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swordin

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  1. if my “future-sight” is worth anything at this time: they are working on transitioning it to more beginner friendly and less pay to win for more play to win. however i am worried their development team is looking at what “works” instead of creative “BnS-style” innovations… i.e, with the northern continent they added those nodes for account-wide stats, and the recent update includes iteration on the same system but also working backwards into their earlier content which seems promising… but, on the other hand the collections and bounty type content gets boring really fast IMO especially when the cheaters still keep their ill-gotten gains and clog ranks with their plethoras of burner accounts, as well as their time worn practice of abusing the power creep to skip the crafted gameplay coordination and corrupting any potential for communal unity… pretty much why i play alone: as a non cheating lover of high-craft video games, i really dont know for certain if who i see around has any capacity for relating to the experiences im looking for and what i believe the developers intentions are with their artistry within their workplace. theyve trended on bigger and bigger numbers (damage, health, modifiers, etc…) as the game ages, but i hope they realize that is not important to the game, what is though is the relativity between player’s ability to cooperate with each other towards common goals with only some regard to distinguishing player’s long term investment with time, payment, and/or both i think we all want Blade and Soul to find long term success, especially if one takes the time to read forums, and also log in to post/reply so much to look forward to and lots of great experiences bring me here even though some individuals have made them less so. Consider how beneficial the practice of online game participation has been for your health! I love that Blade and Soul exists personally. Thank You Everyone P.S just jump straight to glean through the drop-scotch path!:))
  2. the enrage timer mechanic is a contentious topic: - the start of the fight indicates on the boss' health bar how long before the enrage attack, but then the timer disappears until the final 10 or so seconds and then the boss' enrage attack is its own event before the fight is over no matter what after that amount of time from the start of the fight... - this mechanic is not well introduced to the players at this current state of the game - how the "on-boarding" process exists currently, and throughout the main quest line... - this leads to very shattering experiences for one's interest in the time given to the game experience... - i think this dissonance could be improved in a number of ways which don't involve having to restart the fight, one example might be a max-health percent reduction on an appropriate scale, as a result of reaching the particular boss' time limit until rage attack; in this way the time limit idea still exists, but if you are resilient enough through the boss' patterns you should be able to complete the fight no matter how long it takes...
  3. I also tried scanning file to check if it would self-correct but the issue persists
  4. has there been any one else wondering about these items/achievements/emotes mentioned in the patch and listed in the U achievements?
  5. I understand the temptation for making comparisons between regions however, from my unique perspective the biggest problem in the game stems from the lack of contextual credibility among the variety of individuals making up the most consistent part of the player base... the fact that people have chosen to extort the general "acceptance" of cheating and multiple account abuses for the entire time the game has been available to the "west" is the root of many more potential problems for the workers behind the scenes, problems which are likely causing discrepancy among regions with different laws governing privacy and freedoms etc... ive chosen a stance against the abuse of the developers, and have observed what could be called the "line" between endgame and startgame players. that is to say: i choose not to associate with accounts that may potentiate abuse of development strategies, in favor of my sanity and personal freedom to enjoy the entire game despite the potential of reduced credibility as an "endgame" player by remaining comfortably as a Solo-player. so ive seen a few of the arguments play out which favor the cheating with macros and automation hacks, and more defensible ease-of-play stances; and im cautious of being perceived as an "unfriendly", but it gets really depressing to see abuses getting glorified and normalized... i say not the gold, but the lack of potential growth paths for solo-players that want to retain freedom from potential abuse and harassment methods from a game that is generally considered "competitive" is the biggest issue thanks for your sincerity
  6. it would be nice if there were relevant avenues of transformation for very outdated items like blackstone, silverscale, and even older stuff like moonwater tears, mountains dew, cinderlands thorns, infernal lords horns, there are more to mention in this regard and maybe the Premium tab is not the appropriate venue for exploring the breadth of potentials there; mentioning it here and now could be a start i can hope… everyone has great ideas for this, and i hope to reinforce the caution to not make things too expensive for the capabilities of a single character because over the years they have heavily enforced that playstyle over the alternative due to the extreme gap in power level and recruit-ability, sociability, competitive edge and everything else; in spite of the fact that it is incredibly thrilling to be able to learn to transition from one class to another on the fly thanks
  7. what i like about trove is the act of comparing values and noticing the frequency of the relative options, its too bad i had such luck with my experience this time; thanks for contributing ideas towards improvement
  8. i think they missed the mark in terms of changing the trove for better, mainly due to the lack of change on the overall approach of making things available, people have different reasons for paying the game but they generally land in either pay for power or pay for appearance, so in this regard the trove lacked appropriate change, for example out of 100 keys i only received 2 opportunities for acquiring the new cosmetic options an example of the change that i believe was desired among the majority of people giving feedback regarding trove would be: out of 100 keys seeing closer to 50 opportunities for cosmetics because the trap would still be there in the sense that you only get to choose one item from any key; if the cosmetics were more abundant and spread out, instead of seeing that one key with a choice between each piece of one cosmetic set and never getting an opportunity to acquire the rest of the set, you could have one cosmetic item per key, and maybe you would see the rest of the items in the cosmetic sets among the rest of your keys big-time thumbs-down 😞 what was good though,,, hmm nothing memorable right now
  9. they sent week 1 rewards this week when they meant to send week 2 rewards? did anyone get the week 2 rewards today yet? the crystals are different between week 1 and week 2 and the pet chest and wonder chest correspond to week 1 and 2 respectively as well edit: i see the timeline of this thread now, seems this question is the current conundrum
  10. this game isnt going any where, cool your rockets, this game really shouldnt be compared to its "genre" genres are inherently corrupt because it would be stupid to try and reproduce the same **** in different colors or whatever distinctions are required to delineate between items clumped into any given genre... i wonder why people are so ready predict the end, could be a lot of reasons, but a game like this** is important to the progress of the world. i hope you all get to make art with your lives outside of nay-saying and destructivism, and i hope you feel brave enough to share it with the universe even if the scope has to be limited to what you can trust **currently there are no comparable games with my said consideration: this game is far and above beyond comparison
  11. there was a time when there were outfits regularly included but they were super expensive as usual and there was no sense for the possibility of recurrence on any given item that one couldnt quite afford that day, or what could be expected on later days outside of cosmetics i always cringe at any developer's nudges towards pay-to-win systems, and as a PC game pay-to-win is apparently impossible to corral, however i believe this is only due to a lack of creativity and inspiration towards the better alternative of decreased vertical progression in favor of broader mutually exclusive directions for manifestations of progress and reward. the base game here is perfect building this system into but it has been so many years with no sign of actualization and it has really hurt the impressionability of the game as a quick fun dive worth returning to. itd be good to add things that are obviously a good deal like buying demonsbane challenge token or chaos emblem for something like 1:2 hmcoin masters sanctum charm boxes for like 1:30 and moontide blossom, blightwood berry, lunar stone, arachne root, hongmoon remedy, skill achievement collection items for like 1:100 and rare elements for 33:15hmcoin using the limit purchase quantity feature can range from making the deal feel special to making it inconsiderable if the full value cant be accessed in whole; and with the price scaling per quantity added in you could monitor how people vote with their funds on what a thing's true value is at any given moment which is in any avenue of capitalist life of the utmost importance... might as well ask for the skystealer accessory selection boxes if its going to stay as bad as it is in terms of acquiring them as well as the latest raid weapon upgrade piece and the latest soul&mystic badges and practically free sacred vials and sterling scales and pet packs ya'know thanks for asking, and everyone with their pieces too
  12. i tried scan file hours ago on after the first few errors, tried it again just now and no change in the error
  13. NA - tried all 14 characters who all were ranked last iron conqueror season none passed character lobby
  14. i tried my 14 characters and none passed this bug :{ i do my best to keep up with all the content on all of them (in so far as my schedule allows weighed against the potential rewards and other variability factors) some said the outfit from last event, some said the previous iron conqueror rankings, i kinda doubt its anything with celestial basin i dont know if i did any of celestial basin with dual blades, it is possible i dont remember it, although i think story quest or some quest letter provided peaches during the climb. i feel like i could figure it out but i dont have the info to at the moment.
  15. something ive seen thats less clear is stuff like assassin counter only does timestitcher rarely while any of the timestitcher block just soak hits and reduce skill cd to near nothing and i think kfm counter even procs timestitcher multiple times not that assassin could have possible improvement to its counter, maybe it could, but perhaps there could be better insignias all around? insignia is a good system for the most part if you ignore the very likely potential for the pay to win to glare through
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