@Hime
Thanks for answering my questions, comrade!
Gold changes upcoming vs current gold sinks
Auto-Fishing/Fishing-- 4500 leisure points means 1500 bait, at 10sp auto 3sp normal, 150g/45g a day. The discussed gold changes don't align well with auto fishing. If the dungeon gold changes go in, I would like to see the bait costs go down to 3cp for auto/normal bait (due to problems with people scripting normal bait that I won't go into). Autofishing is best for newer players who don't have the opportunity to do hard mode dungeons for the additional gold chance, so the quest adjustments take the opportunity out of reach with such a lower gold income.
Weapon Repair-- Relatively more expensive, but I think still in the realm reasonablility vs the change daily quest gold income.
Unity Chest Opening-- 1g at the blue level upto 5g at the awakened, attempting a 7 blue fuse to purple(which usually is another blue), costs several daily quests worth of gold to do after the slated change. Please remove the gold cost from opening unity stone boxes if the
Merchant of Wonders selections- 2.5g elysian crystal, 7.5g bloodstone becomes more than a daily quest's worth of gold. Most things could go down by a factor of 10 with the slated quest gold adjustment.
Legendary Jewel/Elements- 20g off dragon express, with a vendor value of 5g (which will be more than most dailies give now). With accessories taking in the realm of ~120 legendary jewels, at 20g (we'll round to 4 daily quests, imagine the remainder goes to buying weapon repairs) thats 4x 120, or 480 dailies(the good ones that do 5g), and 1g per to put those jewels(120g/5=24dailies) for a total of 504 daily quests worth of gold, before we calculate in breakthroughs.
Treasure Trove selections- These have been skewed for quite some time. With F9 at 1:1, Trove is only worthwhile for exclusive cosmetics, and otherwise very limited acquisition resources (sealed gold scales, evolved stones, awakened unity) with poor rates on those, but otherwise very limted/unavailable. 1star pages are beatout in value rediculously by things like f10 specials, and in some cases autofishing for crystals.
Its very nice that the HM dungeons have a chance at additional gold(I would even consider putting it in your systems preview article as its linked with the gold income reduction, migrating some of the gold to HM to give more incentive to run HM). I feel like possibly the rewards are more aimed towards the 3 tier beginner/normal/hard mode, where you can complete a daily in beginner with very little effort and nearly no chance of dying, and as such may not be entirely appropriate for NA/EU's normal/hard system. The additional scale fragments would be better suited for the dynamics rather the the dailies in my opinion, as people spam these dungeons daily for the fragments.
SUMMARY: Quest gold reduction too high compared to goldsinks. Move Scale Fragment increase from daily quest to the dynamic. KR 3 tier mode or keep 2 tier mode with less of a goldcoin adjustment than currently slated.