Grimoir Posted September 29, 2016 Share Posted September 29, 2016 So how much truth is in this? 10 hours ago, Raizou said: Link to comment Share on other sites More sharing options...
Alysha Hawkeye Posted September 29, 2016 Share Posted September 29, 2016 If Jonathan said it, I think it is believable. Link to comment Share on other sites More sharing options...
Narukoi Posted September 29, 2016 Share Posted September 29, 2016 I'll believe anything jonathan says cuz he is damn fine Link to comment Share on other sites More sharing options...
KlausFlouride Posted September 29, 2016 Share Posted September 29, 2016 And what skill patch would that be? Link to comment Share on other sites More sharing options...
Grimoir Posted September 29, 2016 Author Share Posted September 29, 2016 14 minutes ago, KlausFlouride said: And what skill patch would that be? If my search skills are good it should be this but i think something is mixe up cause i think we have these already >_> Blade Master Raid (2): Lightning elemental effect is removed. Blade Storm (X) Tier 2 Stage 1: The duration of Flame Dragon is increased from 4 sec to 6 sec Bladefence (F) Tier 3 Stage 3: The duration of Flame Dragon is increased from 1 sec to 2 sec Kungfu Master Awakened Searing Palm (X) Additional trigger condition: after casting Searing Blow (F), Swift Strike (2) Destroyer Mighty Cleave (RB) Tier 5 Stage 3: damage increase Force Master Impact (1) Tier 5 Stage 1: Retreat (F) can be chained after successful counter. Divine Ream (Restraint skill, not official English name): increase fire, ice damage Phantom Grip (4) Tier 2 Stage 1: CD is changed to 36 sec. Frost Armor (TAB) Stage 1,2: Hp recovery is changed to 5%. Divine Veil (C) Tier 1 Stage 1: HP recovery is changed to 10%. Assassin Shadow Raid (Restraint skill, no official english name): inflict 1 stack of poison Shadow Dash, Sidewinder (1) – the effect is applied faster when it is used on a nearby target Lightning Crash, Lightning Pierce (F) – when it is activated, other skill cannot cancel its activation. Summoner Petal Storm (3) Add Tier 3 Stage 2: Rumblebees (RB) Stage 3 can cast instantly on hit, and deal additional damage of 550%. Thorn Strike (2) Tier 1 Stage 1: add effect – Heal the user 10% of the damage dealt; add effect – heal party member within the AoE by 5% Tier 4/5 Stage 2: new skill – Vine Blade Dancer Thunder Slash (X) Tier 2 Stage 4: add effect – gain 3 sec Lightning Surge Tier 3 Stage 4: the effect of “gain Lightning Surge for 1 sec on hit” is changed to “generates 3 Lightning Focus in Lightning Surge”. Sky Slash (X) Tier 2 Stage 3: add effect – reduce the CD of Raid, Rush, Multi Slash (2) by 6 sec. Warlock Dimensional Salvo (RB): damage increase Imprison (3) Tier 4 Stage 1: add effect – when the last hit lands, Dragoncall (4) or Wingstorm (V) can be cast instantly within 6 sec. Soul Fighter Chi Beam (Restraint skill , no official English name): add effect – increase Chi level by 1. Link to comment Share on other sites More sharing options...
Southwind Posted September 29, 2016 Share Posted September 29, 2016 Every class will get boost, and force masters another nerfs, this must be a joke... Link to comment Share on other sites More sharing options...
Dr SoulReaper Posted September 29, 2016 Share Posted September 29, 2016 naww the 20th of july patch is interesting... finally warlock gets use outta soulburn other then a slight boost to crit damage.. .awakened rupture goes poof and awakened volley/bombarment is added :D Link to comment Share on other sites More sharing options...
Grimoir Posted September 29, 2016 Author Share Posted September 29, 2016 23 minutes ago, Southwind said: Every class will get boost, and force masters another nerfs, this must be a joke... Cause forcemasters are supposed to be a glass cannon .-. Link to comment Share on other sites More sharing options...
Southwind Posted September 29, 2016 Share Posted September 29, 2016 9 minutes ago, Grimoir said: Cause forcemasters are supposed to be a glass cannon .-. But typical glass cannon has also lot of cc, so he can deal this cannon damage, and fm has worst cc among all classes, hard to pull off and easy to counter, except one stun with 36s CD lol. And in pvp build it has almost no damage at all, so what we are talking about? Link to comment Share on other sites More sharing options...
Athaya Posted September 29, 2016 Share Posted September 29, 2016 They wont change Mystic Fire key from 3 to F? Ewwww.... Link to comment Share on other sites More sharing options...
Devilwithin Posted September 29, 2016 Share Posted September 29, 2016 Inb4 more QQ about BM cuz dragontongue will be even more spammable. Regarding FM nerfs they should've applied those changes only for pvp cuz their heals is really retarded but the devs can't balance shit on this game. Link to comment Share on other sites More sharing options...
Grimoir Posted September 29, 2016 Author Share Posted September 29, 2016 24 minutes ago, Southwind said: But typical glass cannon has also lot of cc, so he can deal this cannon damage, and fm has worst cc among all classes, hard to pull off and easy to counter, except one stun with 36s CD lol. And in pvp build it has almost no damage at all, so what we are talking about? In my honest opinion FM's shouldnt have many CC's alone for the fact that you have your freeze whenever you get hit that applies on the enemy. if they remove that and increase the cooldown on your 1 i am fine with FM's having 1 or 2 more CC's. Link to comment Share on other sites More sharing options...
Southwind Posted September 29, 2016 Share Posted September 29, 2016 5 minutes ago, Grimoir said: In my honest opinion FM's shouldnt have many CC's alone for the fact that you have your freeze whenever you get hit that applies on the enemy. if they remove that and increase the cooldown on your 1 i am fine with FM's having 1 or 2 more CC's. Not whenever we get hit, we need to stack up frost orbs first, even then, any class can full combo us having this freeze, cause it's only root. If someone can't deal with this chill/freeze he probably has 0 pvp skills. Back to the thread, why we will get skill changes not in proper order, there should be march ones first: http://www.freedomplays.com/blade-soul-warlock-soul-fighter-blade-master/ Link to comment Share on other sites More sharing options...
Charas Blade Posted September 29, 2016 Share Posted September 29, 2016 Force Master Divine Veil (C) – enemies cannot parry/counter your attack THIS I WANT THIS!!! Link to comment Share on other sites More sharing options...
Grimoir Posted September 29, 2016 Author Share Posted September 29, 2016 1 hour ago, Southwind said: Not whenever we get hit, we need to stack up frost orbs first, even then, any class can full combo us having this freeze, cause it's only root. If someone can't deal with this chill/freeze he probably has 0 pvp skills. Back to the thread, why we will get skill changes not in proper order, there should be march ones first: http://www.freedomplays.com/blade-soul-warlock-soul-fighter-blade-master/ Because if you havent noticed the skill changes we get are being mixed and shuffled a bit so they do not impact as as much since we are still gear wise behind other versions. Link to comment Share on other sites More sharing options...
Nattia Posted September 29, 2016 Share Posted September 29, 2016 3 hours ago, Narukoi said: I'll believe anything jonathan says cuz he is damn fine Jonathan is amazing, I believe him 100%. Link to comment Share on other sites More sharing options...
Raizou Posted September 29, 2016 Share Posted September 29, 2016 4 hours ago, Grimoir said: Summoner Petal Storm (3) Add Tier 3 Stage 2: Rumblebees (RB) Stage 3 can cast instantly on hit, and deal additional damage of 550%. Thorn Strike (2) Tier 1 Stage 1: add effect – Heal the user 10% of the damage dealt; add effect – heal party member within the AoE by 5% Tier 4/5 Stage 2: new skill – Vine Nobody complains or whines about summoners? :o Im very surprised... Link to comment Share on other sites More sharing options...
Alysha Hawkeye Posted September 29, 2016 Share Posted September 29, 2016 23 minutes ago, Raizou said: Nobody complains or whines about summoners? :o Im very surprised... Basically, Petal Storm allows Summoner to make super Rumblebee - Third branch to instant cast for 3 seconds after counter with HM Seed Shroud. The build is pretty much 24/24 Super Sunflower, as long as you have focus for it, but you have to stay in melee distance. Thorn Strike has minor changes. I think the first and second branch are now all heal party members. Vine, from a friend playing in TW, is basically Thorn Strike with Wind damage instead of Earth. Link to comment Share on other sites More sharing options...
Charas Blade Posted September 29, 2016 Share Posted September 29, 2016 2 hours ago, Grimoir said: Because if you havent noticed the skill changes we get are being mixed and shuffled a bit so they do not impact as as much since we are still gear wise behind other versions. Force Master Divine Veil (C) – enemies cannot parry/counter your attack if this doesnt impact, then I lol'd. By now FM in 6v6 is like or you go full glass cannon without 2 cc's (grab, which getting cd nerf and stun which has 36s cd) and also Veil nerf and Ice Tab heal nerf.... which that I can put veil and glass cannon all this spinning shit like bd/destro, I can stay in veil and demolish kfm/sf parries. But of course it's none of my business :) Link to comment Share on other sites More sharing options...
SuMMasteR Posted September 29, 2016 Share Posted September 29, 2016 Who use stage 3 rmb rumblebees? Even if the damage ratio increased by 1 million times, i wont use it. Again dead an upgrade. Maybe I can use if they delete the sunflower tree. Link to comment Share on other sites More sharing options...
Grimoir Posted September 29, 2016 Author Share Posted September 29, 2016 7 minutes ago, SuMMasteR said: Who use stage 3 rmb rumblebees? Even if the damage ratio increased by 1 million times, i wont use it. Again dead an upgrade. Maybe I can use if they delete the sunflower tree. I use bees because bees > suflower. sunflower will be only good for groups of mobs as aoe but for boss fights bees will outrank flower by far. Link to comment Share on other sites More sharing options...
JatoJato Posted September 29, 2016 Share Posted September 29, 2016 4 hours ago, Grimoir said: In my honest opinion FM's shouldnt have many CC's alone for the fact that you have your freeze whenever you get hit that applies on the enemy. if they remove that and increase the cooldown on your 1 i am fine with FM's having 1 or 2 more CC's. K. But then i want the Hm-Rmb and that the 1 gets Defense, Parry-Pen - after this the icing will be a rlly valid option. Link to comment Share on other sites More sharing options...
Whiteflashkevin Posted September 29, 2016 Share Posted September 29, 2016 5 hours ago, Southwind said: But typical glass cannon has also lot of cc, so he can deal this cannon damage, and fm has worst cc among all classes, hard to pull off and easy to counter, except one stun with 36s CD lol. And in pvp build it has almost no damage at all, so what we are talking about? at least you are still a canon. With warlock they went back and forth between glass canon and support and fm beats him in both categories. Link to comment Share on other sites More sharing options...
Maximus5 Posted September 29, 2016 Share Posted September 29, 2016 maintenance will most likely end between 2:30-3pm eastern as usual with these big updates... Link to comment Share on other sites More sharing options...
Raizou Posted September 29, 2016 Share Posted September 29, 2016 35 minutes ago, Maximus5 said: maintenance will most likely end between 2:30-3pm eastern as usual with these big updates... and for UTC+1-guys: 1pm till 7pm ._: Link to comment Share on other sites More sharing options...
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