Grimoir Posted November 29, 2017 Share Posted November 29, 2017 2 minutes ago, Riss77 said: Any proof it was a bug and not the intended content for lvl 55? Because we already had pre-55 content in the game example: 55 skills. Older dungeons never got upscaled whenever we got a level cap increase. Same issue was from 45 to 50. If they wanted to upscale content they wouldnt remove blackwyrm and the misty woods terrors and just upscaled them. If they upscaled any content prior to 55 new players would never get a chance or even have a chance of clearing them and gearing up. Link to comment Share on other sites More sharing options...
Lee Nyan Posted November 29, 2017 Share Posted November 29, 2017 2 hours ago, Grimoir said: Because we already had pre-55 content in the game example: 55 skills. Older dungeons never got upscaled whenever we got a level cap increase. Same issue was from 45 to 50. If they wanted to upscale content they wouldnt remove blackwyrm and the misty woods terrors and just upscaled them. If they upscaled any content prior to 55 new players would never get a chance or even have a chance of clearing them and gearing up. I wouldn't be surprised if silverfrost dungeons were left at lvl 50 while content from NC and up was scaled to lvl 55. I know BT is scaled same as Vortex - many streams from KR or TW version show that. Korea already had level 55 content when raid capacity was reduced from 24 to 12 man. NCSwest might have gotten the most recent patch with changes for lvl 55 and had to alter it because we were still lvl 50 in NA/EU. That's why we've got this "bug" bc something went wrong for them. Link to comment Share on other sites More sharing options...
Dark Falz Posted November 29, 2017 Share Posted November 29, 2017 2 hours ago, Grimoir said: Because we already had pre-55 content in the game example: 55 skills. Older dungeons never got upscaled whenever we got a level cap increase. Same issue was from 45 to 50. If they wanted to upscale content they wouldnt remove blackwyrm and the misty woods terrors and just upscaled them. If they upscaled any content prior to 55 new players would never get a chance or even have a chance of clearing them and gearing up. 22 minutes ago, Lee Nyan said: I wouldn't be surprised if silverfrost dungeons were left at lvl 50 while content from NC and up was scaled to lvl 55. I know BT is scaled same as Vortex - many streams from KR or TW version show that. Korea already had level 55 content when raid capacity was reduced from 24 to 12 man. NCSwest might have gotten the most recent patch with changes for lvl 55 and had to alter it because we were still lvl 50 in NA/EU. That's why we've got this "bug" bc something went wrong for them. EC,DT, NF, NS, IF, and EL all get scaled up to 55 along with BT and VT. This is how it's been in Korea, Japan, Taiwan and any other servers that have level 55 already. Lee is right about the "bug". They basically forgot to revert everything back to level 50 after patching in features that were introduced at 55 in Korea where they get their patches from. Link to comment Share on other sites More sharing options...
Kayane Posted November 29, 2017 Author Share Posted November 29, 2017 All relevant dungeons and raid get scaled. There would be nothing to do if they didn't. Link to comment Share on other sites More sharing options...
Riss77 Posted November 29, 2017 Share Posted November 29, 2017 So we're getting weaker in relevant dungeons and raids right ? Link to comment Share on other sites More sharing options...
Milennin Posted November 29, 2017 Share Posted November 29, 2017 3 minutes ago, Kayane said: All relevant dungeons and raid get scaled. There would be nothing to do if they didn't. Or they could just not increase the level cap and continue making content for level 50. There's no point in a level cap increase if everything gets scaled up to the new cap for the content to be matched as it had been for players back at level 50. Link to comment Share on other sites More sharing options...
Nimble Fumble Posted November 29, 2017 Share Posted November 29, 2017 So, to have something to do, we are going to be running the very same dungeons, but it's going to be harder to clear them. You can't imagine how I am NOT looking forward to this. Link to comment Share on other sites More sharing options...
NCSOFT Cyan Posted November 29, 2017 NCSOFT Share Posted November 29, 2017 Hi all, Just to clear some confusion, the bosses in the upcoming patch will have their levels increased up. Some of you may remember when their level was increased with a previous patch, so you can expect the same bosses. Link to comment Share on other sites More sharing options...
Kayane Posted November 29, 2017 Author Share Posted November 29, 2017 ^ and that basically prooves my point that we are indeed, going to get weaker as we level up. Link to comment Share on other sites More sharing options...
Saber Bride Posted November 30, 2017 Share Posted November 30, 2017 So we will suffer like the 15 th september ? with no items for increase our critical chance ,the only item we will have at this patch is the glove,and it only gives critical DAMAGE and accuracy... How are we supposed to re-gain our critical chance...? some classes are dependent of this... This patch will destroy certains classes like warlocks ice with a ridiculous compensation... That will give more frustration in the current state. Link to comment Share on other sites More sharing options...
Dark Falz Posted November 30, 2017 Share Posted November 30, 2017 They do fine in Korea and we'll be fine too. At 50 you can easily hit 60% with shitty blue crit infusions. At 55 people will just have to start using purple or orange ones. Link to comment Share on other sites More sharing options...
Kayane Posted November 30, 2017 Author Share Posted November 30, 2017 They did fine in Korea because they had alot more time then we did to prepare for this. We are getting content alot faster then they did. By the time they got 55 patch, they had months of farming that we didn't have, so yes they were ready for it because of this. The only thing that can make us catch up to the crit % we have right are temple of eluvium soul shield, but as I said we just aren't getting enough feathers. They are extremely limited. The few we get from clearing weeklies, and daily dash (3 for a complete run? what a joke) when you need so many of them for a single SS is ridiculous. Even clearing the raid doesn't give much. On top of that, you need good rng because it might roll totally useless stats... It's like ncsoft doesn't even play their own game... Brace yourselves, because things are going to be rough in a week. Link to comment Share on other sites More sharing options...
Riss77 Posted November 30, 2017 Share Posted November 30, 2017 So, why are we getting level 55 cap anyway? Link to comment Share on other sites More sharing options...
Tekoek0911 Posted November 30, 2017 Share Posted November 30, 2017 2 hours ago, Riss77 said: So, why are we getting level 55 cap anyway? why not Link to comment Share on other sites More sharing options...
Deadly Intent Posted December 3, 2017 Share Posted December 3, 2017 On 11/30/2017 at 8:07 AM, Riss77 said: So, why are we getting level 55 cap anyway? Flashy new skills (and a poke in the eye to boot). Link to comment Share on other sites More sharing options...
Saksoy Posted December 4, 2017 Share Posted December 4, 2017 On 03/12/2017 at 1:26 AM, Deadly Intent said: Flashy new skills (and a poke in the eye to boot). You sure the poke is in the eye? And not elsewhere? Link to comment Share on other sites More sharing options...
Shadzar Posted December 5, 2017 Share Posted December 5, 2017 On 11/30/2017 at 2:10 AM, Kayane said: They did fine in Korea because they had alot more time then we did to prepare for this. We are getting content alot faster then they did. By the time they got 55 patch, they had months of farming that we didn't have, so yes they were ready for it because of this. people have been saying this since last year when they got stuck at level 45 and below gear, and most left the game because of it, and others of us have struggled on with things like Siren Earring and stuff. They don't care aout the players, only getting the content rushed out as quick as possible for the whales so they have a reason to blow a couple hundred a month on this game. Twitch used to have @1000 of people playing BnS on it across all languages. Now you are lucky to see over 40 people streaming the game. That is why they have to sponsor Minecraft players like Dethridge who play it twice then uninstall it. Link to comment Share on other sites More sharing options...
Untouchable Posted December 5, 2017 Share Posted December 5, 2017 God, why NA players act like such babies a slight crit rate nerf ain't gonna hurt. Monsters get upscaled to 55 you get to level 55 now it's not gonna be the same as when the bug happened. Play the content level up get some materials and a flashy skill and be happy. Most of my alts are still using yeti and scorpion ss's with bale/seraph 3 with no pinnacle acc and they do just fine in anything that isn't a raid, now they made it super easy to hit baleful and a good 600g cheaper to hit rift/dawn. Yes it can suck but you'll be fine if you quit over things like this don't start a game in the first place. Link to comment Share on other sites More sharing options...
GonnaNeedaMontage Posted December 7, 2017 Share Posted December 7, 2017 On 29/11/2017 at 11:58 PM, Grimoir said: You are mixing something up here. They changed the raids from 24 to 12 man which obviously needed adjustments for the bosses, the issue was that it affected all bosses and not just the raid ones. This had nothing to do with upscaling this was simply a bug. idk whether you dont understand what is being said, or if you are just in denial, but you only have to go to mushin's tower floor 16 to see that they are lvl 56 now, they were lvl 50 before the patch, every lvl 50 boss in the lvl 50 dungeons has been changed to be lvl 55, which means that YES, they WERE upscaled Link to comment Share on other sites More sharing options...
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