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chickenpoodle

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  1. I would like to make a note that Power Play talent spec randomly... "fixed" itself after the maintenance of December 2. It was functional and working as it should of been. We tested it for pings up to 450ms and the auto volt salvo's were being cast properly. BUUUUUUUUUUT....... with the maintenance/patch of December 16.... it broke again. and this time even worse than before. there are people with ping as low as 100-120ms reporting that it is not working for them either now.
  2. i don't know how mythic thornbreaker weapons look... but with silversteel, all the blue accents on the weapons, turn orange, when you take enhance it to mythic stages. the post creator wishes that this re-color does not exist. the staff posted above is the enhanced staff obviously, so the preview, and the ingame appearance will both be orange. but if you recall, before you added mythic enhancements, it was blue in color. for example, with my bangle, here is the enhanced and normal silversteel
  3. if its meant to open up as more ppl are present, i don't think its working properly. for two days now, every spot has 2-6 people fighting over the same group of mobs (anyhwere from 4 to 12 mobs) so unless the system is made so that its expecting 1:2 or 1:1 player to mob ratio or something.... its not counting players properly.
  4. Ok me and few friends went and completed a VT run today with some alts. At first when i heard about the nerfed enrage timers, i thought "oh it can't be that bad" But after seeing the difficulty we had with 7 people, I can safely say its literally impossible to do with an alliance full of anyone at the appropriate gear-level for VT. You're meant to be able to complete VT with BT gear. You're meant to be able to complete TT with VT gear. etc etc. You lose far too much time during the spider phases since the enrage timer is still ticking. Plus wh
  5. There are some issues regarding the Power Play Talent choice. Certain skills trigger automatic Volt Salvo attack when used. That is on the tool tip. While this is partly true, it is entirely random, there is only a chance at triggering Volt Salvo with usage of Lightning Palm or Zap. However there is a bigger problem at hand. After thorough testing with many others at BNS Academy in NA and EU server, we have discovered that there seems to be correlation to a player's ping and the chance at triggering Volt Salvo. We devised a test where we charg
  6. they don't need to patch files on our end to alter drop rates of rng boxes, or unity chests. but what DID change was the visual bugs related to the bracelet boxes looking like tt accessories. probably more, but i haven't seen any other changes yet.
  7. A handful of us got disconnected from the game simultaneously. We can all log onto the website still obviously (because I can post this). But can not log into the game. What is happening?
  8. Ebon Realm is.... dumb. 1) Entire map is empty land. just like regular world. You have a ton of empty space, with absolutely zero use. Why are you not filling this land with mobs? You don't want people to get that many drops or kills? INCREASE THEIR HP THEN. Having massive maps with empty land only lends to the current feeling of the game itself. "EMPTY." 2) Need more mobs. Ya you implemented more channels but there is absolutely no farming spots available because there is not enough spots per channel. I've scoured all 6 channels to find no empty spots. 3)
  9. the soul badge is in pouch #4. you get an exchange token.
  10. it used to be only iron conqueror providing the instance lock. but you can blame the inherent greed of people who exploit it by carrying a few ppl in, killing boss down to 99% hp, then bailing. leaving the few ppl to finish killing it for loot. then you get those "carry" characters do it all over again. thus getting drops and "clears" over and over within a single week. so to prevent this exploit, they locked everyone out by the first mini bosses.
  11. this bug is definitely not limited to just skills. it occurs in the context of other classes, and also food/potion items as well. for example if you have a spicy dumpling buff that is about to expire... if you consume another spicy dumpling to refresh it just in the dying moments of the previous dumpling, it will not refresh and will not take effect. the new dumpling will be consumed, and the old one will expire. and you do not get a new dumpling buff. will happen with soju ap potions too. I've had it happen with EXP soups.
  12. it was awakened dual dragons, that existed, upon the introduction of soul burn and warlocks. awakened blazing beam never existed.
  13. if they want a nerfed version of the raid, create a separate instance. and use the hard mode, normal mode feature thats built into party UI. the hard mode is the one we have originally. full mechanics, full hp etc normal mode is the nerfed versions. alter the drop table, heck, add in diff achievements, whatever you want. then you got a way to cater to both the demographic who wants to play the harder content, and those who wanna just do the easy stuff.
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