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Cefer

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  1. I believe if you abandon the history quest and start the chapter from the beginning it should be fixed.
  2. I finally got the Trekker outfit but something strange happen. Every time I try to put it in my showroom it says this item is already in your showroom. When e put the mouse over it says I have 2 Trekker outfits but that's not true and, as you can see, I don't have any Trekker inside my showroom. After trying a lot of things I had discovered that Trekker outfit and Starseeker outfit are sharing the same ID somehow. As you can see, if I take out my Starseeker from the showroom I can put Trekker. They share the same spot and that's annoying because I can't keep Trekker safe and my inventory and stash are almost full.
  3. Actually the F3 rendering is buggy right now. I think they are going to fix it later.
  4. Those NPCs were one of a few things that actually could get me excited in this game. And what will NCSOFT do about the unique costumes these NPCs had? Wait, wait let me guess. They are going to the same place as Red Poharan outfit and Secret Agent from Talus Engineer Corps. It's always the little things that kill a game.
  5. Bug Summary: Ascension Stones [Choke Bomb/Night Reaver] (purple) doesn't aplly to Shadow Assassins Reproduction steps: Just equip the stone. Attachment: I couldn't upload the images because there is no easy way to do this on this forum 😃 Additional information: They seem to work for Serpent Assassins. I also don't know about stones of other rarities because I don't have them. EDIT: There are many other stones that aren't working for Shadow Assassins. Even some of the blue ones aren't working. And even though the stone has green text on it, they still don't seem to apply to abilities.
  6. I read patch notes, all of them. But it's human nature to miss or assume things that are obvious and logical. These notes you say were posted yesterday. How can I know this if I miss a single day? And even if I don't, it's unfair. The fact is, other games are much more organized and fairer. The May 12 Patch notes say about the event: Duration: May 12 - June 16 Reward Redemption Period: May 12 - July 14 So they really are wrong. And I am wrong to blindly trust the information they provided. 😃
  7. I know that and I know you're telling the truth, but why attack me? Your logic doesn't make sense, it looks like you're enjoying it.
  8. Yes, but that wasn't true for the Candycloud Carnival event. Also, why is this transmutable necessary in the first place?
  9. Do you think they will reply if I order the transmutable items by ticket?
  10. "Wings of Fortune The Wings of Fortune Event has now ended. Fortune Feathers have been removed from Login rewards, Daily Quests, and the Daily Challenge. Hongmoon Challenge Cache is no longer available. Fortune Boxes are no longer transmutable." Now I have a bunch of Fortune Feathers that I was saving for clothes, but I don't have the option to transmute. Nice, very nice of you.
  11. Sorry for my english. I decided to do this post because I saw GM xGhosty inside the game asking for suggestions regarding the future of the game, but I was unable to speak to him due to the crowd. I would like to register my opinion about the game. I believe that the game should use all the content it has. We have dozens of dungeons that no one else plays. We have fantastic maps that no one else appreciates. The game today is about making the same dungeons every day. It's tedious. Daily missions are boring and need to be modified through a balance that allows you to use all the dungeons. At the very least, you should bring back the blue missions so that we can explore this world further. It is sad to see how decadent the game has become. The game today doesn't even have 20% of the wealth it had at the beginning. It is necessary to break paradigms and make brutal changes that aim to bring back the pleasure of each day to be able to explore something new and earn more significant rewards. My suggestion is to make the dungeons and rewards balanced according to the average party status. Bosses need to do more damage instead of relying on toxic execution mechanics that rely on fps and ping. The mechanics need to be more insentivative and not something like "blow up the boss or get blown up by it". In addition, it is worth remembering that we do not have an efficient way to learn the mechanics, as almost always making mistakes means killing the whole party, that is, those who do not know will never know unless the price is paid in blood. Perhaps the game should classify the dungeons at different levels of difficulty and make each day only a specific number of dugeons chosen at random for each difficulty be available. Hope this helps.
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