Finally the forum is open again. So funny it was down for 1day+ after patch where many people had many things to complain :)
Many of you must have realized. Nowadays the dungeons that are in the daily challenges (except Heaven's Mandate and Cold Storage) are automatically started (you can see when you open the daily challenge (DC) window: the icon is an 'in progress" icon that we usually have when we start a quest.
And when you clear the dungeon, (#1) it will be automatically claimed and your DC count automatically go up, only leaving you have to claim your gold reward yourself. Claiming the gold reward for the dungeons (except HM/CS) will not be the DC clear count anymore, instead it gets counted when the boss dies.
Regardless of what is the purpose of this change, I am strongly opposing this idea seriously.
Like, WHY ON EARTH do you want to control when we claim our clear count on those dungeons?
You already control what is counted as DC, INCREASE the number of DC to get the same amount of reward (e.g. solar energy/mats), REMOVED the easy daily challenges, WHY YOU still want to control when we claim the clear?
When you do this, that means, we cannot pre-run any dungeons to keep the clear count for the days that we want and we need when we don't have much time to play: Maintenance day/Weekend frenzy/real life stuff.
Because of this and +++ (#2) the lower gold reduction, these two greatly reduce the number of players running OTHER DUNGEONS other than those in DC, you can check F8 and see how hard it is to get people to run other dungeons other than those in DC.
(#3) IS THIS GAME only all about doing DC dungeons every day? If I don't have friends, I cannot run other dungeons other than those in DC???
I am not sure whats the reason, but if it is to cater the difference between Easy vs Hard mode clear to be counted in DC count (as now both easy and hard modes differ in DC), i would say THIS IS A VERY STUPID WAY of doing this.
If you want to separate the clear counts, just give 1 more tag to the quest which indicates Easy or Hard Mode, WHILE MAINTAINING the main tag so that people don't get rewards for doing both.
OR EVEN SIMPLER, just give Different IDs to the two quests (1 easy 1 hard) so that when one of them (lets say Easy mode) is cleared (The boss died and we are left with reading the letter to claim), the other one (aka Hard Mode) is locked (unable to start to get gold reward)..... ISN'T THAT SO EASY? Like seriously????
What is even WORSE is, if the reason is really to cater the difference between Easy vs Hard mode clear to be counted in DC count, WHY ON EARTH do these also apply to dungeons that DON'T Have hard modes like SSM/HH/etc???
If not for this, can you tell us any logical reason why you do this change (point #1 above)???
Because you can CHECK yourself, #1 and #2 are causing SO MUCH change of favor in F8, and #3 is REAL issues these 2 days.