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Astarae

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Everything posted by Astarae

  1. I don't care if they disable it in the lessons...I'm talking specifically about allowing it when in battles against the bosses.
  2. I don't get what this has to do with allowing practice training under "real-life" (as in actual conditions in dungeon) conditions. That alone is 1 bug. (not to mention you don't have same fps and ms in a raid vs. training room). Bug 2) since the advent of various skill talents, different talents do different damage. The training room is supposed to help you train in the different modes you can pick -- but since those were introduced, there is no way to get anything close to an accurate read of DPS over time. 3) different accessories don't do the same damage or give t
  3. Why help us get imperial gloves when there is no way to upgrade them? You still need *2* mao gloves which are the near impossible item to get. So why skip Mao reqs, for 1, and 2, you did this before when you realized 100 rounds of a difficult dungeon is way too many and chopped all 100-round requirements to 10-round. So why have new items not followed the 10-round completion rule when you new that 100 rounds were too many for many or most people? You don't need to point out that some people can do it. Some people can program in assembly language as well. But no believes that assembly lan
  4. On a gunner, most seem to think that simple mode is going to get you near optimal without killing your hands/wrists. I appreciate the info, but your info seems like the polish that goes on after building up a base. I.e. we are looking at averaging 60% more damage and even with a 7th BS out of 6, that's still only 17% more damage. But working on such fine tuning now just frustrates the *bleep* out of me given how much time I've felt like I'm standing still. Most of my recent efforts have been on my FM who I started maybe last November though really, in linear time, that's more like early Fe
  5. ms=127-133 rt now, have seen as low as 99 in wee-morning, and recently 160-180 under loads. refresh was 70FPS in windowed 1600x900 and 100FPS in full window 2550x1600 mode (weird). Idle (indoors, by self, 120FPS norm). As I mentioned above, I was using the "Simple Mode" in both cases as a baseline, since it will send the same keys with the same timing each time I do it. I really use an assisted simple mode, meaning I'll manually crank out a 4VTAB on my GS at the start of a battle or if I see the corresponding skill timers @0 (have my SM (SimpleMode) on CAPSLOCK, s
  6. https://bnstree.com/character/na/Astará (with either all points in offense or with potions/edibles). Seriously greater than 1900 with both. https://bnstree.com/character/na/Astara FM (with both, since with points-only, she's only @1899 AP) I have complained to support about low damage on gunner lately -- seems maybe since last update (when this event started) are down hits, but was told "many factors affect damage"...etc etc etc.
  7. Noticed when I went to buy associated Countdown Hat to go with Countdown outfit that I received from the Sunfire Outfit Selection chest, that it was missing. Submitted message of oversight/"wheretoget" to support. Got reply: responded with question of "why" and repeated, "wheretoget"; received: Following these instructions, I'm posting this petition as a request to the Dev Team to make the hat available in the F10, Hongmoon store for no more than 575 NCoins (preferably less) and highlight it under the "limited Time" section for at least a week, so it will be s
  8. Actually, I thought they had subbed in orb-of-ascensions...sacred orbs, don't really care. But they should give more keys and more green gems so I can at least open the 4-6's on a 1-6. That's sorta lame. Maybe cut the green-orb cost to 5, or take 1 yellow as a substitute.
  9. The Countdown outfit in the sunfire chest is missing its hat.
  10. Would have been nice to have known about the rewards before they were removed from the market. Why not put them back in so people who missed those rewards can pick them up?
  11. Can't do it on my gunner or FM. Both are over 1900AP depending on HM point allocation. Sure gunner might start over 1M, but hold? Lately its been holding around 700-800K on simple mode -- similar with FM but w/o the burst. No, can't get mao gloves, can't get ET (never been in a TT run where I was fighting). Gunner got close down to <20%. So what is the stupid weapon for? Does anyone at NCsoft listen? It wouldn't help me anyway.
  12. He is often making things up. He's a troll, a harasser and a spammer, but the mods won't do anything about him. I asked him not to post on one of my topics and he jumps in and shoots it down, saying it's his right. When I told him off, because I had asked him not to post a response, _I_ got suspended for a week for harassing and bullying him! As for the titles I used above -- they describe his actions. He stirs up arguments and upsets people and creates a divisive mood on these forums (trolling), he "follows" posters around to put them down, discredit and won't leave people alone even w
  13. People? Cite the references and quotes. I don't have enough keys to open my chests as it was. So please stop making things up just to support your secret employer.
  14. Grimoir, that last line was specifically for you. What part about being nice or supportive do you not understand? The stats there are for whatever they are implemented to affect. Are you stupid? I didn't ask why it doesn't. I am suggesting that I'd like to see it do that, yet you answer about "what is". That has nothing to do with what I was saying. Speed in normal life and other games is correlated to evasion, so don't pretend they aren't related to each other or that they shouldn't be. And the titles on the HM page are "Health regen" (not combat only as it rea
  15. Today, I was getting 150-200ms, which is 60-70ms slower than normal. Is it true NCSoft has been under a DoS attack the past few days?
  16. Under Recovery it says it "Increases the amount of HP recovered by 0". Not very helpful for HP. So if I add 20 points to regen in on the HM page, I get 4 'units', for each unit I get 2000 HP / 2s, *only* in battle, and get 2% extra recovery. Why would HP regen add 2% to recovery if it only helps HP? Why not just add another X-points to the HP-regen? You may be right, but it being for HP, but why have an extra HP-only stat? Recovery bonuses seem like they should help you recover from bad effects -- poison, stun, kd, etc... As it stands it is worthless. For that matter, why is it onl
  17. Says there is a rate (a rate of what? per how long?) and a "chance%"??? with base as 100%? What does that mean? Even with similar recovery rates, my FM, for example, will bounce up/back from KB/KD much more often/faster than my GS. Why is that or what stat is that supposed to be related to? Thanks. A*a
  18. 1) in most real-life and DnD type games, if there is something that affects speed, that usually increases your chances of getting away or avoiding something -- like evading it. I.e. shouldn't move speed increase your base evasion rate by 1%/point in speed (5% increments)? I could see it not increasing your equipment's assistance in evasion, but certainly it would make sense if it increased your base rate by the same % as speed increased? Example base 1200, equipment adds 3600, so total score would be 4800. But for each increment in speed, add 5%, so when movespeed is 25% faster, then
  19. I guess you missed the point completely -- the reason is in casino, the odds are posted and known (usually, depends on venue, but in largest US venue, Nevada, it's the law). Compare that to them having NO CLUE what they are doing spending their money where the odds are unknown, and the code create odds based on your past wins, your name, and how much you spent in the last month. There could even be code "if player==Grimoir, then 1) reduce ping-wait to minimum, else add 30ms or more, 2) raise % chances for good things by 50% (including trove results)". Even if not done with yo
  20. Yeah, those classes that can suspend you -- do so for, easily, 10s at a time, while best I can do is 1-2s on FM and 0-.5s on GS. What's up w/that? Why can enemies in ToI and other masochistic solo grounds immobilize me for such long periods, but I can't do the same. Even GS's aerial is over in about 3-sec -- everyone talks about that, but it is lame. I have option to spam 'c' or lose the progression, and w/spamming, I get some low-fixed damage. Why can't I keep them up for a while like they do me? Nooo, really? Tell me how you really feel! Seriously -- I know some
  21. I doubt they were removed -- just not transfered from their main . Why would they remove them? It makes no sense. For what you are saying to be true, there'd have to be a significant advantage to outweigh the longer time it takes to complete the dungeon. P.s. your megawhale cutoff should be a bit higher, maybe 2-2.1k? I'd hardly consider myself even a full on whale, let alone mega considering over 1.5 years in development, but have over that on my 2 mains, who according to someone on this board, wasn't intended to benefit from either of the last two events with one being for th
  22. At the casino's though the chances of you winning are posted and known in advance. All of the modern slots are programmable by the owner as to how much "hold". On larger bet machines, the hold is a smaller percent, like 1-3%. From the consumer/user standpoint those machines have a 97-99% payback or a win rate of 0.97 - 0.99. Machines also have a different number of rounds to play before a jackpot is hit. A 1$ machine with 5 symbols and 5 columns that need to match, for one symbol would have ⅕ × ⅕ × ⅕ × ⅕ × ⅕ = 1/3125. But there are 5 values that can match, so win chances are 5/3125 or 1
  23. I have an Nvidia card and don't recall such a tool. Which thing are you talking about?
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