Since there is no DB channel to post this in, might have to leave this here in the hopes that Devs will look into the issues and try to resolve them and maybe help some newer players who are thinking whether on playing this class and specifically the shifting blade talent tree. DB assuming u are or planning to play shifting blade class is one of those high skill ceiling classes. You have to pretty much be ontop of ur game and ontop of boss mechs, cause 1 CC from the boss could mess your entire 10 secs /min where most of ur dps comes from. High risk, high reward, but also die quite easily compared to other classes as your iframes are not as easy as other classes like SF or gunners who have on demand C bubble resist, which YOU DO NOT HAVE. U can do one of the highest dps bursts possible in the game for ur current gear level compared to other classes but sacrifice most of ur hp for that duration leaving u quite vulnerable. and yes DB shifting is very gear dependent, u can probs burst much higher than what other classes can do with the same amount of gear. High ping can still play this class but it does cut some of ur dps as u cant output as much of ur 4-f combo compared to lower ping but still playable even at 220ms (my ping ingame). 😆.
Lotus-wont be mentioning here too much, since its ur usual simple mode hold and sleep talent tree with ok average dps not great but not bad. got bubble resist (which is good for newer players) and some great HP regen on ur skills (C and 4 pretty much full bar HP regen lels on a 15 sec cd). Plays still pretty good at high ping, although dmg wise not so great. if ur gonna play this class for lotus, unless u want to enjoy visuals or want a simple rotation probs go play another class or a ranged class, as it brings more to the table. Lotus probs only benefit is the 6% debuff on bosses that it brings. otherwise cant really compare to shifting in dps or CC or anything else really. Ur better off playing another class (not that im trying to put down those who play this spec), just otherwise class would bring more to the table than lotus build would besides the debuff. Moving back to shifting........
Pros of Shifting:
High burst, one of the highest burst dmg with semi-ok dmg during normal rotation.
Has to trade HP and risky survival for massive dmg burst at least almost 1.5x-3.0x more dmg than what u can pull off with the same gear on other classes during the 10 sec splinter window
Can spec infinite Daze (meme build)
PVP if played correctly can burst or infinite daze enemies to death 😉
If played well and Q and E properly can maintain very high overall DPS
Cons of Shifting:
Mostly Using onli 2 of the stances, the light blue Skyblade and dark blue Skyfang stance.
Vulnerable to CC though u can spec Talent 3-2 "Sacrifices were made" to help add some resist to ur skills. at the cost of the ap buff and increased DMG taken***by 20%
NO actual Air combo for this class in PVP. Literally just Knockup and followup knockdown 😢
All it takes is 1 cc to rekt ur burst 10 sec window.
ANIMATION LOCK on quite a lot of skills, though some of them are soft locks (cancellable)
during burst splinter puts u at 29% HP depending on how much max HP u have this could leave u vulnerable from the boss.
+20% dmg taken for CC resist on 3-2 also brings risk of you dying to boss skills like enrage explosions in normal mode DGs that usually u will survive on other classes.
Massive gear dependency (RSC event dungeon pretty much showed u how much ur class depends on gear when ur badges and other gear dont work🥴)
No Bubble resist
Cant jump well during alot of the skills. might lead to raid issues as some bosses have jump mechs 😒
Overall cons are mainly survival and movement related issues.
This class overall i think will train at least to be a better player or know when to q and e bosses, but honestly ur relying on ur iframes a shitton compared to other classes.
Some of the notable Problems and issues are which i hope at least devs look into or fix if possible:
Decimator: Dashes u to the boss within 1m range, even though it has range of 5m and will dash u as long as u are 2m+ from the boss. this causes issues with some raid bosses which have pool dot aoe under them like IA boss 3 green pad, pretty much dashes u right onto that pad and with u during splinter <30% HP = Death. Need Devs to look into removing this dash from this skill or allow it to be speccable in talent tree. I dont want to be forced to dash to the boss within 1m even though im already 4-5m from boss every time. Clearly decimator already has 5m range like WTH? let alone drive strike has 16m........... So bosses who have this AOE, u end up unable to do ur burst combo without getting killed
Decimator: U cant jump while using this skill unlike drive strike. like this may screw u during some boss mechs, like if u whale party in ET boss 3 and u need to jump constantly, u cant use ur splinter 4-f combo without getting hit by the boss jump waves 😞. Also this skill has soft animation lock and cannot be cancelled well if not at all while using it.
Onslaught: This is probs one of the biggest interest killers for this class, The hard animation lock on the 3rd hit is long as hell and cannot be cancelled and this is ur normal rotations highest and most used dmg skill. The other stances rmb do not even compare to this skills dmg. 3rd hit does most of the dmg as well of this skill, so u either hard commit all 3 hits or not use this at all. This as ur core filler during normal rotation for those 50/60 secs. Sure u can spec resist CC but the HARD animation lock will often still get u killed especially in raids. I dont think devs thought this through enough for this skill tbh. nobody wants to be animation locked for like 1.5 secs casting this skill while boss is destroying you. Eg. Boss 2 TPK in IA , the core eye when it does the laser. if u try to use this skill, most certainly u will be murdered by the laser unless amazingly by sheer luck it never aims on ur side while ur doing this lmao. In a game where mobility is key and u have be constant on ur toes, this skill is probs the biggest killer for this class. U have to use it but sometime u cant afford to. U either animation lock yourself to maintain ur dps or sacrifice alot of dps to at least not floormat. ET boss 3 if u got strong party, enjoy trying to use this skill and jumping without getting constantly rooted by the boss. YOU CANNOT EVEN JUMP AS WELL WITH THIS SKILL because of the animation lock like christ.
Edge of Death: This is essentially ur 10 sec burst after triggering rescind to reduce ur HP down to 29%. Biggest problem is it triggering by accident or after boss fights are over too quickly and u have wait 1 min cd again. THOUGH this problem most likely I hear will be patched based on KR, so moving on......
Escalate: Soft animation lock spammable iframe, that with paragon badge reduces CD with each V u do. Ok this skill is relatively ok, though the animation lock is kinda annoying. U cannot afford to use this at all during ur 10sec splinter, because it locks and u have to cancel it asap with LMB or RMB even then it takes times making u miss out on 1-2 4f combo during ur 10 secs. NOT RECOMMENDED TO use this iframe during splinter, better options available. Like the other iframes of this class, sometimes i find im getting knocked out of the skill by some bosses skills while im using it, eg some DG bosses and Raid bosses despite the skill clearly saying "Resists damage and status effects during use". Not talking about purple skills but some red skills or knockbacks sometimes still goes through 😕
Blade Ruse: like the aforementioned iframe, this also has issues for sum reason of sumtimes resisting and sumtimes not. Tested on CC last boss during normal mode, where he does the Aoe 3x with 3rd being massive dmg and stun. Did 10x test Strangely enough, sometimes im resisting it completely sometimes i still get hit despite using it correctly and correct timing @All DB players, let me know if u get these Iframe issues as well lels. Got hit by the dmg and stun like 6/10 times despite casting and timing it correctly while the other 4 completely resisted it no dmg or stun taken. Possible buggy? Also this iframe is very annoying as well, as it requires a target like wtH? what happens when u dont have a target but need the resist? Also its 4 hit iframe very similiar to KFM, but is slightly shorter because KFM is 5 hit. like honestly why couldnt they give it 1 more hit lols for longer resist.
Cut Off/Cut through: Honestly 12 secs cd on a melee class q and e? R these devs problem in their brains? Melee class should have lower cd q and e (like 8 secs or lower) compared to range class. this CD is literally the same as a ranged class lmao, even lotus build has a 5 sec cd q so why did they force this to be 12 secs. even if it can be reduced by 2 secs on 4 cast, still not viable enough for a melee class iframe. and the iframe is not very long either, at most a 1 hit dodge (If u do TC when boss jumps up and does the slam followed by the knockback ring, it only last longer enough to dodge the one slam and not the followup ring that comes right after) testing this iframe on TC boss, literally shows 7/10 times im copping that KB ring despite perfectly q or e dodging the slam. This may be the fault of the animation being very quick, alot quicker than the BM or KFM dodges and the skill "Resists Dmg and status effects" coupled with quicker animation than other melee dodges leads to sometimes not dodging everything as expected during that cast. though i stand to be corrected, this is just my personal experience after countless dodges and dodging provides not much benefits, 2 sec haste is like nothing during splinter. u can get that just by spamming 2 if u specced talent 2-1 let alone if u already have shortcutter specced in talents. At least KFM dodge has like the long as iframe after use for it to have that viable long 15 sec cd. All in all the CD vs viability is just not there compared to other melee classes depending on how ur specced in talents.
Deep Cut: 99% evasion for 1 hit? heck yeah, but then u find it almost never works except for HM Jinsoyun or trashy mobs. Like honestly being forced to use this skill every single time to access ur dps normal rotation skills is already a pain, let alone this dodge is completely next to useless 🙄. Has anyone even dodged anything from like a raid boss or DG boss with this skills besides mandate? I dont think so lol, doesnt even work on normal yellow boss hits. Raid boss and DG boss must be so godlike that they can still hit that 100-99=1%/100 RNG 🤣🤣 100% of the time.👏 I sometimes wish my RNG was this good in this game.
Sacrifices were Made*Talent*: Pretty good for CC resist but 20% extra dmg is very big killer. The annoying thing is they put the resist on drive strike but not decimator, so during ur splinter, ur still in danger of being CCed which is a pain. like why do they not put it also on decimator since im already taking the 20% dmg anyways? Pain in the bum when u resist with drive strike but get cced during ur decimator during ur splinter. cant count how many times this has happended.
Sacrifices were Made*Talent*: Often still find myself CCed during the cast of typhoon or onslaught casts. like the gap is jst too wide for perma resist since V evasion is garbage and doesnt work, doesnt fully resist in some parts of the animation of onslaught specifically the first 2 clicks out of 3. let alone typhoon the slight gap GCD in the 3 typhoon casts after V, CC also gets through here. Need a possible revision on what skills has this resist effect or how it works, better idea would be to allow the skills to generate a 1 sec resist status effect buff. at least this wont allow ppl to get interrupted on their 2nd onslaught cast some how by the boss. something along these lines, i mean the Sharper talent already gives a continous stacking and refreshing 7 sec ap buff why cant this talent give a 1 sec resist buff stacking/refreshing buff as long as ur casting the skills that this talent works for? +20% dmg taken is already risky for players as it is.
Blade and Switch*Talent*: whoever decided this is a viable talent for DB shifting should be shot, this is a complete waste of a talent. Nobody uses this and nobody ever will. this gives legit almost next to nothing, besides tiny dmg on the manual stance shift and slightly lowers cd from 1.5->1sec 🤣like most players almost rarely even use manual stance change let alone manual stance isnt even part of the rotation. This talent overall does absolutely next to nothing and NOBODY SHOULD EVEN TOUCH THIS TALENT. like u specced shifting with this talent, ur doing something wrong. They need to edit this talent to something much more useful or at least be used at all. I dont even think there is a class with a talent in 1st spot, 1st row that is complete utterly rubbish and does nothing useful like DB shifting.
All in All, I hope the devs look into some of these issues, specifically decimator as some of these skills literally make some raid bosses very difficult to even do ur rotation . Newer players unless ur confident in ur skills and dodging ability or very used to timing ur skills at higher ping levels. i would not recommend this class and talent tree. Better off playing warding or destro or a ranged class. Also need to mention HP regen compared to other classes /talents is not as good. your onli hp regen skill is pretty much relying on ur 4 to get u HP regen, although it fills ur bar to full. during its cd is when you probs may die, especially when u got DOTS and healing reduction from like raid bosses etc..... This Class spec has no skills besides 4 that even have Absorb 5% hp etc........ unlike other classes which have like absorb on their spammable lmb and RMB which is part of their rotation. because shifting manual stance change "absorb 10% hp" is complete garbage as it does barely any dmg barely does 70k at 2.6 ap and u cant spam the skill as it has a CD of 1.5secs. Hope they can add some Absorb 10% hp or move this effect on to the skills we actually do use like onslaught (facepalm). Our normal LMB RMB is manual stance change that isnt even a part of our rotation unless u need to use it even then u wont be spamming it much
Posting here since support seems to do nothing, but tell me to post issues on forums. Though i doubt Devs will look into much of these problems. For those DBs playing this game will get some of the issues im describing here with some of the skills, many of the issues occur in a lot of raids, especially steelbreaker bosses 😉 if u get my meaning.