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About Amarathiel

  1. Any statement to the current situation ingame?

    And this is where the problem is. Koreans and their licensing is... not so great to say the least. To give an example from another game called Elsword. The type of licensing Gameforge has with the Korean devs is that, they buy updates from them to the game. Yes buy them, they don't just get new content. Reason why game in EU is behind others as it becomes cheaper to buy outdated updates later. Similar type of thing could be with BnS too.
  2. Here's the issue with gearing up to max gear too quickly. If a completely new player were to be able to get 100% max gear in about 4-6 months of playing, that new player would stop playing after those months and go play something else because he has now done everything there is to do in the game and would be bored of the game. Most likely. Especially if it takes 3-6 months to get new content, which it usually does. You would have fun with the max gear for couple of weeks or so and then quit the game. Developers don't want that. They want you to play the game way longer than that which is why they make currently max gear be very hard and time consuming to get. Not to mention it's a Korean mmo game designed for Koreans who farm stuff 24/7. When looking at the point of a new player, you are not supposed to get max gear that easily in just couple of months of playing the game casually. Max gear is meant for those who have lots of time or the money to get it(Meaning if you want max gear in a short period of time). That's what mmo games are about in a nutshell. Everyone wants the max gear obviously, that's how p2w and game balancing debates started out to begin with. The option to get the gear with money is obviously meant for people who work say 10 hours a day and don't have time to play much. Or for those who just don't want to actually play the game and skip farming :P. That is why this "p2w" thing exists. To give those people a chance for a price. Common method of business for a free to play game unfortunately. It has bad sides to it also.
  3. Okay listen here sunshine...

    Unfortunately bugs like this are at the very end of developers "to do list". They don't see it as game breaking enough to warrant the use of say 2 days of their work time to ignore all other work to try and find a fix for it. It is a giant company we are talking about after all, it's not gonna happen until they have time to do so.
  4. Low fps on high end PC

    Don't quote me on this but based on what I have read and personal experiences with the game, I can say main probable cause for these fps drops is damage calculations and perhaps loading certain animations etc. when fighting. Hence why fps drops come only when fighting and why it is way worse with 12 players. 11 other players' damage calculations = 11 times more lag cause your cpu can't handle it anymore. That's my conclusion about it. Why I think this might be the case is because of how it only happens while in combat and how much more different new weapon effects, item effects, soul, talisman, heart, all that we have gotten to the game. So much more stuff to calculate in real time than what there was say 2 years ago. Old game engine probably can't handle it well and neither can your cpu, probably. Nothing to do with graphics or windows settings :P
  5. Okay listen here sunshine...

    Reason why they cannot always replicate certain bugs and fix them is simply their computer configurations and good internet makes it very very difficult for them to actually replicate certain bugs. The entire game is specifically optimized for their computers and internet connection hence why they miss lot of bugs in the first place. Everything works perfectly for them as the game was made on their development environment configurations. It's hard to fix code if you cannot replicate it yourself making it way harder to pinpoint the actual problem and then fix that. Only way to find out how to fix a bug is to reproduce it at the development environment, if they can't reproduce it, there's very little they can do. You have to be able to redo it in the actual game editor to fix them or else you won't have any idea where to begin when searching for a fix.
  6. Trove Working as Intended? Is this for real?

    It's because 1-star trove has ALL items in the possible drop list, however, the chances to get lets say a 3-star item in a 1-star trove is like 20 times lower than in a 3-star critical. When you get a 2-star or 3-star criticals they only take away the 1-star items and slightly increases the chances for the other items. That's what I think anyways. Also each tier seems to favor certain preset items so that's why you see lot of same stuff and why 1-star trove can sometimes have way better loot.
  7. Connection problem need some help.

    First thing to know is your connection goes through multiply ISP providers in multiple countries, not just your own ISP provider. That is the most likely problem. The addresses and most likely belongs to some ISP provider in another country or your own country. Basically you are at the mercy of all these ISP providers, not just your own and can't do anything about it unless you use some other vpn software to reroute the connection. If any ISP provider decides to change your connection in some way or if they are in maintenance and cannot reroute you or whatever of the sort, that's what gives you disconnections. At least that's what i see based on those pictures anyways.
  8. Delete Mao mechanics

    Did you know you can make FM's Q and E iframe not go over 8+m away from boss? That's what you are supposed to do. Heck even SS can be done like that but not always. I personally have 0 issues dodging mao with FM. Only issue I have is the ring attack that gives you 6 dots if you get hit because that attack has bs hitboxes and sometimes hits you even when it should not.
  9. Enlightened Jewels...

    Reason they don't mention anything about GC accessories is because you are NOT supposed to upgrade them with enlighten jewels. Enlighten jewels are ONLY for low end gear to help low level players to gear up. They are not for upgrading end game gear. No errors here. That article is quite accurate, it only says what you CAN upgrade with those jewels. Anything that is not in that list, are not meant to be upgraded.
  10. why credit card purchases so difficult ?

    As far as I know, when you buy ncoin with credit cards, ncsoft has to wait for a "not a scam" message from your bank before they can give you the ncoin. So depending how slow your bank is at processing this, yea can take quite a long time.
  11. BD here, I don't see any changes in my dps though I do feel that attacks are bit off. They feel slightly more slower and sluggish making proper lightning flash spam bit more difficult to do. Maybe that's the problem? Don't see any other issues with it. Could be the server is just bad at the moment and causes slightly more lag issues than normal.
  12. Point of view from a relatively new player.

    Here's my point of view. Everything you say is well double-edged blade sort of thing at least in my opinion, not wrong but also not completely true. Main problem in my opinion is indeed the acquisition of moonstones. Developers kinda wanted to make the game be both pvp and pve oriented where you do both things. That doesnt really work in EU/NA where half the people want to do only pvp and half want to do only pve. Therefore making it hard to get half of the materials needed because they mainly come from pvp only. As for gold, developers do not want you to buy all the materials required to upgrade stuff from market with only using gold, that's not the main point. Reason why you dont get any insane amounts of gold per day. This is something i see most players do alot even though game wasnt really designed for that purpose and then they say there isnt enough gold. If developers wanted you to buy so many resources from market using gold, they would buff that gold gain alot :P all the upgrade materials except moonstones and soulstones are relatively easy to gain once you learn all the solo dungeons. Developers just should give players way to farm all materials in equal quantities through pvp or pve depending on their preference, especially moonstones. That would solve things partly at least.
  13. i swear the arena match making broken

    Simply because there are not enough players in the pvp queue to make the match making system work correctly. Needs more than 20 players to have it work as it should :P As for you being matched to same opponent over and over again, means there was literally no one else system could match you with at that exact time or something along those lines.
  14. Warlock Problem for 4 updates now !

    There's another thing you should consider. The dps is not only affected by gear but also by attack speed, delays etc. All the classes excluding the new classes have roughly the same base damage modifiers on their most useful skills. So if we look at 1 hits only they are roughly balanced. What the biggest difference here is, is the speed. For example warlock's damage from dragoncall is extremely delayed thus showing you doing less dps than what you actually do. The dps meter sort of lies and doesnt always tell you the true dps of your class because its simply damage per second. Any kind of delay lowers it. So if the class is slow, dps shown will be low. That's why some classes have higher dps or lower dps with same exact gear. Im not saying classes are completely balanced, just saying some classes are not as weak as they seem at first. That's all.
  15. After reading a lot about experiences of other people and my own experiences in the game, I can say that at least half or most of the performance issues are not graphic based issues. What I mean by that is most lag spikes, stutters, fps losses are caused by something completely else than badly optimized graphics and animations. I'm starting to think the actual graphic optimizations are decent and those are not the problem, mainly because many of the people I read get 0 improvements to performance after changing graphic settings. If changing settings doesn't help, graphics cannot be the source of the problem. I have noticed that more people there are, more lag you get. That would suggest problem lies in player character coding and how it interacts with others and world. Game freezing when warlock casts soulburn, raids being laggy as hell, game stutters when boss does something only when players are in combat all suggests problem is in core coding of the characters that clogs the system and slows down the functionality of the servers as they can't handle the poor management of shear number of requests all player characters do, causing a lot of lags. Either that or/and how client english translations are handled as some people have suggested, which is possible. Or something completely else. All I do know is graphics are definetly not the cause of these performance issues. Just my 2 cents on the matter.