Gershwin Posted January 30, 2016 Share Posted January 30, 2016 High level characters should be scaled back when doing low level dungeons. Just to make it fair for normal level characters. And the dungeon slightly more challenging, rather than a massacre. Link to comment Share on other sites More sharing options...
LazyFox Posted January 30, 2016 Share Posted January 30, 2016 Yeah, too bad the NCSoft in Korea won't approve that. Link to comment Share on other sites More sharing options...
MuadDib Posted January 30, 2016 Share Posted January 30, 2016 Which requires major changes to the underlying game, ain't happening. Link to comment Share on other sites More sharing options...
Ambition Posted January 30, 2016 Share Posted January 30, 2016 i only see pros 0 cons so no :) would be kinda gay if you are lvl 45 maxed out gear and you get scaled back and struggle with lvl 35 mobs, then whats the point.. Link to comment Share on other sites More sharing options...
Meiling Posted January 30, 2016 Share Posted January 30, 2016 No thank you, I rather be 45 in the dung and solo it so I can farm an outfit. Link to comment Share on other sites More sharing options...
DrakeHaruno Posted January 30, 2016 Share Posted January 30, 2016 i agree because people complain a lot when you " leech " so they should scale high levels back so fighting can be even not a blood bath just so they can abuse there OP gear and power Link to comment Share on other sites More sharing options...
Succubus Lilith Posted January 30, 2016 Share Posted January 30, 2016 Or you can let the dungeon run faster for higher levels that are running it for the 40th time, be it for materials or cosmetics. Or be happy if a high level joins when you have a bunch of people 10 levels below the dungeon level so you can still run it in the first place. Or run the dungeon solo if challenge is all you are after. Link to comment Share on other sites More sharing options...
Gershwin Posted January 30, 2016 Author Share Posted January 30, 2016 4 minutes ago, Succubus Lilith said: Or you can let the dungeon run faster for higher levels that are running it for the 40th time, be it for materials or cosmetics. Or be happy if a high level joins when you have a bunch of people 10 levels below the dungeon level so you can still run it in the first place. Or run the dungeon solo if challenge is all you are after. they can still run it for mats and cosmetics , however at the appropriate lvl They hve made it so high levels need to run low level dungeons, so regardless of there lvl they would need to run it. Dungeons are meant for grp play not solo. FFxiv do this scaling system and it wrks fine. AS someone said there would hve to be massive changes to the code. So its just a whinging thread lol, maybe future content could hve a scale system. Link to comment Share on other sites More sharing options...
Succubus Lilith Posted January 30, 2016 Share Posted January 30, 2016 Just now, Gershwin said: Dungeons are meant for grp play not solo. Explain the achievement for beating tomb solo then. Along with this, we also have titles for beating blackram narrows' boss in seconds, same with tomb of exiles. Link to comment Share on other sites More sharing options...
Sylvaeril Posted January 30, 2016 Share Posted January 30, 2016 The issue is primarily mechanical. If they are 45, and you are 35, they have 10 more focus points to spend than you, would they keep those talents? Would their weapons and accessories be scaled back, and if so how far? What soul shield would they have equipped, or would they need to keep a lvl appropriate one? See the problem? The stats are 90% equipment in this game, and just scaling it back isnt as easy as it sounds. Link to comment Share on other sites More sharing options...
Gershwin Posted January 30, 2016 Author Share Posted January 30, 2016 Fair enough, I am happy that I am playing the game now rather than later as I am mostly dungeoning with toons my level. Link to comment Share on other sites More sharing options...
pinkpiggy Posted January 30, 2016 Share Posted January 30, 2016 um.... no? Link to comment Share on other sites More sharing options...
MuadDib Posted January 30, 2016 Share Posted January 30, 2016 27 minutes ago, Gershwin said: Dungeons are meant for grp play not solo. FFxiv do this scaling system and it wrks fine. FF14 ARR done this because the high levels will not waste time running low level dungeons, and low level cannot get enough players together to form a 4 man party because of its 1T/1H/2DPS crap. So, FF14 gaves high level players tokens they can use to exchange for gear to run those low level dungeons. In this game however, most normal dungeons can be solo, 1 star a good PO class or a few level above, and only the purple 3 star 6 man needs 5-6 people. When the real L50+HM endgame dungeons gets released in NA, that is when we will have issues with crappy L50 players that are under-geared. On Feb 10, Mushin Tower will be a good introduction. Warning: lots of L45s will be in tears. See the problem? The stats are 90% equipment in this game, and just scaling it back isnt as easy as it sounds. Not to mention how to you scale back the skill points? No, I do not want to lose that skill, I need this skill, etc, etc. Link to comment Share on other sites More sharing options...
Yancha Posted January 30, 2016 Share Posted January 30, 2016 On 1/30/2016 at 2:55 PM, MuadDib said: Which requires major changes to the underlying game, ain't happening. I dont think it will happen either but this is an awful argument to make alone Link to comment Share on other sites More sharing options...
Sylvaeril Posted January 30, 2016 Share Posted January 30, 2016 8 minutes ago, MuadDib said: Not to mention how to you scale back the skill points? No, I do not want to lose that skill, I need this skill, etc, etc. Exactly, which ones would it scale back? And what about achievements you got after that level that give stat boosts? Too many questions. This game is not easily scaled back. Which is good, it allows more complexity and depth when it doesnt have to be adjustable. Link to comment Share on other sites More sharing options...
DrakeHaruno Posted January 30, 2016 Share Posted January 30, 2016 im guessing he is talking about scaling your attack power back to a Lv35 or whatever level dungeon they do Link to comment Share on other sites More sharing options...
Marqin Posted January 30, 2016 Share Posted January 30, 2016 Maybe: 1) If player is solo - don't scale. 2) If player is in party - scale. ? :D So you can farm items and you can have challenge. Link to comment Share on other sites More sharing options...
Roda Posted January 31, 2016 Share Posted January 31, 2016 It should scale you if you zone in via f8. Otherwise, let me feel op. :P Link to comment Share on other sites More sharing options...
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