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ElectricPotato

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Everything posted by ElectricPotato

  1. Things I think separate my unloggable main from my loggable characters: Old fortune's favour parcipation? (I think I never did previous fortunes favours on my nonmain char) Maybe something with the stash expansion that was in the notes? (I tend to expand stash on main more than on nonmains) Any of you other fellows rule either of these out?
  2. Feedback#1: I just rolled a single trove page and it had x3 Realmkeeper orb and x8 Realmkeeper fragment Now these materials convert back and forth 1orb -> 2 fragments and back for no loss through salvaging. Its equivalent to the same item taking up two lines. Feedback#2: I enjoy comparing a trove line to the ingame source of an item, or the daily dash square, or a f10 specials listing of an item(easy to compare vs the ncoin/hmcoin value of the trove key), to gauge how much I like it. For example, alpha emblems(although kind of old and less relevant to the current player) drops 2 full emblem from the daily quest. Seeing trove award 1 fragment feels out of touch with that item source at present. Feedback#3: Above Alpha emblem, ~6 are used along with a gold cost to buy a weekly limit box. The daily quest gold award is valuable towards the gold part of the fee. Awarding alpha emblems without gold bleeds out ones gold wealth, making alpha emblems less desirable as a reward for the discerning trove player. Feedback#4: I really like the selection boxes for crystals/orbs. Back in the past way back, each variety had separate trove lines and they took up much more real estate in the trove rewards than they do now. Selection boxes would work great for weapon gems, pet gems, and outfits to enable powerful crits with more varieties of reward available to choose from. Feedback#5: Some of the rewards seem out of touch. Green charms, x1 of a consumable, difficult to use legendary jewels, some of the blue medicine balls, raid revival charms(especially the ones that only work pre-Grand Celestial emperor raids), old dungeon cores, silver scales, etc. Many of these rewards are downright ancient and hard to use. Temporary consumables with a 30min duration that stack x3, a 2 star option gave me the option to buy 2 of them... thats less than one session of use, on a fancy 2 star prize page. scaling the price with the quantity offered is fine, usuable amounts please, and advanced quantities when showing up in lucky 2 star+ crits. One set of 3 would be fine in a 1 star page. C'mon, its supposed to be good, 2 star!
  3. Please keep us updated with what support answers you back.
  4. Could you please be added to the Dev Tracker feature on these forums here, @Green Storm? Thanks for your time and efforts mate!
  5. Rewards exist, rankings exist.. the issue the whole time has been that most players can't queue. Its starting on 3 weeks, and even some of players don't understand the issue.
  6. The "soul-boost-event-more-preview" article (https://www.bladeandsoul.com/en-us/news/article/7144/soul-boost-event-more-preview ) as of 2PM 1/30 sunday, still has a table that states you should have Pentagonal Pet gems(soul boost contains a still powerful assortment of Triangular immutable pet gems). One can infer that the original information sent to the ncwest team to make that table may have been flawed. With so many inconsistencies (including 11 missing premium stones (3 for silversteel ring 10, 3 for silversteel earring 10, 3 for thornbreaker 9->silversteel 3, 5 for enchant stones to start the +1 process on the way to +3, for a total of 14 used, only 3 are awarded in soulboost) 4 missing empyrean stones (5 for thornbreaker 9->silversteel 3, 1 is provided on level 41, which also provides 1 premium trans crystal and some trans crystals, which aren't useful for much at that stage, the materials awarded just seem aligned with some other versions upgrade cost instead of NA/EU. 3 more Training Expansion vouchers than a character in NA/EU can use. (6 are awarded over soulboost, a character can unlock 3 additional tabs using 1 voucher each, for a total of 4 tabs at 3 vouchers used.) At this point, it might be prudent to edit this sentence in the article just above the table "When you collect all the rewards from each stage, you should have the following upgraded equipment and items:" updated to "When you collect all the rewards from each stage, you should be most of the way to the following upgraded equipment and items:".
  7. If you felt cheated with aurellian weapon illusion, did you feel cheated because of the appearance, or because it cost 180 skystealer preseason tokens vs 120 demonsbane challenge tokens (where as the tokens convert from skystealer to demonsabne 1:1)?
  8. This one is crazy since the goods are from the daily quest completion, and the dynamic/chest drops have withered away into nothingness(at one point there were dynamic/box drops though). Really doesn't need to lock characters anymore. The candy cloud daily only asks for yippi/skippi to be 1hp-ko'ed, killing the attackable treasure box is what locks the instance, so do everyone a favour and get out of the habit of killing the treasure box.
  9. This is gonna be a fun first season of the new non-hmc coins. Very few people have the ability to queue with less than 2 weeks left in the season. Ends Feb 9th.
  10. Update F11 menu: Active character with previous seasonal participation: gets that "retrieving info" box that turns into the "cannot retrieve info". Menu does not open Fresh Dualblader: can open F11, I see 8 players ranked overalll for WWV, most look like fresher characters, none ranked for 1v1 overall. Going to ToI tab, Shrine tab, possibly other tabs, brings the menu into the "retrieving info" as above, and breaks menu until relog. Please PM if additional character names/info, timestamps, or anything else would be helpful in coming to a solution to an issue affecting ton of players over multiple game modes.
  11. Update: Spectral Shrine Testing with a grizzled done everything sort of char, and a neglected 60voucher Dualblader I was able to enter spectral shrine easy mode on the veteran, cleared it once. Afterwards I was no longer able to reliably enter any mode of spectral shrine. Newb Dualblader could enter easy. Was not able to clear. Update: Arena Veteran grizzled character that definitely did a couple 1v1 matches previous season (without ranking gold), was still unable to queue. Newb Dualblader could queue successfully. Update: Den of the Ancients Both bounced off the entrance portal without zoning in and loading
  12. NA server, 1/21 after maintenance, Trying to queue for WWV
  13. No change. In fact, Fri's emergency maintenance seems to have disabled MORE f11 content (Spectral Shrine and Den of the Ancients, both of which haven't even had active ladders for months and months). Things that are broken now: Queuing for F11 pvp: Arena 1v1, 3v3, Battleground 6v6, Clan battleground Entering solo dungeons Spectral Shrine and Den of the Ancients Opening f11 menu (box says "retrieving season info" and shortly after "Failed to retrieve season info" Seeing the update rewards in f11 (used to say no season in progress, now cannot open the ui window, see above The bolded ones are new after the friday emergency maintenance. @Himeif more info on any of these issues or screenshots or anything would help, please let us know what we can do to assist. Its actually kind of hard to complete some of the ingame soulboost/battlepass tasks with these daily challenge involved tasks locked, hope for very quick fix.
  14. "-Ranking (F11) rewards have been updated. " This patchnote would suggest that f11 ranking rewards and system would exist in this patch. Unfortunately, on NA live we cannot see any seasons nor are we able to queue for 6v6 or 1v1 matches. I personally have tried on wed for nova core and 1v1, and in both cases, i got the "Failed to Queue" message the original posted shared. Thankyou for taking the time to check in on this issue for us.
  15. I am concerned by this issue and hope for a timely resolution.
  16. Northern Silverfrost, take the Northreach town windstride point
  17. @Hime If player clients properly running Gameguard cannot access the f5, it would be logical to assume that players who have made f5 transactions since maintenance are in some way interfering/bypassing/disabling gameguard, no? Perhaps the NCwest teams just got a big list of accounts for smol vacations!
  18. I think that the season reward vendor contents after preseason ends could very well solve some of your problems. Looking like jan at the earliest to see the good stuff.
  19. Originally, the threshold for 6v6 rankings was also 1600. I feel like the threshold change to 1400 got a lot more characters involved. Maybe a change like this could help 3v3 become more popular. A different approach could include an incentive to queue, say the participate 3 matches reward increased (either with event stuffs or just more beans/etc, maybe a special pvp stuffs bundle like in those battle ration pouches previously). Beware, participation rewards can encourage people trying to get through the matches as quickly as possible and this can lead to skewed competitive rankings. NOTE: 3v3 has the highest individual player ratings of all modes, so in theory, you could infer that its the most competitive/popular mode.
  20. looks like it opens(after maintenance) into a (random color)tradable bundle of 100 crystals that are used to upgrade Aerosmith accessories from the new Aerosmith dungeon. Get it before the maintenance, shouldn't matcher which since tradable bundle.
  21. of the game modes, 1v1, 3v3, and 6v6, which do you feel is most heavily taken advantage of for wintrading? are there any specific aspects of the mode you picked that you feel make it particularly vulnerable to wintrading?
  22. I was able to solve my perpetually loading F2 issues by switching to google dns servers.
  23. yup, play button going into splashscreen is pretty iffy
  24. So going from Supernatural to +1, cost is stated as 5 enchantment stones(based on cntrl+i listings) Old max mythical pet is asking for 5 enchantment stones to upgrade into the supernatural stages, for a total of 10 enchantment stones spent (5 for the initial mythical, then 5 to go to the new supernatural stages). For perspective, the max tier hearts and souls start costing 10 enchantment stones to +1 after the tier jump (lower tier mythicals require another 5 stones to enter into the new stages, so either way you spent 10 stones). Conclusion: Supernatural pets should cost 10 enchantment stones to +1 OR mythical unleashed starborn pets should have the 5 enchantment stones removed from the upgrade cost to supernatural.
  25. The taffy prices were weird, the relationship between legendary and enlightened elements (both originally 1 taffy, where as you can directly exchange 1 leggy element for 3 elightened elements ingame) seemed quite out of place. I'm happy that the taffy cost changed(seemed kind of taking advantage of uninformed new players who don't know any better with the original costs). 10 Taffy feels a little overpriced, but it was a quick kneejerk reaction to the mistake, so, take it with a grain of salt.
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