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About htdexhdfg

  1. if you can counter with impact you can block slow moving orbs. Ranged dps barely loses anything from blocking orbs.
  2. focus return gear and warden...

    Why it would be broken if it fully restores resilience and then you press e which would add none?
  3. focus return gear and warden...

    IF they change it to restoring Resilience would that be broken?
  4. Sunspark Rotation (Sentry Mode)

    Anyone have any good ideas for rushing sunsparks to get access to Sentry? Safeguard(E) move 2 grants 1 (cooldown 60s) Sever(4) on first hit generates 1 (cooldown 30s) Warning: Seems to add a spark if you hit a target or not. Soul Flare (Z) on cast generates 1 (cooldown 90s) Looks like we could start a battle with VZ2444F then TAB gaining access to sentry. Afterwards Divine Flurry, Divine strike and Sword Salvo spamming. Genesis Soul badge seems interesting considering Sword Salvo affects Blade Ward (I'm aware people want courage for legendary badge fusion for the extended time duration on Sentry of 2s to the 6s base)
  5. Warden..

    Celestial Basin. 30,000 peaches gets you two badges.
  6. Warden weapons in wheels/dungeon chests?

    People use those for skins at most. the progression weapons are enough. Each major city seems to offer those weapons for purchase as skins. GHS, Hogheads hamlet, Yehara's Mirage, can't be certain of Jadestone. Never made a purchase.
  7. Guard skill description seems vague

    What's their source? has errors with badges. Better to test it in game since that's the only source. Strafe is another evasive action. Available after sever step or guardian stance which is guard(1)
  8. Guard skill description seems vague

    q/e for strafing for all classes. Warden has both in Q gain it on using Q or while 1 is up. thats my assumption.
  9. Frost single target skills

    Sentry should be up if you're that low.
  10. Ps4 controller playable class?

    Yes. Panning on skills may be an issue that happens rarely.
  11. Warden build

    I've heard others say something different. Heard many state lightning is slower and drains more until you access fury which lasts for 6-9 seconds? Is it constantly up every 5s?
  12. Baleful or Seraph?

    I'd lean towards baleful in hopes of resets from hitting things rather than being hit in spite of Blade ward getting buffed by seraph. Ice is fun for me. Lightning is probably fun too
  13. Low DPS

    Blade ward(V) > Soul Flare(Z) > Sever(4)x3 > Epicenter(F) >Safeguard(E) > Sonic strike(F) > StormBlade(2) combo > Epicenter(F) > Stake(LMB) > Sonic strikes >> BladeBarrage(RMB) > sonic strikes(F) > Blade Ward > Sever(move 1) ??? just get sparks and manage sever/ epicenter?
  14. Gems

    This never changed since hexagonal gems. Should be a question for general. Diamond Ruby Amethyst Obsidian (your choice of element) Aquamarine Your choice
  15. PvP after rework

    that orb sequence in SJF helps because the lag is real. ideally they could just increase the time we can hold out our elbow smash and no one would care about chi cloak. That being said supposedly you can use it to build chi levels. And while you take hits under inspiration buff from chi burst you're supposed to be able to increase your cooldowns of non resettable skills.