Hi,
Since im not that good at english there might be a few incorrect words in here, but I guess you will understand it.
I would like to give my opinion on the new patch "Storm of Arrows" and the 2 patches that came afterwards (1 will arrive next week) as feedback. I've been playing Blade & Soul since December 2012 (on the Korean server and switched to the EU server on EU release for better ping). I love this game and can not imagine ever stopping it, but the Patch Storm of Arrows has taken away my motivation to play because the progress is barely visible. I do not have much time to play because of my job and this patch is extremely against players with little time and against new players.
But enough with it ..
Let's start with my feedback:
1. Changes to the Daily Challenge
The Daily Challenge is almost the most important element in Blade & Soul and has been badly damaged. However, with the patch on October 2, this will only partially be resolved. The rewards will be fine in the future, but the choice of dungeons under which we can choose is severely limited and some important content that made it easier to complete has been completely removed, such as: all PVP content, all solo dungeons, tower of infinity and Celestial Basin. -> My Desired Change: The rewards we receive on October 2nd are okay, but the above mentioned content should be added back to the Daily Challenge and maybe even more to choose from, so players with less time and weaker equipment have a chance to complete the Daily Challenge.
2. Changes to the dungeons
This is my biggest problem with this patch. Dungeons are the most important element in Blade & Soul. Dungeons are essential to progress and should therefore be tackled by all types of players. With the change in Storm of Arrows we should get the easymode and the normal mode should have been removed. In addition, the HP should have be significantly reduced of the monsters in this dungeon to make the completion easier and faster. What we got, however, was the following. All Dungeons from Sandstorm Temple to at least the Starstone Mine are now with hardmode mechanics and have the HP of Normal Mode. This made the completion of these dungeons so many times harder than before in Normal mode. It seems we got a bugged version of the Korean build. Because in Korea it looks like this: All dungeons are in easy ; normal and hard-mode accessible and the normal and hardmode was not changed. The easymode in Korea also has veteran mode mechanics (but damage instead of wipe), but so significantly reduced HP that they can be mastered solo without any problems. However, completing easymode in Korea will reward you with far fewer rewards. This mode is actually for learning the mechanics and completing quests for people with little time or weaker equipment.
Even though the last patch notes stated that our build is not comparable to that of Korea, I am convinced that we only got a bugged version of this build because there is a lot of proof (even the mode selection in the Dungeons proof it, see picture)
In addition, in older dungeons such as Naryu Foundary the drops were removed, which makes it impossible to farm costumes, etc. This should also be resolved as soon as possible! -> My desired change: Our build should be the same as the Korean one with focus on the dungeon modes (see above)
-> Alternative Change: Reduce the beginner mode, so it is like in the Korean build, but do not introduce a normal and hard-mode anymore for the older dungeons.
-> Alternative Change 2: Roll back to the state as before the Patch Storm of Arrows (only in relation to the Dungeon difficulty level)
3. Cost and income
The rewards for the quests as well as the material chests have been reduced, although the upgrade cost has not been reduced. Instead, more upgradable items have been added (weapon and pet).
Less reward for harder dungeons makes absolutely no sense and should be changed back. Apart from that, the dungeon difficulty should be fixed first, then either the rewards should be raised again or the cost of all upgrades should be lowered. -> My desired change: Reduce costs for the upgrades of all items so that they are adjusted by the percentage of the new rewards.
4. Moonlight refuge instead of Celestial Basin
The daily challenge ask you to collect 30 items from monsters that do not even have a 100% drop rate (more like 20-30% drop rate). This makes completing the Daily Challenge much harder than before. In addition, the merchant for moonshine buds has rather items on offer, which are hardly relevant anymore, and also way too expensive. The monsters in the moonshine refuge almost never drop a material chest compared to the Celestial Basin.
At the end of the day.. it still makes more sense to farm in Celestial Basin. -> My desired change: Increasing the drop rate in the Moonlight Refuge for Quest items to 100% or reducing the required items to 10 instead of 30. In addition, material chests should drop there more often than in the Celestial Basin and the Merchant should be reworked to offer better equipment there (so everyone has the opportunity to get this kind of equipment, if you invest enough time).
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Those were the things that I noticed most, but there are certainly many more problems that Storm of Arrows brought up. I also can not understand how some people here are happy again after the announcement for the patch on October 2nd, as it is still worse than before and no further announcement was made as to whether there are still things getting fixed in the future.
In the current state it makes more sense to roll back to the state before the patch. Because even 2 weeks after the patch we still have a worse condition than before the patch.
We should not be happy with these changes since they give us a worse experience than we had before. Like many other already said here.. making 5 steps backward and only 2 steps forward, does not fix the problem!
As I said, I love this game, but I currently lack the motivation to play it if the game is so badly damaged.
I hope you take these words serious and pass it on to the devs.
Thank you very much for your attention
A loyal but angry player!