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Askaria

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  1. Dont know yet, Maybe it was jst the last 2 weeks been unlucky for me, though i doubt it as quite a few others i know have experienced the same thing of significantly decreased drops. Would not be so drastic difference in drop rates even if RNG was to play if they had not changed anything internally. Floor 31 used to be the ideal floor especially if ur pugging since its still easily clearable in a reasonable time but drops additional items like necklace and also insig boxes both small and large ones but even now last 2 weeks has litearlly dropped nothing. *Hongmoon Etching stones dont count as their complete garbo drops. 😉 I did like over 100+ runs within these 2 weeks compared to the multiple 5+ weeks running about 60-70 runs a week since AD release last month and there has been a substantial difference in drop rate. Most of my Access and insig all dropped prior to these last 2 weeks but ever since the last major patch in early December, drops have pretty much died. Almost always mostly lucent chests, I think 1-2 ppl this week i saw in my party get 1 ring and that was from boss 1! while boss 2 dropped nothing. all were around 31+ floor farm. Tabulating the drops these last 2 weeks vs the previous 5+ weeks prior to the patch, there is a massive difference. Im counting the amount of accessory and crappy mat chest drop boxes and these 2 weeks crappy mat chest drop box have increased substantially while the insig and skystealer access are almost nonexistent. Just suspicious timing right after december patch that this happended hence why it was sus, because i assume most BNS staff gone on holidays at that point as f10 hasnt changed at all for many weeks now lels. Will see if this crappy droprate RNG happens this week as well on week 3 after latest patch, if it does then its clearly not bad RNG at play here but rather they decreased the drops internally. BNS support always say nothing wrong with drop rate or dropping as intended, specifically state it this way, but never actually say whether the drop rate has decreased. this way even if it has been decreased internally, what they said here would still be applicable, hence they can still say the same thing even if rate was reduced, u just never know that it actually decreased which i suspect is what has happened. seems way too sus it happened at this time. I think jst today onli 1 person in my party got a lucky ring drop from boss 1, rest of the runs were no drops at all (Not counting the basic material chests cause their garbo). No insig, nothing from boss 2 and this was 25-30 runs today on floor 31+ lels. All luck probs gone when that guy got ring lmfao. Worse is asking around some ppl experience the same thing as well in december drops have been garbage from AD
  2. Well I think they mainly put GG to mainly stop or try to stop the blatant ones without putting too much staff resources. Then again that's to be expected from a game with declining profits. too much $$$ otherwise to invest in staff to get rid of these guys when a bot can do it much faster albeit probs not as good. lels
  3. Yeah unfortunately we probs know NC wont really do anything to these ppl. Too hard and too much effort to stop afkers in Koldrak tbh
  4. there is definately a ton of afkers since near the holidays. nearly every single koldrak ive done has at least 7-8 ppl if not more afk. barely see sometimes 3 ppl hit koldrak, right as it gets down to like 10% hp all of a sudden 9 ppl show up lmao. and when we finish the boss, full 12 ppl are there and im like where the fk were u guys before? most of them afk once they enter till koldrak is low hp to come in and try to get the last hit for the bonus box. sigh too many ppl using alts to afk in koldrak till last hit. kinda annoying because it jst makes it go longer, if they even contribute 1% dps at the start, it would go so much quicker. You know how much ppl are afk by the amount of FPS lag u get, the more FPS u have the more ppl are afk. 🤣🤣🤣🤣🤣🤣
  5. Has any1 else experienced a massive decreased in drop rate for like the legendary accessories and the insignia boxes from AD since the last major Patch 2 weeks ago? Been farming almost 20+ runs a day at 31+ and all it has dropped these 2 weeks since patch was crappy basic mat chests on both bosses? Even in my parties, nobody is getting anything. Prior to this patch, used to get quite a few insig and some legendary access drops. Havent seen access drop or insignia since 2 weeks ago and over 100+ runs already between these two weeks. No one in my parties that I run with have even gotten any of these as well these past weeks and each time is a massive 10-20+ multirun on either floor 21 or 31+ 🤔 Is it possibly because most BNS staff went on holidays? (sus they might have gone break because f10 hasnt changed lmao *those 10mill exp charms.)
  6. This thread here is mainly for Devs and some newer players, to help them describe the class and some of the issues identified and some of my personal experiences. Not for craptalking or slander just because u dont agree with my opinion. Your free to disagree and even write why, but dont crap talk like some person here did. Alot of the problems here could do with some QoL changes some of which have already happened in KR version but still has not been rolled out on this Server.
  7. Im amazed that BNS forum admins havent removed you scrub lols for all ur crap talk. Then again their probs no longer bothering to manage forums as much nowadays. U literally counter urself with your statement nearly every single post here u have done. "It's an enrage and NOT supposed to be iframeable." then you say be glad it works and acknowledge X works albeit sometimes. I dont get you, u call ppl newbie yet ppl are clearly better than u at analysing this game, then what does that make you? I took the time to post some of the problems i found with this class, unlike you who cant even take the time to do a proper post without slander. Your credibility in what you say kind of goes down when u contradict yourself especially in the same paragraph or sentence, just like in reality. U contradict yourself in the same sentence or paragraph and then act like a hypocrite. so i dont get why u act like ur top sh** when u arent cant even get what comes out of ur mouth correct. We all know enrage happens thats a given in any game, in regards to resisting their effects. Look at the talent Called sacrifices were made, if u spec this on DB u can resist even the enrage stuns or purple aoes like the HOI Aoe KD at least on Easy and normal. we are not here to complain about what works or doesn't, we are here to list that it is not working as well it should compared to other classes. The q and e Iframes are shorter than other melee classes so the resist time is lower, X sometimes doesn't block on some of the frames of the animation and there no FKN bubble resist on DB shifting so dont even know what u r smoking or drinking at this point.
  8. Believe me, Lotus is really simple and its very hard to get wrong. If your gonna play lotus for DPS, I recommend u play an another class instead preferably a ranged one(easier because u do less mechs as ranged and dont have to dodge as many skills of the boss) as other classes do better in this category and provide more for the group. The onli thing useful for lotus is the 6% dmg increase taken on the boss but you have to spec that talent and it cuts your dps by a little that is pretty much the only thing that lotus has above other classes, otherwise ur jst a mediocre average melee dps class with nothing else to provide for the team. The skill rotation is really simple for lotus, u can literally macro T and C in simple mode and sleep in the dungeon runs holding one button. Go to BNS academy and get some advice on how to proper ur rotation if ur struggling and look in the PINS *wink wink. the whole point of lotus is keep ur wind buff UP, this is the main buff that boosts ur dps, it is done by using ur C F 4 in that order. Earth buff which is kind of worthless but still u can get it up since it provides resist is the opposite way around 4 F C. These 3 skills must be done the specified order to get the buff. U NEED THIS BUFF FOR UR F TO DO MORE DMG. SIMPLE mode already does this for u, that if u cast C it auto lines up F and Then 4 for u as long as off cd. U can also macro V and tab into your macro if u lazy, even easier. This is why i say u can literally sleep and still play this class well, because all u have do is either macro or simple mode. Sure u gotta dodge some mechs in some of the dungeons or raids but thats to be expected in any class. Ping wise this is still playable on 220+ ms, though it has been stated that Shifting plays better on higher ping than lotus. OFC low ping is gonna be good either way. With the relative ease of lotus obviously dmg is not gonna be high, your at best a 5/10 for dmg, not too high but not too low. even with the new BM Badge ur still useless tbh. not much dmg increase. its like the devs mainly wanted ppl who play DB to go play shifting build because while lotus looks fancy, if u look at the endgame dmg ur pretty low on scoreboard regardless and party wise u dont really bring anything useful except a stacking 3x 2% dmg debuff on the boss. Also lotus is less punishing than shifting as ur hp regen in battle is much better. 1 C or 4 already fills ur bar full hp compared to shifting, u even have a 2% regen on ur RMB compared to shifting which has no regen skills except on ur 4 and not counting 1-> V because it is a shitty channeling skill lels.
  9. Thats the problem, u do use the skill on BD that it boosts, even if a little. the thing is on necklace for DB, the skill it boosts on shifting, you dont even use this skill. maybe once in ur lifetime as DB player u may use this but otherwise u will never use this skill........... while on lotus build it actually boosts a skill u use. I dont get why they chose this skill on shifting build to be boosted when clearly they know u dont even touch this skill for most players if not every single DB player. There is a difference between non-used skills and minimal use skills, im only annoyed because it is clearly boosting a skill in the non-used category unlike other classes and needs to be changed. if the other skill build already has a it on a skill that is used, it shuld be changed accordingly.
  10. Dont think its jst the bad RNG that is putting ppl's motivation to grind it down. It's also the fact that you constantly see ppl in your party 1 person get it while the other 3 get a crappy lucent promise chest as a sign that RNG jesus in BNS has trolled u again and it is never you getting it. I have seen countless times, ppl get the ring, earring, neck in my group but never me. this kind of makes my motivation to grind it go down. TBH ive seen over 12 earrings, 17 necklaces and 23 rings drop in my runs but nvr for me. Always 1 other person in the party getting it. Even had in 1 run the 1 person who got everyone killed because he didnt know mech, get the earring drop on floor 21 while everyone else who did it correctly and did most of the work got nothing but a Promise chest. Honestly the gold upgrade cost is already a pain in the butthole with how much it costs and if u got bad RNG, seen ppl waste over 11k gold jst to get from +6 --> +7 lmao. I have also seen 1-2 ppl get so many drops, they literally already completed their compound system with access to spare 🤮 well i finally got earring and neck in 1 of my days farming, but never ever got them again despite weeks of farming. Now I'm heavily struggling to get the ring, despite having it drop for other ppl in my parties at least 8x this week alone. 🥴 Most ppl go into AD farm with the mentality that it will "one day it will be me getting the drop". Fact of the matter is currently, "most of the time it will never be you" 🤣🤣🤣🤣 Until 10 centuries later, u finally see that golden light while the other 3 ppl in ur party dont.
  11. No i dont think we even got that, I play everyday and do daily 5 challenges every single day and nvr got a free slot voucher since last year.
  12. No they have never given free character slot anymore, sure they did give it previously but havent given any for the last year already. The thing they gave last time was a character alteration voucher not a character slot or lvl 60 voucher. Their not gonna give anymore for free when they can make money off it.
  13. well im not surprised at this point, I myself have like 14 character slots of which most of them were free from giveaways, nvr even paid for a character slot. Back in the earlier years, they used to be giving out character slot vouchers or 60+ vouchers for free whenever there was a new major update like new class or spec. Looking at it now, they have never given any of this stuff anymore. Mainly because of change in management, #goodbyeJonathan, change in staff who actually care about the game if ever. Even such a major update like UE4 and DB, i was surprised they didn't give out any slot or 60+ vouchers instead only provided discount on the voucher in the shop which could only be bought with NCOIN. Hence no wonder declining playerbase even after UE4. At the end of the day, its all about profits and how much money their losing each quarter. With constant decline in Playerbase and lack of profits, their not gonna be providing like they used to. Nowadays we pretty much see "SALES" updates in news on the BNS website literally every single week, every single week they find some way to introduce a new "package" to get you to pay for stuff in the game. Trove came back within 1-2 months again despite it used to be a quarterly thing. lmao
  14. Haha this game profits have always been going downhill. Mainly because of bad management and silly mistakes caused by things like maintenance. Most of the famous faces of BNS especially ppl who do the patch updates/previews dont even answer much questions anymore on forums. Their jst there to market the updates. Remember that dude who was on the patch preview for UE4/DB? trying to advertise the DB class, i actually thought he sounded like he didnt really know the class at all, especially now that I've played DB. The main problem is that they are constantly forcing sales on players pretty much with constant advertisement of "new packages". You can tell from the fact that Trove is back again! when it was literally previous trove was jst 1-2 months ago. Used to be a quarterly thing, now its whenever the hype train such as new class or new DGs, that TROVE IS BACK BOIS! BUY BUY BUY!!!!. Lost all its novelty let alone the same crappy items over and over in trove, recycled like trash. Most players now even many of the older players barely even buy anything more, jst here to enjoy the game as f2p because most of us already given up on hope of better management at this point. Hence most older players mainly come back after hype, just to try the new updates then a couple of weeks - 1 month later quit again or mainly onli login for raids.
  15. his main complaint is the fact that ppl can skip directly to skystealer gear, when it used to be a slow grind upwards. While I cant complain about being able to skip to skystealer straight off. I do have to complain about the gold cost for the enchant ment costs for skystealer. 250g for 1 chance of RNG upgrade at +5 and above and imagine failing like 4 or 5 times, thats already 1 k gold. seen like ppl fail 11k gold worth getting from 6+-7+. like wtf, and thats not counting the crystals wasted. 25 crystals of each color for each RNG roll. lols. Imagine the higher stages where the ring RNG % success is almost 0%. how much gold is wasted. and that pretty much daily dungeons besides FOE hard mode is pretty much dead. Nobody is gonna waste time grinding those other dungeons on normal -hard when u can skip and do aero get to stage 21 easily with silversteel gear and then get skystealer. trying to get enough ppl to do dailies is pretty much impossible except in clans even then u barely get like 4/6 ppl.
  16. Dw Uldrum is probs already late game so he dont see or understand the midgame player problems in 2021. #thuglife. Camps forums to talk down anyone who raises a complaint with this game lols, pretty much his Modus operandi.
  17. Not really broken on DB, and it doesnt come without a trade off. ur sacrificing the chance to be a floor mat for super dmg. The main problem is that the neck increases a skill that isnt even used in any sort of way. almost next to no1 who plays shifting DB would even use this skill. Doesnt matter whether DB is top dmg or not, the fact doesnt change the fact that the neck is increasing on shifting build a skill that is not even used at all which is complete horseshit. while on the other lotus build it increases a skill that u actually use very often. How can it improve a used skill on one build while increasing the skill of another build that isnt even used, let alone at all. In those 10 secs you are not gonna be wasting time even LMB (Splinter strike) let alone it can be onli used once during the 10 secs since it has 10 sec cd. This is the major complaint, the neck should not be increasing the dmg of a skill that isnt even used at all. let alone the other build lotus it actually increases wildfire which is a skill u use nearly every 30 secs and can spam up to 3x per rotation. U dont see any other class have a skystealer neck that increases the skill dmg of a skill u nvr use in ur rotation. let alone do it only for 1 of the builds.
  18. @BNS Devs, Why did you put Splinter strike dmg increase on Necklace for Shifting DB? Barely even use the skill let alone it only works during splinter for those 10/60 secs and most of the time u wont even be using splinter strike unless u cant 4f during splinter mode or dodging some mechs. 👿 And this skill can only be used ONCE during splinter since it has a 10 secs CD. like wtH was devs thinking putting on the neck dmg increase for this skill? Please change the dmg skill increase to a skill that is actually used like onslaught or something. Even lotus has it on Wildfire which is a skill u can actually use way more often depending on your talent spec. PLEASE CHANGE NECKLACE SKILL DMG INCREASE TO ANOTHER SKILL FOR SHIFTING BLADES DB. something that is actually used in rotations.
  19. Yeah I know, unfortunately i guess thats the way the game is now. Posting here and hoping for the best really. Hoping at least some of these gets fixed or patched or adjusted. something is better than nothing i guess. Even some skill translates are no yet translated properly. like Deathwish talent shifting blade "+71 critical dmg" <--- no it does not add 71points to your crit dmg, that would be so minimal 🤣. it actually adds "+71% crit dmg" during splinter which is a huge difference lols. this is where why big numbers come from deathwish talent over survival of the fittest. Though i rather they fix/change some of the skills over translations.
  20. LOL, here we go again a crap talker. I admit KFM X is 4 hit (which is a mis read by me) but then again i barely play KFM as much. Q E CD is down to 12 secs depending on spec but has lengthier resist times than DB q and e. The moment the q animation finishes on DB u have no resist. Dont believe me? try TC dg with different class q and e, when the boss jumps to the middle with the slam followed by the RING. the DB animation for q and e is quite short compared even BM or BDs. The DB q and e is "Centred on caster" therefore shorter range and therefore finishes quicker than eg. BM and BD q and e who have 3.04m range. Think about a circle, a smaller 180 like a U shape to get to 1 point from another, if its a smaller U u obviously finish reaching the other side quicker than bigger U in this case 3.04m. basic logical maths here, A large U cast in this case BM or BD q/e is gonna have longer iframes than DB who have literally no range on q and e. Even phase step (2) is a centred on caster cast range and the same problem occurs here. Don't believe try it urself on TC Uzume when he goes into the middle and does the slam with the followup ring straight after. Can you resist both with 1 iframe on DB? the answer is no, it does not last long enough, u may get lucky occasionally and milisec timing and manage to sumhow resist both u timed it real tight by sheer luck because its so tiny it doesnt happen everytime. Bubble is example and not a proper reason, im trying to point out there is no safeguard or "safety bubble" for u as shifting DB. CC in normal dungeon doesnt kill u genius, the aoe is enrage ofc does a lot of dmg but doesnt kill u in normals. and yes X on DB sometimes resists it, TRY IT URSELF BECAUSE U SPOUT nonsense. I have tested it on normals multiple times, sometimes u can full resist both the dmg and the stun and sometimes it doesnt work. how u say in ur post its not iframeable and then post KFM C sometimes resists it as well makes ur reasoning kind of redundant, ur logic clearly is not right here. U CAN SAY ITS NOT IFRAMEABLE THEN FOLLOWUP WITH O KFM C SOMETIMES RESISTS AS WELL. 🤔 u can say animation lock is valid complaint then say iframe is not when ur C as DB "Escalate" is a soft animation lock, sure u can cancel it with lmb or rmb but it still traps u in the initial animation. ur logic does not even make sense here. 🙄 I think the only valid point u have here is that you agree its clunky and decimator moving you. you downvote my opinion then contradict yourself straight away in the sentence after which confuses me and probs everyone else. Saying its clunky and then telling ppl to get good lols! makes no sense. the fact that you admit its clunky means this class is not built for u to get good because its not built "good". SIMPLE< FACTUAL <EVIDENCE>
  21. *Edit: Also pray that devs add in ability to allow DBs to Jump while using decimator 😥 or allow decimator to be casted while jumping.👏
  22. Since there is no DB channel to post this in, might have to leave this here in the hopes that Devs will look into the issues and try to resolve them and maybe help some newer players who are thinking whether on playing this class and specifically the shifting blade talent tree. DB assuming u are or planning to play shifting blade class is one of those high skill ceiling classes. You have to pretty much be ontop of ur game and ontop of boss mechs, cause 1 CC from the boss could mess your entire 10 secs /min where most of ur dps comes from. High risk, high reward, but also die quite easily compared to other classes as your iframes are not as easy as other classes like SF or gunners who have on demand C bubble resist, which YOU DO NOT HAVE. U can do one of the highest dps bursts possible in the game for ur current gear level compared to other classes but sacrifice most of ur hp for that duration leaving u quite vulnerable. and yes DB shifting is very gear dependent, u can probs burst much higher than what other classes can do with the same amount of gear. High ping can still play this class but it does cut some of ur dps as u cant output as much of ur 4-f combo compared to lower ping but still playable even at 220ms (my ping ingame). 😆. Lotus-wont be mentioning here too much, since its ur usual simple mode hold and sleep talent tree with ok average dps not great but not bad. got bubble resist (which is good for newer players) and some great HP regen on ur skills (C and 4 pretty much full bar HP regen lels on a 15 sec cd). Plays still pretty good at high ping, although dmg wise not so great. if ur gonna play this class for lotus, unless u want to enjoy visuals or want a simple rotation probs go play another class or a ranged class, as it brings more to the table. Lotus probs only benefit is the 6% debuff on bosses that it brings. otherwise cant really compare to shifting in dps or CC or anything else really. Ur better off playing another class (not that im trying to put down those who play this spec), just otherwise class would bring more to the table than lotus build would besides the debuff. Moving back to shifting........ Pros of Shifting: High burst, one of the highest burst dmg with semi-ok dmg during normal rotation. Has to trade HP and risky survival for massive dmg burst at least almost 1.5x-3.0x more dmg than what u can pull off with the same gear on other classes during the 10 sec splinter window Can spec infinite Daze (meme build) PVP if played correctly can burst or infinite daze enemies to death 😉 If played well and Q and E properly can maintain very high overall DPS Cons of Shifting: Mostly Using onli 2 of the stances, the light blue Skyblade and dark blue Skyfang stance. Vulnerable to CC though u can spec Talent 3-2 "Sacrifices were made" to help add some resist to ur skills. at the cost of the ap buff and increased DMG taken***by 20% NO actual Air combo for this class in PVP. Literally just Knockup and followup knockdown 😢 All it takes is 1 cc to rekt ur burst 10 sec window. ANIMATION LOCK on quite a lot of skills, though some of them are soft locks (cancellable) during burst splinter puts u at 29% HP depending on how much max HP u have this could leave u vulnerable from the boss. +20% dmg taken for CC resist on 3-2 also brings risk of you dying to boss skills like enrage explosions in normal mode DGs that usually u will survive on other classes. Massive gear dependency (RSC event dungeon pretty much showed u how much ur class depends on gear when ur badges and other gear dont work🥴) No Bubble resist Cant jump well during alot of the skills. might lead to raid issues as some bosses have jump mechs 😒 Overall cons are mainly survival and movement related issues. This class overall i think will train at least to be a better player or know when to q and e bosses, but honestly ur relying on ur iframes a shitton compared to other classes. Some of the notable Problems and issues are which i hope at least devs look into or fix if possible: Decimator: Dashes u to the boss within 1m range, even though it has range of 5m and will dash u as long as u are 2m+ from the boss. this causes issues with some raid bosses which have pool dot aoe under them like IA boss 3 green pad, pretty much dashes u right onto that pad and with u during splinter <30% HP = Death. Need Devs to look into removing this dash from this skill or allow it to be speccable in talent tree. I dont want to be forced to dash to the boss within 1m even though im already 4-5m from boss every time. Clearly decimator already has 5m range like WTH? let alone drive strike has 16m........... So bosses who have this AOE, u end up unable to do ur burst combo without getting killed Decimator: U cant jump while using this skill unlike drive strike. like this may screw u during some boss mechs, like if u whale party in ET boss 3 and u need to jump constantly, u cant use ur splinter 4-f combo without getting hit by the boss jump waves 😞. Also this skill has soft animation lock and cannot be cancelled well if not at all while using it. Onslaught: This is probs one of the biggest interest killers for this class, The hard animation lock on the 3rd hit is long as hell and cannot be cancelled and this is ur normal rotations highest and most used dmg skill. The other stances rmb do not even compare to this skills dmg. 3rd hit does most of the dmg as well of this skill, so u either hard commit all 3 hits or not use this at all. This as ur core filler during normal rotation for those 50/60 secs. Sure u can spec resist CC but the HARD animation lock will often still get u killed especially in raids. I dont think devs thought this through enough for this skill tbh. nobody wants to be animation locked for like 1.5 secs casting this skill while boss is destroying you. Eg. Boss 2 TPK in IA , the core eye when it does the laser. if u try to use this skill, most certainly u will be murdered by the laser unless amazingly by sheer luck it never aims on ur side while ur doing this lmao. In a game where mobility is key and u have be constant on ur toes, this skill is probs the biggest killer for this class. U have to use it but sometime u cant afford to. U either animation lock yourself to maintain ur dps or sacrifice alot of dps to at least not floormat. ET boss 3 if u got strong party, enjoy trying to use this skill and jumping without getting constantly rooted by the boss. YOU CANNOT EVEN JUMP AS WELL WITH THIS SKILL because of the animation lock like christ. Edge of Death: This is essentially ur 10 sec burst after triggering rescind to reduce ur HP down to 29%. Biggest problem is it triggering by accident or after boss fights are over too quickly and u have wait 1 min cd again. THOUGH this problem most likely I hear will be patched based on KR, so moving on...... Escalate: Soft animation lock spammable iframe, that with paragon badge reduces CD with each V u do. Ok this skill is relatively ok, though the animation lock is kinda annoying. U cannot afford to use this at all during ur 10sec splinter, because it locks and u have to cancel it asap with LMB or RMB even then it takes times making u miss out on 1-2 4f combo during ur 10 secs. NOT RECOMMENDED TO use this iframe during splinter, better options available. Like the other iframes of this class, sometimes i find im getting knocked out of the skill by some bosses skills while im using it, eg some DG bosses and Raid bosses despite the skill clearly saying "Resists damage and status effects during use". Not talking about purple skills but some red skills or knockbacks sometimes still goes through 😕 Blade Ruse: like the aforementioned iframe, this also has issues for sum reason of sumtimes resisting and sumtimes not. Tested on CC last boss during normal mode, where he does the Aoe 3x with 3rd being massive dmg and stun. Did 10x test Strangely enough, sometimes im resisting it completely sometimes i still get hit despite using it correctly and correct timing @All DB players, let me know if u get these Iframe issues as well lels. Got hit by the dmg and stun like 6/10 times despite casting and timing it correctly while the other 4 completely resisted it no dmg or stun taken. Possible buggy? Also this iframe is very annoying as well, as it requires a target like wtH? what happens when u dont have a target but need the resist? Also its 4 hit iframe very similiar to KFM, but is slightly shorter because KFM is 5 hit. like honestly why couldnt they give it 1 more hit lols for longer resist. Cut Off/Cut through: Honestly 12 secs cd on a melee class q and e? R these devs problem in their brains? Melee class should have lower cd q and e (like 8 secs or lower) compared to range class. this CD is literally the same as a ranged class lmao, even lotus build has a 5 sec cd q so why did they force this to be 12 secs. even if it can be reduced by 2 secs on 4 cast, still not viable enough for a melee class iframe. and the iframe is not very long either, at most a 1 hit dodge (If u do TC when boss jumps up and does the slam followed by the knockback ring, it only last longer enough to dodge the one slam and not the followup ring that comes right after) testing this iframe on TC boss, literally shows 7/10 times im copping that KB ring despite perfectly q or e dodging the slam. This may be the fault of the animation being very quick, alot quicker than the BM or KFM dodges and the skill "Resists Dmg and status effects" coupled with quicker animation than other melee dodges leads to sometimes not dodging everything as expected during that cast. though i stand to be corrected, this is just my personal experience after countless dodges and dodging provides not much benefits, 2 sec haste is like nothing during splinter. u can get that just by spamming 2 if u specced talent 2-1 let alone if u already have shortcutter specced in talents. At least KFM dodge has like the long as iframe after use for it to have that viable long 15 sec cd. All in all the CD vs viability is just not there compared to other melee classes depending on how ur specced in talents. Deep Cut: 99% evasion for 1 hit? heck yeah, but then u find it almost never works except for HM Jinsoyun or trashy mobs. Like honestly being forced to use this skill every single time to access ur dps normal rotation skills is already a pain, let alone this dodge is completely next to useless 🙄. Has anyone even dodged anything from like a raid boss or DG boss with this skills besides mandate? I dont think so lol, doesnt even work on normal yellow boss hits. Raid boss and DG boss must be so godlike that they can still hit that 100-99=1%/100 RNG 🤣🤣 100% of the time.👏 I sometimes wish my RNG was this good in this game. Sacrifices were Made*Talent*: Pretty good for CC resist but 20% extra dmg is very big killer. The annoying thing is they put the resist on drive strike but not decimator, so during ur splinter, ur still in danger of being CCed which is a pain. like why do they not put it also on decimator since im already taking the 20% dmg anyways? Pain in the bum when u resist with drive strike but get cced during ur decimator during ur splinter. cant count how many times this has happended. Sacrifices were Made*Talent*: Often still find myself CCed during the cast of typhoon or onslaught casts. like the gap is jst too wide for perma resist since V evasion is garbage and doesnt work, doesnt fully resist in some parts of the animation of onslaught specifically the first 2 clicks out of 3. let alone typhoon the slight gap GCD in the 3 typhoon casts after V, CC also gets through here. Need a possible revision on what skills has this resist effect or how it works, better idea would be to allow the skills to generate a 1 sec resist status effect buff. at least this wont allow ppl to get interrupted on their 2nd onslaught cast some how by the boss. something along these lines, i mean the Sharper talent already gives a continous stacking and refreshing 7 sec ap buff why cant this talent give a 1 sec resist buff stacking/refreshing buff as long as ur casting the skills that this talent works for? +20% dmg taken is already risky for players as it is. Blade and Switch*Talent*: whoever decided this is a viable talent for DB shifting should be shot, this is a complete waste of a talent. Nobody uses this and nobody ever will. this gives legit almost next to nothing, besides tiny dmg on the manual stance shift and slightly lowers cd from 1.5->1sec 🤣like most players almost rarely even use manual stance change let alone manual stance isnt even part of the rotation. This talent overall does absolutely next to nothing and NOBODY SHOULD EVEN TOUCH THIS TALENT. like u specced shifting with this talent, ur doing something wrong. They need to edit this talent to something much more useful or at least be used at all. I dont even think there is a class with a talent in 1st spot, 1st row that is complete utterly rubbish and does nothing useful like DB shifting. All in All, I hope the devs look into some of these issues, specifically decimator as some of these skills literally make some raid bosses very difficult to even do ur rotation . Newer players unless ur confident in ur skills and dodging ability or very used to timing ur skills at higher ping levels. i would not recommend this class and talent tree. Better off playing warding or destro or a ranged class. Also need to mention HP regen compared to other classes /talents is not as good. your onli hp regen skill is pretty much relying on ur 4 to get u HP regen, although it fills ur bar to full. during its cd is when you probs may die, especially when u got DOTS and healing reduction from like raid bosses etc..... This Class spec has no skills besides 4 that even have Absorb 5% hp etc........ unlike other classes which have like absorb on their spammable lmb and RMB which is part of their rotation. because shifting manual stance change "absorb 10% hp" is complete garbage as it does barely any dmg barely does 70k at 2.6 ap and u cant spam the skill as it has a CD of 1.5secs. Hope they can add some Absorb 10% hp or move this effect on to the skills we actually do use like onslaught (facepalm). Our normal LMB RMB is manual stance change that isnt even a part of our rotation unless u need to use it even then u wont be spamming it much Posting here since support seems to do nothing, but tell me to post issues on forums. Though i doubt Devs will look into much of these problems. For those DBs playing this game will get some of the issues im describing here with some of the skills, many of the issues occur in a lot of raids, especially steelbreaker bosses 😉 if u get my meaning.
  23. I think your best bet is to reduce shadows in graphics settings and CNtrl + F and CNtrl + G to hide both other players and their animations. this somewhat helps for me
  24. some may argue, u can do normals on c2a gear or hard mode. sure u can but its clearly not viable or your getting carried, if ur doing like 1-2 mill dps on C2A gear vs others who are doing like 10 mill + clearly it isnt viable for u or the pt when there is such a disparity. especially when bosses have like billions of hp compared to easy - norm- hard differences. being carried by others isnt exactly a viable way to do the dungeons
  25. They did this on purpose. They moved all the better rewards onto Normal and Hard modes because they know there is a large gap in gear requirements from Easy-->Normal mode -->Hard mode. These two gaps here are where they can make $$$ the most from dungeons. Because they put this gap, they can entice more players to pay for their bundles and boxes for progression to bridge this gap, look at fortunes favor etc.... Prior to the dungeon changes, where there was onli normal and hard modes. both modes you could farm the legendary accessory drop from both levels of the dungeon albeit at a smaller % drop rate which is fair enough. this still allows lower gear ppl to farm the normal lower tier version of the dungeon for gear progression. Now you have to actually do the normal version of the dungeon to get the gear required to do the normal version of the dungeon. Hard mode still needs to do hard mode to get the hard mode gear lols. Easy mode drops garbage which doesn't even make help meet normal mode gear requirements, sun chest lols biggest joke item. They purposely put this gap here as a way to entice more buying of their bundles otherwise your spending at least half a year to even reach gear ready for normal mode even after c2a. at least 2k ap for normals unless your getting carried and ppl are happy to carry you. scales are even more obvious, they put two in the normals dungeon drop. they put it guaranteed fragment in the $$$$$ halloween box. what does that tell you lols? if you pay, you can cut your way from the grind. if u dont enjoy farming normals for 2 scales per run assuming u have enuff bid gold. lels
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