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htdexhdfg

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Everything posted by htdexhdfg

  1. Different events? Stage 4 takes 1-1.2 million dps. The weapon is gated behind stage 4 iirc? "Early Retirement: Defeat Admy Hae Mujin 10 times at the Outlaw Arena" i.e. kill stage 4 event mujin 10 times Generally events are made so everyone can enjoy them. I can understand that people who already got to 1 million dps feel like others should do it too however the point that it is a badly designed event is a strong one. Ungeared players dont feel rewarded because they only get to do half the event at most. Geared players believe the entire thing to be trivial and faceroll it after the time spent amassing gear to reach that damage output. Maybe drop a guide somewhere of how people get the 470k dps required for stage 3 within 1 week somewhere. Newer players/returning players with 800ap avg would be grateful
  2. if its about keep others out of combat that eliminates your soul flare and your 4 leaving V and maybe E if that ever can give blood. In theory you could spam V until everyone else is ready.
  3. warden's job is to tank. shift your points to tank and the rest to attack. If you're dying too fast put max to tank, 20 to hp and the rest attack until you figure out the rotation which is REALLY easy if you try on the practice dummies.
  4. both are easy to use. everyone wants alpha call to support soul flare(warden)/soul burn(warlock) either is fine both are equally easy. Warden has more endurance compared to gunner considering Wardens are tanks that don't need to manage focus but their hp. The difficulty the game implies comes from the fact most of your skills drain your hp as the casting cost instead of focus/chi/thebluestuff.
  5. Anyone have any good ideas for rushing sunsparks to get access to Sentry? Safeguard(E) move 2 grants 1 (cooldown 60s) Sever(4) on first hit generates 1 (cooldown 30s) Warning: Seems to add a spark if you hit a target or not. Soul Flare (Z) on cast generates 1 (cooldown 90s) Looks like we could start a battle with VZ2444F then TAB gaining access to sentry. Afterwards Divine Flurry, Divine strike and Sword Salvo spamming. Genesis Soul badge seems interesting considering Sword Salvo affects Blade Ward (I'm aware people want courage for legendary badge fusion for the extended time duration on Sentry of 2s to the 6s base)
  6. Doesn't solve the issue FM's had the same problem, so do sins, and any other class that is attacking while the tank is using skills to maintain the group. Needless nerfs are not the solution unless you're trying to sink this game along with your wallet. NCSoft already had the code to fix the problem for years. They simply refuse to give that code to actual tanks.
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