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Snowyamur

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Everything posted by Snowyamur

  1. I feel like nowadays with videogames, we get too focused on completion and PvP and less about enjoying the atmosphere, imagination, and creativity this game brings.
  2. I guess it has to do with the timing @Prototypemind. A player could accidentally press F and waste it, or sometimes they use F for one attack, but another one follows immediately afterwards that also requires F. Bottom-line is that I get what you're saying, and it sounds to me like while a player could avoid one attack, the other is guaranteed unless it's an AoE attack you could move out of the way.
  3. Okay, @Sherry Kaizer brought up a good point here. Can we please make this more well-known. One of the strengths in Blade & Soul is the character customization, but NCSOFT tarnishes it with their greed. Let's put this suggestion in the air, please.
  4. I doubt that. The issue is still getting people to play the actual game and spend money for worthwhile content @CharlieIsBoss.
  5. At least I'm not feeding this player's rage and whining unlike you who does it for fun @Cor.
  6. Whoah, hold it right there. I'm not trying to pick a fight. How'd you jump to that conclusion?
  7. Yeah, not to add drama, but I don't understand sarcasm. Reading online text gives me no cue for sarcasm unless I hear it in a sarcastic tone, or it's written in a sarcastic way.
  8. Um... what @Indifferent?? Not funny for the user currently dealing with this issue on their end @Estellia.
  9. I know what you mean. Unfortunately, not everyone does that. For some, Blade & Soul is the first MMORPG they've ever played, whereas for others like me, this is the 4th or 5th MMORPG. However, that's no excuse for dismissing common sense when thinking about whether to run a dungeon or not, or some instance where you work with others. Normally, you would want to be prepared for an event before participating in it, but that flies over many heads because people just "play the game to learn," when that's sometimes the wrong way to approach learning about game mechanics, or learning about how to deal with certain in-game situations, like boss fighting.
  10. Okay, that's pretty strange @RagingPhenix. Have you tried removing the entire NCSOFT Launcher 2 and Blade & Soul program clean from your PC, reboot your PC, then try installing it again?
  11. @Khaen I didn't mean to put words in your mouth, but that doesn't mean you're right about how I thought of your ongoing issue with the game. I wasn't tilted when I typed up that response. I calmly approached your complaints and didn't jump on you violently and harshly like any other online player with mental, anger-management problems would. However, considering you just jumped to the idea that I was tilted, I'd say you have an issue, not just with the game, but with properly reading online text. I get that this game has problems; there are design flaws everywhere. Systems in the game don't make sense, some things don't work, there are bugs, and it's clear NCSOFT wants our money, so they're feeding off the whales that use their yearly Treasure Trove. However, I think that one of the greatest issues with companies, inclusive of NCSOFT, being able to address this game's problems is that we don't display them in a way that's constructive; we yell at them about the bad stuff without coming up with a solution that could be better, and we do so in a harsh way. Why do you think some game companies don't bother listening to us? They see us as a blind consumer base who yells at them about problems that do exist, but it's gotten to the point where listening is annoying, so they won't fix it because they don't listen. If you're tired of dealing with really bad players who can't play CS, take a step back, breath, and calm down. Do something else in the game, or play another game to calm down. For a videogame? If someone is just bad at playing a videogame, how is that an accurate measure of competence? That just means they're bad at the game they play, have no clue how some of the game's mechanics work, or don't even know about the game's mechanics. Based on your case, the people you dealt with just don't know how the mechanics work for Cold Storage work; that doesn't mean they're inept as actual people. Before you jump on me saying you didn't call anyone inept or incompetent, you generalized how you form your conclusions on "show of competence, or their utter ineptitude." You didn't say competence or ineptitude in relation to what. You don't have to be brilliant or very smart to play a game like Blade & Soul, unless you're taking this game very seriously, or even too seriously. If people are playing to have fun, who cares about the in-depth mechanics. But, I guess everyone's different.
  12. Yeah, that sounds like a bug to me @ConfusedApe. Could just be some error, but then again, you didn't get the right class item when [I think} you were supposed to.
  13. I would like to add make most, if not all, mobs drop a certain amount of gold dependent on level and region, as well as items as enemies become progressively more difficult with every new region. That would be a nice system to have.
  14. So, installing the new launcher deleted all the game files for Blade & Soul only, or did it delete other games' files? If it deletes other game files upon installation, then that's a huge problem. Where did you place your installation and game files folder? Maybe the location got bugged.
  15. Everyone thinks differently, @Grimoir. Some get mechanics faster than others, or some look up a guide by someone who figured it out, learn about it, then come to insult others about not knowing it despite having not known it themselves before. I'm not accusing you of having looked up a guide to figuring out this boss' mechanic, then coming on to the forums to insult someone who didn't know about it, but this commonly happens, and the insults are usually unnecessary. I just think Stryker overreacted and got mad because he gets insta-killed by a [mini?] boss that bypasses Dragon Blood orbs, and in-general, no one in any game likes getting insta-killed, especially for dungeon, raid, and PvP in MMORPGs, unless it's a scripted event in a game's story that's under the right context. However, in my opinion, judging from what Stryker pointed out, if this mini boss' mechanic does bypass Dragon Blood Orbs, that's poor game design. Sure, it sounds unique, but when this is a mechanic designed to help players, as well as a mechanic that can be bought (Golden Dragon Blood Orb) through microtransactions, that's a problem. I think it would've been better if this mini boss disabled Dragon Blood Orbs for any players it attacks by inflicting a debuff that does so, and adding an ability that nearly insta-kills, but doesn't outright kill the player instantly. Sounds boring to some, but I think it's fair.
  16. Okay, first off, calm down @StrykerGaming. Developers make mistakes; we're all human; we all make mistakes. From what you said, this sounds more like a design flaw than a programming error, so I would blame the game designers for this one. Secondly, I agree. Giving a mini-boss, let alone bosses, a one-shot ability with little to no defense against it is a horribly-designed mechanic, especially if it bypasses Dragon Blood orbs; that actually sounds broken. If this was scripted for the story's game, however, I'd say otherwise, but it isn't. While I've never played the Ebondrake Lair (since I'm a long-time returning player) I can understand your frustrations. Is it poor planning? Yes. Is it poorly executed? I can't say since I never fought this mini boss in the Ebondrake Lair, but if you aren't experiencing massive bugs or glitches while fighting the boss, I'd say the issue is really, really bad design.
  17. Actually, a lot of gaming industries tend to cheap players off by making changes like this, not just Korean game industries. It's a cutthroat business, and all industries are out to make money. They'll find ways to psychologically-force you to buy their in-game currency and use it to buy horribly-, but intentionally-, designed items that are priced and marketed the way they are to make money. But, while these changes are hidden attempts at forcing players to buy NCoin to purchase in-game gold off the Currency Exchange (given how bad farming gold is in this game), that's the nature of F2P games. If a company releases a F2P game, they have to make money off of something, and microtransactions is the best way to do it. For NCSOFT, how they do it is to shape, design, and program in-game mechanics differently that favors the company financially. Nerf xp gains, then you can make a subscription that allows players to earn double the xp, encouraging them to spend if it's faster for them. Nerf gold drops, especially from the mobs, dungeon rewards, and dailies, then you make a new system (Currency Exchange) that uses payable currency to exchange for in-game gold, and players will technically "buy" their gold. I don't want to say NCSOFT is feeding off player impatience entirely, but they sort-of are. The company also understands that by making things harder, they could take advantage of player impatience and make their game P2W, but I wouldn't stretch that this game is wholly P2W, unless you only PvP in this game, which in that case, it is P2W. NCSOFT is just being smart, but real jerks, about their consumer markets, and it's continuing to hurt them.
  18. I wouldn't say it's inflation if they nerf gold rewards; it's more like preventing players from easily buying everything from just about any merchant. If players were able to earn hundreds of gold/ hour through constant grinding or dailies, then the game would be a breeze because you could just buy everything. However, I agree with you about having new ways to farm @i wanna die. If getting gold from dungeon and daily rewards was nerfed, at least add better methods to farming gold. Maybe make mobs drop more gold, perhaps drop random items, that way there's an actual market and incentive to kill mobs. It frustrates me as an MMORPG gamer that mobs drop the same items over and over, and they aren't worth anything. Or maybe, have events where gold drops are increased, or even doubled from rewards; that'll also incentivize and help players get more gold for their needs.
  19. I wouldn't say the people behind the players you queue up with, who aren't doing as good as you expect, are stupid. I'm not one of those "That's rude to say that people," but it is harsh to assume players who aren't up to your level are stupid. I just think they haven't taken the time to fully playthrough or master their current class, which is why their performance is bad. With all these free Level 60 boosts going around like Christmas candy, it's expected to have players struggle figuring out how their class and specs work. That's what happens when you decide to skip through the entire story line, quests, mobs, etc. of the game; you lose out not only on the game's story, but the opportunity to test out new skills you unlock as you progress in the game. It's why in MMORPGs, players who've played through just about everything end up better than players who just skipped everything. If I was in your shoes @Khaen, I'd be pissed off and frustrated as well if the players I queued up with are garbage, but I don't assume the actual people behind the screens are stupid. I just think they should not do CS until they understand their class more, as well as understanding how CS works more in-depth. I would say a temporary nerf for the CS boss would be viable, since so many players either returning or new to the game are going to buy Level 60 boosters to try the end-game content, and it's likely they'll have no idea how their class really works.
  20. I'll keep it real simple here. Why is altering a character's exclusive of allowing a player to change their character's name? I know that whales in this game exist, but if we want to get in the game to change our characters' names to something else, why not make it more convenient? Just a thought.
  21. Top-notch issue there. If your player can't swim, you're in more trouble than dealing with the Red Fog.
  22. Huh? What are you talking about?
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