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matthew

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Everything posted by matthew

  1. It ruins the fun because the game gets balanced around the highest tier items. Segmentation of the playerbase is not a good idea when you're trying to build a multiplayer game. It also means content becomes too easy for groups of whales. Which fuels complaints of "game too easy". While non whales complain "too grindy".
  2. See how the engine update goes first. The internal resolution scaler and AA filter might be just as good. Right now allot of tech journalists are craving for games that support it. So an early adoption would probably generate some publicity in the game. It can run on any GPU its just Nvidia and AMD have chosen to only officially support it on those series cards. *understandable really, why would they want to dedicate resources to hardware over 6 years old. A quick search in google showed me a few cards from pre-2014 using it.
  3. Ugh.. Given how frequently i saw it was always the same people i dont think they ever learnt. If a party wiped the wiper would leave party and then search for groups who could kill fast enough to bypass having to learn those mechanics. This continued until someone got the point across in 1 sentence of the chat. Additionally when the games intended assists like red zones on the floor, skill indicators and Iframe notifications would lag the game causing a wipe anyway. Its a recipe for disaster especially with how some bosses took 5 minutes to wear down to that wipe phase. If the intention is to make the game grow they need to resolve the longest standing issues that caused people to leave in the first place. (Ping spikes or generally high ping, varying frame rates, high amounts of gear tiers).
  4. Were inventories wiped with the bans? If so 3-7 day bans seems sensible to me. If you ban forever they'll just go and abuse and cheat on the new account.
  5. lots of badly configured lod's on dof and post processing effects. Thats going to be a headache to fine tune for developers. But most UE4 games need a few hours of fine tweaking .ini/.cfg to get an end result thats massively more eye catching with much higher fps than what developers are capable of. Textures are low detail (nvm, i noticed it was popin rather than low res textures.) Though some textures still look poor. Theres an overall improvement. Characters seem to have a persistent light on them. It kind of removes the immersion of them being apart of the environment. :( Fog patches seems to be removed? The environments look better but less immersive. I dont play blade masters so i need to ask to those of you who do. Do Animations look more fluid? How about the smoothness of skill effects? Global lightsource/illmuniation looks broken. Hopes remain that improvements come in the form of shorter loading all round at the very least. OP it doesnt look like a mobile port to me.
  6. Also I've led some partys in MSP where at the last minute people have asked me to include in thier friends or threatened to leave if i didnt include/wait for "insert playername" to finish thier dungeon. I think its a luck of the draw thing BUT it doesnt seem common place for me yet. Most people still take whatever they can get and are'nt picky on gears. Not using simpe mode, i did include simple mode in my tests after the patch because i just couldnt beleive the hit my build prepatch took and went searching for every conceivable answer. This was with balefull 11/12 btw. now im on Aransu 3 aswell and easily hitting 160k solo and breaking 300k on buffs with earth build. Dunno what this VT is you speak of. I dare not look at Wind builds until i see either a buff or a new peice of gear that ensures theres no downtime on the honey+Chi drain.
  7. Wind Summoners got a humongous nerf with the awakened skill update. (My dps went from 88k to 44k after the update). Earth summoner on the same gear was about 58k. Anyway all i can say is keep at it and keep trying if you can. Maybe its time NC actually removed the ability to inspect players gear and view dps meters or atleast sound a warning to the community about what they stand to loose if they're not more supportive of new comers. Slightly off topic i was in a funny MSP group yesterday where the party lead was swapping highest dps players in between party 1 and party 2 for all 3 boss fights. It was ridiculous to me lol.
  8. Follow the story quest (yellow) for now.. I think its safe to say most of your gear will be replaced by the rewards in the story quest. With only breeze accesories still being useful for future acesory upgrades. (check the equipment upgrade path guide. Its a button at the bottom of the inventory to get an idea of what you can throw away)
  9. I like the mechanics of the boss but the issue is the lag. This isnt graphics lag this is just outright press buttons and not having them register. I would hope the wipe mechanic gets removed if the developers never aim to resolve the long standing issue this game has had with unresponsive button presses due to server delay. The only other times ive died is when i ran out of Iframes from stealing agro as a summoner. I really hope UE4 brings an improvement to button registration.
  10. Could've avoided the frustration by putting a password on the channel then inspecting/pm'ing people the password. Or just recruit through the server side dragon pillar. You already have a few tools to avoid this so i'd rather you find the existing solutions seeing as the game is already rife with problems that dont have any work arounds.
  11. I honestly want them to normalise all dungeons like this aswell (including the blue grade) Then give us weekly/daily point system the same as warframes nightwave point distribution.
  12. Im angry, i bought resets for cs and HM in the past and painfully farmed those orbs from Zaiwei ruins solo and to have them become useless as they have been. Absolute betrayal.. Its like this company just takes our money, effort and time and then destroys the value of all that hard work.
  13. Every person i know suffers this problem frequently since the last update. getting crashes during the longgui fight. So far i've only noticed it occuring with friends who have windows 10 + Intel CPU + more than 8gb of ram + Nvidia GPUS 960, 970, 1050ti and 980. It doesnt matter what client of BNS they're running either im afraid both 32bit and 64bit versions of the game are having crashes. Even with them running the graphic settings at level 1. Personally my game is completely pausing for as long as 15 seconds during the sacred longgui fight. Although i havent suffered any crashes on my system. Im running AMD 580 with windows 7 and 64bit game client with graphics at max level with exception of skill/monster/personal effects which are set at level 1, I have those options disabled and still get the pauses. I didnt get the pauses before the Legacy update. I suspect a different bug has crept into the game thats causing this as it seems strictly a problem in longgui, other 12 man and group areas dont suffer this long stutter.
  14. I think this is caused by a bug with computer timezone setting being out of sync with the server time zone. Had the exact same issue in the past with other servers. Can you try setting your windows time zone to the same as the game servers time zone? I cant garuntee this will work though as i never tried actually solve it myself i just accepted the items as gone.
  15. Installed the launcher 2 fine and everything going well until it just gets stuck in the middle of updating.. 33% (668.2mb) restarted several times already... :( it just doesnt want to finish downloading the update.
  16. It will improve performance, especially with memory usage and loading speeds through demand data streaming. Based on the perfomance of the current engine i'd say you should see an improvement in performance across the board. The concern would be if the developers use the gains UE4 brings to just beef up the graphics for everyone in which case older hardware just wont see the benefits. UE4 developers struggle at times to cut out some of the un-neccesary visual noise that bogs down performance. Every single surface, mesh and decal has its own set of some 20-80 variables that can be adjusted to improve performance. Additionally UE4 offers allot of "visual effects" onto the game image that many developers just cant resist not turning off from my experience. Just make sure you're vocal with your feedback when the update finally does come as theres allot of performance you can extract from this engine.
  17. The biggest problem the game has is the segmentation of players by thier equipment and ping. So normalise it by removing 2 of the biggest factors that are the cause of anxiety between players. Remove death timers on normal difficulty tiers. Remove complex mechanics for dungeons at normal difficulty tiers. The only way keeping these mechanics present in normal tiers work is if they actually built proper tutorials with clear and simple instructions on what to do. But they dont, and they havent as someone who has been playing this game since beta its been a spiral of making things worse rather than better. I remember when i started playing this game, one of the fun things about the dungeons was the fact that only 1 person needed to know the mechanics to carry a squad. My friends who all couldnt care less of gear and mechanics enjoyed the game how it played and didnt need to look for any harder challenge. Dodging bosses/mobs was challenge enough. Now it seems dodging isnt a required art anymore and instead we simply have to execute mechanics while outputting enough damage. Its rubbishly trivialising the games actual combat. Look at warframe for instance. One of the reasons its as successful as it is is because casuals can come in. play with friends and pickup and play no matter where they left off. Theres no gear checks because the game keeps Branching content outwards rather than upwards. Meaning most content remains relevant to most of the power levels. Outside the absolute endgame content which DE's own stats conclude only 1% of players actually take part in. Theres no mechanics you need to learn, adjust and deal with. its just a good old fashioned slaughterfest of fun. Where you dont have to worry about anything once youre in mission. Meanwhile what does blade and soul offer for casual players? PVP?, Ladder and celestial basin. Thats a pretty narrow window to burn yourself out on. Its also allot of wasted content that a portion of the playerbase never experiences.
  18. This is so sad.. I loved some of those blue quests. Remembering Womeo and Jeweliet? (romeo and juliet). Some of the ghost stories that were told were also nice. I think they should've buffed the rewards massively rather than remove the quests. Or do as someone else suggested which was have a daily board in each town where a random blue quest can appear attached to the story. Only problem i ever found with blue quests was a few needed much better dialogue written in. I used to enjoy the blue quests in silverfrost and moonwater plains daily because i liked the areas. They were beautiful in thier design. The only reasons i stopped doing them btw was because the rewards kept getting decreased til the point it was pointless. Im playing Assasins creed oddysey right now and one of the best parts of that game is the side quests. Its an integral part to world building and character development. I hope they're returned with improved rewards. They need to give an incentive for players to visit those old areas of the world map that have some beautiful setting.
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