if my “future-sight” is worth anything at this time: they are working on transitioning it to more beginner friendly and less pay to win for more play to win.
however i am worried their development team is looking at what “works” instead of creative “BnS-style” innovations… i.e, with the northern continent they added those nodes for account-wide stats, and the recent update includes iteration on the same system but also working backwards into their earlier content which seems promising… but, on the other hand the collections and bounty type content gets boring really fast IMO especially when the cheaters still keep their ill-gotten gains and clog ranks with their plethoras of burner accounts, as well as their time worn practice of abusing the power creep to skip the crafted gameplay coordination and corrupting any potential for communal unity…
pretty much why i play alone: as a non cheating lover of high-craft video games, i really dont know for certain if who i see around has any capacity for relating to the experiences im looking for and what i believe the developers intentions are with their artistry within their workplace.
theyve trended on bigger and bigger numbers (damage, health, modifiers, etc…) as the game ages, but i hope they realize that is not important to the game, what is though is the relativity between player’s ability to cooperate with each other towards common goals with only some regard to distinguishing player’s long term investment with time, payment, and/or both
i think we all want Blade and Soul to find long term success, especially if one takes the time to read forums, and also log in to post/reply
so much to look forward to and lots of great experiences bring me here even though some individuals have made them less so. Consider how beneficial the practice of online game participation has been for your health! I love that Blade and Soul exists personally.
Thank You Everyone
P.S just jump straight to glean through the drop-scotch path!:))