Shuchin

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About Shuchin

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  1. PvP question

    Can I block Turning Leaf, and if yes do I need to block towards the sin or behind me?
  2. About Smite Stage 2

    So when does it work up to 4m and when up to 9m? If it always works up to 9m, it should say "range 9m", just like for the stage 1 version.
  3. Fire KFM Soul Badge choice

    Gear switching is costly, though. -_-' For PvP reasons, I had to get the Dynasty VT badge, and thus my PvE gear went to fire instead of wind. I tried to switch to wind at some point but my dps was less than half. o.o Actually I feel there's no point to go wind for PvE atm. I can easily hold aggro with fire and the healing is very good.
  4. Smite button reassign

    If your focus management is good you could just disable Smite as a skill to avoid the dps loss. ^_^
  5. Fire KFM Soul Badge choice

    Yes at the time Glory became available I already had Alluvion, so the question never arose. I don't have hard test data, but intuitively I would give Alluvion the preference, at least once you have 30% reduced bb cooldown from shields. Under soulburn you don't need the stack 4 searing palm effect, and under blue buff your crit is 100% as well. While the tremor will increase your tiger strike damage both directly and via the VT badge. For 6v6, Alluvion also would be much preferable.
  6. @Lulius Are you playing EU? I miss teaming up with low gear high skill players for 6v6... ^_^
  7. Good old times ^_^

    Got 1v1 Gold rank yesterday within the "Deciding" grace period, it almost felt as if I was back in the times when the game launched! Thank you NCSoft for the boosted elo effects - such a simple change and I already feel that things are much better! :D
  8. IMO, Gunner in 1v1 currently is almost balanced. However, in 3v3 they definitely contribute to several very strong meta comps. Mostly due to their ability to waste opponent CCs in neutral while still being able to poke a lot and because they do well against DES, which would be the absolute meta otherwise. Some very dangerous gunners comps out there are GUN, WL, SUM (Blackout, RU) and even more GUN, WL, DES (GC Busan Red, KR and others).
  9. KFM has many iframes, but none of them are long. The longest is ice guard, and I run blue buff anyway for the team. My most difficult class to play against would be SF, if they weren't so rare and for some reason only remember to target me once I kill them once. :P So my choice falls to BD, mostly because of their extremely long aerials. I think BD aerials while enemy ranged were around has killed me more often than any other situation in 6v6. :/ Also even in 1v1 like situations, I tend to run out of CCs faster than the BD, which ultimately means a loss. Mainly if I miss my Rising dragon, it's a loss unless skill resets is coming up soon. Maybe if I was running PvE tremor, but against most other classes I find the stun tremor has more value...
  10. The last month and still ongoing we have the 5k crit def, 5k def free buff scroll. This got rid of a lot of PvEing in battlegrounds. I have even seen people use grab/restraint mechanics again to good effect. Also now they pushed up elo effects per match. The end result might be a better spread of players so less match making against the "HM22+" you are speaking of. Might be a good time to return and give it a try? Before the gear becomes too outdated. You will be lacking the def scrolls though, that will be a shame. Thye were given out until last patch, but last until next month... :(
  11. uhm let's just say I think I have to disagree with all of the above. But too exhausting to list all the arguments again. -_-' There must be someone out there studying why there are people posting in forums that the forum should not exist, or writing in global chats of games that they don't want to play that game. Maybe that researcher can tell me why. Maybe the same motivation that graffiti sprayers have, dunno. o_O
  12. Nova Core left side bias

    The advatange is as minimal as you can make it without changing the whole character of the battleground. I feel having 2 pulsars at the same would just mean too much chaos and a loss of the rythm that the BG has at the moment . You can win currently just by being better attuned to that rythm and more focused with your group, I like that. And since it's random what side you start from, it's not unfair per se.
  13. Might be better now, with the new loss / DC rules, and the stornger elo effects. I am still checking it out but am excited. ^_^
  14. gear locked bg

    They can try it out and see if it's fun enough to invest time and gold into getting actual PvP gear. The real problem is the too small spread of elo rankings, matching people with vastly different power levels together. I never got this "exclude all players that are weaker than me" rages. If every players stronger than another did that and got his wish, in the end BG would be empty and everyone silver rank again. My position is that if you deserve your rank, you also know how to carry a team. And on the rare occasion when I am the weakest in my team, I have the responsibility to survive and CC and stall and blue buff, so my team can win. No player needs to be useless in BG, at any level of gear.
  15. This really needs a fix. I wonder why they have restricted server changes during death state, or is it the group joining? (?_?) Anyway, my personal temporary solution is that I enter BG from a highly populated place. If I DC during death, I usually have a high chance some kind person will resurrect me before the timer for re-joining elapses. ^_^