SilverFoxR Posted November 15, 2021 Share Posted November 15, 2021 Hey, everyone! I've been running Aerodrome (like many of you) lately and I've noticed that I've needed to repair my weapon very frequently. So, I decided to go in to Aerodrome with a fully repaired weapon and after one run, I checked my weapon again. Lo and behold, the weapon was already down to 80% durability. I checked with other party members and they noticed it too, so it's not just a specific class/spec. Running Aerdrome will tear about 15-20% of your weapon's durability off per run. I even tested Aerodrome at level 1 and the same thing happened! Considering most dungeons maybe take off 2-5% durability at most. Though I can't tell it's another "working as intended" thing or a bug, I logged a ticket with an inquiry and was told to post here. Well, here it is. If any moderator is listening, please send it up the pipeline that this is both annoying (having to stop to fix your weapon every 4 runs), but a bit of a resource hog to keep making and using hammers like this - again when this is one of the only dungeons that's currently doing this. 1 Link to comment Share on other sites More sharing options...
Belido Posted November 15, 2021 Share Posted November 15, 2021 I guess this is because it's as cool as Koldrak 😕 Link to comment Share on other sites More sharing options...
SilverFoxR Posted November 16, 2021 Author Share Posted November 16, 2021 Koldrak's durability loss is connected to hitboxes. Because Koldrak is essentially a large number of hitboxes, your character is constantly hitting multiple segments simultaneously. The upside to this is things like weapons that work by building stacks to reach a higher form (ending with a skill reset) will proc much faster (you may notice your skills reset very quickly in Koldrak). In Aerodrome, this is not happening. Link to comment Share on other sites More sharing options...
Knaxxxi Posted November 17, 2021 Share Posted November 17, 2021 this is one of the most first world problems i have ever seen. i mean hammers? rly? Are we now even have to start to complain about the most unnecessary stuff? Link to comment Share on other sites More sharing options...
Shirafune Posted November 17, 2021 Share Posted November 17, 2021 On very high stages the bosses have so much hp that a fully repaired weapon might break in the middle of combat, resulting in aggro switches and adds not being killed in time. Therefore super annoying and not a 'first world problem' I guess. Link to comment Share on other sites More sharing options...
matthew Posted November 19, 2021 Share Posted November 19, 2021 Yea sounds like a serious problem. Warning to repair weapon only appears at 19%. In saying that im loaded with master field repair so its not really an issue i personally would panic about. So my repair tools my actually start getting used. Link to comment Share on other sites More sharing options...
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