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About Shuchin

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  1. ^ this very much! I certainly did not start out this way, but by now I am a casual PvP/6v6 player that mostly avoids PvE, especially anything that is time consuming and repetitive. It is just boring to do the same instances over and over again. Before the patch, the daily challenge allowed me to combine my passion for 1v1 and 6v6 and still earn a not insignificant amount of gold to help me with my 6v6 gearing, with nothing extra needed but a run to celestial basin. Now, it's like a major time investment that I would prefer to spend entirely differently, especially since the fastest way to complete the 3/4 stage is to do the easiest and most boring dungeons over and over again. Which is not really my idea of fun in a game. :( I am sort of interested in the Fox pet set and the collection rewards, so I think I will put up with it for now, but I am already convinced I will pass on daily challenge completely after I got my foxes, and will never return. Which in turn will make 6v6 even harder. :/ But I will still prefer playing 6v6 on silver rank forever to losing half my evenings' play time to boring PvE. :P
  2. I can confirm from personal testing that, at least when this gem came out years ago, it had a 30 second indirect cooldown. I say indirect because what actually happens is that it buffs your crit (by an overwhelming 40!) for 30 seconds and all this time the CC immunity cannot be triggered again. I even still own one of them so could re-test, but I doubt NCSoft ever touched it. They just never made new types of them. So now you would have to give up on some other gem with like AP 30+ ++ other stats just to use this. All-in-all no KFM would go for it, as there's a ton of situations where auto-evasions cannot even trigger (you are in iframe, you are attacked from behind, you are already CC'ed, attack is def penetrating). But out of interest, is anyone still using the old Stun rubies? I cannot remember ever seeing one in F2 in 6v6, though...
  3. Can't find a Battlegrounds Game?

    It's frenzy time +1-2 hours afterwards. For people who still want to prove something or had an unlucky streak and want to finish up quests. During late frenzy phase I literally get matches in under 1 minute. After Frenzy maybe 2-10 minutes. Worse and worse the later, really.
  4. Huge complaint on behalf of f2p players

    You can just save up BP and wait until you reach gold in one of the BGs. This will either materialize by chance during the crazy start of season boost phase or near the end of season when ratings have expanded. Unless you cannot play 6v6 on a competitive level anyway, because it's an alt or you are a casual player. But even then silver chests don't offer that bad of a payout.
  5. Battlegrounds gear

    There are 1v1 and 3v3 arena modes are entirely gear balanced and therefore only depend on skill. However, currently all battlegrounds are highly gear dependent and personal skill will only get you so far (though it's by no means unimportant). Upcoming there will be a Battle Royale mode that is already released in Korea and that is gear balanced. So if it is the combination of terrain and skill-without-gear that youa re looking for this might be something for you. If you specifically want the MOBA type gameplay that the battlegrounds offer, but gear balanced, I fear this has been requested a long time but never materialized. Unfortunately in 6v6 PvP, diminishing returns of gear progression only kick in very very late, so I cannot even promise you an even playing field once you reach near top gear. Even on Dragonforge 8-soon-9 - where I am now - there is a hell of a lot of gear wall between me and raid-fuelled 6v6ers: Dyad gems, 10 second souls, Sky accessories, pet shield - to name a few. I can kill someone in max gear but I need to be twice as good. And you need to be very good to avoid being caught, otherwise you are 100-0 much faster than should be possible.
  6. PvP question

    Can I block Turning Leaf, and if yes do I need to block towards the sin or behind me?
  7. About Smite Stage 2

    So when does it work up to 4m and when up to 9m? If it always works up to 9m, it should say "range 9m", just like for the stage 1 version.
  8. Fire KFM Soul Badge choice

    Gear switching is costly, though. -_-' For PvP reasons, I had to get the Dynasty VT badge, and thus my PvE gear went to fire instead of wind. I tried to switch to wind at some point but my dps was less than half. o.o Actually I feel there's no point to go wind for PvE atm. I can easily hold aggro with fire and the healing is very good.
  9. Smite button reassign

    If your focus management is good you could just disable Smite as a skill to avoid the dps loss. ^_^
  10. Fire KFM Soul Badge choice

    Yes at the time Glory became available I already had Alluvion, so the question never arose. I don't have hard test data, but intuitively I would give Alluvion the preference, at least once you have 30% reduced bb cooldown from shields. Under soulburn you don't need the stack 4 searing palm effect, and under blue buff your crit is 100% as well. While the tremor will increase your tiger strike damage both directly and via the VT badge. For 6v6, Alluvion also would be much preferable.
  11. @Lulius Are you playing EU? I miss teaming up with low gear high skill players for 6v6... ^_^
  12. Good old times ^_^

    Got 1v1 Gold rank yesterday within the "Deciding" grace period, it almost felt as if I was back in the times when the game launched! Thank you NCSoft for the boosted elo effects - such a simple change and I already feel that things are much better! :D
  13. IMO, Gunner in 1v1 currently is almost balanced. However, in 3v3 they definitely contribute to several very strong meta comps. Mostly due to their ability to waste opponent CCs in neutral while still being able to poke a lot and because they do well against DES, which would be the absolute meta otherwise. Some very dangerous gunners comps out there are GUN, WL, SUM (Blackout, RU) and even more GUN, WL, DES (GC Busan Red, KR and others).
  14. KFM has many iframes, but none of them are long. The longest is ice guard, and I run blue buff anyway for the team. My most difficult class to play against would be SF, if they weren't so rare and for some reason only remember to target me once I kill them once. :P So my choice falls to BD, mostly because of their extremely long aerials. I think BD aerials while enemy ranged were around has killed me more often than any other situation in 6v6. :/ Also even in 1v1 like situations, I tend to run out of CCs faster than the BD, which ultimately means a loss. Mainly if I miss my Rising dragon, it's a loss unless skill resets is coming up soon. Maybe if I was running PvE tremor, but against most other classes I find the stun tremor has more value...
  15. The last month and still ongoing we have the 5k crit def, 5k def free buff scroll. This got rid of a lot of PvEing in battlegrounds. I have even seen people use grab/restraint mechanics again to good effect. Also now they pushed up elo effects per match. The end result might be a better spread of players so less match making against the "HM22+" you are speaking of. Might be a good time to return and give it a try? Before the gear becomes too outdated. You will be lacking the def scrolls though, that will be a shame. Thye were given out until last patch, but last until next month... :(