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ElectricPotato

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Everything posted by ElectricPotato

  1. This post hopefully will update with the info you seek, comrade player
  2. No compound potential listed, so lets assume you can't use it for that either (not that I would go out of my way for addt'l 220power compound items).
  3. Active farming zones: Celestial Basin, Moon Refuge Autocombat farming zones: Prime Egg, Ebon Realm Celestial Basin: Outdated. The unique, randomized(from a pool) objectives were engaging. Autocompleted, currency was dropped into your total with no hassle. Separate mobs/bosses, weather events, and special rewards from such were enjoyable. Good quest/currency style, but likely unapplyable over multiple farming zones. UI was a little clunky covering up normal quests. Separate objectives/good channel limits ensured reasonable mob density. Moon Refuge: Clunky que
  4. Although the channel limit was advertised at 100, Stoneshell Island appears to be divided(those white transition portals between quadrants) into 4 separate zones. After experiencing the area, one would infer that an individual quadrant would need 100 people to generate a second channel, so technically like 100/quadrant or 400 people for a ch2 in each quadrant. That feels too dense. With the pvp toggle removed, we could use some more space as not to crowd each other. Thanks for looking into adding more channels permanently.
  5. Wednesday, October 28. "The (18 hr) cooldown(s) on the Haul items (when opening an armory chest/arms race cache) are not intended and will be resolved during the next scheduled maintenance on." Read it with the context of the entire message and not literally word for word. Removing the cool down would have been a nice touch for F10 key bundle buyers still opening their armory boxes, with little effect on the overall time gating of the event, as players are still gated for the most part by the taffy acquisition.
  6. https://www.bladeandsoul.com/en/news/blade-and-ghoul-events-preview/ It's your lucky day! ToO is scheduled to drop 10-20 oblivion fragments per dynamic chest in the "Blades and Ghouls" evento. I would save up some gold scales before the dungeon difficulty reverts as expected to on this Wed oct 21, and go with the scales+oblivion fragement option.
  7. @Sunshine very important, the talisman upgrade sheet that the patch notes links to has its permissions set to let viewers edit from what I've seen. If youse can delete the existing one (revisions history might still be viewable with all that nastiness), and can generate a fresh one and repost, that would be cool.
  8. But the outfit chest leaves f10 before maintence tomorrow, so we would need to buy extra chests ahead of time.. how many dawn emblems will the wings cost, please?
  9. This is more about mailing between regions rather than between servers, as NA/EU are run as separate regions (each has a unique character/clan name pool, etc). As such, I feel like huge infrastructure changes need to be implemented to accommodate your request. For example, entering a mailing name, there would have to be a server/region select string so the parcel goes to jinsoyun-Steve and not yura-Steve. If future plans included making NA/EU a combined mega server, I could see this happening. Haven't heard anything to that end, I have no expectations for it to happen.
  10. Could be more like Ebon refuge rather than Hunter's, depends limited availability/drops. I'm not sure who/why/how auto battle got mixed up with pvp. I think the pvp aspect kind of cancels out the attractiveness of autobattle rewards. Autobattle for something, becomes autobattle for 10minutes, get killed and spawn back in safezone all night. Randomly respawning in the zone with autobattle still on could fix this. There are lots of ways to ruin an autobattlers experience without PVP toggle though. Dunno the thinking of the fellow who linked together the two things, autobatt
  11. Looking forward, with this lastest trove still fresh in our hearts and minds, lets discuss alterations/improvements to make the next instance of trove more pleasant. DAILY FREE TROVE ROLLS ARE FREE= introduce a new tier of 0-star crits, with weaker prizes than one star crits. Bound mats instead of tradable ones, dokkaebi soju instead of imperial, etc, but have the cost be 0/1c for just about everything. Chance of 1-2-3star crit, but the majority of free rolls are 0star. Premium 0hmc key and NCoin keys guarantee 1-3 stars still. Perhaps HMC keys can roll 0star. ENOUGH CONS
  12. I was already doing weeklies on all of my characters for honing oil (after a certain stocking up point, you can rotate characters every week, no need to scrounge dc for additional, although solar energy is from dc almost exclusively). Full train with the gold nerfs was reduced in the realm of 60g iirc. Compound over 7 days, ~420g. x5 weekly would recoup. So if you were doing full purple train on 3+ chars, the weekly gold add is detrimental to you. For me, i tend to do less than 1 full purple train a day, but I'll round it to 1, once a day, per week. 420g loss from
  13. I like where you're coming from with this question. I was very pleased with that feb producer's letter, it had been some time since BnS had had such a structured preview of things to come. Since we have come to the end of the time period listed in the producer's letter preview graphic, it would be lovely to have another one. Of the June listings, the following have most definitely occurred: FM 3rd Act 11 part 1 Heroic Dungeon- Halcyon Hills New Pvp earring Which leaves a few left to ask about, whether what the item means or when we will get to en
  14. @Hime Thanks for answering my questions, comrade! Gold changes upcoming vs current gold sinks Auto-Fishing/Fishing-- 4500 leisure points means 1500 bait, at 10sp auto 3sp normal, 150g/45g a day. The discussed gold changes don't align well with auto fishing. If the dungeon gold changes go in, I would like to see the bait costs go down to 3cp for auto/normal bait (due to problems with people scripting normal bait that I won't go into). Autofishing is best for newer players who don't have the opportunity to do hard mode dungeons for the additional gold chance, so the que
  15. @Hime 1.My first question: Was the table in the systems article a compreshensive list of dungeons with significant gold reduction? What about the following quests? "Trial of the Ancients" Den/M'ao, currently 14.15g(18.39g Premium) "Sundered Reflections" CoS/Hong, currently 8.42g(10.95g Premium) "Rose From the Past" Heaven's Mandate currently 9.95g(12.93g Premium) "In the Dead of Winter" Wintermane, currently 4.95g(6.43g Premium) "Rage against the Longui" the MSP daily, 9.66g(12.55g Premium) 2. My second question: The rough translation of
  16. Whats the opinion on solo/duo party maximum queue for 3's? Would it spice up the queues and liven things up, or make it easier for premades to climb and crush the casual guy? EDIT: I remember back at the start of 6's you could only queue as a solo or 6man team, and that got "enhanced" by the duo party max(although clan 6's got added later, letting the player enjoy the original 6man premade option).
  17. Been awhile since the Arena was a part of events, and the 3 participations quest is so low key, I felt a lot of players did it. The season boards were flush with players from what i saw compared to previous seasons. How did everyone else enjoy it? Did you feel it was positive experience? Would you like to see it in future events? Would the 3 participations as part of an event be helpful in populating other modes? Did you have fun in the matches? What did you think of queue times/board competition/weekly+season rewards?
  18. I feel it might be easier to understand your requests if you could go into a bit of detail on each point. 1. In what ways do you see BnS as pay to win? What steps would you like to see taken to remedy this? How would you change the f10 marketplace to keep NA/EU profitable enough to continue running? Things like that for this one. 2. What kind of feature is Auto-Quest generally, what does it entail, and how could it be applied to Blade and Soul? Is this autocompletion of quests, like when you finish a celestial basin task, applied to dynamics and dailies?
  19. Some players take off their belt/pet when autofishing, as they believe some player moves can trigger their defensive buffs, which ends up interrupting continuous autofishing.
  20. But the springtime star was on there and didn't take out the orb fragment.
  21. I hope that event bundles are fun and usable, and not full of things that my character will sell to the npc merchant for 1 copper. Perhaps the 30 transformation crystals in the jackpot could have been in a special account bound bundle.
  22. From my calculations, one can acquire Jubilant fragment boxesx28, 1x per stage from the jackpot 1-9, and then x19 at stage 10. Jubilant keys from the notes, x1 from 3/3 dc, so 7/week AND 3 from 4/4 weekly challenge(WC not mentioned in the notes, besides the removal of orb fragments being troubling), for 10/wk. x5 week event, 50 jubilant keys. Are there any other sources of jubilant fragment boxes besides? Thats before we ponder what to do on all the characters that didn't get the jackpot that are doing DC's and Weekly challenges. instead of having upto 2
  23. With the main ingame source of Orb of Ascension fragments removed(daily/weekly challenge, replaced with "Jubilant Keys"), and f5 listings quite inflated/scarce (NA is 4g/fragment, which would be 24g spent to complete a 12.9g HM daily quest) at the moment lets talk about the remaining sources that generate Orbs/fragments Daily Dash Merchant of Wonders (rare spawn, variable sold goods) And that was all I could think of. Be prepared to click like the wind if you see a HM group with orb in F8, they gonna fill up faster than ever.
  24. Specifically, it mentions the specific warrior token in that specific daily quest for Jungmando, floor seveny of Mushman's Tower. So all other warrioty tokens should remain unchanged I would imagine.
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