Can people plz stop spreading the bullsh*t information that the fleeting weapon is equal to GC9? And for the first time, I see it is compared to ET3, lol.
That fleeting weapon works completely different compared to GC weapon. To make it simple, it is a glorified Galaxy weapon with some skills mod from Aransu 9 where it only has 5 stack that leads to a 30s buff that will reset your skills when the buff ends. Btw, the fleeting weapon doesn't have the 100% critical rating too during its buff too, though it has some passive critical rating like an aransu.
It is good? Really depend on your current gear and class. For most players with mid-aransu and below, it is certainly gives some DPS increase, but not by 500k cuz your total DPS depends on other gear too. For people who are GC+ already, it barely gives any DPS increase, and they don't really need it anyway. In term of class compatibility, fleeting weapon is worse on classes with fast hit and benefits from reset for certain skills, cuz the 30s buff before reset is too long.
So yeah, if you wonder what DPS that GC9 (or ET3 like you have claimed) will give you, by no mean do not look at what the fleeting weapon offers, cuz they are two completely different weapons.
A fun note: KR players do not know what the heck is this fleeting weapon. The event launched in their side are the same as NA, just that their gear are noticeable stronger (better heart, soul stage...). Once again, NCWest tries to lazily accommodate an event designed to KR with band-aid like this fleeting weapon, instead of trying to really modify boss stats to suit current average DPS of the players. It doesn't work well, obviously.
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This game's constant event runs have been available to everyone for a long time. Trying to divide players into "capable" and "incapable" is the dumbest idea that NCWest can think of, especially when there are not much players left. To make it worse, they keep frustrating players with irresponsibility, like the stupid scandal with White Orb. Check the upcoming final server merge to see what state of this game is in. Like a cancer patient on his life support. Not quite dead, but not quite alive, either.