Coming in here to kinda address some of these that are continuously popping up in threads and suggestions because the developers did do a 10th anniversary Q&A recently. Of course, we never see it because they only broadcast it and make it available to the Korean playerbase. BnS in the West has very dedicated players that have stuck through with this game despite it's myriad of issues, so I find it just sad that some of this information regarding the future of the game has to be relied on by 3rd parties. Thankfully, some players have kindly translated it for us and is available on a Discord server.
The interview is available on Youtube. https://youtu.be/6ozfzlJM_JU
And there is another recent interview with one of the game designers. https://bns.plaync.com/board/update/view?articleId=62d51d452eaf0a71c30a8014&viewMode=compact&size=18
"Questions about needing to rebalancing the classes
- We can deal with it very fast if we nerf it, but we did many updates thru buffing and making new good classes/spec so it was hard to manage.
We admit we were not good at it, we will try improve it."
My personal take on this is that they just suck at balancing. lol
To me personally, specs that are less challenging to play simply perform better. But this is also the case for a lot of different games, such as fighting games. Characters that have less complexity and in the hands of a skilled player can be easily abused and mastered. The player dedicates more time to other aspects of the game such as reading their opponent rather than pulling off complex moves on the character. There is less room for mistake. This often leads to "cheese" characters being top tier.
Unfortunately this is also the case for BnS. They should still try to improve other specs continuously instead but it also seems to me that they perhaps do not have the time to dedicate a lot to this... It took them so long to rework Warlock and Force Master. Literally years. I don't even see that many Force Master players anymore, which leads to the next point below...
This is also a very probable reason. lol
Also, as a competitive fighting game player for some years, you can choose to use "non-meta" and if you are skilled enough, you can go places but inevitably, you will hit a wall against those using the current meta. That is just the reality of it. You just have to accept the limits or finally bend the knee to play the meta.
"Request about activating Arena / 6s Content
- We try to care, but it's too far gone we can't touch it right now.
We did had e-sports and we know it's a good content but let us make some more people to make bigger sample.
Clan / Community plan
- Bns Playing experience / Dungeon play is a top priority right now. It did fall behind the priority.
We are planning to add clan 본산war, but we are a bit worried about the reaction from players cuz it's based on pvp, so we're planning to implement it after clan system rework and more clan cooperating content
PVP function Balancing
1. During July, 6s Frenzy / Floating Island Frenzy buff will be rebalanced for pvp combat condition upgrade, and will also make Frenzy buff 24/7.
2. We did acknowledged that some insignias are preventing from some classes' Key playing, so we're going to adjust such troubling insignas to improve unfair pvp content.
3. Furthermore, we'll balance arena mods / pvp mods also. Adjustment for overpowered, Supplements for insufficient.
We can't implement all of it in haste, but we'll work on it continuously."
Yeah... NC is well aware and while this looks dreadful, at least they are honest that they let it die and cannot actually work on it. It is why I brought up that they seem to be having manpower issues in regards to class balancing. BnS is the game pulling the least amount of money for them for their MMOs, so don't be shocked to learn that a game that is not pulling in as much money is also doing poorly in terms of management. It's a domino effect. Bad decisions will lead to poor income, UNSURPRISINGLY.
But also, the developers are hesitant to add PvP content, as indicated in the clan battle section.
I don't mind PvP, when it's balanced as that allows for both players to rely purely on skill. I had a lot of fun recently sparring one of my friends in Arena and I even streamed it. You can only spar since nobody will queue up for Arena anymore.
I think NC misunderstand why people dislike PvP in this game, perhaps? Why can't have the two PvP modes co-exist? Even bring back the gear balanced BG that was removed? It is a nasty habit of this game's management, imo, to bend over backwards to one side and completely ignore and take away things from the other.
Always chasing after the whale money without sustainability (see chart above) and not realizing that having a healthy population of happy players to pull in MORE potentially paying customers and having content creators is what will make the game successful. They have good examples to follow already of other MMOs and even other F2P games with happier players and better populations. There is no magic to it, really.
But I do think it takes magic to pile drive a great game this badly into the ground when a framework for a successful MMO has already been laid out years before. 🤣
Despite my cheeky comments, I do want the game to do better.
Coming in to also say that the gold issue has INDEED NOT BEEN FIXED. Adding gold via paid measures is not fixing it. Battle Pass cannot even be bought with HMCoins. If you are F2P, it does require you to manage your free currency better but there is nothing you can do if the game flat out just denies you from using it.