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  1. Whiteflashkevin

    HM RMB

    Then what do you do when asura is in his flame sword or ice sword mode and leach comes up. If you don't use it as soon as it come up you lose your 8 sec advantage. At least you can get reset on baleful + the damage buff. See what happens now. Seraph has become very situational now. at least you could have health regen and reset if it was on hit but with the requirement it has now you migh as well not have the rest of the buffs on the damn thing since you will never get to proc them. I really don't want to bash seraph since it has a great buff but at this state its just a gimic and not wo
  2. it really is a bad split since both weapons shine in different situations. Seraph should have been the clear dominant on warlock since baleful benefits all other classes. The change to baleful only hurt warlocks so that is why im asking for them to patch it like they did to TW and JP but right now with both weapons i don't see the point in investing time and resources for a slightly better weapon. If they don't patch seraph im siting this one out and waiting for next legendary. baleful proc chance seems to have been nerfed and seraph effect of 20% cd reduction on stage 6 seems to hav
  3. Dont know but warlocks were the only ones that had seraph as clear victor thanks to its effect but now it has come to a tough argument on which to go. https://docs.google.com/spreadsheets/d/1JOQK34BUTR_55XwnbJOk388gjokrtLZFdhi3vIwXjZc/edit#gid=278009508 use this as reference Im seeing warlocks defending seraph and i have seen others cry about going the seraph route. Though i thing the buff at stage 10 is impressive it is till to little for commitment this weapon requires. Will think about it if seraph changes back to kr version but not a definitive approval. As for summoners i dont
  4. Did you even hear what i said. You will die before you get even 1 proc on this weapon on pvp so no its useless even for pvp when the new legendary will give you crit defence on stack you can clearly see which one was meant for PVP. Korea was the only one to have it but they changed it in JP/TW too. i asked nadwah about this and their legendary seraph is on hit. Seriously read the info box at the end. it was patched to get proc on hit. Yeah legendary seraph stage 6 has lower downtime on battle but it isn't worth the extra cost when not far from now better legendaries wi
  5. This is like arguing that having 1/4 a slice of cake is fine when im arguing to have the whole thing. Do warlocks players hate themselves. Why argue against the change when they are the ones most affected by the change of seraphs proc requirement https://docs.google.com/spreadsheets/d/1JOQK34BUTR_55XwnbJOk388gjokrtLZFdhi3vIwXjZc/edit#gid=278009508 We can have the whole slice people? Just ask for it.
  6. i know the basics of each class but once you step foot in gold its really hard match-up especially sf. im lucky if i get a win on them. Warlock is in a position where mistake is sure defeat. Out of all the classes they are the ones with the least mobility and escape. i have won against all those classes but its a hard fight all the way. +i kinda lack some hm skills. Easy way to explain gold and silver strategy is with Assassin. Silver sins go for stealth build which gets them killed if they make a mistake while gold assassins use stun lock build an keep constant pressure on you. t
  7. I really don't know what you men that it works as intended when the major buff of the weapon both the health regen and reset buff that gives 100% crit rate within 5 sec will never proc. So you only get 1/3 of a weapons benefit. Just as i showed in the video i posted. The proc rate on seraph is abysmal almost nonexistent. Seraph is not a pvp weapon. that is just an excuse to the bad choice they made in making a weapon that procs on getting hit in a game all about avoiding damage. How do i know that it is not a pvp weapon. Easy you will die before you can even say (leach c
  8. Either stay scorpio or go seraph when they change proc requirements to proc on hit. Right now none of the legendary are worth it but if you really want to, baleful is the right path just because of reset and the 100% crit on 10 stacks. Hidden stat of legendary that last 5 sec just before reset. With seraph stage 6 you only got a generous -8 sec off of leach. With baleful you have 5% damage on main dps+ aditional damage =150% of AP+ after 10 stacks u get 100% crit chance and after 5 sec skill reset that refreshes resist skill z and imprison 3 skill that reduces cd of leach by
  9. Tragic thing about this whole fight is that there are still warlocks who think that seraph path is superior despite having no ability to proc. They will go to absurd lengths to defend seraph path despite the fact that if you go by the numbers Baleful makes stage 1-6 seraph effect useless just by having the ability to reset skills.
  10. Also here is a video showing you why seraph doesn't work even in low level pve Please address this problem and change the proc requirement
  11. In the beginning the baleful path was considered the pve choice while seraph was cast aside as the pvp one that has the weapon prock on taking a hit and as such it was acepted and i as many others decided to stay Scorpio until a new better legendary came out. In the next update we are getting a new PvP focused legendary and i wondered what the purpose of seraph is now so i was thinking maybe we can gett the seraph version of korea where the weapon procks on hit like baleful and make the mainstream legendary weapons PVE focus. Some classes would rather prefer seraph effect over balefuls hi
  12. No i think JP has it like that to. i spoke to Nadwah about it and he was surprised of the change on EU and NA. Sill doesn't change the fact that its a retarded change that basically *cricket*ed over several classes that wanted to go with a different build like warlock.
  13. Everyone here talking about getting gold easy with any class but i struggle to get that gold on my warlock. VS kfm- 1 mistake is all it takes vs SF *cricket* that class. Its the warlock killer. Nothing i do reaches them. they just don't give a *cricket* vs SUM its gotten easier but u need those hm skill to even stand a chance. stealth constant pain in the ass cat resist skill. Rumblebies is the toughest match-up for now. VS BD. OMFG stop it with the resists. Bm is getting nerfed thankfully. FM can just get away from them but once Fire bm gets you u dead. I cant
  14. I just want them to give seraph the same requirement as baleful like the other regions but they still dont get it how stupid it is for a weapon to prock on getting hit on a game all about avoiding hits. I thing they were going with balefull being pve content and white legendary seraph being PVP focused. Hopefully with the new pvp weapon they fix seraph requirements and make the main legendary path pve only and the new legendary pvp prock only
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