Well I managed to do stage 3 turtle yesterday with my 120K dps BD. I didn't try the event dungeon because I didn't have time, and the connection was acting up (yesterday's dungeon daily gave me more trouble than it was worth). So I can say you can do SOME part of the event with a low DPS character. I'd have to see if my character and play style can make it on the event dungeon. But for now, I don'f feel AS bad as before about it all. Sure, the event hasn't changed one bit for anyone else from yesterday to today, but as I observe things from different angles, I can make more informed statements about it. Though, really, what's to say about a turtle with rather slow attacks and an enrage timer?...
As for elitism, some people will give low/no respect to players who have not "proven themselves". Is it fair? I believe not, but me and them have different beliefs. Gear is also a sort of proof, either that you did a grind, or that you at least can put some dps, even if it's at the bottom of that gear's ability because you just whaled it. This gear may also work as a safety net, since a low skill player with good gear will still do more dps than a low skill player with lesser gear. At least that's how some people see it as I've witnessed on other game forums, so don't take this as my own idea.
As for in-dungeon teaching, nobody is forced to do it. Those who do it go beyond their call to help others, and that's always the preferred behavior. But really, nobody is forced to teach anyone in the dungeon. By Western gamer mentality, people should instead go for outside guides before doing said dungeons. Again my example. Before yesterday, I have never done any of the modern dungeons, so I wasn't even collecting on daily challenges. Now that I improved my character a tiny little bit, I decided to try my hand at them. Yesterday's daily was Irontech so I went for that one. What was the first thing I did? I watched a video. Sure, I'm an 80's gamer. I played back then with the "play to learn" mentality. But that was when most games were single player or pvp and had no co op. Now things are different and my failure will drag down other players. Also add my current health to the problems.
So in understanding to the current mentality, I went for the guide way. Did I understand it all? Not completely. The old irontech was a slowpoke's nightmare, with color coding for attack and defense phases, constantly shifting positioning for tanks and DPS, and a bunch of one shot mechs. So I went with that mentality anyway because that was the guide I had on it. You can't imagine my huge poker face when we downed the boss in around 1 minute something. The other player just said "hey, this was nerfed and that's what we have now". Still, I think I did the homework and went somewhat prepared. So if I, a bad and lazy player, could do a little research on it, why can't others? In the end, yeah, I still believe elitism is bad. Respect should be a basic thing that goes both ways regardless of any other thing. But I also believe that if you are joining something in a co op game, remember that your performance affects others, not only you.
Lastly, about monetization, I also agree that most micro transaction models could use a fairer approach. Too much p2w stuff that does nothing but divide player bases. Sure, f2ps still have an important role in the scheme, as those are the ones who usually farm gear and resources whales then buy up. But when the companies circumvent this and instead feed whales themselves, f2ps are essentially kicked out of the loop and eventually, the whole thing goes down, because as much as whales pay up, once a game is denominated p2w and whale country, it's popularity drops significantly. Since we already know how much money whales can put into a game to get their high tier shinies, leaving mostly f2p newbies in an impossible position, unable to even catch up at all. And as such, whales themselves eventually get bored of it and move on to other games, causing server mergers and eventually full game closures.
Another problem I see is that, similar to what happened in the 83' video game crash, I'm seeing way too many low quality games inundating the market. At least here in the West, Korean dev studios are responsible of releasing quite a bunch of MMOs of very differing quality. And they don't seem intent on stopping any time soon. At least we are somewhat shielded from the completely looney amount of such games in the East, but still a few spill to here, further damaging the credibility of the MMO genre, and splitting players more and more. Meaning, a big change will occur if something isn't done soon enough. What will it be? I don't know. Could it be another crash? I doubt it. But it will still be a change nonetheless, and some people may not like it.