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Everything posted by Cesura

  1. The Rukesh Earring and Amara ring don't register as compatible materials for the stage 6 breakthrough on the TT accessories. On both the old ones and the "celestial emperor" ones. Seems to be a bug?
  2. This is false. I've opened a few boxes, and from what I can tell, all the other outfits salvage for one emblem. The outfits that are re-releases; the 'old' version tooltip is in the wardrobe but if you actually buy and open the box you can salvage it, or at least the ones I got where worth one token each. (For confirmation: 3 boxes bought with hmcoin; Nomad and Entertainers Will both crunched to 1 token each, tooltip listed it as a single guaranteed token)
  3. The quest log thing definitely fixes it for me. While quests are being tracked, every time the event boss spawns the balls I would literally drop maybe... 20-30 frames? About 1/4-1/2 second and it would be impossible to actually dodge the balls. (But if you time your 1 skill on the gun you don't need to so that's what I've been doing) But with quests off it's a smooth 60fps all the way through. It also fixes the stutters I was having when moving across large populated maps like Basin and Valendria. Though, something to note is that another thing that fixes those stutters for m
  4. That IS destroyer. Yunsang is literally a destroyer with a funky axe skin. Pretty much all of his skills are modified skills player destros have access to: (I mean, they're stronger because he's a boss, but lots of NPCs are like that. Like the random ebrondrake FMs with stun fireballs or WLs with Knockback wingstorms.) His shockwave jump Is Blitz His counter is basically scorching strike His spins are basically a stronger parry hurricane. His emberstomp is... emberstomp. The stun knee is also a destro skill 'Golden Dragon Scimitar' Is basically Stage 3 Drag->Execute
  5. I hear SO MUCH complaining about SO MANY classes in 6v6... That I'm actually starting to think it IS balanced. I mean... If *most* of the classes are OP then none of them are. [Insert meme image of syndrome here] And every class is stupid when there is a huge gear discrepancy between the players. Classes that people complain about: Gunner, WL, BD, Destro, Sum, FM, KFM, Sin... I think BM is literally the only class I don't hear constant whining about, and even, their block spamming still gets some hate.
  6. As a [former, I suppose] premium rank 10 member, I agree that it should not be a premium benefit because it's a clear combat advantage over free players. But I DO want recovery time reductions to be a thing. I'd personally suggest adding it to a piece of gear? Like perhaps the legendary belt?
  7. I say this as someone with premium rank 10: They had BETTER not. I would take that as a sign it's time to quit the game. EXP rate bonus is one thing, but literally selling stats like crit and crit damage is pay to win, pure and simple. Especially the PvP stats in 6v6. Sure I'd be one of the ones who has this advantage so it would 'benefit' me, but I don't want a stat advantage over free players. And if that IS what you want you can swipe for a maxed pet or something already anyways. I want convenience features and shorted farming/grinding. Mobile warehouse is great. Mo
  8. All I'm saying is I think it might be intentional. Instead of comparing her to other pets, compare it to the (Normal) Zulia pet. If Ultimate is smaller than normal, then the size decrease is most definitely intentional.
  9. Did you play through the story? The ultimate version looks a lot like when Zulia when she was a kid. At like the 8-12 year old range. Tae is a grown woman (and kinda chunky to boot) and is significantly larger than kid Zulia. Hence, its somewhat to scale.
  10. If anything it's the dark path that got removed. They DID in fact kill a light/dark choice and merged the relevant events from both sides when you get to silverfrost, You never go full 'evil' or anything either, If anything you've already done worse back in sandstone refuge; you mostly just become kind of an impatient angry ❤ ❤ ❤ ❤ for a few chapters before mellowing back out and getting railroaded back onto the hero path.
  11. You are severely overestimating the effects of brand. And with a proper rotation, you can maintain heavy brand uptime without the badge. The additional damage on wingstorm and imprison are not very large DPS increases compared to the DPS you get from increasing the sheer number of dragoncalls. In a two ice warlock party, you would get more DPS out of both of them using magnum. More brand uptime wouldn't boost the 2nd WL enough to make up for it. If you have 3 or more warlocks, You will have nearly 100% brand uptime applied ANYWAY, making the badge completely useless. Shadow build
  12. Radiant Ring! The crafting recipes for diamond pouches uses them still, making those recipies obsolete. I know nobody really crafted them anyways, but that might actually change if updated recopies are reasonably priced with replacement ingredients. And it's still the only source of defense diamonds (again, a thing most players don't go for, but it has 6v6 applications if you're trying to make a tank/stall build for point defense) Maybe give us a crafting recipe to make gem powders from other mats?
  13. This tier list is BS if for no other reason that every class except for three of them is "Bad" or worse. If that's the case it should be labeled as the normal/baseline tier. Since you need to establish an actual median instead of "every class but the top few are 'bad dps'" But yeah, with completely maxed gear, some classes change a lot. Destroyer in particular has a night and day difference with the right badges, and destro's VT legendary badges are amazingly good. ... If you can get it. Whereas some of those classes dish more damage on the way up,
  14. I think people are projecting a bit much on the "whiny-ness" of my post. I was kind of annoyed at first yes, but I'm honestly still glad that I have 10 less oils to worry about getting to true stage. But I think what happened to me is Ironic. I worked to advance and then I realized I literally made less progress towards my soul upgrade than if I had chosen not to log in for a whole month. That is not a whine. That is an objective fact. And people can't avoid having similar things happen to them if other people don't share these sorts of stories as a warni
  15. When I started this event I had 10 oils. I spent as much time as possible in the first few weeks of the event and earned the last 4 oils I needed to upgrade my soul. And upgraded my soul as soon as possible, which was a huge mistake because they announced the cost decrease the week afterwards! If I literally hadn't logged in at all, I'd technically have made more progress towards upgrading my soul than I did by pvping my butt off, because I would have had enough to upgrade and would have had two left over. I basically flushed all my tokens down the toilet
  16. It's mostly just that 80% of the endgame bangles all have the same damn orange ribbon. Would it kill them to make a blue/white one to match the aesthetics of ice build at the very least?
  17. It's not so much that, it's that it's finally sunk in for me that the worst time to upgrade in general is 1-2 two weeks before a major patch. Which is generally right before potential shifts like this get announced. Whereas if you make your upgrades within the first week or two AFTER a major patch, you know you have at least 1-2 months before a major shift like this.
  18. I upgraded my soul to awakened tier just last week, and support tells me I'm out of range for a revert request so I basically screwed myself out of about 2k gold. From what I've heard online, this sort of thing has happened to plenty of other people in the past, but the pattern seems to line up with the timing of events. So, PSA: whenever there is an upgrade-material providing event, and a update patch on the horizon within the next month, no matter how much you're itching to upgrade, WAIT until the event ends and the patch drops before you actually spend the ma
  19. The main issue with a lot of our gold sinks was that they felt like punishments for playing normally. (like the massive whining over gem mailing costs) I do like your suggestions though, on having more voluntary gold sinks. Outfit vendors can sell the outfits from local dungeons, as in, all the obsolete blue dungeons and 24-man areas and wheel of fortune outfits that are a pain to grind, for somewhere between 50-200g each. So someone that wants something like say... the outfit from frostscale basin can just sink some gold instead of trying to solo-farm a 24-man for hours on end. As f
  20. New players don't really need to *make* oils though. The reason I picked blackstones as a candidate is that that, you don't need to worry about farming large quantities of oils until you're basically got your stage 10+ weapon (and thus, you can handle doing Naryu sanctum) The first few stages of soul upgrades (1-5) can be easily done with just events, since it appears sacred oils are going to be a regular event offering from here on. Newer players leveling up should be spending those materials on weapon stage 1-10, and obtaining and upgrading draken acessories. (I
  21. The crystals and most of the extra mats are fine (They much more farmable than evolved stones) But doubling the evolution stones is killer. After the server merge, there is literally 1/10th the quartz supply, so now quartz is going to be a major bottleneck. And making oils need more stones, is going to make low tier weapon upgrades cost much more gold, which is going to price new players out of the market, stuck at lower tier baleful/seraph weapons and making it harder for them to catch up to current content. If anything I'd swap those out with some other level 50 material
  22. Literally fought a low-rank clan of nearly gear capped ascendant weapon users named 'free BP'
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