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swordin

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Everything posted by swordin

  1. as the low and high bar of gear for the average types of players raises we have to fight the circle of sundering for the mid quality essential bracelet, those fights feel very oppressive when the ping&fps dont go well, even if the player knows exactly what to do, fun game though ill try and fail as much as it takes to play, its the best game
  2. merry potter’s uniform and cap are at merchants square in zaiwei at the achievement merchant Kiyeon, youll need 4 High Quality fabric (3 for uniform, 1 for cap) and 1000 achievement points for the uniform, 600 for the cap.
  3. The practice of adding idle animations alludes to them thinking of what players may enjoy. The animators clearly put great effort into the refined postures the characters can assume - no five minute renderings present. it is true though: not all computers exist in equanimity; functional enhancements for readability during combat scenarios would be greatly appreciated by those who cant run on max or even mid-range graphic settings
  4. I would so love to be helpful to the BnS cause! I love seeing how passionate folks are for what goes into development of such a grand gesture. glad to hear that thing are progressing (sometimes i feel like i need to hear such phrases more often than they need to be said...) it is really exciting to bear witness to the results of years and years of labor from inspired artists, and even more so when the gravity of each individual mark can be realized in full! i know it is a lot to ask, but i want to thank everyone So Much!!!
  5. not helpful. sorry. this thread/topic was outdated the day after i posted it, i hope it gets removed... i do understand what youre saying and actually i enjoy the validation and hope you are well and good but, the kfm r i had been referencing only existed before the skills rework for the classes, the one that introduced talents. i dont know why tiger claw is r to you, i know tiger claw as 2. the game is great , its been through so many different iterations and it is still great which is all the more a testament to its greatness. though i may miss things fr
  6. as often as I post [not often] I really ought to post plethora about how fantastic the ensemble of experiences this game has supported into my life. keep it up Blade and Soul ;] thank you all
  7. I liked that I could slow walk by using r's first two punches and skipping the kick on 3rd cast to play the rhythm of the 2 punches, like something to idly practice and pass time. Yunsang to me has always been a bad experience, that frustration of not getting to make input or the intended input because of the jarring boss transitions turning fps off for seconds at times, so I can understand how that could have been frustrating. recently I had a dream where I noticed after no descript update that r's icon was new and I was so excited to try it, if it was like before, an
  8. and Assassin doesn't have shuriken anymore :[
  9. this post has to do with a little more than my disappointment with KFM's R/LMB now requiring a target to be used: ive been struggling with what exactly feels "off" after all the changes in wake of the awakening patch, but was it really necessary to change KFM's R skill to not be used without a target? ~ I wonder how the "difficulty rating" concept was altered after that patch, I mean the indicator was always green like american money anyway so it probably isn't so important to the developers to retain concept on, like other little things, like the KFM's R. not
  10. stick to what you enjoy and when trying new things try to realize the context of its differences. you can play any class, any class is better when theres less interference within the tight timing between the skills. explore the setting adjustments. as for starting newer characters, this is good to do, if not only so you can grow in your sense of awareness of what exists in the game. and every character has to gear up somehow, or rather it will if youre playing the game. but the real world is as it is for now and though we have the power to change so much, it happens after a great dea
  11. the yellow quests mustve been developed further since you played last, catch up with those and youll be caught up to lvl55 hm (9 or so rough guestimation) also check the J menu for important quest letters that show up along the way. and if theres anything further confusing, ive seen people being helpful in faction chat, especially if its a question theyve seen a confident answer to previously.
  12. i really enjoy their update to MSP, and im glad they have it in Daily Challenge. I play all the 11 alts for my account, but i got them to a point where upgrading any of them is incredibly expensive compared to what i do on the daily basis (grind events for all the fashions, cause fashz>gearz (half joking, half half not joking // half neutral) but for a new player who hasnt had opportunity to play every day since launch, the intro into the game feels completely insane (that said the game is beautiful and i would totally enjoy leveling more alts like a speed runner or to read
  13. not to mention the players ping and fps: afk and spinning wheel of death to that hm30 for 40 seconds are no different. but really no one is afk outside of their spawn position 97% of the time battlegrounds has so much potential outside of this topic discrepancy; its almost as if its current state is intended to data mine the balance integrity of the games main pillars (equipment tiers, classes, etc) as an investment for the future of the game. also the economy (mainly moonstones) a game’s development might actually be like a generational marker, obviously there ar
  14. Warden in PvE is a strong threat controller, keeping the boss’s attention and simply ignoring the boss’ interrupts. other than their soulburn they have no direct party buffs. frost has the most potential for single hit targeted dmg, lightning has buckets and buckets of AoE. pvp is a steep learning curve in general but Warden has incredible power in intermitent burst damage and immunity to interrupts, they do lack in range, but they have about as many dashes/gap closers as any melee class, however if they do get interrupted they dont have the self-save potential that other melee cla
  15. nice post! and Assassin Landmine KD on Z would work the exact same as FM Heatwave in this case i imagine and Summoner Cat V Anklebiter KD might have potential, been a while for my sum there not sure how the interaction would play out. Perhaps unrelated but: any insight to why WL double stun is on thrall Q instead of Tetherblade? and not the other way around...,? Thank you all. sincerely, swordinswordin
  16. upgrade path determines a progression towards an upgrade: even if the item gets worse and worse with intermediary upgrades, as long as its better than where it started by the end of the path, it has been upgraded by the path. one thing this game has not translated into the NA community is the sense of discovery in the game’s design. partly because most if NA is dire poverty: “family has run off the scraps for centuries, game are waste if time, go and shovel coal in the mine.” while “coal miner boss” secretly pays themselves for keeping secrets, no matter the cost; not every player
  17. burning tundra move 2 doesn't go available for re-cast after 4 hits of T (rmb) like it used to or is supposed to, assuming it wasn't meant to be affected by the soul fighter revamp. furthermore, the skill description for move 2 burning tundra now mentions "4 hits of Frost Orb" for the recast function, and Frost Orb isn't anywhere on the Soul Fighter's skill capability. Perhaps T(rmb) name was changed to Snowball from Frost Orb,, but as it is, the skill Burning Tundra (move 2) doesn't work like it is supposed to. I went to support about this but they seem to require a vi
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