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Snowyamur

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Everything posted by Snowyamur

  1. EvilDoUsHarm points out all the issues of this event in an organized and appropriate manner. As for what's wrong with this event, the greatest issue is not only how it appeals to end-game players, but how restricted it is. About 85% - 90% of Blade & Soul's newcomer player base can't even participate in this "event" not only because of how much health this boss has on Stage 1, but the hurdles they need to go through to get to this boss in the first place. Poorly-planned and poorly-designed event that was brought out from nowhere just to farm more cash from people who'll pay 60 USD for a voucher just to participate, which isn't every player, but some have done that, and it's a clear sign this event is by far the worst for this game. Slight hiccup and mistake on NCSOFT's part? Perhaps, but NCSOFT is greedy and corporate; this is to be expected.
  2. Every class has its own strengths and weaknesses for PvE. Choose the class that fits your playstyle, and that's what's considered "good for PvE" for you.
  3. I explored other options after seeing how expensive this key was in the Hongmoon Store, and I craft them now or buy them from the F5 Marketplace over buying them from HS. The reason I'm salty about this ridiculous pricing is because of the huge disparity in pricing ratio between its cost in HS, and its cost in F5. This pricing should've been updated by now because getting [Brilliant Keys] is now easily-farmable thanks to the Radiant Ring allowing it. More importantly, for players that don't know this key can be farmed from Radiant Ring, they're bound to buy it from the HS if they see it, and they're impatient enough.
  4. Honestly, a lot of items should've been tradeable between characters from the beginning. This improves not only the flexibility of alts., but allows players who do use alts. get items they want much faster.
  5. I don't recall when NC ever compensated us for anything. When they changed [White Orb] to [Orb of Ascension] as the item required for CS and HM, the players who farmed countless hours for white orbs weren't compensated. I know this is just one example, but that was a huge deal. Many players were infuriated because they weren't given gold or something as apologies for changing how the system works, and behavior like that from a game industry is noted. It's about trust when it comes to player-industry relations, and right now, it's sort-of low.
  6. This ^ I agree with because making it so you could buy vials and oils off F10 is P2W. Yes, the entire game has been P2W in a few aspects since 2017 when the player count started to drop, and farming was getting twice as hard, but we don't need to make it more P2W by allowing the option mentioned in this thread. Even though KR does it, that doesn't mean we have to. The reason they do it is because over in South Korea and general Asia, P2W is a favored aspect of gaming; it's not the same here in the west. As a western gamer, I much prefer the idea of reducing how much it costs to upgrade items than make them available for purchase because otherwise, we're following a practice from another part of the world that, as established, doesn't suit well for the other side.
  7. I think this should've been available from the beginning. The fact that it isn't is a bit troubling because MMO games that have a clan system usually have convenient and flexible options like this. Hopefully, this gets added because I think this would make inviting and trading much easier.
  8. That's a good point you draw there. However, making something easy to farm is different from adding a system that's convenient and flexible across alts. In any MMO game, having multiple alt. characters is beneficial because you could do twice the farming. Yes, it'll make it easier for people to farm [Grand Celestial Wings] and get high-tier soul shields, but we have to remember that that kind of farming is a one-time deal; once you get the soul shields, you don't really need to farm these mats anymore unless you're upgrading your SS or they're required in other weapon/accessory upgrades.
  9. Warlock needs a serious buff. It's practically a useless class for PvP, but I still love the class itself for PvE. Maybe give Warlock more combos for CC that allow it to stun-combo people? That way it's on par with the Summoner, albeit not as strong, but on par nonetheless.
  10. This should be a feature across multiple materials, not just [Grand Celestial Wings]. It makes using alts. more flexible that way instead of have one character having 20 of these wings, and one character having 4, but needs more for upgrading, purchase, etc.
  11. I realize that now, but it's a mistake I can't fix. I'll have to be sure to make this same mistake on alts. I didn't think of it that way. However, given that the price for these keys on the Hongmoon Store remain the same, I'd wonder why they haven't been changed yet, especially when we get large updates like these. It's a bit strange if you ask me. If the price stayed this as a way for NC to tell us that farming in this game is more worthwhile than buying, than I'm fine with it. If not, the price for these keys on the Hongmoon Store should be reduced so as to satisfy how they are currently marketed in-game today.
  12. Every trigger-hurt and butt-hurt PvP player in a nutshell.
  13. Hey everyone, so based on the title, I just found out something horrible that has to do with the ongoing trend of how NC is ripping us off, and if I'm new to this, I apologize for not recognizing this sooner as many of you have already; I'm slow-witted and have poor memory now. But this is a long post, so I split it up into sections. Sorry for it being so long, but I wanted to get this off my chest. Thanks for reading if you read through it all, or most of it. Intro. Part 1 Part 2 Part 3 Conclusion
  14. Can we all just say that NC is treating us like their Asian-eastern market that consists of consumers spending tons of money on digital goods with no regard for their health? That's not how we operate here in the west, and it's definitely unacceptable that a huge game industry like NC to treat us like fools, believing that Starcaller would be a way for the to grab a quick buck, when it only makes us more suspicious and aware of their tricks.
  15. It's certainly not how it was 2-3 years ago, having a lesser player base, but I don't think the game is on the brink of collapse.
  16. I think there was, but with the server merge happening in 2 days on May 1, we're only going to be left with one server in both NA & EU, so server transferring isn't necessary anymore unless Blade & Soul gets more servers in the future.
  17. Not everyone wants to do clans, and that's up to the player to join one. This would be a great solution when it comes to helping a player wake-up and realize that for Blade & Soul, clans are your best option to progress, but I don't think that's the issue being addressed here. Not being able to votekick troublemakers out of a party isn't good. This should've been an option available from the beginning, but it apparently isn't an available option in-game, which is a huge issue right now.
  18. This is fair when it comes to how players could be removed from a party. If the leader was able to kick anyone whenever they want, as freely as they want, some players that are party leaders could abuse this power and use it to troll and/or intentionally-harass players, which isn't good. I'm not in full agreement with requiring everyone in the party to vote "Yes" for a votekick to succeed because some players don't bother with this stuff, but I'm on board with requiring other members to vote "Yes" when a votekick is announced. Honestly, you could just ignore these players that AFK; they aren't getting the rewards for the dungeon/raid if they don't hit the boss, and if they do hit the boss and go AFK, just leave them alone. It's not right, but arguing over random players doing this in solo-queue isn't worth the energy nor time. I still think votekicking should be an option when it comes to allowing the leader to kick players while they're in a dungeon/raid party, but for the votekick to succeed, about 70% out of the max total votes that go through should be "Yes." Doing it this way prevents votekick abuse by party leaders and allows everyone to come to mutual agreement on decisions made.
  19. Alright, time to do hardcore [Naryu Silver Coin] farming, then. Thanks for the advice.
  20. That's what I said. I'm asking if this if this was definitively proven? I just bought 4 Seraph weapon boxes from the Naryu Coin exchanger in Grand Square, but all of them came with at least 5 gem slots.
  21. Tested this just now to confirm, and yeah, there's no option to votekick someone. I question why this wasn't available from the beginning because this is a common feature in just about any MMO that involves forming dungeon/raid groups with other players, and strange enough, this feature is only available in the F8 lobby, not when everyone's entered a dungeon already. I think this wasn't added because party leaders could abuse this system, pruning out the weak to only get the strongest players for fast dungeon/raid farming, which in itself harms the community player-base, and also because NC "wants" players to interact and be flexible with one another's strengths and weaknesses. I'm using quote-on-quote because NC will always be a greedy company; no denying it, but if they truly wanted this, then I could give a small slim of respect for them.
  22. Low-level dungeons are ghost towns now because most of the leveling gear can be obtained from the Campaign quests. Nowadays, high-leveled, end-game players run these dungeons to farm Achievement points or costumes, which in itself isn't bad because it's fun, but ruins the value that came from dungeons when the gear from them was much more valuable than Campaign gear back in 2017. That's correct. Being able to buy your way to level 60 [I think] came with the Legacy of the Hongmoon Clan update that was recently released months ago, and this was done to cater to the western gaming audience. Because westerners don't have enough time to play the MMOs they like to reach the latest updates released for end-game players, game industries that primarily make MMOs are doing this not only to make more money, but to allow their newest player-customers to "time-skip" the leveling process in their games and get straight into the action. As a western gamer myself, I'm happy with this, and as it applies to Blade & Soul, it's fairly-balanced and well-designed, akin to many other MMO games that do this such as World of Warcraft, TERA, and RIFT. That's entirely up to you. This is a question no one can answer but yourself because how you like a game and the time you're willing to invest in it is up to you. If you liked playing Blade & Soul before, I'm sure you're going to like it now, as long as you don't do the PvP, which is broken and poorly-designed. Unfortunately, there remains the truth that this game has a P2W barrier when it comes to upgrading weapons and gear because most of the mats you need can be bought with microtransactions now; it wasn't like this when this game first released in NA, but it's changed dramatically over the years. Everything that you could buy could be earned in-game, and when you hit level 60, that's when you could start making bank with mats and farming them. Until then, you're stuck leveling to 60 through the Campaign. Moreover, since you've been playing since Soul Fighter, you can still catch up to the end-game fairly quickly by only doing the Campaign quests to level up because NC made it so doing the Campaign alone gets you to the new level 60 cap. In the end, choosing to continue playing this game and finding out if it's "worth playing" is up to your judgement and opinion. Don't play a game you won't find fun or hate already because you'll only hurt yourself in the process.
  23. I'm not on board with this, not because of the ridiculous price you set for this item, but because of the item itself. No MMORPG today would allow players to change their characters' classes in any way due to how difficult it would be to adjust nearly everything such that it fits the new class. If players could change their class in Blade & Soul, NC would have to account for: gear and equipment having to be re-aligned to satisfy the new changed class. items (material, quest, faction, etc.) would have to be changed abilities and item sets would have to be changed talents and extra slots received from [Training Voucher] would have to be re-spec'd properly some items that are class-specific would have to be removed etc. These are few of many things that would have to be done if any player should decide to change their class. Not only is this complicated, but very time-consuming and not worth the trouble. Better off making a new character and using a [Level 60 Voucher] instead to avoid this complication. Having the tedious process of switching characters back and forth is less complicated than having this class-change system.
  24. I might as well be mining for bitcoin at this rate if the costs for upgrading gear gets this high.
  25. This ^ +1. I agree with this. PvP in Blade & Soul is designed poorly due to many classes having stun-lock combos that, as the victim, I'd be annoyed and would never do PvP again. Removing it and turning this into a PvE game wouldn't be a bad idea given that the cool combat system complements this. As for removing KFM, I'm not sure PvP being bad is alone enough to warrant its removal. Removing any class from an MMORPG can have disastrous results, with the worst result being very infuriated players who play KFM a lot, and the second-worse being figuring out how to balance out almost all mechanics and classes as a result of this class removal, and the third-worse being how to compensate players that main KFM.
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