Plutia Posted January 15, 2016 Share Posted January 15, 2016 What should've happened when the game launched today, would be that each server should've been given a cap/cut off point when it reached a certain number of users. This would allow the premium members who woke up early, took off work, etc to get in Mushin or whichever server they chose right away. This would also eliminate the queue even if you signed out because your spot in the cap would be secure and there wouldn't be new users coming into Mushin past the cut off. This would also regulate the flow into other servers since there wouldn't be an option to go into already packed servers. Link to comment Share on other sites More sharing options...
Kentonsho Posted January 15, 2016 Share Posted January 15, 2016 I think there would be a lot less frustration with getting into mushin if we could change servers in the future for free. I still question why mmo's separate people into different servers... Look at games like runescape, you can go to any server you want with premium servers. Even games like Tera or Final Fantasy XIV has paid server transfers. If we had one of these options, I think it would be less of a headache. Link to comment Share on other sites More sharing options...
Plutia Posted January 15, 2016 Author Share Posted January 15, 2016 I agree with that, it'd be amazing to just travel through servers for free. I don't see why they don't allow us to do that. But you would assume paid server transfers would always be available! Ugh, hopefully they do that in the future. Link to comment Share on other sites More sharing options...
Zero Posted January 15, 2016 Share Posted January 15, 2016 Guild Wars 2 is doing (arguably) amazing things. They call it megaserver, but basically when entering a map you just get moved to an existing instance of a map (within any server in the region) and if map turns inactive you're offered to leave to a different instance. It's a bit too much to implement at the early stage of a game, but at the same time. They COULD just make a single European and one American server and allocate any amount of generic "channels" for people to switch between. Normally I don't mind sticking to 1 server, but they could've easily prevented the queues by limiting the amount of accounts that can create chars on a server or at least warn people on character creation that there is already a huge queue on that server. Since they didn't do anything of a sort FREE means of switching servers only seem fair. Link to comment Share on other sites More sharing options...
Xerorei Posted January 15, 2016 Share Posted January 15, 2016 4 minutes ago, Zero said: Guild Wars 2 is doing (arguably) amazing things. They call it megaserver, but basically when entering a map you just get moved to an existing instance of a map (within any server in the region) and if map turns inactive you're offered to leave to a different instance. It's a bit too much to implement at the early stage of a game, but at the same time. They COULD just make a single European and one American server and allocate any amount of generic "channels" for people to switch between. Normally I don't mind sticking to 1 server, but they could've easily prevented the queues by limiting the amount of accounts that can create chars on a server or at least warn people on character creation that there is already a huge queue on that server. Since they didn't do anything of a sort FREE means of switching servers only seem fair. It's not too much, they should have already implemented it. A 1000 player limit in 2016 is pretty laughable. Link to comment Share on other sites More sharing options...
GnatB Posted January 15, 2016 Share Posted January 15, 2016 12 minutes ago, Zero said: Guild Wars 2 is doing (arguably) amazing things. They call it megaserver, but basically when entering a map you just get moved to an existing instance of a map (within any server in the region) and if map turns inactive you're offered to leave to a different instance. It's a bit too much to implement at the early stage of a game, but at the same time. They COULD just make a single European and one American server and allocate any amount of generic "channels" for people to switch between. Normally I don't mind sticking to 1 server, but they could've easily prevented the queues by limiting the amount of accounts that can create chars on a server or at least warn people on character creation that there is already a huge queue on that server. Since they didn't do anything of a sort FREE means of switching servers only seem fair. Uhm, Blade and Soul already has different channels within each server just like guild war 2 has. And to point out, like SWTOR (and unlike GW2), in BnS you can change channel on demand. You don't have to wait for the channel to be too low pop that it gives you an option to switch. Link to comment Share on other sites More sharing options...
Zero Posted January 15, 2016 Share Posted January 15, 2016 Just now, GnatB said: Uhm, Blade and Soul already has different channels within each server just like guild war 2 has. And to point out, like SWTOR (and unlike GW2), in BnS you can change channel on demand. You don't have to wait for the channel to be too low pop that it gives you an option to switch. I think you misunderstood. I meant merging all servers inside 1 region into 1 and adding more channels would be a lazy, but working, solution to the problem. What GW2 does....I don't think it will ever be implemented because of "Don't fix what's not broken" rule . GW2 simply has one of the best set of minor (not directly related to gameplay ) features. While I'd love to see games do it, I don't think many companies are willing to invest as much into minor features of a game. Link to comment Share on other sites More sharing options...
Plutia Posted January 15, 2016 Author Share Posted January 15, 2016 I would love to see just ONE server with a vast amount of channels. Link to comment Share on other sites More sharing options...
Kounat Posted January 15, 2016 Share Posted January 15, 2016 I think we should just have one big server and all live happily ever after together in sweet harmony Link to comment Share on other sites More sharing options...
GnatB Posted January 15, 2016 Share Posted January 15, 2016 24 minutes ago, Zero said: I think you misunderstood. I meant merging all servers inside 1 region into 1 and adding more channels would be a lazy, but working, solution to the problem. What GW2 does....I don't think it will ever be implemented because of "Don't fix what's not broken" rule . GW2 simply has one of the best set of minor (not directly related to gameplay ) features. While I'd love to see games do it, I don't think many companies are willing to invest as much into minor features of a game. Interesting. I had assumed the players on different worlds played on different servers, with their own channels, but you're right, after reading up on it some it appears that players on different worlds can still be on the same channel. Which sort of makes me wonder why you select a world, or why there is an option to transfer. Link to comment Share on other sites More sharing options...
Sheeple Posted January 16, 2016 Share Posted January 16, 2016 Server NA: Mushin: 19639 Poharan: 4211 Jiwan: 4223 Master Hong: 2183 Iksanun: 1670 Hajoon: 1194 Yehara: 1432 Juwol: 666 Soha: 2005 Old Man Cho: 2745 TOTAL: 39968 This was posted by someone else almost 3 hours ago. Hope this helps! Link to comment Share on other sites More sharing options...
Roda Posted January 16, 2016 Share Posted January 16, 2016 18 minutes ago, GnatB said: Interesting. I had assumed the players on different worlds played on different servers, with their own channels, but you're right, after reading up on it some it appears that players on different worlds can still be on the same channel. Which sort of makes me wonder why you select a world, or why there is an option to transfer. For wvw and wvw alone. Link to comment Share on other sites More sharing options...
Fang Himura Posted January 16, 2016 Share Posted January 16, 2016 What they should do is they should make Mushin unavailable to people trying to pick servers now so they have to choose other servers instead. Link to comment Share on other sites More sharing options...
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