Shuchin

Members
  • Content count

    917
  • Joined

  • Last visited

About Shuchin

Recent Profile Visitors

1877 profile views
  1. How can a developer screw the game so hard?

    lvl 55 will increase survivability slightly statwise because currently defense stat boosts are way too high in the diminishing returns and thus countered too hard by even 3k pierce. However, we will also get HM ultimates, which means people will still be dying like flies. :( Anyway one thing I want to advise people doing 6v6 now, and especially after lvl 55 update: 3k crit def is not enough any more by far! If you really want proper protection you need to get 4-5k or any blue buff + soul will instant you.
  2. It is really important for undergeared new players in 6v6 to hunch up in groups. Always run to the biggest cluster of your own team, preferably when they are winning. there your chances to survive are higher, and your chances of having a positive impact through CCs, party iframes, party buffs and party heals are the best. I have seen many lowbies in 6v6 going afk when the enemy has a few Ascendants etc, just so as not to become feeders. But in my experience the above is better. Even a "whale" can be killed by two-three people with good CC that support each other with party saves. And it's always much easier for me to finish off the enemy team fast if I have some team mates around that help pull the tab escape faster.
  3. Lvl 50 daily challenge dungeon dailies are meant. Things like Sogun's lament and so on. One single Sogun run should give you about 9 gold. So you must have been doing below-50 dailies? Maybe in the open world areas? Those are usually not profitable, more like a lore enjoyment thing. ^_^'
  4. Intro and questions!

    Threat works pretty much the same way as in other MMORPGs, but Blade and Soul has a huge damage difference between characters that have nominally the same level, hence keeping aggro can be a challenge depending on who you team up with. Damage difference is not so much determined by class, but by gear quality, clever gear bonus combinations, skill rotation technique, flwlessness of executing the rotation and animation-cancel (ping dependant). Basically a fresh lvl50HM5 Warlock playing from overseas can have 3500 dps and end up in the same party as a lvl50HM11 bladedancer with Raven gear, legendary badges and good ping doing 150k dps. As for the tanking system, the biggest difference is the damage mitigation: It basically does not exist. Only a limited fraction of boss skills is in the range where your defence and healing will matter. All the most critical mechanics and boss attacks have an extreme damage factor that require you to evade tank. This is mostly done via iframe skills, and usually the whole party helps with that. BMs have a party iframe activated from block, FMs have a party freeze, DES have a party stone protection and so on. The tank is exposed to the most attacks and usually has to rotate between blocking/countering (against "yellow" attacks), iframing (against "red" attacks) and still doing enough damage to keep aggro. The classic tank classes are BM and KFM, with BM being a bit tankier and KFM a bit more of additional party dps support. Destroyers are not well suited as tanks because they have way less iframes and no threat skills. They have great utility though. Sins and BDs can be good tanks too if they outdamage everyone else in party. Even ranged can tank, though that usually conflicts with what people are used to and results in a lot of complaints. :P
  5. What do i do with naryu coins

    A rather old and probably completely forgotten use is the wheel of fate near blackram harbour. You can spin once for 2 regular Naryu coins and it will give you naryu silver (about same rate as if you would exchange directly), some items related to blackram instances (now mostly irrelevant) and at about a 1 in 50 chance an arena PvP quest item that gives you 400 extra zen beans per two wins. That's quite nice although you can only complete the quest once a day. Naryu silver can be used for some things at the achievement merchant in Zaiwei. Oh and regular Naryu coins also allow you to use Dragon blood in mid range dungeons (in low dungeons it's free and the top dungeons don't allow regular dragon blood sadly - only the shop version).
  6. Ability to train target

    "train its target" - do you mean as in keeping it under attack? Usually it's suicide to attack a skilled opponent without CCing them first, although some classes can do it with limited success in lower ranks, often disparagingly called "PvEing someone". So eventually this would be about the length of CC chain after all. But I guess that's also not very relevant as in B&S you would prefer a short high damage chain to a lengthy one. Because it would require more CC skills to extend, with a risk they are on cool down. Or are you thinking about middle game where you want to be able to chase better some classes that are good at distancing (Sin, Summoner, SF)? Most classes are pretty mobile if played right, WL is probably the most stationary. At the same time being one of the strongest in PvP. Maybe I have misunderstood your question though. Not realy sure how it relates to B&S specific combat system. ^_^'
  7. Please Help

    Sorry but that's pretty vague to help. No idea who that girl is. ^^' But concerning guides: have a look at bnsacademy. And for things like skills and soul shields / badges, look up bnstree.
  8. Tower of infinity pro tip for new players

    I do a lot of ToI on my main and my highest alt. Advantages of ToI: - Fast quest if on daily challenge - Extra rewards each week and end of season - Fast rewards by win once / lose 2nd - Only way to get Challenger Set which is still top for most 6v6 SS until 3rd 6v6 comes out - Easiest way to get badges To a certain extent the floor you get to is gear carried, as long as you follow the strategy of combining a CC build with your strongest damage burst. Of course, you also need to use the right gear: - Skill reset weapons - pierce, elemental and debuff damage - right SS/badge/skill spec combination for a strong burst - some HP / crit def so you don't die on higher floors If you don't need a skill modifier 3 set like Raven SS, you can get a decent SS simply by combining 3 challenger and 3 Sparring from ToI itself. That can lift you up to floor 60+ if you have a Raven or Ascendant weapon. Getting two pieces of debuff jewellery will boost you further still. There's really not much art to ToI fights once you are fighting with fast skill resets. The AI is not very clever at using escapes, so you can usually just place a short burst after each CC and skip lengthy CC chains.
  9. How can a developer screw the game so hard?

    I sort of agree that average damage in 6v6 is currently too high. Even some Korean gear balanced people have said the damage potential is a bit too much currently. And 6v6 has all the skill modifiers, badges etc... Just want to point out that neither the damage received nor the defensive stats are very high or surprising. I am more worried about 200k mine toss. =_=' Ascendant / Pet / belt buffs and 200k HP should keep those searing slashes in check, as long as you still have tab to avoid the dragontongues. Also rush does not pierce defense, might have been avoidable? Oh and get more pierce, 2000 means you are wasting a lot of damage potential.
  10. Could someone explain ranking to me?

    It's actually 1350+ for Silver, 1900 for Plat and 2100 for Diamond. There are two things that affect the normal 7-15 points you get for winning against lower-higher ranked opponents: - After season reset, your ranking gets a "deciding" tag and all wins you manage during that phase give you very boosted rank up points. This is so that strong people do not hang around the lower ranks too long annoying everyone. - If your character level is below 50, depending on how much below you will get smaller increments of rank changes. That means a lvl 25 player might need 20 matches to reach silver, a lvl 50 player can do it in 3-4 (or 1 after season reset). I think this is meant to protect low level players by keeping them longer in Bronze / low Silver so thay can learn with their reduced skill set against "bad" players.
  11. pvp against friend

    Sparring function is best for learning as it's gear balanced, but you can also PvP against a friend in open world using some of the many faction costumes (pirates/bamboo, tyrian/stratus etc). Try to both go to arena F8 lobby and one of you types something in chat. Then rioght click > spar. That works the best for me.
  12. Needs new friends ! :3

    Happy to help with advice or my alt chars (though they might be a bit high level still), just send me a mail or PM and add me to F4: IGN "Shuchin" or "Kumiho" (not gonna list the other 4 as I am rarely playing them) ^_^
  13. Boost summoner in 6v6

    I perfectly know that with the current gear caps, cats die instantly all the time, especially in packed combat. So I first was very sympathetic. But then: even if I can burst down the cat in 2 seconds, doesn't this mean I lose one burst opportunity I could have used on the summoner themself? I lose a CC, some good damage skill cool-downs maybe, and my soul/weapon buff. Not as good a trade any more if you see it like that. Personally, I think the issue is that current 6v6 is too high average damage in general, to a point where it makes the whole thing less fun. But summoners are definitely no worse or better off than other classes currently.
  14. Where PVP Open World?

    All competitive geared PvP moved to the battlegrounds I believe. But this is actually better suited to B&S combat system, which emphasizes complex skill interactions and is not really compatible with the army/swarm like mass PVP of Aion or Lineage 2. Nevertheless, the functionality is still there, and it is actually pretty fun to do open world PvP with various faction outfits. Makes for very interesting settings since you can bascially fight anywhere, as long as you can find enough people to stage an event. ^_^
  15. Battleground crash

    sometimes helps to switch from 64 bit to 32-bit client or vice versa