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  1. I have to agree with one of the other posters, you must be either playing at an odd time, (or perhaps not an odd time?) or else have just gotten very very lucky. My experience it's *very* unusual to not have at least 1 afk "bot", occasionally two. (Note: I've been working on the lvl 45 challenge since the patch that supposedly is going to help with this, so haven't really done any dungeons since then. It's possible the patch actually did something?) As for votekicking, you can't votekick unless they are offline. (How do I know? Lots of experience with afk bots) However, when it is avai
  2. I have to disagree in terms of damage. if the "x" is low enough, it'll be just fine in normal circumstances, but will deter people being in a dungeon where they have no business. (i.e. a lvl 24 in skittering tunnels). As for the fire walls, I'd far prefer an airlock system than a portal you can only go through once. An airlock system would also prevent the whole "high level racing through and soloing boss leaving everybody else is running to catch up." That scenario may be fast, but isn't fun. The far door (wall of flame) wouldn't open until everybody is past (safely past) the
  3. Do you really need to ask? If the argument against accountwide outfits is because then people will only buy 1 for all their characters, (which I tend to find silly) the reason why they're rolling 'em out a few at a time should be pretty darn obvious. (and I'd argue actually holds water)
  4. The servers for NA are physically located in Texas. Just not the same city where the IP is registered. Texas is a big place, y'know?
  5. Well, the airlock portion is for the imbeciles. The game simply wouldn't let you rush on ahead. Kick can (and probably will) be abused, so I tend to be loathe to suggest it when other solutions are available.
  6. I'd have to argue that isn't afk, that's just being a douche. I can only assume she sucked and was trying to save weapon health. If she happened to die she wouldn't take any weapon damage, and of course if you guys won she made money.
  7. Interesting, haven't dealt with an offline player, but I guess it sort of makes sense, less likely to be abused if it's restricted to offline players. I do know that in order to report them as bots you have to target them via the esc->click on name. You can't do it through party->click name method. Some of them have gotten wise to that, and now wait quite a while before zoning in. I'd assume they figure the party will have gotten far enough in by that point that they won't waste time running back to report. (Note: I did encounter a bot that most have glitched out or some
  8. To be fair to the devs, if they're going to take the time to actually write code, implementing a kick function isn't what I'd suggest they spend their time doing. Better to actually address this particular problem requiring a kick. 1. Implement functionality where you have to contribute some % of damage to boss to get credit for the kill. 2. Implement an airlock or something before the boss so overleveled impatient people can't just race ahead of everybody and solo the boss leaving everybody else stuck not getting credit. Or somesuch.
  9. Uhm, that's pretty much the point. Gives the party one try at a time. If you die, you have to hope your team can manage to rez you, you can't just insta-respawn for free and run back into the fight. If you could just repop and run back in, there wouldn't be any challenge to fights at all, you could pretty much just zerg rush everything.
  10. Yeah, I was intentionally transitioning between made up and real to try to demonstrate the following point that it's sort of irrelevant whether it's made up or not. Some are, some aren't, and many of us English speaking folk don't necessarily know (or care) the difference if it's something we aren't familiar with.
  11. Perhaps that's because people aren't rushing through as fast as possible, and are actually taking the 5 seconds to wait for their party members to catch up?
  12. *shrug* Just figured "Jyan" was a made up word to mean some sort of special hero/warrior in the game's culture. (edit: that, as others have said, was explained) (I have no problem with made up words. Augerite? Bulbari? Ploggle? Gnarlox? Jiangshi? For all I know half the creature names are made up. And I'm fine with that.) Jyansei = Jyan & sensei conglomeration. So, a master hero/warrior. And yeah, figure cricket is just a non trademark version of grasshopper. Seriously, don't see what the big deal is here.
  13. The more I play with impatient high levels, the more I think airlock. A wall before the boss that doesn't go away until the party is all past where the outer firewall spawns. Keep the rushers from being able to start the boss until everybody is ready. (would also likely help with afk'ers, however presumably you would definitely have to have a votekick system anyways just to prevent people trolling.) Stinks to do 90% of, say, tomb of exiles, get stuck waiting outside the final fire wall, (turret?) because you checked if the spider was there, and not get credit for the kill/doing
  14. AFAIK, Pinchy is max essences 2+1. That said, I *highly* suspect his burrowing messes up the % damage calculation, so if you let him tunnel for any length of time it'll become really hard/impossible to get the extra from doing a high % of damage. (FYI: If you're paying attention when you throw the grenade, you'll notice you get a resist message the times he doesn't pop up. (assuming you don't somehow actually miss). AFAIK there isn't anything you can do about it other than throw another grenade. Not sure what affects resists, but it'd be nice if the devs would have made him 10
  15. Yeah, the FX does tend to obscure stuff as well, not just the telegraphs. Be nice if there was an option to turn off ally FX.
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