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Everything posted by swordin

  1. Classic Mode arrow keys (left and right) when activated during NumLock Auto-walk feature instead control the Camera left and right swivel, as opposed to the previous version - controlling Character direction swivel. it seems there are more than a couple of things that have not caught up to expectations iterated during the UE3 version... I hope this one issue that I have brought up in this post will be received and corrected as it was because, I have considered if the change was purposeful, and determined that it likely was a mistake in the current implementation. I so l
  2. are there any safeguards against multi account abuses? even in the forums? may i claim a degree of reasonable ignorance? is there a point to a design “contest” if the same winners get through to voting every time, personally id like to see a different GRAND PRIZE winner every year ... is it really the same artist winning this every year? its disappointing to me that even with the design constraints their art style looks the same as those at least two other grand prize winners? three times is too much right? it looks like the
  3. when i was running story 10+ times, i kept active like a speed runner, id use stamina for a little and then use ss and anything else the class had for combat speed, enough to not let stamina totally refill so i could use stamina while the skills came back from cool-down. ive always looked for what better habits i could be practicing that could further my comprehension of the developer’s viewpoint of the game’s design and balance construction trying to use what theyve provided to the fullest extent: this has always been entertaining to my thought processes; instead of wi
  4. it is another necessary and interesting facet to the mechanics of the game. take 6v6 for example; furthermore it adds another avenue for intriguing balance among classes. *ahh its been a while and i dont remember if it is infinite stamina in battlegrounds... keep stamina, but fix the dragon bone inscription gate, especially for such an early purple quest.
  5. heres one of my attempts at a mass of words to convey my feelings on the topic of needing effective guards against cheats/abuses - I’m glad to have made myself a part of this game and to come back to all that ive built for myself within it every day im able to and to build yet more; it hurts to see the ToS abusers get away with their non-sense, and i can feel when the game functions differently (and for me: worse,) during the times when im resolved to witness and share experiences with what i can perceive as those consistent and/or subtle cheaters. im certain the mere
  6. character name: Swordin Swordin server: Yura title: ‘Your Acquaintences - by: Swordin Swordin - March 8, 2021
  7. This was digitally created through multiple screenshots - hand cropped and scaled with care, composed in order to provide myself a glimpse of the depth of my acquaintance to universe of Blade and Soul from a currently impossible perspective. I added an artistic border to tantalize the movements of your eyes, and to meet the size requirement. I had thought to share this one when i completed it, but adding it to the already wonderful list of submissions for this year's loading screen art contest was apparently how i chose to do so. https://imgur.com/a/qtMwVQy
  8. what is in question here is the integrity of the producers of this environment. (obligatory call to ban players continuing to break terms of service) money is valued on an individual basis despite its commercial worth. the game development world is a realm of ‘magick’ where they are generating value out of what: ones and zeros: art: history: communion: love; this thread’s topic is important; its author is making a serious effort to communicate. I hope the producers find a way that meets no cause for resistance.
  9. first off - ever since the stream preview for Iron Will Destroyer, i noticed the HUD element they received, indicating 3 yellow axes, it doesnt have much impact on their usual skill combo. on the other hand, Reaper Destroyer stacks up to 3 Galeforce for a double hit galeforce, and the only indicator for the galeforce stack size is on the buff icon tray; this stack size icon gets pushed off the edge to where it can no longer be seen due to all the various soul,pet,weapon,partybuffs,heart, and everything else that shows up on the buff icon tray, for reaper destroyer, having a HUD element
  10. this update brought in good and bad: - harvest tickets are a nice iteration to the event currency theory - fashion emblems not being available any other way than once/twice a day for the entire account, and as the least valuable option from wheel of fate is sad and bad.. - primeweald has the collection with three nice items, the head slot is not special - the hair that is; the crown element matches, and is cool - primeweald currency, and play-style, is really depressing,,, - crafting stuff mustve been problematic? in the past iterations? it is real
  11. player cap per channel is too high, everything from merchant far far far... too expensive, to get a simple gem hammer it takes 2 days worth of daily quests which take hours to complete. out of touch, yes. 1000 gold for outdated pvp accessories is insulting,,,, (outlaw island accessories are overpriced too, also they evaporated the drop rates after the first week and even more the week after)(and with that said, it should be a simple matter for them to tool the numbers, it should not even take a week, there is no danger in making the game less troublesome)
  12. please no more auto ruts; fishing for upgrade materials is bad, auto hunt zones are bad, those who are cheating to auto their game are bad... trying to cover up bad spots by clumping in more potentially bad things is not improving anything; as in: the list of what is bad goes on... but what makes the game good still despite all the worst things? they’re still working on it; they acknowledge our critiques, even if they are not all processed in-time; their unique concept is still intact; auto-sort for inventory is surprisingly well implemented... but if the BnS Complete
  13. yes please. that one, and also literally every single other item ! lets see it happen thanks yall
  14. one explanation could be that they are ahead a number of patches there; there is a clear trend of providing easier access the longer something has been released. a point of contention i think is important to bring up is the way people treat each other; its very rude to make assumptions, and obviously individuals will be prone to their own parallax, but you cannot make claims about anyone else's willingness to grow, the only ground you have is your own experiences, none of which are identical to some one else's. Stop harassing each other for being different and retrace a
  15. #23597690 Yura; characters: Swordin Swordin, Samahd FoershurrXIV, Quetzalxochitl, Shay Iyera, Kaollh, Enorez Zerone, Swordin, Toltecatl, Avahya, Pki Pyi, Faith Iyera, Zen Archer. when will we see the end of this debacle , its not even high speed but in recovery they keep running into the scenery and ruining it somehow and since it got quoted, “...embarrassed at thinking im cared about by this bully publisher”[sic]...
  16. theres a chance that talking about it like this could do some good for everyone. i agree it is quite bad. i also agree about the uselessness of the comment regarding complacency on their pessimistic outlook. it is a marker of a continuing trend of development that really disappoints me in terms of where this game was on release, on top of a lot of other things, i hope development shifts back to an appreciation for the core of the game and the methods of growth that were emphasized in the past. i know people have been cheating undisturbed since release and it really bothers me that
  17. i agree lightning spec was jarring to learn at first compared to other classes and specs, but it is great, a great take on FM and offers a lot of interesting choices, however there ought to be a 3rd column talent on the 1st row, really disappointed they couldnt come up with anything for that option, to me a pretty bad sign. we all share the pain of how transitioning between specs includes any resistance at all.
  18. this is really bad news, its a curbstomp. there arent better games out there, i can not believe when people compare gameplay of fantasy star2 to Blade & Soul.... but thats my vote... this dungeon daily quest reward change is very sad, its too sudden it feels like. the metrics that have been posted about the daily gold possibility versus the daily gold drains including fishingbaits ( even though that is a scam because they dont stop everyone from scripting programs to use the lowest price baits, and those cheaters got their gains and keep them. seeing cheating players and gatekeeper pe
  19. Thank you for all the good sense you always give to the community. - this quote is a smile for me and i believe for others as well
  20. there is a mistake in their post: the event preview mentions “back to school” outfit which is not in the game wardrobe, and the picture preview shows “school days” (the red one) which is not mentioned in the rewards list... so unless @Cyan or someone on the team can clarify that, i guess we have a surprise to look forward to !!
  21. it is a bad idea to scale the price of currency exchange based on bulk; it would disrespect the currency they offer. instead of thinking that you “get more” for paying more, what is really the case is that you are getting less and less if you have to limit your budget to the smaller purchases. nc doesnt scam us like that, im happy about it. i know people will say they scam us other ways, but i would disagree with them and also say that doesnt compare to the scams other more omnipotent organizations (read government, and companies that have power over said governmen
  22. hold onto them, depending how far you had them progressed, they might be worth completing, but not as accessories but salvaged for jewels, follow yellow and orange quests, temple of succession orange intro quests give the basic starting accessories for lvl 60
  23. lets deconstruct what the miss-conception is here: p2w - Pay to win... winning is subjective, winning arena youll want a good computer(dont get me started on the legitimacy of vpn/ping boosters which bully out standard connections...) as well as a lot of practice. winning 6v6 might require a level of gear but most importantly practice and intelligent positioning according to your gear/build/playstyle/.../ as well as a good computer. and then pve content is really just a bonus, a place to practice and meditate your technique. players win by playing, t
  24. some characters offer no humanity to the parties they join and are actually hacker bots. E.G characters that pass by a floored/chi recovering player, characters that start and finish an encounter before the full party is present: they are bots and they are hacking. pretty simple happy gaming yall, try to remember that we all share this time and space, every moment of our lives is held onto by everything else as well.
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