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The direction this game is heading.


JIFSTER

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As a Soul Fighter I agree, why are my keys switched around? whats the justification for that other then pissing us off?? 

I am so happy Bless Online is coming soon, I heard they're actually taking feed back seriously, cant say the same for NCsoft.

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32 minutes ago, Deatkeep123 said:

As a Soul Fighter I agree, why are my keys switched around? whats the justification for that other then pissing us off?? 

I am so happy Bless Online is coming soon, I heard they're actually taking feed back seriously, cant say the same for NCsoft.

The only thing keeping BnS alive is the combat system. 

 

Bless Online already failed twice in asia and russia, and the next rework for EU/NA doesnt promise much either. Optimization is also bad in Bless as it also uses UE3 and has lots of memory leaks.

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5 hours ago, Loony said:

The direction the game is headed is pretty clear, it supports the  whales and becomes nearly unplayable for the f2p. I wish they would just add monthly sub and stop frecking it up further.

If this game required a monthly subscription just to play it, it would have died in the first year it came out.

 

Look, its very simple. NCSOFT pumps out games that are quiet awesome at first and very enticing with the F2P Headline. They slowly add more and more paywalls, rewarding those who pump money into their CASINO. As they receive more money they increase whatever will bring them more profits. Whether its developing a new game that will trap more players, or expanding on their most profitable portion of the game (such as releasing more end-game content that requires you to pay money to ENJOY not just partake but to actually have fun while attempting) which has nothing to do with what benefits the players who do not pay up (why would they? this is a business), . They remove anything in the game that can allow a player to experience this without paying money (playing alts and sending rewards to main to allow that main to play more content). Once the player base diminishes and is only left with the people that have invested so much time and $ into it, they pack their bags and move on. They close down the game once the profits stop. They have no concern for any players opinion because they would lose money. They move on to their next game. The concerns of NCWEST are so unimportant, so far down on their list, that evening hearing them out would only result in a loss of time and money. Even monitoring this forum for anything other than breaking Code Of Conduct would be a loss of time and money.

 

We had our fun, they removed that fun, you either move on or pay up large amounts of money to continue your fun. If this game somehow survives the next 6 months than you can come back when they offer some new gimmick to suck you back in, stating they changed the game its now F2P priority, once they suck you back in, they revert to money making. How many of us took a year break and came back right before Princess Cannonball, during the green favor token era? They sucked us back in for about 1-3 months and now its back to money making. They are AMAZING at this, it's what they are good at. You cant NOT appreciate how smart they are at what they do. They got us guys, they got us again. Well done. 

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4 hours ago, Deatkeep123 said:

As a Soul Fighter I agree, why are my keys switched around? whats the justification for that other then pissing us off?? 

I am so happy Bless Online is coming soon, I heard they're actually taking feed back seriously, cant say the same for NCsoft.

The keys were switched around because the key rotation was too simple and user friendly compared to the other classes, regardless of the low damage output. They buffed the SF to but made the key rotation more difficult to fall along the lines of the other classes. You have to be a freaking PRO PIANIST to hit every classes keys perfectly. Most of us are hitting other keys by accident that are near, but with the old SF the rotation was too easy to land everything perfectly, so they changed that. 

 

EDIT - I just realized this double-posted and I apologize for that, I thought i had both responses in the same box. 

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vor 7 Minuten schrieb JIFSTER:

The keys were switched around because the key rotation was too simple and user friendly compared to the other classes, regardless of the low damage output. They buffed the SF to but made the key rotation more difficult to fall along the lines of the other classes. You have to be a freaking PRO PIANIST to hit every classes keys perfectly. Most of us are hitting other keys by accident that are near, but with the old SF the rotation was too easy to land everything perfectly, so they changed that. 

 

EDIT - I just realized this double-posted and I apologize for that, I thought i had both responses in the same box. 

Just swap the keys back... but otherwise yes, i keep accidentially activating ressurection chi when i have to quickly tab v 2... so i disabled that skill for now. Whyever its even on elemental C and not just castable when chi burst is on cooldown, that i'll never figure out. Like, why put it there? 

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15 minutes ago, JIFSTER said:

The keys were switched around because the key rotation was too simple and user friendly compared to the other classes, regardless of the low damage output. They buffed the SF to but made the key rotation more difficult to fall along the lines of the other classes. You have to be a freaking PRO PIANIST to hit every classes keys perfectly. Most of us are hitting other keys by accident that are near, but with the old SF the rotation was too easy to land everything perfectly, so they changed that. 

 

EDIT - I just realized this double-posted and I apologize for that, I thought i had both responses in the same box. 

So why weren't more people playing as SF before the update? I thought people generally preferred to have it easy? Just look at all the vast BD/SM players that NCsoft caters to. Do you even main a SF?

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12 minutes ago, Deatkeep123 said:

So why weren't more people playing as SF before the update? I thought people generally preferred to have it easy? Just look at all the vast BD/SM players that NCsoft caters to. Do you even main a SF?

I do main SF, and people weren't playing them before because their dps was so low. 

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On 5/13/2018 at 3:09 AM, Amarathiel said:

Everything else is nothing but a problem created by the toxic community and community alone, not the game. Some parts of the game certainly has absurdly low rng such as asura ember but otherwise i dont see a problem in game design.

Everything else is nothing but a problem created by the toxic community and community alone, not the game. Some parts of the game certainly has absurdly low rng such as asura ember but otherwise i dont see a problem in game design.
It is not games fault if people decide to be arseholes and demand 2 times higher ap for dungeons than what is needed.  It is not games fault if people decide to afk in middle of the dungeon or if they decide to spawn kill someone in faction area.

Sure game doesnt have failsafes to prevent such bad behaviour BUT that doesnt make it games fault. 

The problem is the devs don't want to deal with it, a way to change the way a player interprets the game is to change the way the game is played, if something is obviously not going right then the devs need to think of a different approach a good example of this change that devs have done in past games is Ultima Online. You have to think of a way to change something that isn't working out and completely take a step back and look at it in a different light, what the devs originally thought was working ended up not working so they came with a new tactic to deal with it. People are not always going to play the game the way that you originally intended it to be played, finding a good ground for all the players is a start in a good direction.

Instead of allowing for a boot of a player who has the minimum gear to do something you could always put in a gear milestone, or an AP milestone this would make sure that the person would be able to do the dungeon without being carried, this would also prevent players from dis including someone who has the gear to do the party and would otherwise be able to do the party. I think its absolute trash that players are so into themselves that they only think about how fast they can get their dailies done rather than this player needs the gear off this dungeon or needs their daily too. A player would would have otherwise been able to play this dungeon had they not asked for 1.1k+ AP (coughs whales who want to clear naryu sanctum in a snap of a finger) I wish they would stop adding more endgame gear and start looking at the player base to balance it, don't get me started on Gunslingers who take threat from the tank because they have insane AP/Sec. Aransu 3 Pistol doing over 1 Million Damage. Could you imagine this kind of damage in PVP? Sure probably not that bad until you are fighting someone and a gunner hits you 1 time while you are in battle with someone else, 1 shot death.

 1VbAVbG.png

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13 hours ago, JIFSTER said:

If this game required a monthly subscription just to play it, it would have died in the first year it came out.

 

Look, its very simple. NCSOFT pumps out games that are quiet awesome at first and very enticing with the F2P Headline. They slowly add more and more paywalls, rewarding those who pump money into their CASINO. As they receive more money they increase whatever will bring them more profits. Whether its developing a new game that will trap more players, or expanding on their most profitable portion of the game (such as releasing more end-game content that requires you to pay money to ENJOY not just partake but to actually have fun while attempting) which has nothing to do with what benefits the players who do not pay up (why would they? this is a business), . They remove anything in the game that can allow a player to experience this without paying money (playing alts and sending rewards to main to allow that main to play more content). Once the player base diminishes and is only left with the people that have invested so much time and $ into it, they pack their bags and move on. They close down the game once the profits stop. They have no concern for any players opinion because they would lose money. They move on to their next game. The concerns of NCWEST are so unimportant, so far down on their list, that evening hearing them out would only result in a loss of time and money. Even monitoring this forum for anything other than breaking Code Of Conduct would be a loss of time and money.

 

We had our fun, they removed that fun, you either move on or pay up large amounts of money to continue your fun. If this game somehow survives the next 6 months than you can come back when they offer some new gimmick to suck you back in, stating they changed the game its now F2P priority, once they suck you back in, they revert to money making. How many of us took a year break and came back right before Princess Cannonball, during the green favor token era? They sucked us back in for about 1-3 months and now its back to money making. They are AMAZING at this, it's what they are good at. You cant NOT appreciate how smart they are at what they do. They got us guys, they got us again. Well done. 

Well said, this is nothing personal. Just business. It's a shame tho. I mean I really like this game, I like the art, I like the skills. It's sad but this is the real world.

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On 5/13/2018 at 2:09 AM, Amarathiel said:

While i agree economy of this game and dungeon gold nerfs are out of control and some store elements and membership are not that great, i dont agree with anything else. Everything else is nothing but a problem created by the toxic community and community alone, not the game. Some parts of the game certainly has absurdly low rng such as asura ember but otherwise i dont see a problem in game design.
It is not games fault if people decide to be arseholes and demand 2 times higher ap for dungeons than what is needed.  It is not games fault if people decide to afk in middle of the dungeon or if they decide to spawn kill someone in faction area.
Sure game doesnt have failsafes to prevent such bad behaviour BUT that doesnt make it games fault. It is the fault in attitudes and mindsets of people themselves and that causes new players to be stuck, unable to progress and get into certain dungeons they should already be able to do to get the next set of upgrades (naryu foundry was designed for baleful 7 to 9, raven was designed for baleful 10 to 12 to get raven(duh), etc. it only comes to the ability to complete them assuming you get the party). And because of that it creates an illusion that the game is heavily p2w and you cannot get anything without paying, which is most certainly not true.
Especially now that they nerfed most of the old content making it practically easier than easy mode. You can get mats easily, you can get all those upgrades easily if you put the time to it and that is the second part. Time. Yes there are absurd amounts of bad rng boxes and trove and whatnot but that doesnt mean you cannot farm dungeons for mats. Sure it takes a longer time to do now, still you can farm them. Nothing stops you. Realistically if you have around 2-3 hours time to play per day, you CANNOT expect to be in the same level gearwise in same amount of time as someone who either A. Pays for the gear or B. plays the game 10 hours a day farming stuff. Obviously if you play that little it takes longer to get gear, logic. This game was designed to be played more than 3 hours a day, unfortunately, so deal with it. Yes gold has been nerfed in old dungeons and all that. I agree gold rewards are bit sh*t atm, yada yada all that. If those were to be fixed, in my opinion there is nothing else but the toxic community preventing you from progressing after that. You are supposed to farm all your mats from dungeons, basin etc. Instead of buying everything with gold. Even f2p daily wheel can help you a bit. The End

 

As for the bugs and performance issues of the game, devs are currently working on upgrading the game engine to UE4. That means they most likely fix majority of those issues. Hopefully. And the reason they most likely dont fix some bugs right now is probably because of their work to upgrade the engine. They think its not worth fixing the same bug twice in 2 different game versions.

The community is the way it is because of the gameplay. This game is so grindy people will do anything just to finish their dailies faster. Even if that means kicking low ap people, afking in dungeon etc.

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14 hours ago, JIFSTER said:

If this game required a monthly subscription just to play it, it would have died in the first year it came out.

 

Look, its very simple. NCSOFT pumps out games that are quiet awesome at first and very enticing with the F2P Headline. They slowly add more and more paywalls, rewarding those who pump money into their CASINO. As they receive more money they increase whatever will bring them more profits. Whether its developing a new game that will trap more players, or expanding on their most profitable portion of the game (such as releasing more end-game content that requires you to pay money to ENJOY not just partake but to actually have fun while attempting) which has nothing to do with what benefits the players who do not pay up (why would they? this is a business), . They remove anything in the game that can allow a player to experience this without paying money (playing alts and sending rewards to main to allow that main to play more content). Once the player base diminishes and is only left with the people that have invested so much time and $ into it, they pack their bags and move on. They close down the game once the profits stop. They have no concern for any players opinion because they would lose money. They move on to their next game. The concerns of NCWEST are so unimportant, so far down on their list, that evening hearing them out would only result in a loss of time and money. Even monitoring this forum for anything other than breaking Code Of Conduct would be a loss of time and money.

 

We had our fun, they removed that fun, you either move on or pay up large amounts of money to continue your fun. If this game somehow survives the next 6 months than you can come back when they offer some new gimmick to suck you back in, stating they changed the game its now F2P priority, once they suck you back in, they revert to money making. How many of us took a year break and came back right before Princess Cannonball, during the green favor token era? They sucked us back in for about 1-3 months and now its back to money making. They are AMAZING at this, it's what they are good at. You cant NOT appreciate how smart they are at what they do. They got us guys, they got us again. Well done. 

Couldn't have said it better.

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5 hours ago, Zeur said:

 

The problem is the devs don't want to deal with it, a way to change the way a player interprets the game is to change the way the game is played, if something is obviously not going right then the devs need to think of a different approach a good example of this change that devs have done in past games is Ultima Online. You have to think of a way to change something that isn't working out and completely take a step back and look at it in a different light, what the devs originally thought was working ended up not working so they came with a new tactic to deal with it. People are not always going to play the game the way that you originally intended it to be played, finding a good ground for all the players is a start in a good direction.

Instead of allowing for a boot of a player who has the minimum gear to do something you could always put in a gear milestone, or an AP milestone this would make sure that the person would be able to do the dungeon without being carried, this would also prevent players from dis including someone who has the gear to do the party and would otherwise be able to do the party. I think its absolute trash that players are so into themselves that they only think about how fast they can get their dailies done rather than this player needs the gear off this dungeon or needs their daily too. A player would would have otherwise been able to play this dungeon had they not asked for 1.1k+ AP (coughs whales who want to clear naryu sanctum in a snap of a finger) I wish they would stop adding more endgame gear and start looking at the player base to balance it, don't get me started on Gunslingers who take threat from the tank because they have insane AP/Sec. Aransu 3 Pistol doing over 1 Million Damage. Could you imagine this kind of damage in PVP? Sure probably not that bad until you are fighting someone and a gunner hits you 1 time while you are in battle with someone else, 1 shot death.

 1VbAVbG.png

Well it's not like devs don't wanna deal with these problems. It's most likely because they may not fully understand what westerner people wants since Korean people already have a very grindy mindset due to their way of work ethics and all. So in their minds they might already think we have received too much, helpers and easier content to help us. When it comes to all the community problems, they kinda don't think that as it's never a problem(so they never needed to create any failsafes for things like pvp ranking abuse as far as i know) there when creating all these updates cause they want the game to be co-operative in nature. Majority of people in West aren't exactly co-operative to say the least not to mention the different mindset for heavy grindy stuff. They didn't exactly intend you to gear up to near max in 4 weeks unless you pay to do it but instead intend you to work your way there in a long period of time, that "time" is what most people don't seem to have or are not willing to spend.  What is your "reasonable timeframe" for getting upgrades cause mine or someone elses is different. Not defending them and their actions, there certainly are alot good changes that could still be made.

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4 hours ago, Amarathiel said:

Well it's not like devs don't wanna deal with these problems. It's most likely because they may not fully understand what westerner people wants since Korean people already have a very grindy mindset due to their way of work ethics and all. So in their minds they might already think we have received too much, helpers and easier content to help us. When it comes to all the community problems, they kinda don't think that as it's never a problem(so they never needed to create any failsafes for things like pvp ranking abuse as far as i know) there when creating all these updates cause they want the game to be co-operative in nature. Majority of people in West aren't exactly co-operative to say the least not to mention the different mindset for heavy grindy stuff. They didn't exactly intend you to gear up to near max in 4 weeks unless you pay to do it but instead intend you to work your way there in a long period of time, that "time" is what most people don't seem to have or are not willing to spend.  What is your "reasonable timeframe" for getting upgrades cause mine or someone elses is different. Not defending them and their actions, there certainly are alot good changes that could still be made.

Also BnS in Kr has been out already for 6 years (or something like that) b4 coming to NA. So Kr had much longer time to gear up and grind dungeons. We get updates every 3-6 months many ppl are having trouble keeping up including myself. I've had a few friends that played just on week ends and quit cause they couldn't keep up with the updates.

 

My reasonable time frame is 2 months if not less if they play everyday to get to where you can do mid content like IF/EL/SSM. That is getting the old legendary Acc. up to stage 10 an weapon up to at least dawn/rift/raven. Newer content should be more difficult to get items out of but older content should be easy for new players to get items without spending 6-7 months gearing up.

 

In another thread some one did the math and it would take 2 years for a new person to gear up to do the newer content. I also don't want to wait 2 years for new players to catch up just so they can play with us.

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On 5/14/2018 at 4:44 PM, MassiveEgo said:

Don't jump on me with the "alt friendly" nonsense. This game progresses so fast that people had to run alts in order to be on the edge of the gear progression, whether you like it or not. No matter how you cut the onion, you end up with inevitable absurdly high expenses, which you'll not cover unless you get more gold than you physically can with one character, even with the most profitable "safe" crafting professions. Nobody said anything about not focusing on one character. You won't get that character where it should be in order to be eligible for  all of the next patch top content, unless you p2w or have alts. Now alts are out of the question. Do you comprehend the insinuation?

You didn't understand what I was saying at all. I'll be clearer this time, B&S is NOT an alt friendly game, it is a top heavy grindathon of a game, that especially here, and now treats alts as the slave workforce of your main. Back in the days of level 45 base level cap in B&S, some people complained how quickly one could level up, and equip a character, but more, and more since the base level 50 cap update, that most certainly has not been the case.  On the other hand, other games like those I mentioned in that genre of town hub, instanced dungeon action RPG online games are quite alt friendly, as they do permit, and will even encourage people to do what you said you wanted to do, level up, equip, and actually play multiple characters. They can even have systems like account shared buffs, account storage, equipment, or related that could be shared between characters, and a common system that even discourages people from playing those games as one would something like B&S, where you play one character exclusively all day.

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@Why Bother Actually I got exactly what you meant, you didn't catch my drift it seems. I know this game isn't alt friendly and never really was, not even when BSH/NL were the hardest dungeons in the game. That much is blatantly obvious. And my point was that, as you conveniently mentioned, alts are material/gold generator for main. The obvious problem is we get patches way too early for the material gains and unless we have a nice number of alts to farm extra stuff, our mains as mains of players who are playing for a long time, would not be where they should be when next dungeon package arrives. And now with this gold and material nerf, I really don't know. On my main the next weapon upgrade (to aransu) will cost me something around 2,4k with the current prices of stuff, which will totally go up btw. If my math is correct, this amount of gold will take me over three months to gather by playing ~2-3h/day every day. This is not acceptable for a single upgrade of a single item. Not when the weapon I'm upgrading is obsolete from the get go and will be entirely obsolete by the time I gather the stuff to make that upgrade. It'll probably even be underpowered for the content that'll come at that time as well. Now, this whole situation could be avoided with a little dedication in the form of farm for mats/gold with alts, but now that's out of the question. It used to be normal to compensate the lack of alts by just having skills to beat dungeon in hard mode. Hard modes right now are not exactly profitable enough to justify the effort involved.

We are stuck in limbo.

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This game supports the whales because that is where the bulk of the 382 billion won came from last year. Cant blame them really  who would have thought that in the early days of the net people would pay top money for dots & pixels. Blizzard games is successful because it listens to its player base, but NC Soft is only a publishing company.. they publish these low grade, low budget games for a fee. Its hugely popular int he Asian countries, because these games are on mobile devices and only last a few years before their lackluster ends.
 

They, the GM's indicated they would solve the Moonstone issue, of not enough being in the game, but  I have not found any increase, in any single material. It actually is lower not more. 

This thing we devote and waste our time on, they should be doing more to keep players here.. this company is short lived.. their bottom line is making as much $$$ in the shortest period of time. Do they listen to us.. no.. They listen to their parent company in Korea.. they listen to their players, they trickle feed the US and EU pieces of the entire patches they create and implement, because they found they can milk the Western populations..  Unfortunately breaking these patches up has created fractures in the original coding. Weekly patches, like bandaids only fix the surface code fracture, does not solve the root fracture. I do not think the code can be repaired at this point without a remake of the game on a new engine. The cost for doing so would be in the millions if not more. Blade and Soul will not do that because their parent company based in Korea, their game is running as it should.

There is so much wrong with BnS, it may come a time when BnS Korea decides to close the servers for the EU and US because it can not sustain itself.

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