ARC-1276

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  1. So it goes without saying that Warden is getting a nerf to its damage soon. I mean, the amount of damage it can output is ridiculous and I haven't found anyone who disagrees with that. That being said, there are two more classes that I would love to see receive a nerf, even though ironically, one of them is receiving a buff. Those two classes being Blade Master (you can start laughing now) and Summoner. The reason for putting Blade Master on the list is for the simple fact that anything with a parry placed in its block (looking at you WLs) is bound to play dirty and unfairly to get some cheap stuns in. Surely enough, that's exactly what happens with BMs constant spazzing their block, switching it on and off again, as though making themselves into a KFM now. Now we all know the obvious "Z pull to win" deal, and the fact that's still a major issue shows just how powerful the move it. Last I checked, it did around 4k+ damage, and puts BM straight into Draw Stance. If we were to ever nerf that move, it would be to reduce its damage. As for their ground game, it's honestly the best ground game there is, second only to SF and maybe BD. They catch you with a daze and you have no choice but to roll unless you want to die, and when you do, they almost always land their KDs. If you use the 1 get up, you're stunned, if you use ground counter, you're also getting stunned, as boot has a 9 second CD and does that. If they miss the ground counter, they still apply a KD to you. BM's kit is just so vast and versatile, with oh so many ways of ruining people's days that a proper nerf would seem very hard to pull off. However, an effective solution would be to nerf its Z pull damage (if it hasn't already been done), reduce the time of resistance from their backstep, and of course, REMOVE ITS PARRY. Summoners are also on the chopping block for the simple reason that they've become the new WL, instantly killing you whenever they land a single air combo. The amount of damage that Summoner now does can allow it to instantly kill SFs, or remove the shield from Warden and wipe out half its HP, all without trying either. Then there's the fact that they buffed their Knock up to land regardless of whether or not their target is CCed. On top of all of that, there's the cat pounce, which is available on a 24 second CD, instead of a 36 or 45, which is where it should be. The cat pounce is such an overpowered move that being so much as caught in it for even a second guarantees the loss. That and with the abilities that scummoners have to tech chase already, it's completely unfair that they're basically able to get you regardless of whether or not you have two escapes. On top of all of that, they get the most blatantly over powered block breaker in the form of creating an AoE field that continuously disables defenses, while also cancelling out any on going defensive skills. If you used your backstep to get out of a snare and they catch you with this, it doesn't matter how "good" you are, you're going to die. My fix would be to simply remove such a broken skill from the game, or replace it with something vastly less broken. Their aerial damage would be halved, and their cat pounce would be set on a reasonable CD time.
  2. Then there's the fact that PVP in BnS boils down to which class are you playing and which class you're fighting against.
  3. Warden is Weak

    V+4+4+ oops, randomly stunned.
  4. Warden is Weak

    Literally only one of those moves you listed says it goes through block. But if you get the HM skill for Stake you get a KD that goes through block with terrible range.
  5. Warden is Weak

    It doesn't prove that I'm bad, it proves that I'm good. I was able to quickly break down the strengths and weakness of a class that just came out. Playing Warden is far from an easy task, especially against certain classes. However, there are some classes have are just laughably easy to kill, and there are some that are impossible. It's not invincible, and making the mistake of thinking you are, sets you up for a constant streak of failures.
  6. Warden counter break works on ground counters

    BM also gets a free Stun on you, SF gets a free KD, and sin can still stun you while you're on the ground. Just because it pops up on F for Warden it doesn't mean it takes any less skill to land it, because it requires the same reflexes as it would for BM and BD. The fact that there's a chance that the CC won't apply actually makes it worse with Wardens as with other classes they at least get a KD out of it.
  7. Warden is Weak

    Agreed. It's like NCsoft can make the weakest class in the world but give it a single really cheese move, and everyone says it's OP. Then I could walk in say "Well actually it's got these problems" and everyone will tell me "Git Gud". Now, the title of this thread is basically clickbait as I don't think Warden is that weak, it just has some serious things that I think holds it from the OP spot.
  8. Warden is Weak

    6s isn't PVP, it's a meme.
  9. Warden is Weak

    We're talking Arena. In arena it's easily countered by highly mobile classes that have plenty of iframes to spare and can engage from out of range of its V. It has the same block as BM, has one escape and its attacks aren't even that scary if you can consistently avoid them, and given things like KFM block spam, BM block spam, sin's counter, and so on, it's possible to out last a Warden in the neutral.
  10. Warden is Weak

    I think you weren't reading what I was saying. The class is hard to master because it's slow. If you want easy, perhaps you should try picking up SF and climbing the ladder with that, because from what I can tell there's only 3 classes to worry about with SF: FM, Des, and maybe GS. All three of which can still be beaten if you choose Earth build or play your cards right. (I know because I've done it, beating top 5 Des on SF, and top 10 FM on SF, with one of those being before the buffs). It's not a matter of my skill, it's a matter of the class being easy to counter if you know the timing. So basically what I'm saying is, if you're losing to Warden, remember to avoid fighting Blade Ward and git gud, because there's no excuse for getting hit by its attacks unless the Warden has perfect timing.
  11. Warden counter break works on ground counters

    Blade Master can do the same, so can SF. Sins however can stun its target practically whenever it wants. Furthermore I’ve seen the guard break bugging and not applying the stun on the ground counter. Also, it’s not like it’s disabling guard like sin and SF guard break.
  12. Warden is Weak

    It can be 100% it does make a difference if most of those are just pro players on their alts who’ve done nothing but play Warden. The class isn’t the most powerful thing in the game, Des, Sins, and even Summoners have had a good time killing them for the simple reason that the class is slow and immobile most of the time. It has pathetically predictable attacks and Blade Ward only has such a far reach before the effect is no longer being applied. The class ads can easily be beat by simply keeping your distance and just dodging, which isn’t very hard considering how predictable it’s attacks are and it’s lack approach skills. Ill admit two things: it’s reilience (pun not intended) is insane, and it deals a lot of damage, too much damage. Otherwise we just have a slower BM, with a worse emberstomp.
  13. Warden in PVP

    So how's your experience with the class in PVP? Because I'm hearing completely different stories from what I'm seeing of Warden. People are saying it's an easy plat class, but honestly it could be a number of things that's getting people playing them to plat. Personal experience tells me that Warden is bugged and needs patching since half its CCs don't apply, its skills take too long to cast, and on top of that Blade Ward is an inconsistent buff.
  14. Warden..

    Warden should stick to PVE, PVP is no environment for such a sluggish and slow class. Not to mention that Blade Ward doesn't work in Arena since you can have full shield and still get CCed while in Blade Ward. Resists Status effects my rear....
  15. Warden is Weak

    One approach skill, inconsistent buffs, inconsistent CCs, extremely slow cast times, two block breakers with one being inconsistent about its stun casting and the other takes a full 2 seconds to cast, and its only defense skill is a block that doesn't parry, with its only pros being high damage if it does land a hit (which is a huge if) and its huge HP pool (which can be melted easily because it has only one escape), and on top of that, you can CC a Warden in Blade Ward even if they have the Resilience buff active, even though the skill says you'll resist everything. WTF. The class on paper is pretty broken, but in practice it's the worst thing I've ever seen added into the game. At least with things like SF and FM they have consistency with their skills, but this thing is completely broken, fix it.