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StrykersGaming

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Everything posted by StrykersGaming

  1. That might all well and good; however, comparing how fast you actually move in full windwalk speed to that of the NPCs we run with, they leave us in the dust. They are 10x faster than we are. That's what I was addressing.
  2. Just basing this answer on how the NPC's move...not bloody fast enough! Snail pace next to them. Hell, Dragon pulsing to a location is 75% slower than what the NPCs can do! They take 2.5 seconds while our characters take 10 freaking seconds! No, it is an illusion we're traveling fast...just a mushroom induced illusion!
  3. And that's a problem? It's not. The problem is this: developers believe the only way to keep people around in "endgame" they force the players through hours upon hours of senseless mind numbing grind. In other words, Team Bloodlust developers want us to work a second job playing their game. That concept is outdated and no longer the case. While there is a necessity for grinding for improving gear, doing so that takes months and months does not sit well with a large portion of the player base. Only those who are ultra dedicated to reaching the maximum level obtainable for gear will press on towards the goal. However, that leads to one thing that developers, no matter whom they are, cannot overcome, 'player burnout.' This happens after reaching that pinnacle of top level gear. After that...they have nothing left to achieve. Now, throw in Alts. What's this newly maxed out main of a player going to do? That's right...start all over. However, I dare say that many do not complete that task because they realize they have to do the exact same thing to this new alt as they did with their original or main character. That happened to me on my BM. I maxed out on all gear after starting January 2016 completing that in September of 2016. Retired, I didn't have much else to do so I spent 10 plus hours a day playing 5+ days a week. After reaching that, I started on a new one, my current FM main. Then in October they announced a new gear level! I got to 45 of my FM and just said that's enough. I couldn't do this anymore. And I know I'm not the only one who faced that issue too. That's not how to promote longevity and loyalty from a player. It doesn't work well. With all the other games of this genre on the market, they are going to leave to play something else that doesn't require them to spend that much time, effort, and money investing themselves into. SWTOR was a game that had grinding requirements and it took a month to three months depending on how your worked at it. Now, they've changed over to NCSOFT model from 2016 (very similar). After playing that game from the very beginning, I simply walked away with no intention of going back. What keeps people playing, especially this game, is the story! Having alts to go back through it learning new information and experiences with a new character should not be such a grind as I faced back in 2016. QoL improvement would be such that all materials for upgrading should be allowed to send to alts just so they don't have to burn themselves out with mind numbing grinding. These games are supposed to be fun, adventurous, and satisfying. Senseless grinding does not endure itself to the aforementioned I just stated. So, yes, we should be allowed to give our alts things we already worked for that we have and give them a jump start so they don't have to rinse and repeat the process of senseless mind numbing grind over and over and over again. That doesn't promote longevity or loyalty, it deflates them.
  4. If items are required for both type of players, then they should be equally available in both PvP and PvE, not one or the other. If Blood Lust developers were to realize and act on that idea, it would improve the game for everyone. Hiding requirements behind a PvP wall is never a good idea. This is especially true for those who abhor PvP.
  5. Game developers normally don't consider things like until such time that players ask about it. I'm sure the third storage window was something along this nature as it wasn't in the game when it launched. Enough players ask about a certain QoL enhancements game developers tend to look at the feasibility of adding it. Therefore, instead of criticizing his suggestion, look at the merit of having another storage window that can benefit everyone including you. More storage is always a great benefit in games like this. Or do you still disagree that would not benefit players as a QoL enhancement?
  6. That and you can take screenshots of the situation (where they are at in relation to the other members), report them, send the screenshots, and put them on your blacklist. CS may or may not do anything; however, AFKing is against ToS. That's all you can really do.
  7. I concur. All items used to upgrade weapons and accessories should be account bound or saleable in the market. NCSOFT should allow the players what they want to do with these items and not dictate to use how too.
  8. @Izuna Kazumi worry not. They will bring that costume back at some point. It is a desirable one so you can count on it being in the Hongmoon store in the future. And remember, when they say, complete 3 dailies, 3 times; that's 3 dailies each day for 3 days. The 3 dailies can include doing things like Cold Storage or Heaven's Mandate, Moon Refuge, one of the other heroic dungeons listed in the dailies list. You don't have to do the Midnight Plains as part of the requirement for 3 complete dailies. I hope this helps you understand for future events.
  9. That's because your mind is made up and nothing that helps improve the game matters to you. However, to counter your "argument," Not everyone uses the compound system yet and stores items that may be required use for upgrading or to break so they get the special item. You may use everything immediately that's you. Conversely, to shoe horn everyone into your narrow minded view is just plain wrong. If you don't want to use a special storage if they give it, don't. It's people like you who decry any idea that will improve QoL for players that end up chasing people away for your negativity and simplistic narrow minded views.
  10. Here, read this topic on it. You might find something to improve your FPS or at least stabilize it.
  11. A game's requirements for something should never be put behind a PvP wall. This game was like that in the early days and it caused enough issues that limited players from getting things done. Fulfilling the requirements for something should be completed no matter what player preferences are. Being forced to PvP for a requirement is a game killer for the majority of players who do not, will not, and cannot PvP.
  12. I believe that's a good idea truth be known. An extra storage window for gear usable with Compound. That would free up space in many crowded storage tabs.
  13. You want the bouncing bubbles on your Lyn? Wear the Night Luna or the other one. Problem solved. I have both.
  14. Mobile game apps is where they are making the most of their money now.
  15. I had an several issues last night during my stream. Crashing to desktop (twice) and 3 failures to login to the game (launcher would not connect) resulting in dropping my FPS to 9 to 12ms. I was able to fix it by restarting my computer that eliminated the problem. However, if someone has issues with FPS because they had more than 2 attempts to login to the game, this is probably the cause as I've found nothing else that makes such a dramatic drop in FPS to an average of 12ms (in Mushin's Tower) or 30ms in Moon Refuge. You can see the FPS before my first crash (in Mushin's tower) in the lower left corner and afterwards. Crashing & FPS Issues during stream. @Hime PS: Sound issues caused by windows after downloading Creative program for my sound card that reset my entire sound set up just before my stream started. I didn't loose my mic or hearing the game in my head phones until in the restarted stream after trying to play an alt. I was unaware no one could hear the game. Monday was...a very bad day all around.
  16. It has? I will remind you a year ago that they increased the evolution costs for progression when they gave us the Excel spreadsheet that said what the new lower costs were; however, in game they increased almost astronomically! I have a few acquaintances playing on the Korean and Japanese servers that say though they have RNG involved, their upgrades are far less convoluted than what we're given. There is a huge disparaging between the Western servers and the Asian servers. While we have 2 modes for heroic dungeons, they have 3. Their easy mode is not like ours. Their normal mode is equivalent to our easy mode. Funny that, eh?
  17. The statement, "The cooldown on the Haul items are not intended and will be resolved during the next scheduled maintenance on Wednesday, October 28." is unambiguous. @Hime stated cooldown on haul items are not intended. Not that they shouldn't be the same as the others with 17hr cooldowns. If they are unintended to have any cooldown then they should've fixed it as stated. They haven't. Either it was forgotten or NCSOFT stepped in and said, "cooldown on all to hell with the western players!" Either way, @Hime owes us an explanation to what it is supposed to be. Either we were lied to or he somehow purposefully misled us with his original statement trying to hedge his bets. One way or the other, we got the opposite of what he said. @Hime silence on this matter is telling. It's just another straw on the camel's back on how the staff here deals with the player base.
  18. @Hime Your statement from your original post says they were not intended: That they'd be fixed after the 10/28 maintenance. Yet the cooldowns still remain. Are these Halloween Haul bags supposed to have a cooldown or not?
  19. You know what's sad about the older content? All those older dungeons from Blackram to areas in the Moonwater plains that are ignored, and beyond now because they aren't needed to level up gear anymore. The changes made to gearing has render all the older dungeons and raid dungeons useless. They're simply not required so they are ignored now.
  20. What I say is no indictment on the staff; however, based on NCSOFT's history and by extension, NCWest, nothing we say has any merit with the company(s). A proven track record of ignoring the fan base, especially by NCSOFT here in the Western region should tell everyone the truth of that. NCSOFT forces the west into the Korean model without regard to what western players enjoy, like, or want. Either we accept it or move on. The monetary support from the west for this game is less than one percent, far less judging by the financial reports Jarke shared in one of his recent YT videos. All the players in the west could stop spending money on the game and NCSOFT would not bat an eye, they'd simply turn it off for western players. They (NCSOFT) simply do not care. The answer as to why? NCSOFT Korea never really spent any time trying to understand western players. Had they done their homework and research they'd promoted this game differently and made changes in the game that western players would found more enjoyable and stayed longer playing the game. Now don't get me wrong concerning the game. While there are some problems I, and I know others have their own reasons, have issues with, the game is enjoyable to play, just to play. The main story is what brings me back to play and its the senseless grinding (second job like) that drive me away when I've had enough. The story is what makes this game in my opinion, even when it has some Acts and secondary add-ons that appear contrived and forced. Sadly though, when a company refuses to listen to a portion of its customers that is a huge issue for me. NCSOFT, in my opinion, is akin to being the Asian version of EA. Where the almighty dollar is all that matters. If that wasn't true...we'd not see all this massive loot boxes that require N-coins (read: real money) to obtain. Where these things should be readily available in game to obtain in similar number by completing objectives. They are not. Lastly, say what you want, get it out of your system. If it makes you feel better by expressing yourself here, do so. However, it falls on deaf ears. Which, in my opinion, will ultimately lead to the game's demise and/or NCSOFT too, maybe not since they listen to the player base in Korea, China, and Japan for the most part. Here, us westerners are only valued for the money we wantonly spend on their pay to play/win scheme.
  21. Okay. After reading that and a few other important entries, I'm finding several continuity issues, blaring ones too. Just in Act X the biggest one deals with Jinsoyun's beginnings. In her write up it states she lived in Highland Central which is in the Moonwater plains. In Act X it shows she grew up elsewhere (where Warp Citadel is located). This is where the first Divine Mandate took place and involved the Blade of Divine Truth (IIRC the name). The one that happened in Highland Central, the second Divine Mandate, had no anchor and the reason it failed. For cannon purposes this changes Jinsoyun's story as the most recent information released is cannon and literally RetCons the original. In ACT IX, this involves the Aransu School. When Cricket, Lusung, and her pupil go to the champion challenge, all participants, including Sun (the master of the Aransu school) and the future Emperor of the Talus Dominion, make mention on how Hongmoon school has a long and story history of having the best pupils. While this is a dream of sorts Cricket is stuck in, the information from it concerning lore is cannon. It literally screws up the lore continuity wise. Even if it is a dream, what's said is considered cannon. Finally, this is Wiki. It appears that any and everyone has access to editing. Yes, it does. I just tested it and it allowed me into the editing window. Therefore...what is there really cannot be relied upon but taken with a grain of salt. If this wiki was only accessible by official Blade & Soul personnel or their designated people for upkeep, it would be a different story. I just read through Mushin's, Master Hong, and Jinsoyun's profiles. They mesh in some places and others kind fit like a square peg in a round hole. Just reading through those, based on knowledge gained from playing through the main story a 6 times, something doesn't feel right about the information provided. Mushin, Jiwan, Iksanun, and Master Hong fought together for "thousands of years" becoming the 4 Guardians of the Earthen Realm? This is the first paragraph of Master Hong's profile, "Thousands of years ago, at the height of the Naryu Empire, he fought alongside Mushin, Jiwan, and Iksanun, to defeat the demons and prevent Dark Chi from overwhelming the Earthen Realm. The Heavens selected him and his fellow warriors as the Four Guardians, charged with keeping the Earthen Realm at peace." And Hong after all this time decides to form his school after the Highland Central Divine Mandate? This doesn't sound right at all. A master for "thousands of years?" He's an immortal...think about that. The continuity of this game is questionable at best for when, what, where, how, and the actual time period. NCSOFT has writers RetConning at best or doing their own lore without consulting written cannon at worse. This is egregious writing and development at its worse. I bet if I spent some real research time in this, I can find all kind of continuity holes from beginning to end.
  22. What are you talking about? I was referring to Jinsoyun, no Dochun, nor Namsoyuu. When Jiwan found and saved her, she was clearly a pre-teen (8 - 10 or even 11 - 12). She was clearly undeveloped as a female at that time. Edit: I quoted the wrong statement, so the fault is mine. However, to answer your question of Namsoyuu's age, I'd put her age between 20 to 25. She's clearly a young woman and not some teen.
  23. Can you provide a citation as to where this came from? Is this a cannon source or something a written as a fan's interpretation? If you listened to Master Hong when he talks about his school at the very beginning of starting a new character, he states "Long ago..." about the founding of the school and how it became renown and how many flocked to study the Hongmoon Way. While "long ago" is subjective it does imply that it was greater than 30 years. It can be interpreted as many decades or even a few centuries. I'd like to see this information you're quoting.
  24. Again, I ask, where'd they move the server too? East Coast? West Coast? I use WTFast and I can direct it to choose a server in their network closer to the server which will help with my ugly ping issues.
  25. Koldrak: Yes...OMG it's awful. I've experience not only FPS drop but ping increase to 1700+ms ping. You might want, if you've not done so, go to advance in graphic (settings) and set the sliders to 3 for things like "other player effects" turn off the FFAX, maybe max lighting, water enhancement effects. Play with those settings. I'm running 5 on most but shadows at off and some of the other effects are off too as mentioned. Likewise, V-Sync is off. However, there are those dungeons where it is just bad and cause some really bad drops in FPS. Hmm...just noticed that you have 16G ram. You might want to bump that up to 32G. Since I did that last year, I've found game play in most games greatly improved. Lastly, you can always turn off the players. That, I know will improve FPS dramatically.
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