sylarken Posted June 15, 2016 Share Posted June 15, 2016 new update from KR server announce on the 10 June 2015, the change will apply on 22nd June on live server. what you guys see on test server not all applied for summoner: double stun still remain, sunflower still remain, change to Z skill added heal feature. BM get some skills buffed: sin get buffed skills change to all classes. new skills for all class skills. new skills to escape from frost prison, minor skill change. sorry the info not in English version cant post here. the final change will release on KR server on 22 june. Link to comment Share on other sites More sharing options...
KhaosThanathan Posted June 15, 2016 Share Posted June 15, 2016 Thanks for the information, @sylarken. I'm relieved, that the cats double-stun won't get removed and that the sunflower-spamming will remain. @Grimoir: Bla bla bla... So I don't understand summoner's gameplay, because I still want to be able to do the cc's on Nexus' first boss myself since far too many only want to be carried by their AP than their brain. Seems legit. Also: I want to keep spamming my sunflower since Rumblebees is a single-target-skill, which as thus requires an actual target. That's virtually tab-targeting; at least it isn't much better. BnS was advertised with it's innovative combat-system, meaning no tab-targeting and no trinity. No need to change that. (Yeah yeah... I know that Rumblebees are far stronger than Sunflower in KR...) Link to comment Share on other sites More sharing options...
Grimoir Posted June 15, 2016 Share Posted June 15, 2016 3 minutes ago, KhaosThanathan said: Thanks for the information, @sylarken. I'm relieved, that the cats double-stun won't get removed and that the sunflower-spamming will remain. @Grimoir: Bla bla bla... So I don't understand summoner's gameplay, because I still want to be able to do the cc's on Nexus' first boss myself since far too many only want to be carried by their AP than their brain. Seems legit. Also: I want to keep spamming my sunflower since Rumblebees is a single-target-skill, which as thus requires an actual target. That's virtually tab-targeting; at least it isn't much better. BnS was advertised with it's innovative combat-system, meaning no tab-targeting and no trinity. No need to change that. (Yeah yeah... I know that Rumblebees are far stronger than Sunflower in KR...) Tab targetting is something completely different. The nexus boss isnt meant to be solo CC-able in the first place so you should not use that as a reason. Further sunflower is nice because its AOE but i myself prefer bees much better simply because in the current dungeons there arent that many adds to actually make sunflower that much viable and at this stage bees are just not worth it. Just wait till you see parties that will yell at you for using sunflower instead of bees i can see it coming wit this community. Link to comment Share on other sites More sharing options...
KhaosThanathan Posted June 15, 2016 Share Posted June 15, 2016 23 minutes ago, Grimoir said: Tab targetting is something completely different. The nexus boss isnt meant to be solo CC-able in the first place so you should not use that as a reason. Further sunflower is nice because its AOE but i myself prefer bees much better simply because in the current dungeons there arent that many adds to actually make sunflower that much viable and at this stage bees are just not worth it. Just wait till you see parties that will yell at you for using sunflower instead of bees i can see it coming wit this community. No, it isn't. At least not, if Single-Target-Skills require a target to be executionable. It simply feels the same gameplay-wise. I use the Nexus-Boss as reason because I actually have to do the cc all by myself every so often. It may be intended to be done by a party, but why should I care if I'm able to do it all by myself? Currently, Sunflower is still superior to Rumblebees, so I'll stick with them. May change in the future though... Link to comment Share on other sites More sharing options...
Miakushychan Posted June 15, 2016 Share Posted June 15, 2016 Nice bait, nothing was changed, post link or the skills nerf will stay the same, and i hope in final version, stay the same, summoner need learn to play and leave this sunflower spam safe zone. Link to comment Share on other sites More sharing options...
ohhhhbeeee Posted June 15, 2016 Share Posted June 15, 2016 They updated the page in the first post but it only has changes for like 3 classes listed. Is that the only changes they actually kept? Edit: Nvm he's slowly adding more changes Link to comment Share on other sites More sharing options...
Nattia Posted June 15, 2016 Share Posted June 15, 2016 Summoner Lunge (TAB) – revert the changes implemented on 10th June; able to Stun enemies on 2 consecutive strikes True Friends (X) – Stage 2: add effect – recover 10% HP Flying Nettles (F), Briar Patch (4) – remove effect: does not generate Threat Beckon (E) – Stage 2: cannot apply Knockdown combo Backstep (2) – Tier 3 Stage 1: Escape from Frost Prison Seed Shroud (4) – Tier 5 Stage 1: refresh Rumblebee (RB) on success. very, very nice :) the threat can be managed anyway. Link to comment Share on other sites More sharing options...
zapzap77 Posted June 19, 2016 Share Posted June 19, 2016 Okay this seems better. :) Do our kitties still inflict bleed? The threat thing is a nerf, but not THAT bad of one. but still the doom and bloom nerf i guess? Link to comment Share on other sites More sharing options...
Inugami Posted June 19, 2016 Share Posted June 19, 2016 @sylarken What about warlock? Did they decide not to change us? Link to comment Share on other sites More sharing options...
Ohlong Johnson Posted June 22, 2016 Share Posted June 22, 2016 For anyone who hasn't discovered it yet, here's the final version of the class overhaul patch which got applied to the KR live version: https://bnstree.com/update/r1C_msPH More changes for Force Master and Soul Fighter, on top of the known changes for the remaining classes Link to comment Share on other sites More sharing options...
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