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ElectricPotato

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  1. Opening transmute menu: 1 click Scrolling through new bloat in transmute menu: 1 Click Clicking Transmute: 1 Click Using fresh 5mill charm: 1 Click So 5 clicks down to 4 clicks, paying gold to save you 1 click off the small batch transmute.
  2. @Hated From the patch notes, all the dynamics between Serpent's Den and Twisted Serpent, share the same name (although not the same exact rewards, so they may have different quest ID's or whatnot). Maybe the table accidentally meant Serpents Den dynamics only, and it was just a misunderstanding. If this was the case and you thought the Twisted Serpent dynamics counted rather than Serpents Den, can you let us know what support says when they get back to you? I hope support can help you out if you cleared Serpents Den both dynamics and didn't get credit. Names of the dungeons and area are kind of confusing since they so close and used so many times (zone names for the individual zones include both serpents den, twisted serpent stronghold, as well the public entry area coming up as twisted serpent).
  3. I'm not sure about this, support does not share the actions taken against the suspicious player, so I have no idea what happens any of the time. I imagine that the NCWest team is quite busy with the big bundles of patch builds coming in so fast, and any help you can give suggesting where to look for suspsicious ladder rankings is helpful as a place for CS to start their investigations. Shackled Isles was removed due to low play, maybe its time 3v3 had the HMC removed from the rankings, possibly replaced with pvp anima or some or pvp centric reward.
  4. The report feature ingame works very specifically. It can "report spam", or "report bot", and I believe both are handled automactically (ie, enough spam reports, you get squelched and possibly someone eventually reviews it for futher action-- think old gold selling sites in faction and frozen stinger scam gm impersonators) and bot (50 destroyer bots walking in and out of gloomdross lets say, all moving the same, wearing the same stuff, etc). If you have any other issue with the other players conduct, you need to submit a CS ticket. Videoclip, timestamp, screenshot, give a good explanation of the situation, and provide enough evidence with the media so the support staff can understand.
  5. Certainly, as SSP has little to no incentive to PVP. Fighting other players to steal their prestige creates a negative experience, and doesn't even have a quest objective (Moonwater faction camps had that kill players quest, they had a reason to come at you). No prestige or quest credit is directly generated by interacting with enemy players. NPC's are the direct source of prestige, there's not really a good reason to stop the other faction from killing your friendly terrors and whatnot. As long as the mining doesn't get interrupted early, PvE style prestige farming is better for both sides (the towercamp mining vendor during mining phase has better mat pouches, perk for the dominant faction).
  6. Remember the Purchase Gift from the https://www.bladeandsoul.com/en/news/slithering-shadows-hongmoon-store-update/ is NOT supposed to include ncoin codes, and runs through 2021/04/14 (with a x3 limit per account). Perhaps non US players could take advantage of the direct purchase promotion (imo is better for 4k ncoin recharges, upto x3) rather than awaiting a regional amazon discount on ncoin redemption codes.
  7. The dailies that count are the 1. Mining- 6x Hog captain, 3x Terror caption 2. Crimson Anti-Mining- Both tower guys then the striker captain. 3. Cerulean Anti-Mining- Both tower guys then the striker captain. Feasibly, you can complete 1x daily per day per character for your faction. (Having the weaker faction win a capture so that they can do a mining and you can do the anti-mining as the dominant faction is unlikely). Tips for completing an Anti-Mining as the weaker faction- wait until ~5min on mining timer, you want the grindpig to spawn at their mining rig(killing the tower guy will despawn the grindpig,, people will flare tempers, you will get poked). Grindpig down? Alright, pull the tower boss behind the mining tower(line of sight to follow you) so as not to interfer with last minute vendor purchases(it has the best stuff at that vendor). Possibly bring a friend or 2, you're against the clock. Rush to other tower and repeat. There's like a 30-45s delay on the striker captain, usually spawns at the spot of death of the second tower guy that died. At the very least, ,the prestige of the striker captain is a group only share, the quest update may only be group credit too. I should be 8 dailies credit in today as of this post, with one more char to complete on for today.
  8. Spawn waves during mining phase, as well as the whole mining/capture/battle parts are kind of slow paced and full of waiting. Meteors giving the daily box w/out chance of venture tokens is a bit lame. The berzerker bosses do spawn more often than I remember them to, that seems fun. The beastly soul coin off the berzerker/battle phase bosses/dynamics is somewhat lame as the same warring faction coin can be purchased with just the prestige at the mining tower merchant (which has much better mat bags too). I can't find this unity chest that was listed in the patch notes, although the other two two boxes are on the faction merchant. (It would actually be weird for prestige purchases to be in dragon express)
  9. Daily quest is just one of several earners.. I think the most simple solution would be to cut the chocolate heart costs of things in dragon express to 75% of the original (1/4 weeks missing, so everything could be discounted 25% from the original patchnotes).
  10. Will the Upcoming event costs(chocolate hearts) or the currency drops(chocolate hearts) be updated to reflect 1 less week of duration? Or will there be a week overlap of the chocolate hearts and next event so that chocolate hearts can run its full duration if currency is unchanged?
  11. This post hopefully will update with the info you seek, comrade player
  12. No compound potential listed, so lets assume you can't use it for that either (not that I would go out of my way for addt'l 220power compound items).
  13. Active farming zones: Celestial Basin, Moon Refuge Autocombat farming zones: Prime Egg, Ebon Realm Celestial Basin: Outdated. The unique, randomized(from a pool) objectives were engaging. Autocompleted, currency was dropped into your total with no hassle. Separate mobs/bosses, weather events, and special rewards from such were enjoyable. Good quest/currency style, but likely unapplyable over multiple farming zones. UI was a little clunky covering up normal quests. Separate objectives/good channel limits ensured reasonable mob density. Moon Refuge: Clunky quest acquisition/completion. Static quest options creates competition for higher density areas. Poor respawn. Timed event(murk dragon) rewards are soso. Raccoon panda village is a fun/worthwhile diversion for active players. This area feels nearly along the lines of one of the autocombat area, but with bad mob density/respawn, and autocombat disable by default. Prime Egg: Split into 4 separate zones, overall high mob density/spawn rate(some of the areas are less bountiful relatively). Good rare drop item(dead end pet gem), engaging selection on vendor. Monsters are non aggressive, although many have aoe attacks that will tag a unengaged player moving by, putting one in combat. Not interesting currently for a player actively playing. Ebon Realm: Poor density/spawn rate, aggressive monsters, much of the map is entirely empty. The low density/spawnrate causes autocombat players to wander quite far, causing weird overlaps of players parking in the same spot. The large roaming travel increases odds of getting stuck on a rock/terrain and bugging out the autocombat. Rewards are kind of odd and unexpected (a way to preview items in chests would defray some of this) as mid-low tier un-upgradeable items. Increasing engagement: The autocombat zones are kind of boring. I feel like the panda cache village is a great style of random event. Such portals being generated I feel would be a very positive interaction between autocombat and active players. The weather bosses from basin were great timed events with a predictable cycle(murk dragon was never desirable enough for me to bother finding out if it was discretely timed or not).
  14. Although the channel limit was advertised at 100, Stoneshell Island appears to be divided(those white transition portals between quadrants) into 4 separate zones. After experiencing the area, one would infer that an individual quadrant would need 100 people to generate a second channel, so technically like 100/quadrant or 400 people for a ch2 in each quadrant. That feels too dense. With the pvp toggle removed, we could use some more space as not to crowd each other. Thanks for looking into adding more channels permanently.
  15. Wednesday, October 28. "The (18 hr) cooldown(s) on the Haul items (when opening an armory chest/arms race cache) are not intended and will be resolved during the next scheduled maintenance on." Read it with the context of the entire message and not literally word for word. Removing the cool down would have been a nice touch for F10 key bundle buyers still opening their armory boxes, with little effect on the overall time gating of the event, as players are still gated for the most part by the taffy acquisition.
  16. https://www.bladeandsoul.com/en/news/blade-and-ghoul-events-preview/ It's your lucky day! ToO is scheduled to drop 10-20 oblivion fragments per dynamic chest in the "Blades and Ghouls" evento. I would save up some gold scales before the dungeon difficulty reverts as expected to on this Wed oct 21, and go with the scales+oblivion fragement option.
  17. @Sunshine very important, the talisman upgrade sheet that the patch notes links to has its permissions set to let viewers edit from what I've seen. If youse can delete the existing one (revisions history might still be viewable with all that nastiness), and can generate a fresh one and repost, that would be cool.
  18. But the outfit chest leaves f10 before maintence tomorrow, so we would need to buy extra chests ahead of time.. how many dawn emblems will the wings cost, please?
  19. This is more about mailing between regions rather than between servers, as NA/EU are run as separate regions (each has a unique character/clan name pool, etc). As such, I feel like huge infrastructure changes need to be implemented to accommodate your request. For example, entering a mailing name, there would have to be a server/region select string so the parcel goes to jinsoyun-Steve and not yura-Steve. If future plans included making NA/EU a combined mega server, I could see this happening. Haven't heard anything to that end, I have no expectations for it to happen.
  20. Could be more like Ebon refuge rather than Hunter's, depends limited availability/drops. I'm not sure who/why/how auto battle got mixed up with pvp. I think the pvp aspect kind of cancels out the attractiveness of autobattle rewards. Autobattle for something, becomes autobattle for 10minutes, get killed and spawn back in safezone all night. Randomly respawning in the zone with autobattle still on could fix this. There are lots of ways to ruin an autobattlers experience without PVP toggle though. Dunno the thinking of the fellow who linked together the two things, autobattle and PVP.
  21. Looking forward, with this lastest trove still fresh in our hearts and minds, lets discuss alterations/improvements to make the next instance of trove more pleasant. DAILY FREE TROVE ROLLS ARE FREE= introduce a new tier of 0-star crits, with weaker prizes than one star crits. Bound mats instead of tradable ones, dokkaebi soju instead of imperial, etc, but have the cost be 0/1c for just about everything. Chance of 1-2-3star crit, but the majority of free rolls are 0star. Premium 0hmc key and NCoin keys guarantee 1-3 stars still. Perhaps HMC keys can roll 0star. ENOUGH CONSUMABLES TO USE= 5 field repair tools when most weapons take at least 6 to repair once? c'mon! C'MON! At least stacks of 3 Imperial Soju (stacks 3 times, when you want to use it, you generally use 3). Perhaps yield enough for multiple sessions of use, with total cost increased to match. (10 Imperial Soju for 30g rather than 1 for 3g). DON'T LET THE F10 SPECIALS BEAT YOU, TROVE!= As a limited time event, I feel like a trove roll should beat out the f10 daily specials for similiar items, either in quantity available or cost. I want each key you buy to be fun and feel rewarding and to not be able to look at the f10 specials and be able to say "Man, I could have got more soulstones cheaper if I had spent that NCOIN of the trove key on the daily special. I got scammed!" YAY I CRIT! OOPS, IT COST ME ALL MY GOLD= Some of the high end items cost quite a bit of gold. Example, high end gems and high end unity stones. Now for gems, I can imagine the high expense is due to cost of producing that gem through transmuting, and the ability to recoup gempowder through salvage. Awakened Unity stones are a different case. With them occassionally available in the F10 daily specials (HEY TROVE! WHY YOU MAKING THE F10 SPECIALS LOOK SO GOOD!?) and the merchant of wonders selling at a similiar price on the ultra rare occasion his list contains them, Limited time (fun) event trove could sell them for less. (Might be remembering wrong) This latest trove some of the mid tier nontradable cosmetics cost 200g, up from 20g iirc. I could empathize with 200g for a tradable cosmetic to make the f5 listing to be perceived as valuable. But for a bound costume that squishes to 1 fabric? Eh.
  22. I was already doing weeklies on all of my characters for honing oil (after a certain stocking up point, you can rotate characters every week, no need to scrounge dc for additional, although solar energy is from dc almost exclusively). Full train with the gold nerfs was reduced in the realm of 60g iirc. Compound over 7 days, ~420g. x5 weekly would recoup. So if you were doing full purple train on 3+ chars, the weekly gold add is detrimental to you. For me, i tend to do less than 1 full purple train a day, but I'll round it to 1, once a day, per week. 420g loss from the nerf, 12x150, or +1800g, so I'm generating ~1300g more than I did previously. So the fix they picked was exceedingly pleasing for some people. For people who were doing full purple train on 3 or more characters, or who do less than 5 sets of weeklies, they will not be as happy with it. Note that the weekly 50g tiers are not boosted by premium sub like the quest golds were, if I were to complain about raw gold income, that would be the only thing. OP-Autofishing- I feel your concern with this, but I envision a solution that involves a bait/autobait cost reduction rather than an increase in daily gold generation. Many of the large chunks of gold were from the mid-high end dungeons that can be intimidating for lower equipped players to join/clear. With how valuable the bound material gathering can be for these newer players, I felt the daily expense for fishing ammo was too high even before the full purple train gold nerfs. I'd like to see autobait/bait go from 10sp/3sp down to ~60cp/60cp (the equalization is to encourage script fishing less). 1500 autobaits for 4500 leisure points @ ~23g/day sounds like its reasonable income bracket to me.
  23. I like where you're coming from with this question. I was very pleased with that feb producer's letter, it had been some time since BnS had had such a structured preview of things to come. Since we have come to the end of the time period listed in the producer's letter preview graphic, it would be lovely to have another one. Of the June listings, the following have most definitely occurred: FM 3rd Act 11 part 1 Heroic Dungeon- Halcyon Hills New Pvp earring Which leaves a few left to ask about, whether what the item means or when we will get to enjoy it in the NA/EU region: Clan Renewal Pvp Renewal ( may have been the large skill patch included wide adjustments to PVP modifier, or it might mean something else we have to look forward to) Accessory Enhancement System It would be quite nice if a new producers letter jumped in to let us know where we are on these items in limbo. Note that far reaching previews such as the feb one are almost never set in stone, as situations change at the organization, patch bundles get divided up differently, etc, and the BnS fan should enjoy them with a certain flexibility of expectations.
  24. @Hime Thanks for answering my questions, comrade! Gold changes upcoming vs current gold sinks Auto-Fishing/Fishing-- 4500 leisure points means 1500 bait, at 10sp auto 3sp normal, 150g/45g a day. The discussed gold changes don't align well with auto fishing. If the dungeon gold changes go in, I would like to see the bait costs go down to 3cp for auto/normal bait (due to problems with people scripting normal bait that I won't go into). Autofishing is best for newer players who don't have the opportunity to do hard mode dungeons for the additional gold chance, so the quest adjustments take the opportunity out of reach with such a lower gold income. Weapon Repair-- Relatively more expensive, but I think still in the realm reasonablility vs the change daily quest gold income. Unity Chest Opening-- 1g at the blue level upto 5g at the awakened, attempting a 7 blue fuse to purple(which usually is another blue), costs several daily quests worth of gold to do after the slated change. Please remove the gold cost from opening unity stone boxes if the Merchant of Wonders selections- 2.5g elysian crystal, 7.5g bloodstone becomes more than a daily quest's worth of gold. Most things could go down by a factor of 10 with the slated quest gold adjustment. Legendary Jewel/Elements- 20g off dragon express, with a vendor value of 5g (which will be more than most dailies give now). With accessories taking in the realm of ~120 legendary jewels, at 20g (we'll round to 4 daily quests, imagine the remainder goes to buying weapon repairs) thats 4x 120, or 480 dailies(the good ones that do 5g), and 1g per to put those jewels(120g/5=24dailies) for a total of 504 daily quests worth of gold, before we calculate in breakthroughs. Treasure Trove selections- These have been skewed for quite some time. With F9 at 1:1, Trove is only worthwhile for exclusive cosmetics, and otherwise very limited acquisition resources (sealed gold scales, evolved stones, awakened unity) with poor rates on those, but otherwise very limted/unavailable. 1star pages are beatout in value rediculously by things like f10 specials, and in some cases autofishing for crystals. Its very nice that the HM dungeons have a chance at additional gold(I would even consider putting it in your systems preview article as its linked with the gold income reduction, migrating some of the gold to HM to give more incentive to run HM). I feel like possibly the rewards are more aimed towards the 3 tier beginner/normal/hard mode, where you can complete a daily in beginner with very little effort and nearly no chance of dying, and as such may not be entirely appropriate for NA/EU's normal/hard system. The additional scale fragments would be better suited for the dynamics rather the the dailies in my opinion, as people spam these dungeons daily for the fragments. SUMMARY: Quest gold reduction too high compared to goldsinks. Move Scale Fragment increase from daily quest to the dynamic. KR 3 tier mode or keep 2 tier mode with less of a goldcoin adjustment than currently slated.
  25. @Hime 1.My first question: Was the table in the systems article a compreshensive list of dungeons with significant gold reduction? What about the following quests? "Trial of the Ancients" Den/M'ao, currently 14.15g(18.39g Premium) "Sundered Reflections" CoS/Hong, currently 8.42g(10.95g Premium) "Rose From the Past" Heaven's Mandate currently 9.95g(12.93g Premium) "In the Dead of Winter" Wintermane, currently 4.95g(6.43g Premium) "Rage against the Longui" the MSP daily, 9.66g(12.55g Premium) 2. My second question: The rough translation of the RU preview mentioned in its change list a chance of gold chest/bag drop on HM dungeons(Dynamic or Body unknown). With how similar our patch bundles have been coming out of NCsoft HQ, is that something that is happening to NA/EU hardmodes (Besides Pink Hulk in the Gumdrop Forest HM)? Edit: I see that i didn't read properly, and that Pink Hulk HM lists an "Extraordinary Goldcoins box". My bad
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