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Snowyamur

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Everything posted by Snowyamur

  1. It could be that I was just on at a bad time for the server, and when I look back on what I said, I noted how people could go offline once dailies/weeklies are finished, so they don't get on for the rest of the day. Player base population is not close to what it was about a year ago, and it isn't doing so good right now, but I can see how this game isn't "immediately dying." However, it's slowly dying, which is a better way to put it.
  2. If only the game had its own Playlist feature, good Blade & Soul YouTubers like yourself wouldn't have to go through all this trouble to get them. We all appreciate your hard work to give the community the content it deserves. Keep it up.
  3. Honestly, NCWest should be doing livestreams more often to keep the only Blade & Soul audience they have left engaged. It's sad that they rarely occur.
  4. You have to click on the button that opens up the Purchase screen, then right-click on the costume icon and click "Preview" to see it in Wardrobe.
  5. I wasn't trying to join the group of people that make stupid comments when I made the statements above. I know there are dozens of threads like these; it's the whole reason I asked the rhetorical question as to how many more people are going to continue making such threads. This thread alone isn't constructive to begin with. Saying a game is dying without any data or concrete proof to back it up is like trying to convince people that something exists without showing them, or them seeing it themselves. I'm pretty sure we're all capable of understanding that we shouldn't immediately give into an argument unless there's proof to back it up, otherwise we're very foolish people. I know the game is dying because I've played it for a long time, I've seen the player counts drop over time both on these forums and in-game, and I looked at charts and data to prove it. But if I was someone who heard about the game, but never played it, I wouldn't easily give in to the "game is dying" argument. People need to see something to believe it; that's how I know how bad the game is doing. I guess the main problem is that when one person says something, everyone automatically believes it without fail.
  6. That's not what I meant when I made the statements above. I wasn't supporting the game and defending it, being in denial and saying it's still "alive." I know it isn't doing good with its player count considering wait times for doing dailies/weeklies are still very long, and I don't see many players actively supporting it outside of the game itself. When I said players should at least come with proof, I meant that if players exclaimed why the game was dying and had something to show for it, it would've made their case more reinforced and constructed. Not that I don't believe them, but if I was a developer who rarely played the game and saw this, I would want proof or some form of data because otherwise, it's something I wouldn't say is logically plausible or worth a look at.
  7. This event was cool and all, but felt recycled. Fighting Hae Mujin in swimming trunks was no different than fighting the Sacred Longgui with evolving purple horns, where every round you go up, they get a huge health boost. Rewards for this event were definitely better than the Sacred Longgui event months ago, as late-game players can make use out of the resources they could buy, but the 5 oil limit, that's something I disagree with. Considering most high-gear item upgrades cost around 7-15 oil, why make an event that lasts 2-3 weeks long have a 5 oil per week limit? The design is intentionally trying to convince people to buy NCoin to P2W their way to victory, and this game is P2W already. It's not as P2W as it was about a year ago, but it's P2W enough. We need variety; this is just another Sacred Longgui event bottled up and labeled differently.
  8. It is, and something like this should be available for all costumes, even the ones from other Dungeons, not just the [Hongmoon Duster]. If the developers decide to make this change, they're going to make a lot of players satisfied, especially those who are real Fashion Hunters.
  9. How many times have people come on the forums to say this game is dying? This is like the 4th or 5th person so far, maybe more? I'm not here to defend the game nor White Knight it, as I also know the game's going downhill, but it's been made clear already that with all this ranting and complaining, little is changed or improved. Besides, all of this continues boiling down to us blaming NCWest for everything, when they have little control over what they can/ can't do. NCSOFT made the game, they are the rightful owner of the game, therefore they make the decisions, not NCWest. NCWest and Team Bloodlust are NCSOFT subsidiary publisher and developers, respectively. So think of it this way: NCWest is under the gun with what they can/ can't do. No matter how much we want things changed/ improved, that won't happen because they just can't do it. They aren't allowed to do anything on their own to begin with, other than what they're told to do. If users are going to keep coming on to these forums, let alone the r/bladeandsoul Reddit to keep exclaiming how much this game is dying, at least come with proof, otherwise, it's a waste of time.
  10. It's likely they don't have many resources because if they did, they would have seceded from NCSOFT to establish a new game industry under a new name. Let's say that this scenario was true: even if NCWest decided to become an independent game developer and publisher, they would not have the rights to Blade & Soul because the game was developed by NCSOFT first, and they have proprietary ownership over it. They would have to make new games that are not under NCSOFT to sustain themselves, and if they made some BnS knock-off, NCSOFT would attempt to take ownership of it. The game industry has become more cutthroat and cruel over the years, and it's turned the focus for games from having lots of fun to making lots of money.
  11. All servers in both NA and EU were merged in their respective regions months ago. As for the game lag, that's due to how poorly-optimized the game is.
  12. Not gonna lie, having recycled events is a sign that the game is going downhill, and I've been playing this game ever since it came out in the United States back in 2016-2017. The game today is worse than it was about a year ago. Why is this even happening? Who is making these decisions? I wouldn't say it's depressing, but as a game consumer, this is very disappointing, especially since this game is actually fun to play for an MMO.
  13. If you change your weapon's appearance at any point, your weapon will still keep its stats.
  14. Maybe so, but when you sell a game to a consumer in a language they can't read, that's paying poor attention to consumer satisfaction. This game wasn't made for the developer; it was made by developers to be sold and branded on the market under a specific name/label, and with today's gaming consumer market, even the smallest of flaws by a huge game industry like NCSOFT will not be overlooked. It's been made clear by people both on the forums and social media that they will not tolerate what's happening to the game anymore, and they demand fixes and changes to make the game more enjoyable and less of a mess. Either they get them, or they leave and move on to another game; it's as simple as that. If NCSOFT doesn't want to permanently lose potential consumers, they need to step it up.
  15. Wouldn't it just be better to make the [Hongmoon Duster] purchasable from the CS merchant for x amount of [Frozen Feather]? That'd be better, but making it tradeable and account-bound would be icing the cake.
  16. I know about that one already because I said: However, we also have a Fandom one, and Fandom wikis are used more often than Gamepedia wikis: people recognize the former more than the latter and find it easier to use and navigate. I could work on both simultaneously, but again, I'm asking if the Fandom can be revived because it could help potential new players navigate the game. This of course is me also asking if the Gamepedia be revived as well because it holds a lot of content and information already.
  17. How many times have we had people make threads about how unbalanced this game's PvP system is?
  18. One thing this game lacks is a well-written wiki to help players navigate their way through the game. I know we have Blade & Soul Gamepedia, but I wanted to help revive the Wiki Fandom version because that's more widely-used and known internationally. The current wiki we have for Fandom is here: https://blade-and-soul.fandom.com/wiki/Blade_and_Soul_Wiki. I'm not sure who set it up, but I want to help add plenty of missing information to it, as well as contribute to making it as full as possible. If there is any Admin for this wiki page, I would kindly ask if I could become an Admin so I can do more heavy-lifting. I'm already starting to fill in some blanks, but will be unable to organize everything with my current perms. Everyone else is welcome to contribute as well. Having a strong wiki would help attract new players to the game and guide them so they don't feel lost. This guide by @Freya Ryye, which can be found here: is a fantastic start, and if one player can make this very comprehensive guide for getting started as a beginner, making a wiki is possible. What do you guys think?
  19. The fact that you're using percentages above the 90 percentile mark shows that these statistics are based off of nothing but opinion. You don't know for sure that these are the player percentages doing these things every day, and having no data to back this up shows this is a clear troll-post.
  20. The problems bringing Blade & Soul to Steam are getting people to actually play the game, with many knowing how Pay-to-Win it is, and NCSOFT being willing to pay a fee to have their game on Steam. Making it Available NCSOFT Paying the Fee
  21. The game was originally written and scripted in the Korean language, therefore that's the official language that works best for the game, and it shows from the videos recorded on the official KR client. This is the first time I've seen an MMO who's translation scripts are creating framerate and lag problems than the high-particle and graphically-complex animations themselves, which begs the questions, "Is anything really being done about this?" People leave the game not only because it's Pay-to-Win, but because they can't play it. You can't play a game, you quit. More complaints about optimization continue popping up on the forums and social media, but no one's addressing them, and the Roots of Malice update seemed to "address" them, but didn't, because my own client is still having 5-10 FPS just being in a dungeon; not even in a raid! It's sad NCSOFT only focuses on their KR customers, but that's expected, after all, they are a South Korean game industry, not a North American one.
  22. It sounds like poor decision-making on their part. When Blade & Soul finally launched in the United States after years of anticipation, its servers were so overpopulated that people had to wait in queues to play. Something like that doesn't happen for every MMO that kicks off, especially one that's coming from another country. It was poor planning, poor changes being made to the game, and focusing on the wrong things at the wrong time that led the game to end up where it is now. People ask for UE4; we're given an unsatisfying date for its release. People report bugs and issues; they don't get fixed. Many others continue hating on the game partly from misunderstandings; NCWest doesn't do anything to correct or address them. It sounds like it all boils down to NCWest not doing much to fix these problems, but it's also because of NCSOFT refusing to do much about it. The lot of us continue feeling like we're not part of this community, even though we are, and that's because there's stubbornness among executive employees refusing to see the bigger picture. We feel that they're ignoring us, and we're probably right based on the current situation. The game is not in a good position right now, and both publisher and developer are to blame.
  23. It's like the Warden class, but on mega steroids and dual-wielding. Might be interesting to try out, but that's mainly because of the really cool animations depicted in the video.
  24. Yeah, pretty much. The game's Pay-to-Win, so there's no denying that. If NCSOFT makes money, they're happy, no matter how anti-consumer their policies are and how much we suffer in the end.
  25. Something like this is doable and acts as a good control for what avatars people use. TERA's forums do this, why can't Blade & Soul's forums do the same?
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