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Arohk

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Everything posted by Arohk

  1. Because i have seen a destroyer wowing down a dozen people in 6vs6 never stopping spinning, every time i tried to get near him and use KD the spin glowed red again and he was immune. I could SS out once but because of the bonus movement speed he cached up and all i could do was stand in there stunned, dying, Attacking him is pointless as melee, you can only run away which is simply stupid, if you run away he jumps on you, great.
  2. no, it can drop from every boss in the dungeon and it is not that rare, maybe 1 glove in 5 runs or so.
  3. leveling up crafting is not expensive, just takes a few days. You won't make profit with it most likely but producing your own repair tools or buff food can be very helpful.
  4. yes , i am also saving up zen beans for the few missing outfits, much faster than running them a hundred times.
  5. I suggest that the game can start even if there are not 20 people in there, maybe start the game with 15 people at least. What i just experienced and a few times before, usually at later times, the game is at 19/20 players and just wont start, after about a minute people get impatient and leave instead of just starting the game with 19 players. Just make a countdown once 15 players are inside of maybe 2-3 minutes maximum and the game starts even without a full group then.
  6. They need to nerf the red spin much more again , it cant be that a destroyer spins red unstoppable for a whole minute and kills everything without getting interrupted ever in 6vs6.
  7. After the latest big patch i don't see any land in PvP any more, especially against CC heavy classes like Blade Dancer , KFM or Assassin. what did this patch do to us? Flicker Stun- removed Five Point Strike Daze/Air - removed Shoulder Charge daze - removed All the new abilities that would give me additional CC cost me other ones. Also our defensive skills didn't get buffed in anyway, we still eat all stuns and dazed people throw at us and Blocking does basicly nothing since everyone seems to just attack through it. When fighting a KFM i hear him attacking my counter about 10 times but he never gets stunned from it. Instead of giving us a 30% damage reduce while Dragonfire is active, why not make us immune to stun and daze as well so we can actually attack people like other classes during their bursts. Or make the new Talent "Sharp Edge" give our attacks pary ignore to our attacks so we could actually attack anyone without getting stunned by the next counter. I feel so completely crippled right now because i can't get anyone stunned or dazed to actually get some damage in while others roam around immune to everything spamming attack left and right without worries. I also tried out the new talents that make us immune to getting targeted for 1-2 seconds, they do absolutely nothing because AOE still hit you.
  8. i now play with 10 points in aggro because i keep forgetting to activate it. Can we please have a passive thread skill again? here is an idea: Block+RMB = aggro on (lasts for ever) Block+RMB again= aggro off. the reason why it feels weak to the warden above is because your skills like Sever don't generate tripple aggro animore in addition to the old 200% buff (which made you generate 600% aggro on some skills)
  9. It only lasts 3 seconds now instead of 5, i was wondering why i get hit by so many boss attacks recently i normally had my shield for, but now it just runs out in between boss attacks. this is a really bad change.
  10. the Summoner one if pretty nice when she chases a magical butterfly, the Blademaster one is also pretty good when she swings her burning sword. My only critique is following: It plays a little too often. The animation doesnt stop and looks really awkward when you move around but the character still continuous the idle animation, it should stop when moving or running.
  11. They should just make them all available at all times instead of making more pay to win casino trove events.
  12. Hätte gedacht ein krieger bekommt eher Schwert + Schild,
  13. Bevor die wieder eine neue Klasse einführen gehört erstmal das HM Level und Achievment system überarbeitet, wieder 100x HH rennen mit dem neuen char, wieder erfolge freischalten für AP boni unsw...
  14. very pretty, at least there are some people with good taste out there =)
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