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ElectricPotato

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Everything posted by ElectricPotato

  1. "Chests will be delivered through in-game mail after each week has been completed." -- This line, is one of the confusing ones. Should it have read after all weeks have been completed? Are we early in expecting the delivery for week 1?
  2. I'm had good success on small cliffs that you could do in one sprint jump, pulling teammates upto you, or yoinking them down to you away from murderous enemy packs.
  3. https://www.bladeandsoul.com/en/news/shackled-isles-free-rewards-event/ when these being delivered, mang? Have they already been delivered and its support ticket time?
  4. I don't like the personal death blow points. One player on the team can snatch all the deathblows, not a fun team experience. I feel making the deathblows 1pt, and shared across the trio, would be reasonable. A recourse on catclaw would be nice, even a 4s immunity would liven things up. Sapper- Oneshotting a person, or even several people at once, with a single powerup I feel is overkill. I'd make the sapper item an unresistable debuff, no direct damage. I'd like to see the Royale rankings separated into class. Give out less rewards per class if you need to, feels like some classes have a strong advantage in Royale (summoner?) I'd like an option to return to lobby with my trio, and bonus for partners who stay until the whole trio is eliminated. @Miggy Miggs Red Group summon- I believe you need line of sight. I've successfully pulled trio members, but only within 60m, and with good line of sight (no buildings/etc in the way). Mostly when they were low on hp nearby, or were fighting near an encroaching spirit wall. I feel a long radius and working without LoS would be okay considering the strenght of the other red powerups (if technically possibly).
  5. Vendors missing that I would have enjoyed: MSP Coldstorage Ahahaha Monastery I dunno about putting them all in the open like that. Maybe in the little instanced podan/jakdan rooms where you use the tickets to floor select would have made a smoother experience.
  6. Bwahaha! Thats entirely sarcasm. Well played, Shackled Comrade.
  7. Having events be attractive to starting players is important, imo. I think the account limits on select rewards are a good addition going forward, in respect to managing how easy/hard event rewards are to get/abuse of easy event rewards. Class disparity is pretty huge. 3rd specs have an advantage with their shiny new dps moves and can compete with weaker equips relative to old classes and skill prestige trees. In shackled isles, this is addressed by banning the 3rd specs from participation (they still can melt your face in arena, 100-0 aircombo BM 3rd, i hate you). In 1v1's and 6v6's a different way they address performance of classes is by separating the rewards by individual class rankings (I would like to see this for shackled isles as well). Maybe then you wouldn't get a 3rd spec low gear coming in and saying "EZ clear in raven 9 with solak accessory, get gud"(exaggeration there).
  8. If you want to hang up the game, here's two easy places: Spoiler relates to act 10, chapter 2-4 Does anyone do that and the game not freeze for a second?
  9. If the beginner mode of dungeons for NA/EU follows the pattern we know of in KR and other regions, Beginner clears should count towards clear count(but not hard mode clear count) Daily quest gold reward heavily reduced, migrated partially into Hard mode dynamic quest, since the beginner mode counts for daily completion. Next to nothing for beginner mode clear(think 1 core if premium subscription is active). Take any speculation/info with a grain of salt, localization for EU/NA could modify any of these aspects greatly.
  10. At one point, the ingame surveys were used to collect information. (not the leveling surveys, there was f10 shop costume vote survey at one point, for which costumes players wanted back in the f10.) This would reach more players, but it would get surveys from each character probably, and the survey itself would need to be very specific/thought out to not bias results.
  11. Thats just people using the bns buddy no? I'd imagine thats less than half using unofficial third party software(technically violating the ToS) to launch their game.
  12. In the event article, its listed as "Limited to one purchase per account per day." More importantly, it has the asterisk as being achievement locked. So after xx kills on that one character, you could kill it easier for 2hrs for that one character per day for the 4/4 dual currency. A final factor to consider is the temp weapon from the Ring of Reckoning event, which had similiar base stats to gc, but the stack effect was radically different, with significantly fewer/longer weapon resets, making it somewhat ineffective for some classes (other classes that rely less on resets were able to use it advangtageously) with mid tier weapons. Perhaps the livestream will demonstrate the temp weapon in action.
  13. I'm not sure I understand the intent of the temporary weapon being locked behind a (10 final kill) achievement. Is it to troll in 6's for 2 hours? Tower of infinity climbing run? Since you killed it 10 times already, seems unnecessary for the event instance. Temporary weapons like this, would be best in my opinion only usable inside the event instance. Don't know the stats of the weapon, and what classes can utilize it better/worse than existing weapons. Please feel free to correct me if I have any specifics misunderstood.
  14. If more of these are implemented in the future, I'd like to see them with much longer enrages, but mechanics that make it harder(but not impossible) and harder to stay in the fight, like Taikhan's black water debuff in shattered masts, or to a lesser extent CoS and DoA last boss bleed stacks (they wear off, wouldn't quite accomplish my goal).
  15. Conversation is getting pretty salty just talking about a REGULAR clear, not even a speed clear for title/exclusive cosmetics. If the fancy stuff was just the top 10 (for each class? seems rough mixing all the classes together for a ranking, with their wildly different styles), maybe more people would just give up and there not be as many complaints about the high damage output floor. Lets all hold back a bit on the overall opinion until we get the list of items, speed clear achievement time, confirmed enrage timer(3 minutes/6minutes), event currency sources (dual currency? daily quests/login/dungeons or Mujin only), and what role lesser geared/newer players can play. Hopefully that article shows up speedily.
  16. I'm pretty sure account sharing is against the ToS and bannable, Grim. However, when/how/if NCWest chooses to enforce their policy is upto them.
  17. If fishing had achievements like "complete fish pokedex", "gold medal all grey rarity", "gold medal all white rarity", etc with titles/unlocks/one time rewards the bait might be more desirable/entertaining. On the other hand, adding more stuff to a system thats kind of sketchy is a bad idea So, maybe if they add an auto fishing feature ingame, we'll see the fishing system fleshed out in a more engaging way.
  18. I had heard that the enrage for Hae Mujin. was 6 minutes. If the enrage is half the original time, how does the boss only having ~20% less HP square up with half the time to kill him? Was I mistaken on the original enrage time? Shouldn't the hp be at LEAST 50% less if you only give us half as much time to kill him to retain the original difficulty? Info as written sounds like its even HARDER than KR version( more weapon stages, more soul/heart/talisman stages, generally superior ping, no translation matrix slowing down their client).
  19. Enhances Strangling Roots Strangling Roots inflicts 15 sec Ivy Poison on hit with the first attack Strangling Roots deals 200% of Attack Power as additional damage on hit with the first attack Strangling Roots heals the user 100% of the additional damage dealt I'd use as a single badge over the long PVE combo pink fuses. Recommend me some other badges please.
  20. Summoner, Sin, BM, possible choice for WL, possible choice for Destr EDIT: OP sounds like they just want access to the Season of Victory Badges (genesis and the other one). Victory tokens are generated infrequently and at a low rate (trove, f10, merchant of wonders). A secondary source of the badges (koldrak vendor like in KR for koldrak scales, or a new methoud bp/bloodstones/incinerator/zenbeans of the bg merchant) would make these standalone PVP or pvp option badges actively obtainable.
  21. Loading in dead. Stops you from reconnecting to 6's, forces multiple loading screens to get back to your raid party, increases the loading screens on a poorly timed "escape" option. Weapon Skins account bound. With the brilliant sealing charm fragments for adventure equipment, adapted with weapon skins(maybe with outfit stamps instead of the charm fragments?) Selection boxes/nested boxes. Too many prompts/clicks. Getting a 5 Daily challenge Unity stone box open is an epic amount of clicks. Y/N prompt at of the bottom of windows. Opening loot windows, the prompt does not work on multiple items (highlights the # of items, instead of the y/n buttons) but the item #'s to open still doesn't take the input, forcing you to mouse click. Y/N prompt button to the overflow inventory. With how the inventory overflow logic works, many, many, many times when you have plenty of open slots, stuff still goes into overflow. Being able to hit Y to take all would be stellar. 2) Breakthrough items- Lock behind an achievement # for that instance, and put on a merchant for (draken/hellion/imperio cores, naryu silver, material crystals, or solo instance dungeon currencies, as appropriate) 3) Account Bound storage would be AMAZING. At least 8 slots for a set of gems please. If this isn't feasible, how about making the gem slots account bound, and the weapon only takes advantage of a gem in the order the slots are unlocked. Example: I have 8 gems equipped on my account, by my new "hunter" class character only has a story weapon with 2 slots. Only the stats/effects of the first two gems on the account activate. 4) It might be fun to have an limitedevent Gear equalized 6's. Set some equalized stats, and a season of "Ultimate WWV". Maybe use the time slot of 3's on days 3's aren't up.
  22. I believe automating gameplay with third party software is against the terms of service and can result in your account being warned/suspended/terminated/banned. Some of the arguments used: The rewards aren't very good, so its okay if I automate-- provide feedback that the rewards are lackluster. Suggest reasonable additions to the vendor/prizes. Its not interesting/engaging, so its okay if I automate-- provide feedback that you are unhappy with the current system, ideally with ways the system could be made more fun to actively participate in. its only 30minutes-- if its a monotonous and unpleasant 30min that not many are choosing to spend their play time properly participating, maybe the system should just be scrapped at the end of the day. Please don't put your account at risk by automating fishing. Edit: (enhancement suggestions)Maybe add ingame autofishing for premium subscribers? (Maybe let us fish on LFP queues in xserver?)-- this could make fishing AND long queues less boring.
  23. In KR i believe these were the badges eventually shifted to the koldrak vendor for Kscales.
  24. In todays specials, 40x soulstone crystal in 18 ncoin/hmcoin. a 1star trove page from a 49 ncoin/hmcoin key (may be slightly lower in bundle pricing) can have 3-5 soulstone crystals, for a few silver (5-10sp). If you consider the new jewel/element pricing in dragon express, or the moonstone/elysian crystals, most 1 star trove pages feel like losers. (I'd really like to see these one star pages redone, more of the 100 soulstone for 3g, more of the 15 hellion/5 imperial core pages, more of the 3 jewels/elements for 2.5g/unit, etc). Factor in the dash rewards for the free daily spin, not much difference in value compared to raising the reward amounts.
  25. Even if you pulled it in trove, there is no reason to actually use it, as it can be salvaged back into event currency.
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