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"Driving back the Darkness" Achievement impossible to complete.


Ein

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It's impossible to complete the "Driving back the Darkness" Achievement where you have to kill Visasa 100 times because after the "Taking the sting out" Quest out of daily challenge the "Zaiwei Ruins" instance is completely empty 100% of the time.

It is also impossible to complete the zone with the current gear alone.

I did 72/100 kills in the time when the corresponding quest was still in the daily challenge.

Is it possible for devs to put the quest back into the daily challenge?

Thanks in advance.

Regards.

Ein.

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Oh god no, plase don't. Those 24m dungeons, aside from the newest and maybe frostscale for ez exp, are the worst part in this whole game. I did grimhorn dailys exactly one time and hated it. I had to do zaiwai a few times since the other dailys for dc wouldve taken to much time... but those dailys are just not worth their time. Neither gold nor exp rewards are even close to compensate the time being wasted there.

They should take all non-lvl50 dungeons out of dc as well.

And for the heck of it, why do they have necropolis and gloomdross on the same day... those core defense dungeons are the worst, cause they are just damn boring and take ages.

 

edit: I kinda did like the lvl45 24m dungeons, blackram and harbor, when we were still capped to level 45. The lvl 50 however lack the quality those dungeons had as well as fitting rewards, like soulshields and stuff.

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Well I can solo all of the other dungeons and there was enough time to do them. But Zaiwei is nearly impossible to do solo because when you try to break the shield with flamethrower/frost spewer the Muki NPC takes too much damage and dies. 

 

There are 6 dailies to choose from in the challenge, just don't repeat stuff like lair or yeti.

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5 hours ago, Ein said:

Well I can solo all of the other dungeons and there was enough time to do them. But Zaiwei is nearly impossible to do solo because when you try to break the shield with flamethrower/frost spewer the Muki NPC takes too much damage and dies. 

 

There are 6 dailies to choose from in the challenge, just don't repeat stuff like lair or yeti.

Then its feasible as a summoner?

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Grimhorn may be dead, but it's a shame because it's definitely easier now. The mobs are weaker(my KFM soloed all the dailies but Kairam at 430 ap and hm 3) and bosses spawn much faster. The only thing the lvl 50 24mans are missing is dragon pulses to make traveling from bosses easier. They really need to be added to the rotation because you basically can't find anyone to do any of them now except for Frostscale Basin because it's so easy. They've stuck Midnight Skypetal Plains on the rotation for Saturday and Sunday now, why not cycle them each weekend. Like: MSP 1st Saturday, Zaiwei 1st Sunday, Plog Sanctum 2nd Saturday, Beast Bog 2nd Sunday, Frostscale Basin 3rd Saturday, Grimhorn 3rd Sunday,  Efleet 4th Saturday, NSH 4th Sunday or something to that.

 

There's enough 24mans to fit into the month, it'd add some variety and opportunity for lesser geared players or people that want outfits or achievements out of them. If they're on the DC people will do them as an alternative to places like Sogun or the pvp challenges, I know there's people that want to do them, but without the incentive of DC, there's not enough people that want to go through the trouble. There needs to be something to entice people to do this stuff. As it is, perfectly fine content is just being ignored and left to rot because they just throw the key items on the questline, making the game more linear and repetitive than it already is. We asked for variety on the DCs but they ended up taking what variety there was from it and adding the same stuff every other day... I hate having to deal with Sogun and Nexus on the same day, every other day... once or twice a week was fine. -.-

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If I remember right the daily challenge was meant exactly to keep content alive and populated so it would make sense to support the 24 man instances.  Maybe once stinger prices rise again more people might want to do Mandate meaning more demand for scales.

 

But generally yes it would be better to phase out lvl 45 6-mans in favour of the lvl 50 content.

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I was looking at the old DC rotation, there was definitely more variety, and it had all the blue Silverfrost dungeons on rotation so it was much easier to get Silverfrost Mountains Dew in bulk... I've actually run out of them across 3 characters and trying to stockpile them now is pretty tough(without buying any) since even the blue Silverfrost dungeons are deserted most of the time. I've even seen people resorting to begging in F8 for help with Talus Dungeon to get their HM skill achievement done since almost no one does the place now that the accessories drop outside of the dungeon... Come on NC! :(

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On Thursday, November 24, 2016 at 9:57 PM, Ein said:

It's impossible to complete the "Driving back the Darkness" Achievement where you have to kill Visasa 100 times because after the "Taking the sting out" Quest out of daily challenge the "Zaiwei Ruins" instance is completely empty 100% of the time.

It is also impossible to complete the zone with the current gear alone.

I did 72/100 kills in the time when the corresponding quest was still in the daily challenge.

Is it possible for devs to put the quest back into the daily challenge?

Thanks in advance.

Regards.

Ein.

I totally agree. I am myself 4 kills from achievement, and I cannot complete it :(

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  • 2 weeks later...

It's simply that the rewards for these zones are not really worth the time it takes to complete it. (unless you really want an outfit)


In the time it takes to do one of these zones, you could do 3 4-man dungeons and make a LOT more gold. 

 

Plus, half that time is literally spent waiting for bosses to spawn or NPCs to show up. Which is a boring waste of time,


On top of that, this game doesn't really have the playerbase to sustain a 24-7 population in all the 24 man zones. 


Personally, I'd advocate turning the 24-man zones into 6-man dungeons. 
Bloodshade an Blackram harbor are already like this, so those two 24 mans can literally just be scrapped. Twisted Grimhorn Wilds, Frostscale Basin. and Zaiwei ruins can all easily be reconfigured into 6-man dungeons where you fight all the bosses in order ending with the final boss of the zone, almost in a similar manner to how Gloomdross incursion plays.  It'd be faster to complete, more easily done with the group sizes that would be willing to do the content, cross-server compatible witch makes it easier to get said group, and a much more friendly way to get the particular materials, outfits and drops from these zones people still need. A little less easy, but perhaps Plog Santcum and Beastbog can also get a similar treatment. 

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That'd be great too, but it would also require more resources and time to reconfigure and balance them for 6mans. If they were at least on the DC, they wouldn't be filled with players 24/7, just whenever they come up for the DC. I'd be happy with either choice, I just want the content to actually get played. =/

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Creating a whole new dungeon is not possible for NCWest since they only publish the game and don't create new content. 

 

But putting Zaiwei Ruins back into the Daily Challenge would be very much appreciated since it yields scales that are required for mandate and it's still fairly recent content that's being left abandoned.

 

Are these topics being read by anyone from the development team? Because it feels lackluster to just continue giving suggestions that are being met with a wall of silence.

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There has to be a better reason to place those back, besides "I wanna finish an achievment / get a costume and then never set foot in there again", cuz that's why it was removed in the first place. People got what they wanted and saw those 24man areas a burden, specialy cuz the events there didn't have any schedule (like GW2 have). Waiting 5 minutes or 2 hours for an event to start was totaly luck dependent.

Not enough population? If you make good changes, they game grows again. You can't expect the game to have a high population before it gets enjoyable. Enjoyment comes first in this case.

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On 12/9/2016 at 9:26 AM, Ein said:

Creating a whole new dungeon is not possible for NCWest since they only publish the game and don't create new content. 

 

I'm not suggesting a "whole" new dungeon. Take for example zaiwei ruins; it would literally be instanced and just spawn the bosses in order with numbers tweaked for 6-man mode.

When you spawn in, you'd go to the Inn, beat up the enemies to spawn the first boss. As soon as it's defeated, it would would start the defense event at house of pleasures. As soon as that boss is defeated it'd trigger the Ogong escort. As soon at that boss is defeated it'd trigger the 4th boss. NOt 100% sure what to do about that extra final boss that spawns randomly, either add some extra mechanic to spawn it like cold storage orbs, or just make it 100%. 

Hardly a "whole new dungeon" but yeah, NCwest still doesn't have the direct authority to make that kind of change. They can still ASK for it though, and if it's not too much trouble to implement it could happen if they did so. It might be a helpful change for other regions too as I'm sure those 24 mans are obsolete in KR too so it could be a change that benifits them as well. 
 

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On 12/10/2016 at 4:05 PM, lostforumaccount said:

There has to be a better reason to place those back, besides "I wanna finish an achievment / get a costume and then never set foot in there again", cuz that's why it was removed in the first place. People got what they wanted and saw those 24man areas a burden, specialy cuz the events there didn't have any schedule (like GW2 have). Waiting 5 minutes or 2 hours for an event to start was totaly luck dependent.

Not enough population? If you make good changes, they game grows again. You can't expect the game to have a high population before it gets enjoyable. Enjoyment comes first in this case.

I've given other reasons except (not just my own) but the achievement & outfit in general for every person out there. Scales, wasted content, etc.

 

19 hours ago, Cesura said:

I'm not suggesting a "whole" new dungeon. Take for example zaiwei ruins; it would literally be instanced and just spawn the bosses in order with numbers tweaked for 6-man mode.

When you spawn in, you'd go to the Inn, beat up the enemies to spawn the first boss. As soon as it's defeated, it would would start the defense event at house of pleasures. As soon as that boss is defeated it'd trigger the Ogong escort. As soon at that boss is defeated it'd trigger the 4th boss. NOt 100% sure what to do about that extra final boss that spawns randomly, either add some extra mechanic to spawn it like cold storage orbs, or just make it 100%. 

Hardly a "whole new dungeon" but yeah, NCwest still doesn't have the direct authority to make that kind of change. They can still ASK for it though, and if it's not too much trouble to implement it could happen if they did so. It might be a helpful change for other regions too as I'm sure those 24 mans are obsolete in KR too so it could be a change that benifits them as well. 
 

Yeah but they still can't make that change on their own, they'd have to go through NCSoft in KR to get that implemented. While changing the dailies in the Daily Challenge is something they can do themselves.

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I would love to get that achievement completes but seeing how the 24men maps are pretty much dead...it feels impossible to me :<

In Zaiwei Ruins, I can't solo the "Take Out the Stinger". The NPC dies so quick. I can't solo the escort the monkey part either because he dies quick too (usually, he dies at the mini boss before the big one get summoned)

 

I still occasionally do BeastBog since I could solo Cold and Hot Blood. When BayLee comes, I would just yell out in faction or region to get people to come

 

For some reasons, I wish the 24men dungeons would get rotated on the daily challenge list for Saturday like first Sat (of the month): Zaiwei Ruins, 2nd Sat: Twisted Grimhorn, 3rd Sat: BeastBog. That way, these maps won't be like ghost towns :<

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1 hour ago, YamiKokennin said:

I would love to get that achievement completes but seeing how the 24men maps are pretty much dead...it feels impossible to me :<

In Zaiwei Ruins, I can't solo the "Take Out the Stinger". The NPC dies so quick. I can't solo the escort the monkey part either because he dies quick too (usually, he dies at the mini boss before the big one get summoned)

 

I still occasionally do BeastBog since I could solo Cold and Hot Blood. When BayLee comes, I would just yell out in faction or region to get people to come

 

For some reasons, I wish the 24men dungeons would get rotated on the daily challenge list for Saturday like first Sat (of the month): Zaiwei Ruins, 2nd Sat: Twisted Grimhorn, 3rd Sat: BeastBog. That way, these maps won't be like ghost towns :<

Agreed. Please bring back Zaiwei Ruins once a week into the daily challenge...

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  • 4 weeks later...

Forgive me, I am going to half-quote myself in another thread posted some time ago in General Discussion:

 

Personally, I wish they brought Zaiwei Ruins back once a week into the daily challenge. Because:

 

1. You can farm scales for Mandate very easily. And the 3 dailies (and the mobs) give good exp.

2. There is a very nice outfit  (Wild Horse) that can drop from the dynamic quest.

3. There are two achievements there, and I am like 4 kills short for both of them, but I can't solo the place (with the exception of Murkwing Lord)

4. Good way to farm stingers too witout any need to bid (yes, many players still need them), and on top of that, you get a chance for evolved stones.

5. Unlike other 24 men areas, spawning the bosses is pretty straightforward and doesn't take long. 

 

That's more or less what I said, and I still think the same. Please, bring it back...

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  • 5 weeks later...

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