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  1. System is working as intended. 6v6=gear fest, so best geared players get the moonstones and either craft or sell and everyone else who wants to craft has to buy. The entire point of crystals is you can't change them back ever, so that will never change.
  2. The issue is is current form it's both a mechanics AND a ping check. even with decent mechanics, if the party members aren't doing optimal DPS you fail the enrage. this double whammy is the problem. we NEVER had the difficult version of vent mechanic ever in the USA, so NO ONE knows how to do it, and i know fo no obvious cue for the timing.
  3. The level mechanic is ridiculously obtuse and very unforgiving. and the enrage timer is ridiculous. either nerf one or the other a bit. I understand makign people do mechanics. but even with mechanics right it's barely possible if all members have optimal rotation and decent ping to do it with. suggestions. 1) move back to double cc bar 2) make vent mechanic insta wipe if failed. 3) take off 1 million health so people can beat the enrage timer if they get the mechanics.
  4. gem hammers are 100% useless. every class can solo story with no gems until they get scaleburn weapon, and get the mats for the baleful/seraph weapon from the story. You only have to stop once for blue quests, unless there's an exp event then you don't need to stop at all. No point adding slots to a weapon you aren't even going to upgrade. you have to keep swapping in new ones as you level, wasting any slots you added through gem hammers. back when you upgraded hongmoon weapons, gem hammers had a point.
  5. Current tokens will become antiques, and you will exchange them using antique management. For those who did the 100/100/50 token quest, this will guarantee them at least one legendary, and possibly more depending on mats they have.
  6. Not everyone has the twitch reflexes required to pvp. and without winning awards are now very low. back when i had to grind the zen bean, awards for loss were much greater. There is no practical pve method to get many of those skills. the 10 skills one was one of the few that was actually doable, and now it's changed so the achievement is meaningless. They have the capability to place items behind an achievement lock and require 100 or 500 completed runs before you can buy it. Why can't they do it? I'm sure it won't destroy the economy to let s
  7. I have no evidence that it has ever dropped, except that they are on the marketplace for more gold then i will ever have. OMG. Just put the darn thing at some merchant locked behind a 100 asura kills achievement gateway and be done with it.
  8. So the fact that it shows three slots in the preview is wrong? I thought i was just lucky.
  9. Umm when you go to riftwalk/raven/aransu it's another slot reroll regardless,as i recall.
  10. Not everyone can get it within the first 3 tries, even with a guide. Some mechanics simply have a higher reflex threshold than others, and require more practice. For a fairly large number of mechanics, the guide is enough to get it. As long as you have the knowledge the mechanic is easy. Examples. 1) Wait for the summoner to taunt the two adds before DPSing the second boss in shattered mast so they die and there's no enrage from the minions. 2) When you see a blue add in iruga aim at it and press tab to insta kill it with your cat. 3) Pulling a ve
  11. as someone who played that dungeon before silverfrost, i will probably have fun there.
  12. wow. sl is doable in story gear now. even pretty sure first boss can be cheesed with all on one side. just don't KD. second boss. just make sure people can double cc the adds to get the shields if dps isnt' high enough to ignore this. asura. with a group fresh out of story gear, this can still be a challenge. 1) grab at start for unloading of restraint skills. 2) block/counter/parry/etc orbs. 3) call back cat/thrall to make sure it doesn't get marked and lure the swords to a bad spot. 4) everyone group by dragonblood when boss goes to ce
  13. Fairly often the game is not only cryptic, but intentionally so. "Bukka rolls his shoulders" anyone? I agree the decent guides are nice. and while some do show up even they do not have the whole story. for example we know that you are supposed to stealth the party during certain mechanics, only because guides say so. the game doe snot even hint at the mechanic in any fashion. Not only that but you are expected to already know how to time it, and there's no way to practice. Training room? you will never be able to trigger the mechanic requiring it in the
  14. As summoner i have tab STUN instead. but i agree escape skills should't activate cc on boss if it messes up a mechanic. There is a fix for this. Make it so that escape CC cannot be used as a joint attack. Problem solved. This allows them to function as designed in PVP without them messing up PVE mechanics.
  15. They never should have merged orb and scale. Here are some suggested solutions. 1) spawn a dynamic quest for the person who uses the orb only. Make it give a feather and a loot chest. Solved. No more arguments on my orb. Optionalyl allow other people to use their orbs too and get the quest. that wold be the NICE thing to do. 2) remove that stupid orb requirement, and have them for cold storage second boss only. That said, the major thing poeple used feathers for is no longer even needed thanks to free solak soul.
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