[NOTICE]
Follow this thread and turn on your notifications! There is a lot of good ideas and information being passed around here.
First, let me explain why gold is not an issue at all. Gold is only needed for upgrading, crafting, and transmutation costs, as well as a few minor items, like Legendary Elements and Legendary Jewels. Most of the items that you need can be obtained by crafting or farming the items via the "various" forms of content. For what we need gold for, the amount we get from daily and weekly content I believe is sufficient. I agree with gold reduction. Imagine if they never reduced the amount of gold you could receive in-game. Players would have lots of gold at their disposal. If players were to take that gold and purchase items from the marketplace like sacred oils, pet pods, or premium transformation stones at the prices they are at now, the market would crash immediately. The supply-demand ratio would be completely unbalanced. The reason why certain items are sold by players at an extremely high rate is not that there's not enough gold in-game, it's because the amount of time, materials, and gold needed to craft these items are high and the player needs to make some sort of return on the item they just obtained, crafted or transmuted. Yes, you need gold to craft and transmute a lot of items, but, if our progression system was structured better, that small amount of gold would be nothing for the average player to obtain. This leads me to my main point. Our progression system is the reason why we as a player base, whether new or veteran, cannot progress in a reasonable, normal, and enjoyable fashion.
Let's break this down
Most of the gear we need, in some form or fashion, requires 4 items:
Moonstone/Crystals
Soul stones/Crystals
Elysian Orbs/Crystals
Sacred Orbs/Crystals
Now we all know that Sacred Orbs and Elysian Orbs can be easily obtained from dungeons and other forms of content, but not Moonstones or Soul stones. Their crystal forms however(or their untradable forms), can be easily obtained.
Here is the big issue. A lot of our rare items like Sacred Oil, Premium Transformation Stones, Transformation Stones, Empyrean Spirit Stones, Pet stones, etc., require the tradable form of the item. Now I do not think there is anything wrong with this at all. But the reason why veterans and new players find themselves stuck in terms of progression is this.
Moonstones and Soul stones are not Farmable.
What do I mean by this? Well, let us take Naryu Coin for example. You can practically get it anywhere. But you are not going to get more than 5 Naryu Coin at one time. Whether from a daily quest, a mob drop, or a chest. However, because there is no cap on how much Naryu Coin you can obtain in a day, it would be very easy for any player to amount thousands and thousands of Naryu Coin because you can farm it with no restrictions whatsoever. Naryu Coin is farmable, not because you acquire a high quantity of the coins when they drop, but because you can continue to farm them as long as you want. This can be said for the crystal versions of Moonstones, soul stones, elysian orbs, and sacred orbs. These items, technically, are farmable. They drop from almost every dungeon in the game that was released after the level 50 update(I think). They can be obtained from the Celestial Basin, which is very old content. So, you can easily obtain peaches, and collect tons of pouches.
Unfortunately, the same cannot be said for the tradable versions. The tradable versions are not farmable. Moonstones and Soul stones, for the most part, are only obtained from daily quests. Once you complete those daily quests, there really is no way for you to continue to farm these items. Because these tradable items are necessary for many crafting recipes, transmutations, and upgrades, it has caused veterans who don't need a lot of these items anymore to hoard them and hold on to them for later updates to gear, or they sell these items on the market for a high price to justify the amount of time and materials needed to obtain moonstones and soul stones, or to craft items that require moonstones or soul stones to be crafted.
Now I know this is not the only problem with our progression system. We are all aware of the RNG mechanics, and unnecessary item upgrades that provide little to no benefit to the player. But this is something that needs to be addressed soon, or our player base will continue to fall at a rapid pace due to there being no way to for the average player to farm.
So, what is the suggestion?
Simple.
1. Remove Soul stone, Moonstone, Elysian, and Scared Crystals from the game [[Permanently]].
2. Take Moonstones, Soul stones, Elysian Orbs, and Sacred Orbs, and add these 4 items into All Material Chests.(Meaning Treasure pouches, hidden promises chests, Lucent promises chests, etc.)
3. Make Soul stones and Sacred Orbs a guaranteed drop from all material chests and give Moonstones and Sacred Orbs a reasonable chance of dropping from all material chests.
What you are doing is giving the player base the option to farm these items in small quantities, with no restrictions whatsoever. This will improve crafting, the marketplace, transmutation, and upgrading. This will also boost gold for the average player because players will no longer need to spend gold on certain items as often. But most importantly, this will give the newer players the resources to craft, transmute, and upgrade their gear. This is a small change, but this change alone would build a foundation that players need to gear up and enjoy the game.
Utmost respect and thanks to the support team -
[AdventFiya]