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ElectricPotato

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  1. Can we expect those same moonstone/empyrian recipe alterations ratio's on every batch size? Without information the different batch sizes, I'm not really sure how this works out. EDIT: The tradable materials rations are the same multipliers for batch, IE, 6 batch to 24 batch, you use x4 the materials, 64/16/64/16, so the ratios could be the same on every batch size easily for the refund. I was thinking of the older crafting ratios where you got a discount for larger batch size.
  2. If you could hit every koldrak play time twice, you could potentially get it done x10 a day since it has x5 play slots every day. Generally I miss at least 2 of those with my standard schedule. I think account bounding them would be alright.
  3. Could be wrong, might not be, way hard to tell without access to the secret actual leaderboard times.
  4. hachi, machi, or mao, CAN drop gloves, but rarely do.
  5. @Cyan I had 2 pumpkins, you said I should have 8. So I expected 6 more, for a total of 8 in that claim line. My claim got 2 more pumpkins tonight, for a total of 4 in that claim line, counting the 2 that were already there. Still wrong from what you said. (4x,+4 for being premium for eight total) seeing 2 more in claim? weird and unexpected, and lowering my future expectations.
  6. What teams won the matches? It was at like 3am/4am for me and I needed to be asleep.
  7. If it was something that they had to ask the KR team about (sounds like they're staffed pretty light in the programmer end of things lately, so I assume they would ask overseas about it), with the time difference and NCWEST closing up shop for the day soon, we probably won't hear back until tomorrow at the earliest. If either end needs to get more info, etc, it could add more time to any response.
  8. I encourage you to reread the thread. The specific line of mine you quoted is a response to Cyans specific questions, and references the screen capture of my item claim directly above it. I'm not saying we should have gotten the ss/sacred, I'm saying thats what plopped into my claim instead. The tier description text I put together from players sharing their claim screen images with me which are included in above post. (EM) Mid Tier Top xx% --Category 1 (EM) Top Tier Top xx% -- Category 2 (HM) Top Tier Top xx% -- Category 3 Premium bonuses include the same text but with the word "Premium" in it Participation rewards look different Easy mode participation reward (Category 1 OR 2) Hardmode participation reward (Category 3) If you did not receive Category 2 rewards, perhaps you placed higher in 1 or 3, disqualifying you from C2 rewards. If you like, post a screen of your item claim and I can assist you with puzzling over which reward category you were in and such. In response to your concern about moonstone crystals, a major purpose of the thread is to demonstrate a problem with the below circled box , trying to demonstrate that ss/sacred crystals were given out in reality instead of the listed MS/Elysian.
  9. Grabbed fresh screencapture with character name. Please note that the (EM) Top-Teir Top 50% award is soulstone crystals and sacred crystals rather than the ms/elysian (crystaled, you mentioned. Next, the Easy mode participation is just the x2 pormpkins, rather than the 8 you suggest should be there. Also, its awarding 20x the 20/20 crystal bundles, which may not have been intended. (the premium crystal reward is also being multiplied, in many cases if the chart lists xx of something, it ends up being xx BUNDLES of xx items). my friend who got top 1% category 2 has an image, where their (EM) Top-Teir Top 50% reward is not what you listed, but the same as mine EDIT: I hope my observations can help muscle out any flaws for the next speed run dealie in a week.
  10. Heres a player with HM rewards image, supports the participation being lumped together
  11. CONCLUSION SUMMARY OF PROBLEMS WITH SPEED RUN Category 2 top 50% normal reward was given out as soulstone crystals, sacred crystals instead of the chart listed moonstone crystals, elysian crystals (You're going to ninja edit the chart, aren't you? Players received as many bundles of materials containing the listed quantity inside. (if you were expecting 20x soulstone, you got 20x bundle of 20x soulstone instead) Participation and premium bonus for participation are misleadingly lumped together (not listed as premium, so if you get 4 participation items in a category with only 3 dungeons, you think something is wrong to begin with) Runs not counting for participation. ( I did 1x each of the 4 category 2's, but only got 1x participation. Did my random f8 groupmembers disqualify me if they ranked better in something else?) A fellow player gave me an image with his claim Shows Mid Tier, and easy mode. rewards are characterist of category 1. Multiplers are 5x (moonstone x5+ elysian x5) for the moonstone bundle, sort of follow the thinking. For the participation, category 1 only has 3 dungeons, so we can infer the bonus jacko was lumped with the sandard, for 2 dungeon participation. the Top 50% for category 1 are 10x ss/sacred, prem bonus x5 soulstone sacred. If we infer that the player ranked in 2 Top50%, 20x normal, 10x premium makes sense. Using these inferences to make sense of my claim It looks like I only have 1 participation reward for category 2 based on bonus jackerlanterns lumped together with standard. 50% top category 2 is 20x ms+20x elysian, with a premium bonus of 10x ss/sacred. Instead my claim has 20x ss/sacred and 10x ss/sacred.
  12. Bundle amounts: Wracking my brain at the category1, So instead of giving out "10x ss+10x sacred", it gave out that many BUNDLES of (20ss+20sacred) per dungeon , and then the "5x ss+ 5x sacred" is that many BUNDLES of 10ss+10sacred per dungeon, with my 2 dungeon participation (from the candies awarded, whether i agree with that count or not). The contents of the premium and standard bundles being different is kind of weird, also neither is listed as bundle on the chart/page. I still remember leaving the daily challenge unfinished and only running the 4 category 2 dungeons once each. Also, premium bonus for the pumpkin spice candies is still not explained.
  13. **EDIT MOVING RESULTS TO THE TOP: **CONCLUSION SUMMARY OF PROBLEMS WITH SPEED RUN Category 2 top 50% normal reward was given out as soulstone crystals, sacred crystals instead of the chart listed moonstone crystals, elysian crystals (You're going to ninja edit the chart, aren't you? Players received as many bundles of materials containing the listed quantity inside. (if you were expecting 20x soulstone, you got 20x bundle of 20x soulstone instead) Participation and premium bonus for participation are misleadingly lumped together (not listed as premium, so if you get 4 participation items in a category with only 3 dungeons, you think something is wrong to begin with)Runs not counting for participation. ( I did 1x each of the 4 category 2's, but only got 1x participation. Did my random f8 groupmembers disqualify me if they ranked better in something else?) Inconsistent naming makes identifying your rewards confusing. Don't use Top Tier twice, don't use mid-tier for the weakest category when there are 3 tiers and the middle one would be mid tier. Call them all category 1, 2, and 3 like the chart next time. So, i checked my inbox today and I had some participation reward. Now, the weird thing is, was purposely playing very casually, and am pretty sure I only completed 1x BC, 1x DST, 1xCC, and 1xWC on one character during event period What I imagine my separate problems are: Speedrun time period is significantly wrong, and or counting characters/runs multiple times(inproperly) Dungeons/Catergories don't count properly Single Candy participation has no premium bonus Premium bonus for top 50% participation does not match the # of Top 50 rewards (premium is x10 bundles of w/e, standard is x20 bundles) Too many bundles of premium and standard for 50% (3 dungeons in that category, should only be 3 bundles max Since this is supposed to happen again, PLEASE FIX(so that the correct stuff goes out next time the speed runs happens instead of weird stuff like this time)
  14. I sure did get them that one time they dropped... on my 91st alpha token emblem fragment. Having them on the vendor for xx alpha tokens, 2 or 5 or w/e, maybe locked behind an achievement to kill M'eow (1x/10x) might encourage people to attempt to kill/practice killing her more.
  15. Other ones that were concerning: Shadowfrog-> Grand Celestial, especially premium stones increasing from current live Shadowfrog->Wingstrom, also especially premium stones increasing from current live
  16. Dead Reckoning(the cream hue recolor of quickdraw, possibly sharper than the original imo) was gunner release iirc Some of the signature release costumes were added to/are still available from merchant of wonders Temptation (warlock release) Pistachio Dream (soulfighter release) I wouldn't mind seeing some of the other release ones in either event currency selection chests or on MoW Endless Fury- Warden release Ascension(?)-- Awakening Release Secret Keeper-- Act (??) release Archer Release With Archer released, it would be fun to see weapon skin resealing (doesn't sound impossible since actual weapons can be boxed with brilliant sealing charm fragments now) or otherwise past limited edition weapon skins available for archers and others.
  17. I would super like the unity fusion chance for 8 blue rarity stones to guarantee a purple rarity on fuse. Tied in to premium membership? maybe, maybe.
  18. New dash: Cons Hongmoon hept selection box -> Random Oct nonhongmoon box. Jewels and elements down from x2 to x1 2x slots of x5 1k reputation charms, 24hr cooldown. 1soulstone+2g to transmute to not have to use over 5days(probably most of six if you can't line up the cooldowns perfectly. Kind of a trivial amount of reputation, unless you hit the squares 50x and transmuted with greater expense to a better charm. Hongmoon brilliant keys, HM unsealing charms, rare elements removed (if you liked them). Each dungeon selection box (even at x2) gives less materials than the former dash squares. Former dash was full blue scale, or x2 silver scale. Current selection boxes don't have the highest tier of materials. EDIT: Players have reportedly received sacred vial(s?) for the premium spot suprise prize. Pros Selection boxes mean less materials you don't need (unless at the highest tier of gear), or access to more raven feathers/blackstones if for some crazy reason you wanted them. x2 green venture token on that one venture token spot. Single liberty token fragment, rare elements, HM brilliant keys, HM unsealing charms removed if you didn't want them. Recommended new dash changes Update Raid/Dungeon/weaponupgrade selection boxes with the latest tiers of materials (blood rose, elder scale, scarlet bloom), while slightly increasing the older tier material quantities in the boxes. Currently with the selection boxes, if I hit all FIVE x2 stacks and picked blue scales, the x3 fragment quantity would total 30 fragments, or 1.5 blue scales. Old dash was 2 boxes of x1 full scale. Thats an going from 1 scale per square, to 0.3 scales per square landed on, keeping in mind that a new tier scale is now released. Replace crappy gembox with hongmoon hept selection Increase Jewel/Element to x2. I would also accept x3 or more A higher tier of reputation charm. At 500k cap, and 5k for most dungeons, 10k for mandate/CS, with unity lvl taking 1.1mill and up per level towards 105, a larger charm would be useful, in a quantity I don't have to pay to transmute. I'd either leave these unclaimed until I had enough for a 50k charm, or more likely leave them in claim forever. This is the kind of thing I saw in trove for 1g that I wouldn't even bother to buy. The account cooldown, character bound, and small quantity makes them worse than the 10k green xp charms.
  19. My metrics for Judging the relative value of trove selections: What would a roll of a similar daily dash square give me What would spending 49 HMC/NCoin on daily special of a similar item get me F9 values and F5 sales values, which are heavily player influenced, and vary over time and region quite a bit. The acquisition source, quantity, and difficulty of an item, as well as use. Soulstones/Sacred orbs/Moonstones-- usually a scam, especially in 1 star crits. Higher quantities would make it less of a loss compared to spending on f10, bring it up to daily dash amounts, and work better with the increased materials usage caused by soul/pet revamps. F10 specials will sell me 120 soul crystals for 49 HMC/Ncoin, or 10 Moon crystals for 40 HMC/Ncoin currently. Jewels/Elements--For Jewels and Elements@5g/1, A player just spent a 49 HMC/NCOIN key, and it got them the equivalent of 1sacred crystal and 1 elysian crystal. Scammed. Meowharan Coins- Priced at about the cost where getting 20 for the PVP bracelet to vendor for 100g breaks even. Somewhat trivial to obtain. Hellion Cores- DC dungeons that give hellion cores now spit out 2 boxes per dynamic. Moon refuge gets almost the same stuff, but with much less effort(besides bracelet). Giving out as many as a dash square of hellions is the bare minimum, or take them out of trove completely, better yet. Honquilty/Alpha Emblem-- A lucky Sundering/Den run will net a player a salvageable item for a full token/emblem. Minimum a full emblem please. F10 will sell me ~2 Hongquility emblems for 52 hmc/ncoin. Consumables-- quantities of at least 5 please. More would be better. If I can only get 1x a consumable for 49 NCoin/HMC, i am loath to use it short from stopping an apocalypse. Trove is a temporary, limited event, so I would like to feel like 1 star crits are a good thing, rather than a failed, non winning slots pull. Don't let the other f10 sources be more efficient and rewarding when you compare f10 specials and dash to trove.
  20. 2. -- Since the zone doesn't have shifting quests like basin, its repetitive grinding nature makes it vulnerable to bots. I'm not sure why they moved away from the dynamic quests of Celestial basin, I also preferred playing that system myself.
  21. Did the dungeon changes in 9/25 patch link up with the right modes? Since we use a 2 mode system on NA/EU, pethaps the 3rd mode that is not currently active was accidently tweaked? Seems truly odd that players cannot detect changes in dungeons on todays patch list. @Cyan is there anything helpful we players can do? Would it be helpful if we compiled a list of conditions/effects etc that instantly killed in the new easy mode dungeons?
  22. Gold income has previously been reduced, for most recent example, gold from SJF and FAS weekly quest was reduced when Titan CHamber/Dr. Grubbus was released. At other times when new dungeons were released, or hard modes removed, daily quest gold has been removed. I think it may have been a mistake in trying to link/justify the gold nerfs with the new naming structure of "easy" mode. The instances that easy mode doesn't touch/ wasn't expected to touch ( for example, solo dungeons like Den, Outlaw, and SUndering) having their gold daily quest reduced does not logically correlate. We as players need to realize that NC occassionally likes to adjust the daily gold incomes, and that our patches are sometimes bundled in awkward ways. I've had lots of "fun" in "easy" Warped Citadel this week, exploring the 3rd phase, addt'l wipe conditions, etc. Glad the "easy" modes can be patched back closer to our normal modes.
  23. In the skill tree and upgrade paths, the first 2 legendary stages (which replaced loyal/gusty/fiece, and the combination of the three) look good, and follow the new format (separate on hit proc w/boss attack) that the omega has. Starting at the 3rd legendary stage, continuing until Omega (the newly added stages), the buff is the old when hit pvp attack power. We're looking at the first green effect on the Hongmoon and omega. On these guys below, the When hit pvp attack power is the 2nd green effect. The inconsistency looks like a big "whoopsy".
  24. Is the functionality change intended? The Boss AP/Addt'l dmg on Unleashed Hongmoon are on hit, activating when you hit an enemy, while on ultimate, all the green effects are when hit, and share the same timer. In fact, an unleashed hongmoon pet will show 2 different buff effects (normal when hit for pets, and a separate crossed swords on tan field when active, yellow version of the normal pet buff cooldown icon when inactive. I would feel much more comfortable upgrading pets if the buffs didn't suddenly transform to entirely different buffs at different stages. EDIT: I asked in KR region player discord, and they said that all their pets were updated to the new format. It would appear that some of the NA/EU/RU pets were inadervtantly not converted to the new type?
  25. Temple of succession and the Temple of eluvium quests are left with a bit of proggessing needed after vouchering. Eluvium needs one more location and dialogue to be able to complete in the raid. Succession is at chapter one and gives most of the goodies, gems, talsiman, heart, etc.
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