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Hanuku

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Everything posted by Hanuku

  1. I still see quite a few parties wiping to this. The boss seems very unfair with it's two shot death hearts and the dancing crapola. Also most video guides out there are with parties killing it in less than two seconds so their message always was to out-dps it before it killed you. This of course does not work for low dps parties. BUT, there IS a short mechanic to it and I found it searching around and combining info from several sources. First, let me explain the hearts debuff. The boss can either shoot these small hearts at people, or use an aoe from the center of the stage to cause the debuff. This debuff causes your character to either dance or just stand still (ping dependent) and will stack one unit of said debuff for 10 seconds. IF you are stacked another debuff while dancing/standing, you immediately die. Some skills like warlock and gunner invulnerability skills (or the FM's ice shield) may be able to repel the hearts but I'm not completely sure on that. Have them ready just in case. As for the fight, basically whoever has aggro MUST be close (at melee range) to the boss at all times, or it will start shooting the little hearts. For newbies, aggro is marked as a thin spinning reddish circle surrounding your character on the floor. If you have that, I don't care if you are a gunner or a summoner or an FM, GO HUG THE BOSS NOW! The other mechanic is the pull and large AOE in which I usually see 90% of the players failing. The pull can't be i-framed. You have to take it. Hope you have your {F} escape skill off cool down because that's the only thing that will let you stand up. And IMMEDIATELY as you use {F}, use your {S,S} back dash skill, as the large AOE that comes after the pull comes with the same debuff as the hearts. Lastly, as soon as the large AOE disappears, again, whoever has aggro, immediately has to go back to melee range of the boss, or it will start shooting hearts again. And when I say immediately, it's like right now. The boss is too fast in going for the hearts when it detects the aggro holder is out of melee range. Anyway. This is mostly for parties that can't out-dps this boss in 10 seconds. So if you go into an Ebondrake Lair run and all you see are HM 13's and 14's, spread the word around. OR hope you get partied up with a whale next run and thug-life it. Oh, of course, as always, if my info is wrong somewhere, please help me by correcting it.
  2. The closest to it everywhere else is the combat tab in the chat log. It's not a dps meter but tells you which skill did which damage, so at least you can test how buffs affect them.
  3. I'd say more like Unrefined>Rift/Dawn, and make them able to be converted to raven from 1 to 3 using the same material as now. But by this stage, I wouldn't be surprised if they just gave us a raven weapon box. That weapon has fallen that low in the food chain already...
  4. OP, At least for today, you can buy 3 vials on F10 from the daily thing that just got em'. You have till tomorrow to buy. Not your expected answer, but if they are there and you have the money and desire, go for it.
  5. And add to this that Unity stones is a new source of mystic, crit damage and some attack power. I concentrate on yellow (mystic) and red (crit damage), then go about adding attack (blue), plus whatever random effects they come with, and lastly, adding more will give also a combined buff in addition to what they already give. And all of this is from the stones themselves. Unity itself also gives it's own buffs.
  6. This was something, I believe, was dragged from the older versions of the game, where accessories didn't have the buffs they have now. Back then having high AP and some HP to buffer the non one-shots was usually enough to clear most dungeons. I suppose some people simply kept to the AP and weapon custom and it's why you see what you see in F8. I believe this game is going too fast for guides to keep up. We already don't know if the next dungeon update will bring a small change or a massive one to how classes will play or what you should be spending time to gear on. Then there's the oncoming third spec and a lot more game changers, making most guides out there obsolete in just a few months. And even though the emphasis on accessories is not new anymore, I still don't really see too many people (nor the game itself) talking much about it. It's all AP and git gud. SO I feel there should be more info about how to gear and what to get. Why? because we still see quite a lot of underperforming in even starter dungeons. If not for the semi geared players and whales, I'd be stuck with parties wiping at cold storage or at the hearts sub boss in ebondrake lair (a boss that needs a thread on it's own to talk about it), because no amount of knowledge and skill at avoiding stuff and keeping dps up will remedy having low dps to start with.
  7. Well, there doesn't need to be any math to tell what's plainly visible. The rift line is cheaper than the raid line but it's also weaker. That's plain there and there's no question about it. You trade cost for power. The subject of the thread is mostly on how a newbie with absolutely nothing should start up their gearing process. An experienced player can do ample amounts of DPS with even the lowliest of setups because they know the class, the game, and how to keep up. A newbie who can barely keep up with a rotation, much less with the changing aspects of how a dungeon boss fight goes, would not be as efficient. Even the easiest one star dungeons can force a drop in DPS if you are too new to avoid all the knock downs and holds most bosses down there still do. Add in the still existing one shot attacks some of them do (iron monkey for example) and a newbie's dps will be on the floor most of the time. Based on my own experience, even at raven 3 with all else coming from story, a newbie won't be able to break the 100K dps mark. They will need at least bracelet and glove and some sort of rotation to do so. Add to this, than an experienced player will hurry to obtain and upgrade accessories instead of weapon, so they can go the cheaper rift option without losing much dps. Maybe they will get help from a more geared alt with resources, or from clan friends. A newbie has to form all this from scratch. And that's where experienced have to step in newbie shoes to see again what being a starter really is. I take myself as an example. Even though I've been around this game nearly since it started, I never really did end game, just doing story and leaving until a new chapter arrived. Lately for the first time I started to go semi serious, doing at least the starter dungeons and stuff. Still I'm in my formative stage (and also gearing several alts at the same time to at least an usable stage), so my dps is still not what it may be if I was better trained or if my character had the defacto correct talent setup (I haven't even bothered to look for those). This means that even with similar or even better gear, I won't do more dps than a trained, efficient player. I can now maintain 200-250K on my main, and around 100-150k on most of my alts, with higher bursts. But I suppose my character could easily do much more with the gear it has. Most newbies, until they learn (should they aim for that), will be in a similar position to mine. So don't expect a raven 3 nor a rift 6 newbie to pull 200K dps just because you as an experienced player can do it. So in the end, if anything, I'd start recommending, instead of getting this or that weapon, to work on learning how to play the character, getting their talents where they will do the most good, and obtaining accessories. This thread has proven that in the right hands and with the right backup, both weapon lines can do well. When I first started gearing up, I farmed Refuge to get the raven material for my raven weapon. I wanted the buffs they gave to use them as an early crutch and I don't mind farming a new rift weapon on the side if I need to. Anyway, that was around 3 days of bud daily farming. But when I discovered such a mat costed a pedestrian amount of gold at F5, I decided to farm for bracelet first and just buy the raven material when I started gearing my alts. Now all of my characters are at raven, and I left the weapons there for the moment while I get accessories for all. As stated, all my characters already do at least what I want from them. So from here I can only go up, even if slowly.
  8. Oh yeah, I completely agree with that. I'm playing on the lowest tier of "end game" at the moment. The one where I can at least do daily challenges from one star stuff. My only 12man so far is koldak (though I'll be trying more stuff). I don't hope to even catch up at all with current content and much less to the new dungeon coming. Not soon, not at all. And that's because the huge player power gap there is right now (plus my utter laid back nature and my accepted low player skill), and the fact that the gear ladder in this game is extremely long. But I refuse to whale up even if I could (I can't, by the way). So while I understand those who would want to use their money to get power, I can't share their view, and I see that adding too much of it into the game will do nothing but ruin it for everyone else, and later for themselves. NOW, the problem with vials is a rather hard one. Upgrading a soul even to a barely usable state is a test on one's patience and stamina as it is. So while I don't share on the opinion about adding them to F10, I do say we need a better way to farm them. See, at least the way I saw how whales and f2ps work in other games is that whales pour in money that is converted to gold one way or another (usually by buying cosmetic stuff from a cash shop and selling it in game) and then buying up what materials the f2ps farm up. Kept in a balance, this would make an economy sort of thrive. If a company adds direct ways for whales to bypass the f2p farming, then f2ps become completely useless for the economy. Then they leave and when whales find themselves alone trying to support a server that's much larger than what they can pay, the companies decide to shut down the game. And this is my view on why a game needs both paying customers and f2ps. Plenty of money and plenty of people. So really, the solution here, in my humble opinion, is not to add more direct purchases, but to up the farming output of vials, AND to make reaching an usable soul need less vials, while keeping the upper stuff more or less the same in terms of costs. Newbies, despite what we are getting from story, would still could use a bump to their dps.
  9. Respect and acceptance are two different things. I myself do not really agree with OP's idea. Doesn't mean his view should be disrespected. Now. would be funny if staff took the request/wish/petition, and made something with it, but added even more rng to it. It seems the current sport of the corporate heads is to test how much a whale can stand for gambling while tripling their spending.
  10. Before this thread goes out of hand, lemme say this to both sides. OP already posted his wish and direct request to the staff. I'm sure a moderator already read it. It's up to them to decide what to do with it. So it's not worth getting angry if one side is not listening to the other. We all have our views on what we want from the game. So at least, and now that the opinions have been expressed, the rest is to respect the opposing opinion and allow the staff to decide. Most likely, there won't even be a response from staff and things will stay how they are. if a change does come, then we decide if we want sto stay for the ride or move on. It's not like there aren't other games to play out there, even if the better options are not MMOs anymore.
  11. Funny thing is that I made that post not knowing what was coming next. and... (yeah, that text below is a spoiler so don't read it if you don't wanna know) What else will this game churn out to make us roll our eyes?
  12. Since we are still on the topic of newbie tips, here's another. I see too many people tossing all their HM points into attack power, when 25 to focus recovery will most likely take you much further than that. See, the most significant attack power bonuses come at 10 and 20 points. From 21 to 50, there's nothing but raw points (which add only 1 atp and 2 mystic each) used to reach the next bonus, which is a +100 to attack for 5 seconds when resist is used. Meanwhile, 25 to focus not only gives you over 3000 points to your focus bar to fill your focus (your single strongest attack in the game), it also gives you a really decent +250 to boss attack power for 10 seconds (perfect for a soulburn burst) on a 30 sec cool down. As far as I understand, boss attack power is the exact same thing as plain attack power, but only works on bosses. So really, unless someone can correct me and tells me tossing all points to attack is better than getting more HM focus and boss attack, people should toss 20 points to attack, and 25 to focus. I myself have upgraded my dps by a fair margin by doing the change, and I have my ultimate skill available more often, usually enough to use on every boss on a dungeon, and twice if the fight takes a bit longer.
  13. I'd like it if the topic does not fall into personal attacks. Yes, it's a very annoying issue for some, but inflaming it with directed attacks only makes matters worse. But I'm not a moderator. I'm just a bad lazy player putting my two cents here. I personally don't see any issue with people talking other languages. I COULD support a language channel feature, and I'd also encourage people to talk in more than their natural language. I myself am not a native English speaker (and it shows if I talk instead of type). But I can say having more than one language in your tool kit is more a blessing than just another annoying thing you'd have to learn.
  14. Sadly true. I say sadly, because that will be yet another class to add to the mess that is pvp balance. Again, I don't do pvp, but I understand more than anything that a healthy pvp is key to bring back this game to life.
  15. I benefit from having shards available at F5. If anything, make the completed orbs account bound so I can pass them between characters if I run out of them on some. As for language, I understand that some people feel that if this is the English speaking region, everyone joining should or must speak English or not chat or even log in at all. I'd really like to have a moderator's word on this. In some cases it's enforced, in others is just advised, and in a few others nobody cares. I also agree that the block list should have been made bigger or if possible infinite. Some people are ready to block the whole world if they could.
  16. For now the one answer I can give you, if you wanna do this right now, is to buy gold on the coin exchange and buy the vials from other players. That way you help yourself and help other players with your money at the same time.
  17. I saw a game long ago with a "creative" way to give people an account vault while still sort of limiting it. If I remember, their account vault could store some items for free, but others needed fees to store, while some other items were not allowed to put there. If NC loves their money grabbing and gold sink tactics so much, they could make an account vault in such a way. Of course, a free one like in a proper game would be the best thing. But here we have to think about corporate greed when submitting our ideas...
  18. Because most of what pet does is defense related, while soul is dps related. In games like this, dps is king, since for most of the harder dungeons, health and defense are rendered meaningless way too often due to one-shot mechanics. So yeah, you will most likely be getting an easier time buffing your defense than your offense. As for gambling, it has been already accepted and embedded in Western MMO culture, so unless everyone (and I mean like, EVERYONE) stops buying up rng boxes, companies will keep coming with ways to add rng and make people pay several times more for what an item they want is actually worth.
  19. Compensation is usually an act of goodwill. Even though people talk here about the ToS not being legal in some parts, one item does stand out that is more of a contract you agree with than an issue of legality. As with any service provided by human beings, they are prone to interruptions and other kinds of downtime. In order to play this game (and many others out there with similar terms), you have to agree that such things can happen and you shouldn't actively seek compensation for those episodes. Also, if a part of the ToS is not legal in a region, everything else that can apply will still apply. You also agree to this when logging in. So yeah. Again, it's good to make these posts and ask for something. If the staff feels they can and should give something, they will.
  20. Here's another tip for newbies. Go to skills menu (K), switch the talents tab so you can see your actual skills. Uncheck the "View enhanceable skills" box and look for any skills that lift targets into the air and those that maintain targets into the air. Unckeck all you can of those. Max you can uncheck is 4 as far as I know. If you can't uncheck them all, at least keep whatever skills that can immediately ground a lifted enemy. This is for pve. Not sure how air skills are viewed in pvp. But for pve, all of them utterly suck and are massive dps drops for everyone. Other tips for dps, use lucky dumpling (from crafting guild (L) supplies) and friendship charm (from completing 3 daily challenges). They boost your crit by 350 together among other buffs like accuracy, piercing and a little HP regen. There are other foods that buff stuff, but these two, as far as I know, are the easiest to get.
  21. I'd ask for them to work on reducing the vials needed (by a massive amount) instead of asking them to give me the opportunity to toss more money at my screen. Wouldn't you agree? At least so people can get to decent heart/soul in a realistic amount of time. As far as I understand, soul gives quite a bump to dps if you get even the event one, which is somewhere in the middle of the ladder. So it wouldn't be a bad idea to reduce the costs to get to a similar soul and improve the region's overall dps. I mean, I still see way too many parties failing Cold Storage due to low dps, which is some of the oldest content this game has (and it doesn't matter if it got a coat of paint recently, it's still old content).
  22. I really doubt it. Like said above, these are unique to certain events. BUT, we have seen recolors of other "unique" event outfits. So maybe we may get a different color with another name down the road.
  23. Most people I know in this gaming region think the complete opposite. Many out there believe such outfits should stay intentionally difficult to collect so those who have them can flaunt them (they LOVE to show how special and better-than-you they are anyway). I personally would have it added to the feathers vendor like the other one. But again, those who already have it would rage at us as if we were about to kill their world and all their pet rocks. But yeah, it's free to wish and ask here. Not that anything like this will happen unless a patch comes directly from Korea, and those don't care either about the small details of the NA server.
  24. Well, a lot of the outfits in the showroom (and I'd say, a disproportionate lot) are not meant for F10. Many come from RNG boxes and one time events. Others from the game itself (dungeons/etc). Still, they CAN rotate out what they have nearly permanently stuck in the shop, and maybe offer them as part of the daily specials so it doesn't look like it has only p2w materials most of the time. I know some outfits are sometimes sold there, but adding a spot ONLY for outfits, or at least upping the frequency outfits show there, would be a step in the right direction to please us non whales who are only cosmetic maniacs. Another tip, which they have already been doing. Sell recolors of some of those one time outfits. Perhaps not the super special ones, but maybe for stuff given for free at certain game patches (like Secret Keeper). Those who got it at the event keep the original color, and those who couldn't have the option to get a recolored version. I've seen this done already with some outfits like the year one subscription black/grey outfit and the cowboy NA founder outfit among others. Lastly, as I've been suggesting and wishing for awhile, release the NPC outfits more often (lycandi, Yunwa, Yeharan and all the others). I have been wishing to get those for such a long time already. But apparently they showed up when I wasn't around. Also include the dragon trader outfits as they are also nice to wear and all races and genders already have them in game. So it's just a matter of giving it a name, an icon, and set it for sale... perhaps at the very dragon trader window? Lyn actually have pseudo animal legs. That's why they look like floating high heels. They are just weird shaped digitigrade paws. As for their bodies, since male and female lyn have the same polygon body base and virtual skeleton, their outfits were made similar or exactly the same for both genders. They could use some more variations, though.
  25. I can deduce the same as well. Back then I don't remember these keys having much use for low geared people. Now that they do, F10 should have them at say, 25 ncoin or some cheap-o price like that? As for ripping off? They are threading a very fine line here. Charging that much for a key that can be easily farmed elsewhere for free, BUT with the part about not everyone (OP included) not knowing that specific info, it would drive someone to make a very wrong purchase there, and if that's not a rip off, it still counts as a nasty prank. So yeah, I'd be asking for a price revision soon.
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