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About SilverFoxR

  1. about archer

    You can try it if you want... most people seem to agree though that Wind archer is a bit more ping-friendly than Light... but that's your call. Ultimately, the question you should be asking is do you like how Archer plays rather than how "good" it is. If Archer interests you, sure... try it out. If not, don't. That's all you should be concerned about right now.
  2. Is soul fighter an effective hybrid?

    Nope. You mainly use melee stance, then swap quickly for a short attack chain in ranged or to do support skills before going back to melee.
  3. Damage is Underwhelming

    Well... first off... I hate to say it... but you might've wanted to stick with Aransu 9 and built up to get a better weapon... preferably Grand Celestial (furthermore GC 6). The raid weapons tend to be more powerful, often due to their special effects. The Aransu effect is pretty potent for most classes and the next tier's weapons at lower levels aren't particularly remarkable by comparison. A clan mate recommended to me that, if you're planning to go up to the next tier, most classes ought to build up the mats to jump from Aransu 9 straight to Grand Celestial 6. The main reason is that GC weapons gain much of their power off of the stacks they accumulate... and they don't reliably gain stacks well enough until around GC6 to compare to even Aransu 9. Also, most classes (unless you're doing an alt or one of the summoner specs) tend to suffer going Thornbreaker as opposed to GC. So, for starters, that might be the big issue to your DPS loss. Beyond that, I have to agree that SF has probably been the most nerfed class and is very underwhelming. I have a set of characters which are pretty evenly geared and out of all of them, it seems my SF is just the weakest... even comparing to my fire gunslinger... WITHOUT using Bulletstorm. It's kind of sad, really. SF was originally pretty good... but a bunch of people complained when a PvP tournament was won by a SF user and they've been nerfed constantly since. There needs to be a lot of fixes IMO (better ranged stances, better bracelet proc skills), but for now... it's just a lackluster hybrid attacker/supporter.
  4. Fire gunner - F12 burst 3mil, full buffs burst 3.3, wth?

    Gunslinger: We're forgotten! We've been nerfed into the ground! Soul Fighter: First time?
  5. Tired of toxic people with trash language

    Quite frankly, considering the truly disgusting things people "joke" about online (especially in faction chat), I'm pretty surprised that there isn't an option to flag users for it. The level of racist, homophobic, sexist comments is just disturbing... and that's the tip of the ice burg if we're being honest. And to those who say "just stop using faction chat", it's kind of difficult, since it's a common place to make postings for things like raid or weekly challenge recruitment or buying/selling certain items. As for blocking the users who are doing this, that's difficult as well, since not only do blocks only apply to the one character on your account (instead of allowing your entire account to block the user), but the simple fact is that there's a LOT of people engaging in this despicable behaviour much of the day. Heck, I've seen a few people using faction chat to be vile wastes of account space for over 5 hours! I get that you can't police everything, but come on... there are things that could be done: 1) More reporting options (or even a better reporting function)! This one's easy. We only have "Report Bot" and "Report Spammer". Why not improve the report feature to include scamming, GM impersonation, harassment and other frequent problems? Additionally, why not have the report feature simply be "Report", which opens a prompt UI to report the user, choose from an option of violations, leave a comment explaining the report and then give the option to block the user as well. This isn't revolutionary - it's done in other games! Additionally, it would allow moderators to collect the information, log the time of the report and even check chat records at that time (if possible... which I'm certain it is) to confirm if the report is valid. 2) Better blocking options! Right now, if you want to block a user, you need to block that user's character with your character... but if you don't want to deal with that character's antics at all, you need to go through a roundabout method of searching the player's account name, look for all of their characters' names, open the block list, add each name to the list... then go and repeat the process with every one of your characters... and this does not factor in if you or they make new characters. Why can we not just have the option to block people user-side instead of simply player-side? Have the option when blocking someone to block them entirely... maybe a "blacklist" feature, which allows you to block all the characters from that user from all the characters you own. You can even keep the old block option too... but let's face it... if you're going to block one character someone's using, you're probably going to want to block them all. 3) Better block list management I think a lot of us agree that the block list is just really limited and could be improved. Maybe a UI in where you can view the list of players you've blocked, a list of blacklisted accounts and even a small optional field next to them you can use to type a message as to why you blocked/blacklisted them to remind you later. Additionally, names could be colour-coded in order to notify things such as if the user/player has logged in within the past few months, has been inactive or even terminated (IE: banned for hacking or bots illicit websites). That way, you can curate your list based on block list activity and so-on. Honestly, there's a bit of expectation that online communities can be a cesspool of disgusting behaviour due to being able to hide behind the anonymity of a computer screen. But those who don't want to put up with it shouldn't have to, especially when it interferes with their enjoyment of the game. Telling them to "suck it up" is not helping anyone.
  6. The future is now?

    So, the first point (mounts) have been in discussion... they're all but confirmed. Everything else? You're asking for a heck of a lot...
  7. Ironsights Academy, as a way to help Zaiwei cool off on a hot summer day, decided to host their 1st annual Water Gun Fight event. I'm sure nothing bad will happen, right? Enjoy! Wasn't that fun? I gotta love throwing in Hae Mujin into this one. Not only is he just being the grandparent letting the kids go have fun... but you KNOW this is just his excuse to go get drunk. Anyways, I hope you all had a great time reading. I had a good time throwing this together. Until next time ^_~
  8. Is this class is braindead as everybody says?

    I mean... you can keep all your characters and play them for fun... Wardens are pretty good for an un-complicated melee class, especially since you rarely need to worry about dodging or anything with Blade Ward up. That being said, yes... gunslinger (especially if you put Simple Mode on) is probably the most brain-dead class in the game. Simple Mode pretty much does most of the work for you. Although I don't know as much about the 'shadow' build, the 'fire' build's mechanics mostly revolve around building explosive rounds and using them effectively with your normal combat. This involves firing normally and, whenever you see a crosshair symbol, hit the 3 button to gain explosive rounds. However, Simple Mode for this patch automatically does this for you whenever it pops up. It will also effectively rotate between your quickshot and unload skills on top of all this, taking out most of the work for you. Of course, that's just basic combat. There is more to it than that. You'll still want to use V to proc your bracelet when that comes up, C to give you a temporary unlimited use of unloads 4 to gain explosive rounds if need be, but also to mark a target for your burst, Bulletstorm. Fortunately, even with Tombstone active (with Tab), Bulletstorm will fire off properly with RMB even in Simple Mode, so it all works out pretty well. The only other things you need to worry about is reloading with LMB to recover focus (as gunslingers don't recover focus the same way other classes do), Alpha Call to reset buffs with Z, using CCs (2 key for stun, 1+F for KD) and your defensive abilities (E for dodging, 1 for a quick counter and X for a temporary shield). This sounds like it's a lot... but it REALLY isn't. Like you said, it's 90% of the time holding RMB and reacting to different things with various key presses. There's little "rotation" to fire gunners, just activating things as they come off CD.
  9. Builds for Archer

    While most people will tell you that "Light is PvE and Wind is PvP", you can do either effectively. Light Archer does do a little more damage overall (roughly 20% in the best conditions), but also requires better ping and also to be in near-melee range. Wind PvE is still very effective, however and can output quite a bit of damage, is a bit easier to use and is effective at all ranges. Honestly, it's all about play style if you ask me. I prefer Wind, so I went Wind. If you're looking to min-max and have the absolute best damage, go Light if you want... but there is no wrong answer.
  10. PSA: Alpha Call and You!

    So, you may not have read above, but I already pointed out that I have been doing dungeons on an Archer and in the 3 weeks I've been running dungeons, I've taken aggro from tanks not using their War Cry maybe once or twice... but when I've tanked on my Warden and KFM? Almost every. Single. Time. I had some noob archer who I had to tell about 5-7 times in SST, including once before we even started the second boss. He instead decided to swear at me after he died, which, if he had used AC, we probably would have had enough damage to prevent that. Now, I'm not saying that there aren't moron tanks... trust me... I've seen 'em. But I've seen far more often that I'm looking for AC and I have to call for it. And it's not just me saying this either... I've gotten the same reactions from other party members as well. But yes, I will agree that BM, KFM and Warden not using War Cry is just plain stupid. Heck, even if you have multiple tanks, it's rarely a bad idea to each have WC active. I guess it's a safe distillation of this thread to simply say "know your role". I personally notice that it's Alpha Call more often than not, some people see it being tanks w/ War Cry. And, for the record, I do have both a Gunner and an Archer as well as a KFM and a Warden. I know my role =p
  11. PSA: Alpha Call and You!

    Great! Since I'm already generating Threat, you're gonna start using AC! Good move! Though to be fair, I have also been in that situation too... my archer took aggro in a dungeon from a Warden and a Blade Master who had higher AP and better gear than me. I could not believe it. Had to tell the Warden to use War Cry and even told him the button input... but still nothing. Still, that was one dungeon one time. I've literally had to tell people almost every dungeon for every DC for two characters for three weeks to use AC. Far bigger problem if you ask me. As for D3aThLoCk, your primary damage for your gunner's going to come out of Bulletstorm. Once Bulletstorm ends, pop Z, then C and use both that and any remaining explosive rounds for your "RNG". You'll likely (very shortly after if you're at least Aransu) get automatic resets for V and 4, which you can use to gain more explosive rounds and should also proc bracelet. As for losing synch with your own burst... okay... and yet the rest of the party can utilize the additional DPS and bonuses to skills from Soulburn/Flare (such as Assassins who greatly benefit from being in Awakened state) to bring your overall DPS down a little. And that's still assuming you don't kill the boss before Tombstone comes off cooldown in the first place. Use Alpha Call. Your DPS won't ever be higher than the initial burst anyways... you've already stroked your ego. Let it go.
  12. PSA: Alpha Call and You!

    Honestly, neither is a bad option, however, it'd likely be best to wait for buffs to run out (or close to). That way, the person who cast the buffs doesn't accidentally re-apply the buffs thinking they may have lagged somehow and didn't apply the buff in the first place. Also, another good time to apply AC is after the initial burst. For the example of Fire Gunslinger, when Tombstone/Bulletstorm ends. That way you pump as much damage in while the buffs are going. For Archers, when your Fireworks detonate is also a good time (when your main Z skill is beginning to cool down). However, so long as the buffs have been applied, you can AC. =p
  13. PSA: Alpha Call and You!

    Hey, folks! So, I've noticed this trend lately... for almost 3 weeks on every single dungeon I've run on my characters (mainly my KFM and Warden) this keeps happening. I've run dungeons with Archers and Gunslingers and in almost every single dungeon I've run for every single DC in that 3 weeks, the same thing keeps happening - the buffs activate, they run out... and nobody casts Alpha Call. So, this is a quick PSA for all of those Archers and Gunslingers out there (of which I have as well)... DON'T FORGET ALPHA CALL! It's really easy! For Archer, press 1 to block/counter and any time after, press Z. For Gunslingers, it's even easier... no pressing 1... JUST press Z! Easy! Alpha Call resets the cooldown of all main buff skills. Fighting Spirit (aka Blue Buff) for Kung Fu Masters and Assassins? Reset. Soul Burn/Soul Flare for Warlocks and Wardens? Reset! Heck, even party resurrection spells from Summoner and Soul Fighter? RESET! It's a second chance at some big damage or to save from a potential wipe! Why would you NOT use this ability?!? And, even better... they've changed Alpha Call's global cooldown to be reset when you go through most portals in dungeons! Killed a boss on Stage 1 of a dungeon, but there's a bigger boss in Stage 2? No worries! Alpha Call will be ready to go again! BRILLIANT! So, Gunners and Archers, remember... Alpha Call is a handy skill that benefits the entire party and is a quick, easy cast. There's no reason you shouldn't be using this skill... unless, of course, you're lazy... and why would you EVER want to be lazy? Wouldn't you much rather prefer the dungeon to be over faster so you can move onto the next one? OF COURSE you would! Everyone in the party would like to progress faster! So cast Alpha Call! Learn it! Live it! LOVE IT!
  14. Venture Token Myth or Real?

    I've gotten both Venture Tokens and Brilliant Venture Tokens from various rewards chests. I don't always have premium, so I often will stockpile them until I get some and use them then in order to maximize the HM from refining them =p
  15. Thoughts on Zen Archer

    I'm playing Wind archer and I've been having a lot of fun with the class. When everything clicks, it feels amazing to play. Using Q/E to strafe instead of running feels fast-paced and really fun. If I had two criticisms with the class as a whole, it'd be the following: 1) I am not a fan of the F skills moving you backwards. It's annoying to have to re-position once you've moved backwards too far and end up being out of range. If I'm going to stand and fire, I'd much prefer not to be moved automatically like that. 2) 3's area rings that appear that you're supposed to get into seem to have some problems being placed in proper spots. Either they aren't placed on the surface of the terrain and vanish (though their effect is still there), making it hard to find, or they appear near the boss rather than near you. I think NC should have the rings appear a bit higher off the ground and have them be based around where the character is, not the target. Those two changes would make the class that much better.