Sure less lag and by lag I mean the real ping not just the simple cmd "ping" to the servers ... When servers's performances are worse and your client can't even calculate the waiting/choking or packet loss, the displayed ping value is a fraud 😕 Try to raid with gcd players/cheaters/abusers, same ❤ ❤ ❤ ❤ happens ... Maybe not the FPS but the gameplay/responsiveness is definately still affected by that ...
At UE3 Koldrak peak hours, even if the fps is shitty sometimes, the responsiveness was rockstable/smooth and people were still changing characters with their bots, no problem ... So yeah they need to improve the load capacity of the servers or keep improving the netcode for the load ... OR remove the gcd auto bias since we have stable ping right ?