Why wasn't thing such as item level indicator added yet?
It's too hard to get into normal dungs as people started using other indicators such as HM level or AP..
People see HM level of 17 and think (this guy can't have high AP) and kick him regardless of gear, I even saw HM 22 and thought "yea this guy will carry us through daily" what a surprise when that player was wearing a full True yeti gear not even finished story..
AP is also another problem. Since people determined that between 2-2,2k AP means "geared". It's essentially true, but has a ❤ ❤ ❤ ❤ flaw, some people may just throw extra HM points into attack to get more AP while getting Boss attack during burst would be better, it's not much (like 25+-) yet there is another issue. Since people started using AP as an indicator then it's hard for some classes. For example FM has base AP of 405 or so ? While destro has 504. This includes classes such as BD, BM, BD that also has more AP in base. 100 AP as starting advantage during 2k minimum is a hella LOT, and I do not see reason why 1900 FM should be kicked over 2k destro due to difference in base stat (just because of incorrect indicator).
Yes it's player option to pick AP as an indicator, but that is only because there is no other way to determine player gear expect going through all their stuff.
I personally hate any kind of iLVL stuff in game, but having an indicator where certain class start in disadvantage is even worse.