Q: Is there anything you can share about the recently announced Frontier World? How is it going to be different from the current version of the game?
A: Well that's the stupidest question I've ever heard considering this is a western video for EU/NA which won't be getting it.
Q: Next year, Blade and Soul will celebrate it's 5th anniversary in the west, and 9th anniversary in Korea. Can you tell us briefly about the plans for the future.
A: Well as always money and milking our players for every dime they have is our top priority. So you can expect a lot more p2w elements and events that cater specifically to morons who spend $1000+ a month on our low population low content "mmo" (it's actually just a casino we call an MMO). We will also be releasing new tiers of gear, weapons etc, even though the vast majority of the player base is no where near ready for them, however this will push them toward the cash shop which is always good for us.
Q: How difficult is it to come up with the 3rd specialization skills for each class?
A: Very easy, like I said before money and milking our players is always top priority and of course releasing new classes and specs has a lot to do in that arena. We just make the new classes and specializations hilariously overpowered so people switch to them, this gives us all kinds of income from our players in the form of things like sealing charms, race changes, etc. We also obviously have no intention of balancing the classes as you can clearly see from the Ice Force Master, Warden, and Archers and others like 3rd spec Destroyers that make any other specializations of the class irrelevant practically forcing you to switch.
Q: What inspired the design direction behind the Assassin 3rd specialization?
A: Money of course, we're also hoping it completely overshadows the other 2 specializations like the other 3rd specializations that have been released.
Q: Do you have any plans to add new classes?
A: Duh, we don't make ACTUAL content for the game so yes, making new classes is an EASY way to make money for us. It's not like we ever balance or buff the classes and specializations in desperate need of it because we fired the minimum wage "testing" and "balancing" team 8 years ago so we also save some money there.
Q: What is the setting for the upcoming Steelbreaker raid?
A: Who knows I don't pay attention to that garbage, all I know is that it will require all the garbage we'll be releasing over the next few months driving the players toward the cash shop. Things like new accessories and weapons that aren't actually new or anything they're just some numbers we switched around on the screen, took 5 minutes. We just want to make it a carrot on a stick for the smart players that don't give us all their money every month. It will also remind the trash cans that don't spend $1000+ a month how lowly and insignificant they are in this game, which may motivate some of them to start spending more. Also the raid itself is like our other raids, not actually fun or well designed.
Q: Without revealing any spoilers, what will Act 11 be focused on? Will we meet Jinsoyun again?
A: Not sure, like I said I don't pay attention to anything that's not going to milk the players, story and content are one of those things. These things COST money to make so we don't do it very often, we do try to keep it to a minimum though as you can see it may take you days to do new content in other MMOs but in our "MMO" you'll blast through it in about half an hour to an hour...if you're going slow.
Q: There have been a number of changes to PvP in the last year due to the addition of Shackled Isles. This brought a mix of positive and negative feelings in North America and Europe. Has there been any progress toward resolving these problems?
A: Well first I don't remember there being any positive feedback, maybe from that one guy on the NA forums that literally defends everything we do, I also don't know what "number of changes" you're referring to as we have done nothing outside of releasing stupidly overpowered specs and classes.
However for us we have made great progress! Through this we have learned that we can make stupid OP classes that people will want to switch too, this gave us great insight for the new classes and specializations. We also don't do balancing anymore and in cases like the Gunslinger and Archer we actually buff them beyond reasonable levels despite us having an easy way with the newly added damage modifiers to do this, we could literally change some numbers around and have the classes pretty well balanced, we won't do that of course because the last thing we want is balance. We'll also be making more Hunters Refuge types of events as we have said. This will force anyone wanting to participate to gear twice and get some PvP gear, and since gearing just one character is hard enough we figure it will be twice the money for us.