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About Astarae

  1. HMpoint buff stuff: speed + health regen

    Grimoir, that last line was specifically for you. What part about being nice or supportive do you not understand? The stats there are for whatever they are implemented to affect. Are you stupid? I didn't ask why it doesn't. I am suggesting that I'd like to see it do that, yet you answer about "what is". That has nothing to do with what I was saying. Speed in normal life and other games is correlated to evasion, so don't pretend they aren't related to each other or that they shouldn't be. And the titles on the HM page are "Health regen" (not combat only as it reads in the tooltip), and Move Speed (not just running speed)... You are just being plain stupid claiming that those items could not be made to affect normal regen and evasion because they currently don't. Go get a clue somewhere. What is it to you? What is your problem, do you enjoy defecating on people's ideas all the time? Go away. You are not being helpful to other players. Your constant negativity sucks. The support people tell us to post ideas here, yet everyone has to put up with you saying nothing should be done and that they are wrong for thinking so. I know from what I read here, that I'm not the only one who is sick and tired of your trolling the users in this forum. Go get a life someplace else.
  2. Today, I was getting 150-200ms, which is 60-70ms slower than normal. Is it true NCSoft has been under a DoS attack the past few days?
  3. What does recovery do?

    Under Recovery it says it "Increases the amount of HP recovered by 0". Not very helpful for HP. So if I add 20 points to regen in on the HM page, I get 4 'units', for each unit I get 2000 HP / 2s, *only* in battle, and get 2% extra recovery. Why would HP regen add 2% to recovery if it only helps HP? Why not just add another X-points to the HP-regen? You may be right, but it being for HP, but why have an extra HP-only stat? Recovery bonuses seem like they should help you recover from bad effects -- poison, stun, kd, etc... As it stands it is worthless. For that matter, why is it only combat regen? Why does regen only work in battle which is a minority of time in the game? As for speed boosts, why doesn't speed increase your agility and/or chance to evade? As for wisdom, why do my characters have 0, as well as concentration and mastery? Since they are all 0, it may not matter much what they do, but why have over 1000 pts in recovery that does nothing for me? Saying it's for HP, when 1000 pts gives me 0 extra HP, is a bit ludicrous. I.e. it can't just be for HP when I get 0 for having over 1000 pts in it AND when there is already an HP-regen score. So why have a separate one that does nothing? It's be nice if willpower, concentration and mastery had any value, but that's another dead feature to me. Some respond that they can use willpower. Um...How? Of course to use it I might need to have some, but what difference does that make? More important to this question though, is why my over-1000 pts of recovery do nothing. (?) Was there ever a help system for what any of these stats mean at some time? I did notice a help page key one could press on the customizing keys page under options, but that does nothing, of course.
  4. What does recovery do?

    Says there is a rate (a rate of what? per how long?) and a "chance%"??? with base as 100%? What does that mean? Even with similar recovery rates, my FM, for example, will bounce up/back from KB/KD much more often/faster than my GS. Why is that or what stat is that supposed to be related to? Thanks. A*a
  5. 1) in most real-life and DnD type games, if there is something that affects speed, that usually increases your chances of getting away or avoiding something -- like evading it. I.e. shouldn't move speed increase your base evasion rate by 1%/point in speed (5% increments)? I could see it not increasing your equipment's assistance in evasion, but certainly it would make sense if it increased your base rate by the same % as speed increased? Example base 1200, equipment adds 3600, so total score would be 4800. But for each increment in speed, add 5%, so when movespeed is 25% faster, then your base would be 25% more, or 1500. Your total would be 5100. Realistically, that's only a 6% boost to overall score, which may not be that much, but should hopefully increase your overall evasion rate bit a point or so. 2) health regen -- seems like it doesn't work except in battle? Why not have it give the same % bonus out of combat as well? Combat regen is nice, but Regen to help your out-of-combat time (where you spend most of your time) would not only be a nicer perk, but make sense as well. And follow your moms advice, if you don't have something nice or supportive to say, then think about not saying it!
  6. Broken Trove Logic

    I guess you missed the point completely -- the reason is in casino, the odds are posted and known (usually, depends on venue, but in largest US venue, Nevada, it's the law). Compare that to them having NO CLUE what they are doing spending their money where the odds are unknown, and the code create odds based on your past wins, your name, and how much you spent in the last month. There could even be code "if player==Grimoir, then 1) reduce ping-wait to minimum, else add 30ms or more, 2) raise % chances for good things by 50% (including trove results)". Even if not done with your name, people see some classes have benefits *in the game*, over other classes. Why not add increased win-chances for some classes or races, whatever? At the very least, an equal screw-everyone algorithm that gives lower odds based on number of 3-star crits this trove would be easy. You can't claim that you *know* anything about how the odds are applied. Unless you've seen the code for this trove, you can't really claim to *know * that odds are fair or anything about them. Even if other people win item 'X', doesn't mean it is winnable by others. They could add in code to restrict number of an item that can be won in the trove to the first 'N' people. Certainly wouldn't seem fair for a trove, but some items are restricted that way "as prizes" in other areas of the game, so it wouldn't be impossible to consider it being justified for inclusion elsewhere. You can't know what you are doing -- unlike casinos or state lottos, where the odds change over time and are updated and republished as they change. Show me where that info is for in-game items, and I'll believe the situations are similar.
  7. Tips for current Tower of Infinity?

    Yeah, those classes that can suspend you -- do so for, easily, 10s at a time, while best I can do is 1-2s on FM and 0-.5s on GS. What's up w/that? Why can enemies in ToI and other masochistic solo grounds immobilize me for such long periods, but I can't do the same. Even GS's aerial is over in about 3-sec -- everyone talks about that, but it is lame. I have option to spam 'c' or lose the progression, and w/spamming, I get some low-fixed damage. Why can't I keep them up for a while like they do me? Nooo, really? Tell me how you really feel! Seriously -- I know some find dungeons like mao trivial, but I haven't made it past dogboy or slashimi on outhouse island! It's pathetic, reeling him in, is one thing, but trying to push him away with a fishing line? That part doesn't work so well for me.
  8. Complainers

    I doubt they were removed -- just not transfered from their main . Why would they remove them? It makes no sense. For what you are saying to be true, there'd have to be a significant advantage to outweigh the longer time it takes to complete the dungeon. P.s. your megawhale cutoff should be a bit higher, maybe 2-2.1k? I'd hardly consider myself even a full on whale, let alone mega considering over 1.5 years in development, but have over that on my 2 mains, who according to someone on this board, wasn't intended to benefit from either of the last two events with one being for those considerably ahead of me, and the last being for people lower level than me.
  9. Broken Trove Logic

    At the casino's though the chances of you winning are posted and known in advance. All of the modern slots are programmable by the owner as to how much "hold". On larger bet machines, the hold is a smaller percent, like 1-3%. From the consumer/user standpoint those machines have a 97-99% payback or a win rate of 0.97 - 0.99. Machines also have a different number of rounds to play before a jackpot is hit. A 1$ machine with 5 symbols and 5 columns that need to match, for one symbol would have ⅕ × ⅕ × ⅕ × ⅕ × ⅕ = 1/3125. But there are 5 values that can match, so win chances are 5/3125 or 1/625. If it paid off $625 every 625 rounds, the winning odds on that machine would be 1.00. Say the machine owner inputs their "hold", at 4%, that means in 625 rounds the machine only returns $600. For a gambler, they'd rate that machine having a 96% average return. The odds are supposedly better today, but 18 years ago, on Nickel slots, returns ranged from 93.4% at the highest casino, to 85.02% at the airport. Now days, some casinos advertise a 99% payout on some of their slots. Think for a second, comparing slots with trove. w/slots you get back over 90%, average. With trove, the payback isn't in dollars, but in virtual goods that have a 0 dollar, incremental cost. In vegas, the main source of income is from slot machines! Even with casinos giving back 90% in real money, the slot machines are where casinos make most of the money. Ignoring the value of the payout, one might look at the frequency of payout on highly wanted items. Well, if something doesn't come out in 2000 plays, its not likely to have very high odds of being paid out. In all of this, whether NCSoft gives you a payout in 10 plays or 10,000 plays, their incremental cost is still $0.00. Now you can claim that you should expect nothing from NCSoft's "prizes", but note, it also costs them nothing to give you a nice item vs. a fortune potion. So it's a bit one sided to say that players should expect nothing when the founder of NCSoft, is #1349 this year on Forbes richest people list and is #10 on the list of the worlds wealthiest video game billionaires.
  10. The Game Has No Colorblind Mode?

    I have an Nvidia card and don't recall such a tool. Which thing are you talking about?
  11. Tips for current Tower of Infinity?

    FM with infinite knockbacks? Don't they have they same abilities in TOI as Player chars? Being an FM, I don't know how to do any knock backs, let alone infinite.
  12. Bring f cancels back on bd

    Yeah, and mention about wanting buffs for GS, and everyone talks about how OP they are...right...
  13. Summer Splash Variant

    I hope they add more SS, not just the same as last year. Also haven't seen Beach Day available either. But how about some thong varieties? ( this is a mature game, rt?)
  14. Broken Trove Logic

    I complained to support .. I bought 20 boxes for my 2 mains, that's 2000 tix, I did get the outfits that were at all interesting, but didn't get the sapphire wings on either char. I was told that the trove was working as designed. I wanted to know the odds, and was told they don't have that info -- I pointed out that if that was the case, then how do they know if things are working as designed? i.e. if chances for wings were set at 100% but only .002% got them, how would they know it was working or not? Same if chances were set at 0 based on previous wins in the same even. I.e. Someone did some bulk research over a trove time period and noticed the odds of getting anything good went down over the length of the event. However, the same behavior would happen if the trove lowered an account's odds the more they won. I.e. if you don't get it in the first few boxes, at most (across all accounts, not per char), but you do get some 2+3 crits, then your chances may be adjusted down to prevent you from getting too much. Wanted the wings, and want the Bloodlust ensemble, but can they make them available in trove such that they are possible to get? Naw.....
  15. 3rd Spec Release order?

    Yeah, I hear ya, my 3 rd char down the line -- definitely an Alt, is an SF. Can't ever do enough damage cuz at range, DPS sucks and near up, not quite good enough to not have hits plummet or keep aggro. SF should be a class that excels at melee and range, but instead they took melee class abilities, divided by 2 and gave that to SF, and then took FM-abilities/2 and gave those too. Playing at 50% in both areas just doesn't cut it. She was actually my first, but prospects were too low. Now I play GS+FM both as mains.