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...The Good, The Bad, and...


Kittyaura

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...First, The Good: Credit where credit is due. The new daily dungeons back up plan is really nice, good to be able to do stuff besides a boring grind very day. So, good job there.

...Being able to cash in all of multiple items of the same type like experience, on 1 click instead of click click click click so many times is sooooo nice, so good job there too...

...Onwards, The Bad: Get rid of the stupid red heartbeat of doom and gloom you're maybe going to die despite beating the boss into snail snot handily thingy. Its stupidly annoying, and frankly, if you devs can't stand for a player beating a Boss's ass fair and square, so you resort to cheating, that's just sad. I even saw a player die in Koldrake because of this "feature". First time I ever saw ANYONE die in Koldrake.(Another player and I went over and helped them out, despite our surprise at it happening at all). ...Seems like all the Bosses and sub Bosses have this "Ability" now. I could see one or two, but sooo many? Just stupid. Get RID of it. Yesterday. I have to solo a lot, and after spending time beating down a Boss, and I'm winning handily, not even scratched, then I'm dead. Just like that, for NO reason. Get rid of it. Cheaters. Sad.

,,,Game needs more Solo Content on a fair Easy Normal Hard mode setup. And no more "Timed" deaths. You should reward players for playing, not shut them down. At least post a timer, if the battle has a preset timed end. And then make it have rounds like a boxing match. And a girl in a swimsuit with a round sign...\\

...Keep up the Good work, and stop with the Bad...

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  • NCSOFT
5 hours ago, Kittyaura said:

...Onwards, The Bad: Get rid of the stupid red heartbeat of doom and gloom you're maybe going to die despite beating the boss into snail snot handily thingy. Its stupidly annoying, and frankly, if you devs can't stand for a player beating a Boss's ass fair and square, so you resort to cheating, that's just sad. I even saw a player die in Koldrake because of this "feature". First time I ever saw ANYONE die in Koldrake.(Another player and I went over and helped them out, despite our surprise at it happening at all). ...Seems like all the Bosses and sub Bosses have this "Ability" now. I could see one or two, but sooo many? Just stupid. Get RID of it. Yesterday. I have to solo a lot, and after spending time beating down a Boss, and I'm winning handily, not even scratched, then I'm dead. Just like that, for NO reason. Get rid of it. Cheaters. Sad.

 

What specific feature are you referring to?

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  • 5 weeks later...

...It seems obvious from my description.. Boss after Boss.. I am fighting, my Hitpoints are full... I am Winning, The Bosses Hitpoints are dropping. I have almost won the fight.... Suddenly, the world turns Red, and a heartbeat is heard. My Hitpoints drop to almost zero. I have just  few seconds to kill the Boss, or I die. The Game Dev(ils) obviously consider this a "fun" feature of the game, to make it more challenging..  I do not. There is No in-game justification for this ability for so many Bosses to have it. It never happened before a couple of months or so ago... Frankly, I think it is the stupidest, most low, cheating piece of crap I have ever seen in any game...

..That specific enough for you?

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,,,By the way, in Koldrake, it happens right away, that's why I mentioned seeing a death there, as the player probably never even got close enough to attack in the first place.

..And in Chaos Supply Chain, I died because of this "Feature" today, so I'm a little hot under the collar right now. Please see my recent post "Can someone please point me to the nearest Monster Dojo?

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Two things: use iframes or party protection skills OR do a mechanic.
If you run out of a set time, a boss will enrage and cause a wipe, and this was the case for years.

Tons of things are bugged and they don't care.
For example:
- RT last boss, when jumping during mechanic, shockwaves spawn in wrong places, or players get CCed RANDOMLY during a fight

- EL is an old dungeon, yet the combat is STILL SHARED, means if one person is in combat, EVERYONE will be for the whole duration (unless someone's out of combat at that time, which often is NOT the case), and I'm pretty sure that everyone experienced WALKING for 30-60 seconds while being unable to run

Edited by Walex
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Can't edit anymore so here's one I've forgot about: Namdo Shrine - soul fighters lose aggro and reset to their original position very easily.

Very frustrating when you beat all opponents except for that one soul fighter that you have to go BACK and deal with in order to proceeed.

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  • 1 month later...

...Ok, so, since I was told that talking about this subject in a separate thread is spamming, (ty for just a warning btw)...I hope I can continue to discuss it here, although I feel it should have a thread all of its own. I believe that this was the original thread I wrote of this in.

...Here in this thread I will be listing the dungeons and monsters, and bosses that I have encountered that have the ability to use "The Red Heartbeat of Doom" duh duh duuuuhhh! I am sure you fellow players have seen it, and some of you have had victory snatched by the jaws of defeat because of it as has happened to me. Now, if I am the only player of this game that is confused and bothered by this effect, then, so be it. I am,after all, but a voice in the wilderness, feel free to ignore me. Or humor me, if you will...

...BTW, moderators, if I am NOT allowed to discuss this here, then please close this thread and kindly inform me as to where, and how, I can post on this topic, as I feel it is rather an important one. That's why i posted a separate thread in the first place, and my second post of that was because I thought I had done it wrong. My apologies for my clumsiness...

 

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Some bosses will remove 90% of your HP during one attack if you fail to do a mechanic properly, at higher levels it will actually instant kill you and not provide you with a chance at all. You can also turn off the feature to have your screen flash red when your hp is low, and you can survive these mechanic failure attacks by having life drain and recovery, or by doing the mechanics

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41 minutes ago, Kittyaura said:

...Ok, so, since I was told that talking about this subject in a separate thread is spamming, (ty for just a warning btw)...I hope I can continue to discuss it here, although I feel it should have a thread all of its own. I believe that this was the original thread I wrote of this in.

...Here in this thread I will be listing the dungeons and monsters, and bosses that I have encountered that have the ability to use "The Red Heartbeat of Doom" duh duh duuuuhhh! I am sure you fellow players have seen it, and some of you have had victory snatched by the jaws of defeat because of it as has happened to me. Now, if I am the only player of this game that is confused and bothered by this effect, then, so be it. I am,after all, but a voice in the wilderness, feel free to ignore me. Or humor me, if you will...

...BTW, moderators, if I am NOT allowed to discuss this here, then please close this thread and kindly inform me as to where, and how, I can post on this topic, as I feel it is rather an important one. That's why i posted a separate thread in the first place, and my second post of that was because I thought I had done it wrong. My apologies for my clumsiness...

 

No one has any idea what you are referring to specifically. How about providing that list you said you would for what bosses have this 'red heartbeat of doom' so we actually have some sort of clue?

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1 hour ago, Violiaa said:

Some bosses will remove 90% of your HP during one attack if you fail to do a mechanic properly, at higher levels it will actually instant kill you and not provide you with a chance at all. You can also turn off the feature to have your screen flash red when your hp is low, and you can survive these mechanic failure attacks by having life drain and recovery, or by doing the mechanics

..TY for that, and do you mind posting as to how to turn off the red flash? My mechanics are very poor, I have been getting by with better firepower, and also, unfortunately, am soloing a lot, as, no one seems to be there for A dungeon run when I'm playing.

... One of the odder instances of TRHofD is the little spiders in Hollow's Heart. They are not a Boss, yet, it happens during the intro platforms, and they have not even attacked. Seems a bit out of place and ill timed there... I mean, a big boss is one thing, with mechanics and timing, but little spiders, and right away??? Hence , my initial post and continued concerns about this matter...

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No one has any idea what you are referring to specifically. How about providing that list you said you would for what bosses have this 'red heartbeat of doom' so we actually have some sort of clue?

 

...Working on it. Had actually begun it, then dumped it with a single miss click... Since its been a long time since I have entered any of these Dungeons with a party or any other player, I do not know if it shows up in a multi player setting, especially if you have a strong party...

...Here is a partial, or at least, what I have experienced to date:

1... Hollow's Heart: The Little Spiders in the intro platform section-This is a puzzler to me, they are not a big Boss and it happens immediately without an actual attack on their part...

2... Cathedral Cliffs: Ayanka... As with all the Bosses listed, right about when you are going to win... Say, about a 1/3 of an  inch or thereabouts of life left in the Boss...

3... Cold Storage

4... Heaven's Mandate-Both Bosses

5... Sandstorm Temple-Both Bosses

6... Koldrake's Lair- Pretty much right away here, even with a full party...

...I would certainly appreciate any real advice of help on this topic. Again, my mechanics suck, but, I do the best I can... By the way, about two updates ago, or so,  I could beat the Cold Storage boss in mere Seconds, and Heaven's Mandate took just a few minutes, and that when I was far weaker than I am now, so, any positive advice is welcome...

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1 hour ago, Kittyaura said:

No one has any idea what you are referring to specifically. How about providing that list you said you would for what bosses have this 'red heartbeat of doom' so we actually have some sort of clue?

 

...Working on it. Had actually begun it, then dumped it with a single miss click... Since its been a long time since I have entered any of these Dungeons with a party or any other player, I do not know if it shows up in a multi player setting, especially if you have a strong party...

...Here is a partial, or at least, what I have experienced to date:

1... Hollow's Heart: The Little Spiders in the intro platform section-This is a puzzler to me, they are not a big Boss and it happens immediately without an actual attack on their part...

2... Cathedral Cliffs: Ayanka... As with all the Bosses listed, right about when you are going to win... Say, about a 1/3 of an  inch or thereabouts of life left in the Boss...

3... Cold Storage

4... Heaven's Mandate-Both Bosses

5... Sandstorm Temple-Both Bosses

6... Koldrake's Lair- Pretty much right away here, even with a full party...

...I would certainly appreciate any real advice of help on this topic. Again, my mechanics suck, but, I do the best I can... By the way, about two updates ago, or so,  I could beat the Cold Storage boss in mere Seconds, and Heaven's Mandate took just a few minutes, and that when I was far weaker than I am now, so, any positive advice is welcome...

That...still doesn't answer anything. Are you just...instantly dying or something? The term 'red heartbeat of doom' is not used by anyone in this community, so I suspect there is a major communication barrier here. If you're referring to a red colored area of effect circle, that's just...normal attacks since enrage/unavoidable ones are typically purple colored and it's up to you to learn how to avoid them.

 

Honestly a video would help tons, but this game is honestly annoying to record since some software can't see it due to Gameguard. Maybe a screenshot of the moment the attack in question starts but that would be tricky to time as well.

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By the sound of it, he is losing a lot of HP fast. Though he should definetely not be dying from it.

 

First thing you need to remember, to recover HP, you need to be hitting / attaching something unless you have a skil lthat regenerates your HP or use potions.

Some skills have a built in HP recovery per hit.

 

Now to the list:

1. Hollows Heart - The small spiders inflict poison on your which drains HP. If you do not heal and get hit, you get more stacks, more stacks = more HP lost.

The spider mini boss, will wipe you essentially if do not kill him fast since the mechanic needs 2 ppl.

2. Cathedra Cliffs - If you do not do the mechanic, the circles he places on the floor will drain a lot of your HP instantly. When he puts the circles, you walk through them and go to the feathers he shot that are stuck in the floor, they will fly back at him and prevent it

3. Cold Storage - KD/Stun the boss when the CC bar opens and avoid the little machines coming at you.

4. Heavens Mandate - The bosses hit a lot, avoid the floor aoe's, and stand in the safe zone on the second stage when she does the room aoe. The safe zone is at each of the 4 npc's that spawn.

5. Sandstorm Temple - First boss needs to be CC'ed when the bars open. Else you will get hit and your HP will go down. Second boss aswel, and avoid the aoe's and i do not remember if you can solo the mechanic on second boss, though i do not think so, then your only option is to survive.

6. Koldrak - there is nothing that drains your HP asside from getting hit.

 

Do you maybe have graphics or effects turned down that you do not see the indicators? Because personally, something does not add up at all in what you are saying.

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Is there also a possibility that you share your gear, because from the sounds of it, dying to the small Hollows Heart spiders should not be possible these days, unless you are VERY undergeared.

On Cathdra Cliffs the AoE on not doing the mech also hits pretty hard, and can kill lower geared people.

Cold Storage should not hit hard, but as you said that you solo things, again if you are undergeared you propably just hit the enrage timer and die.

Heavens Mandate, idk, havnt done that in a while after it was buffed, only thing i can imagine is her World Breaker mech.

Sandstorm Temple should not wipe you (unless you hit the enrage time like on every boss) so its just healing up the damage u get.

Edited by Hasagi
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...The spiders do not kill me, it is just very irritating, and no they have not even attacked yet, so, its not poison. I'm trying different patterns to ascertain the most successful outcome. At times, my HP rebuilds itself, at othes, I have maybe an inch of HP left. Dumpling time.So many bosses and others cannot all share this, in any logical game or world sense. The TRHOD is a "trait" shared by too many denizens of this game. Apparently, not too many are concerned about this besides myself. I really see no logical reason it even exisists.

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On 12/1/2022 at 5:06 PM, Grimoir said:

By the sound of it, he is losing a lot of HP fast. Though he should definetely not be dying from it.

 

First thing you need to remember, to recover HP, you need to be hitting / attaching something unless you have a skil lthat regenerates your HP or use potions.

Some skills have a built in HP recovery per hit.

 

Now to the list:

1. Hollows Heart - The small spiders inflict poison on your which drains HP. If you do not heal and get hit, you get more stacks, more stacks = more HP lost.

The spider mini boss, will wipe you essentially if do not kill him fast since the mechanic needs 2 ppl.

2. Cathedra Cliffs - If you do not do the mechanic, the circles he places on the floor will drain a lot of your HP instantly. When he puts the circles, you walk through them and go to the feathers he shot that are stuck in the floor, they will fly back at him and prevent it

3. Cold Storage - KD/Stun the boss when the CC bar opens and avoid the little machines coming at you.

4. Heavens Mandate - The bosses hit a lot, avoid the floor aoe's, and stand in the safe zone on the second stage when she does the room aoe. The safe zone is at each of the 4 npc's that spawn.

5. Sandstorm Temple - First boss needs to be CC'ed when the bars open. Else you will get hit and your HP will go down. Second boss aswel, and avoid the aoe's and i do not remember if you can solo the mechanic on second boss, though i do not think so, then your only option is to survive.

6. Koldrak - there is nothing that drains your HP asside from getting hit.

 

Do you maybe have graphics or effects turned down that you do not see the indicators? Because personally, something does not add up at all in what you are saying.

...Thank you for some useful information...

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1 hour ago, Kittyaura said:

...The spiders do not kill me, it is just very irritating, and no they have not even attacked yet, so, its not poison. I'm trying different patterns to ascertain the most successful outcome. At times, my HP rebuilds itself, at othes, I have maybe an inch of HP left. Dumpling time.So many bosses and others cannot all share this, in any logical game or world sense. The TRHOD is a "trait" shared by too many denizens of this game. Apparently, not too many are concerned about this besides myself. I really see no logical reason it even exisists.

No, it's that no one seems able to figure out what you're referring to. You've yet to provide even a screenshot or video of this 'trait' in action. Nor have you provided your gear which might indicate you're not strong enough.

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the enrage timer mechanic is a contentious topic:

 

- the start of the fight indicates on the boss' health bar how long before the enrage attack, but then the timer disappears until the final 10 or so seconds and then the boss' enrage attack is its own event before the fight is over no matter what after that amount of time from the start of the fight...

 

- this mechanic is not well introduced to the players at this current state of the game - how the "on-boarding" process exists currently, and throughout the main quest line...

 

- this leads to very shattering experiences for one's interest in the time given to the game experience...

 

- i think this dissonance could be improved in a number of ways which don't involve having to restart the fight, one example might be a max-health percent reduction on an appropriate scale, as a result of reaching the particular boss' time limit until rage attack; in this way the time limit idea still exists, but if you are resilient enough through the boss' patterns you should be able to complete the fight no matter how long it takes...

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Maybe , take a look in your insignias .  1 big  insignia  (purple) deal a lot %dmg BUT turn your HP to 25% or less on each hits (dunno if the effect is stackable with each hit) WHEN mob/boss is UNDER 5% hp .

More the last 5% hp  is long to deal with , more you have chances to die , SO in long fight with high HPboss you will be in red permanetly since boss hit 5%hp .

Just remove the insignia for long solo fight /koldrak /master  temple .( yeah .... i die in koldrak with it few times ) .

 

Dunno if it's that , but your description looks like this .

Edited by nevermind
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22 hours ago, swordin said:

the enrage timer mechanic is a contentious topic:

 

- the start of the fight indicates on the boss' health bar how long before the enrage attack, but then the timer disappears until the final 10 or so seconds and then the boss' enrage attack is its own event before the fight is over no matter what after that amount of time from the start of the fight...

 

- this mechanic is not well introduced to the players at this current state of the game - how the "on-boarding" process exists currently, and throughout the main quest line...

 

- this leads to very shattering experiences for one's interest in the time given to the game experience...

 

- i think this dissonance could be improved in a number of ways which don't involve having to restart the fight, one example might be a max-health percent reduction on an appropriate scale, as a result of reaching the particular boss' time limit until rage attack; in this way the time limit idea still exists, but if you are resilient enough through the boss' patterns you should be able to complete the fight no matter how long it takes...

I'll make a correction here: Enrage timer remains on screen about 10 seconds at the start of the fight, and will reappear at the final 20% of HP, or if one minute remains, whichever comes first.

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