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About Kozuki

  1. You know those non-raid paths that parallel with raid path in their respective tier? -Raven vs Dawnforged/Riftwalk -Aransu vs Exalted/Storm Dragon -Grand Celestial vs Skyforged/Shadowforged Let not talk about raid path vs non-raid path of the same tier (Raven vs Dawn/Rift...), cuz it is obvious that raid path > non-raid path (though certain builds may favor more non-raid path). Instead, let talk about raid path of lower tier vs non-raid path of higher tier (Raven vs Exalted/Storm Dragon...) What happens? In term of power: Raven > Exalted/Storm Dragon, despite that Exalted/Storm Dragon is upgraded from Raven Aransu > Skyforged/Shadowforged, despite that the that Skyforged/Shadowforged is upgraded from Aransu. Even at Stage 6+, non-raid path is still weaker than Stage 9 of previous-tier raid path (Skyforged/Shadowforged 6+ < Aransu 9) Logically, the power scaling should be like this: Raid path > non-raid path (same tier) > raid path (previous tier). What we have now is like this: Raid path > raid path (previous tier) > non-raid path (same tier) Non-raid path is made so that unfortunate players without a proper raid can still upgrade without lagging behind too far compared to raiding players. However, all the non-raid path does in this game is: -Provide weaker DPS than previous raid-tier -Be a cheaper path when cost reduction comes. What is the point to waste resources developing non-raid path when its only purpose is to become cheaper and then get bridged to raid path? Why should I even bother to upgrade to Skyforged/Shadowforged, when they are much weaker than my Aransu 9? May as well just adding an alternative upgrade selection for raid-path with the discount instead. The usefulness of non-raid path is very thin and comes very late. Some regions even remove them cuz they serve pretty much no purpose than make Ctrl+I window looks complicated. Seriously, NCSoft should remake non-raid path so that players have an incentive to upgrade to further tier, instead of just sticking to the previous raid tier.
  2. The awakening skill patch which is speculated to be released next month (by players based on F11 deadline) will resolve any DPS problem that needs for tackling current daily challenges. To make it short, the patch will increase your DPS by A LOT, depend on classes. If you are can clear F20 Mushin at Baleful 1, then imagine you can do the same, that but with x3 the speed. If anything, NCWest has pushed out this list of daily challenge a little bit TOO SOON.
  3. Don't mistake people spamming runs for MSP 1-3 and think that the content is alive. It does not. People does 1-3 cuz the daily quest still gives MSP keys, and is part of daily challenges. After constant spamming MSP1-6 during the previous events, people now have a lot of MSP locked chests they want to open but don't want to waste gold/moon crystal to open them, and 4 free MSP keys + 12g make + done 1 out 3 daily challenges for doing MSP 1-3 once per day not a bad deal. However, MSP4-6 is very rare to see. The reason is that there is no longer x2 loot. While I agree that x2 loot should not happen always, it should at least happen during weekends. The old MSP used to have prime time where it x2 loot, giving people a reason to farm higher stages. I think it is a waste. MSP is revamped as a catch-up content for non-raid players to have a chance earning BT/VT/TT soul shields, as well as other materials. Now as no one wants to farm stage 4+, there is literally no way for players to get currencies for VT and TT soul shields, unless they have a lot of solar energies to exchange green stones to yellow and purple stones. Or, maybe NCWest plans to ditch the content like how KR ditches MSP in favourite of a new farming area with Celestial Basin style and MSP theme. Thus, they don't care about fixing it, cuz the revapmed MSP they claim to be permanent is going to be shut down anyway.
  4. Stop reusing bad event dungeons.

    Compared to the last time, Poharan event has become much easier to clear. -Adds now have very low HP. Except for the Soul Chef in Boss 2 still has a lot of HP for some reasons, all adds are now killable, even Poharan's tigers. Trash mobs and mini-bosses are also very fast to clear. -Your party can clear very fast even without SB/BB/AC, if all of you use Blackram Soju to boosts your DPS every minute. You can get them from daily chests, or buy them for 10s in Dragon Express. Would cost you a single gold to clear the dungeon in term of soju costs. -Poharan's attack becomes much weaker that it won't kill you even if you fail her freeze mech. -Use your Dragonblood. They are mistake-savers. Last year it was annoying to play, cuz it was very unforgiving if you did not have buff/grab classes, and the reward was super bad. I still deeply regretted that I spent so much time trying to get a penta obsidian. And yeah, don't lecture me about this dungeon is supposed to be nostalgic. As I play BnS NA from its beta, I went through Blackram Supply Chain countless time, and last year's difficulty of this Realmrift dungeon was definitely not something I used to experience. How can you feel nostalgic about something you never experienced? This year, it was much enjoyable, and the rewards is more relevant. Glad that they listened to the outcry last year and made it better. On the other hand, I like the idea of event being enjoyable to EVERYONE. Not only to thrill seekers. If such people want challenging contents, they have raids, hard mode and challenge mode already.
  5. Can we please have a [6 VS 6] PVP Event?

    No thanks. First 6v6 event was when OP soul and pet was not yet released. It was actually fun, but also attracted a lot of afkers. Arena PvP event was so-so. By gating PvE rewards behind pvp dailies (nebula stones, oils...), it encouraged a lot of afkers, both 1v1 and 3v3, mainly cuz PvE people did not have any interest to actually learn about pvp. After the event passed, arena pvp went to to its usual state. So, if you want to make a pvp event, go ahead, as long as you make it pvp relevant only like helping pvpers to upgrade their pvp gear. Don't freaking gate PvE rewards to them and hope that it will make pvp scene lively for a while by attracting some PvE players. PvE players really hate that. If you don't want to have your normal 6v6 or pvp ruined, don't try to lure in pve players. They will do everything to make their efforts in pvp as minimal as possible, including afking a lot.
  6. Normally, a cat outfit set costs like 600 Ncoin/HMcoin on F10. For the current Ninja Tortoise outfit box, to get a cat set , you need to get 12 tokens. Assuming you have worst luck and only get 1-token outfit from those boxes, you need to buy 12 boxes. So it is either 1,320 Ncoin (10-box option with discount + 2 other boxes), or 1,440 Hmcoin. This price is way too expensive for an outfit cat set. So yeah, I think outfit cat set should be cheaper. Only summoner class buys cat outfits anyway, and if it is too expensive, they rather save coins instead. Either make them cost for the price of only 5-6 RNG outfit box (600-720 Ncoin/HMcoin) in total, or sell them at like 600 Ncoin/HMcoin on F10, like every other cat outfits.
  7. I don't know why, but when you die or enter a portal and go through a loading screen, quest credit is not counted for you. I saw it many times a raid got impatient waiting for a guy to load into the dungeon (you know, you cannot really ask him if he is currently going through loading or not) and decided to down the boss with their whale DPS, killing the boss. The poor guy entered, just to see he lost his quest credit for not presenting when boss was killed, as well well losing the raid lock that week. Or, there was that another dude who accidentally 4 when the boss was like 10%. And God blesses Warlocks for their main DPS skills is the button 4, which is the same as the retreat button. Fun thing: Midnight Skypetal Plains, the only raid where you have to tag and loot chest, will experience the same problem, if you are in loading screen during his death. However, as long as you're not in loading screen has tagged him, even if you retreat after death, you will still get his loot and complete the quest. I think this happens cuz when retreat or loading in, instead of being put straight into the dungeon, they have go through some kind of placeholder space, thus no quest credit is counted. Maybe you should learn from Koldrak Lair where retreat instantly spawn you inside without any loading screen, or make the placeholder space being credit-able for quest too.
  8. I guess you don't play this game for very long? Before the current "cheaper-than-Raven" is a thing, it used to be opposite where it was Raven that was cheaper than Dawn/Rift path, due to various reasons: -Both still use PTS to upgrade -Raven only costs Elysian to upgrade, while Dawn/Rift used moonstones and some other materials. Moonstones were harder than Elysian to come by at that time, and VT gear ate like thousands of moonstones. You would not want to go Dawn/Rift cuz it would save you a lot of moonstones. -Raven materials were available cheaply and commonly. So yeah, when people said it was cheaper to go Raven than Rift/Dawn, it was true.
  9. Gilded Ruby gives you Piercing. Gilded Citrine gives you Critical Rating. What is the problem? Ruby is used for PvE and PvP, but Piercing is only for PvP Citrine is used mainly for PvP, and a filler for PvE when you don't have a better gem. However, Critical is more useful, pve wise, as pvp people would have enough critical defense to negate your critical chance. So as a pvp gem, its stat bonus is useless. As a pve gem, it is just a filler and will get opt out for something else. I think their stat bonuses should get swapped.
  10. HM skills will be turned into skill enchantment points, so better still to get them now.
  11. I'm not sure all F11 contents are like this, but apparently, Dens of the Ancient (the current F11 for solo dungeon) gets disabled 2 hours before maintenance mode happens. I don't see the point to prevent players trying to earn a better clear time or farming contents that are in F11 ranking. If you want to sort out ranking and give rewards, do that after or during maintenance.
  12. Blade and Soul IS NOT PAY TO WIN

    You should be glad that NCWest actively try to sink down the gold so that Currency Exchange is still viable for non-paying players to get their HMcoins by selling gold. And only by having Hmcoin, you can access F10 to buy outfits or RNG boxes. Yeah, it is only like 1:1.5 for gold:hmcoin ratio now. But, in other regions where they don't bother sinking the gold, Currency Exchange is a wasteland and no one sell/buy. The only way to get items from F10 is either from currency given from subbing, or buying Ncoin.
  13. Take a look at this gif Do you know why the cat keeps zipping? Cuz the Summoner has +25 points to Speed (for travel purpose), but the speed only applies on the player, not their pet. This makes me wonder why HM point system does not provide the same stat to the cat. Some would prove very useful to have, like Move Speed for cat to be able to chase after a moving target in 6v6 (or else, they will get lagged behind by the said target if they also have speed boost), or Health Regen for cat to survive better in poison/bleeding environment which they tend die very fast in. Also, stat from HM point and its bonus (10-20-50-80-100-125 point) in offense and defense should be apply on the cat too, so that they become a bit better with more HP and some offense power. Obviously, their offense stats are still minimal, so it is more about their survival in raid/pvp. Of course, such buff should be apply on Thrall too. In future, I think having HM point bonus applying on pets are important, as both Summoner and Warlock have their 3rd spec focusing more on their pets. Assuming most of damage will coming from the pets themselves, then it would be strange for the bonus not applying on them.
  14. Sum is now at lower-tier in term of pvp. Sure, they can still bully noobs, but so do some other classes. People now shift their hatred from Sum to the whole Lyn race, cuz of the well-to-do neighbor Blade Dancer, and the fact that NCSoft keeps giving new classes to Lyn. Just stop listening to other people's whining. They will never stop ranting when they see a Lyn, Summoner or not.
  15. I think it would be nice to have quests for Stage 4-5 and Stage 6 with respective currencies (yellow stones for 4-5 and purple stones for 6). Why? Cuz it makes further stage a nice goal to attempt for, especially when stage 1-5 has no enrage timer. You can also makes killing three times of boss 4 a weekly challenge, to encourage people attempting boss 4 more instead just dropping after stage 1-3 for daily quest. This quest should gives MSP keys for players to open their rewards. Also, weekly challenges's end-reward should offer MSP keys too, so that it will drive players to do MSP 4-6 more. Currently, it only gives pvp keys, which is not something a PvE players yield for.