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Rmccn08

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Everything posted by Rmccn08

  1. You could look at it this way. A lot of players would not be abusing the exploit so much if they didnt feel a NEED to exploit it. It's not very fun or interesting to do.
  2. Raids are unplayable at max graphics. Players frequently crash, disconnect, deal with high ping, low FPS, and many more optimization issues. Your telling me, that you except the support team that runs this game to ban every single player that has exploited and abused our clothing merchant?? Unfortunately, this is not going to happen. I hope They get the picture after this.
  3. I completely understand why some people are upset about this exploit. I heard a lot of people purchased Rosethorn for 2,000 gold the day before. I would feel the same way, but I also understand that in this particular scenario, this exploit sheds light onto the two biggest issues in the game. First, the support team, which is clearly having trouble running this game. Second, the community, which has resentment towards the support team for not listening or supporting the game they love, have used this exploit to get the support that they need which has not been supplied. Imagine if the game was being well supported, and the community was happy when this exploit was discovered. It probably would have been reported and dealt with months ago before a lot of people got word of the exploit. So this exploit just goes to show that this game is not being supported and will fail eventually if changes arent made.
  4. This is such a good point. In the long run, it is more profitable to have thousands of players who are willing to support a game here and there, rather than just having a small group of players support a game who spend a lot of money at one time. But it requires a lot more hard work.
  5. That would be perfect. It's been mentioned so many times in the path, I just assumed the developers thought it would be too easy. In a way, they have kind of done this with Transformation stones and Premium Transformation stones, which I think was a great idea that should have been added ages ago. Once again I have to apologize for my PVP content ignorance. But I agree 100% with what you are saying. Rather than removing items and reworking the progression system, simplify the already established system and make the content more rewarding and easier for newer players to participate in. Great idea.
  6. For sure. What do you think about the progression changes I mentioned? Do you think its a good idea or a bad idea?
  7. I feel your pain friend, that sounds really frustrating. I hope that some of the support team members can see what we are discussing here and understand that new players are suffering a lot. My main character's name in-game is AdventFiya. If you have any questions, just add me and ask me and I will try to help you with any questions you may have. Definitely check out the 3 Blade and Soul Guide Gurus on Youtube, Kerropi, Evil Do Us Harm, and Jarke. They have lots of videos that will help guide you down the right path.
  8. I will respect your opinion on the matter. I feel we may be coming from two different sides of the game, which is understandable. But I have explained myself very clearly, and you have as well. But I'm pretty sure we can agree on one thing, there are no new players in the game. And if there are no new players, the game will continue to fall. So whether its full optimization or progression reworks, something has to give.
  9. I think your misunderstanding my concern. We need gold, but reducing gold is not a big deal. Please re-read the post so you can see my opinion on the progression system, and how that ties into gold consumption.
  10. I hear what you're saying, but I feel like your glossing over the fact that everyone who plays the game, no matter if they do PVP, or PVE, needs these items. And since they are required for everything, if there were more forms of farming these items with no restrictions, the bottom line is that the demand for them would lower, because there's more than one way to farm the items. And that would mean you the player would not be spending as much gold in the marketplace. As you said, market prices are based on Supply and Demand. If there is a Larger supply of items(dungeons, world bosses, faction conflict, raids, arena, battlegrounds, etc), then wouldn't the demand be lower? I think it would be. Remember my entire suggestion was to remove the crystal forms completely from the game and wherever those crystal forms could be farmed, replace them with the noncrystal, tradable forms with a balanced drop rate for elysian orbs and crystals. You cannot deny that if these items being the core foundation of progression were implemented in this way, it would significantly reduce gold problems around the board. I'm trying to explain why gold is hard to hold onto. Yes, I do believe optimization has been a problem for Blade and Soul for years. But I do not believe that is the core issue as to why the game is dying. I can't really speak on PVP balance because I do not know. But what I do know is this. As a new player finishing the storyline, it is nearly impossible for them to gear up because of the current environment. And when a new player, looks at slow faction chat, an empty cross-server lobby, high gear requirements for pugs and other forms of content, do you think they are going to stick around to figure what to do? No, they log off, uninstall the game, and go play something else. We do not keep the game alive. At the end of the day, you and I will stop playing this game at a certain point because its either become boring or were just sick of the mess. But the ultimate goal is that newer players continue to sign up, download, and play the game themselves. That's how you keep the game alive. And I believe our progression system is the core reason for that. I understand if you do not believe that and we can agree to disagree. Our game is full of old veterans sick and tired of the wrong decisions being made for the game, and a small group of new players that's starting to become extinct.
  11. What you have just explained I believe is the reason for Blade and Soul's player base dying. I do not believe that this creates balance. This has instead caused prices on these items to be extremely high because the items themselves are not available enough to be farmed. I think this problem arose once sacred orbs and elysian orbs, along with their crystal forms, were added to the game. Correct me if I'm wrong, but the only upgrades that do not require these 4 items are badges. Meaning all around the board, PVP gear and PVE gear, in some form or fashion, require these 4 items. If would be different if they only served a certain purpose, but they are literally the building blocks for almost every upgrade in-game. This just furthers my point. The community is so concerned about gold. But the items you buy from the market with gold were either farmed, crafted, transmuted or won as a reward. If we have more gold than the materials available, we aren't going to get anywhere. I can't remember exactly what the change was, but back in 2017, a change was made to the sacred oil transmuting recipe, that caused the sacred oils to skyrocket in price. I believe it had something to do with nerfing evolve stones or something, but I remember you could obtain a sacred oil before that patch for around 180 - 220 gold. These are the kind of changes I think should be reverted. The changes that cause inflation of certain items. Also, let me be clear, I don't have a problem with the crystal materials. I made this very clear in my post I hear what you are saying. It could become too easy to farm these materials. But that's why you regulate the amount you can get from each form of content. My question to you is, if this is not a major issue with the games progression, then could you give an example of what is? For example why reverting original gold would fix our marketplace?
  12. Let's dive into this a little more. I believe that because the items are required for both PVP and PVE, they should not be obtainable from just one form of content. It doesn't have to be a lot, but I think that these items should be obtainable through other forms of content. The reason is not really for the sake of veterans, but for the sake of newer players. Items that are a foundation of pretty much all the items in-game, should be obtainable through all different forms of content.
  13. If you could, can you elaborate on why you disagree with my explanation?
  14. Well, let me see if I can clear this up. My entire post has to do with the progression system and why it is a real problem. I believe the reason people have so little gold is that they feel the need to buy everything from the market, rather than just crafting and transmuting the equipment themselves. It's not easy to craft everything you need, and with the changes I suggested above, I think that would make a big difference. I would like to know if you agree or disagree with my suggestion for the progression system.
  15. Forgive my ignorance. I was not certain or not whether moonstones could be obtained from battlegrounds with no restrictions, and I also completely forgot about ssp. I will add these things to the post later. However, I would like to know whether you agree or disagree with my whole point which is streamlining these 4 items to make them more obtainable.
  16. [NOTICE] Follow this thread and turn on your notifications! There is a lot of good ideas and information being passed around here. First, let me explain why gold is not an issue at all. Gold is only needed for upgrading, crafting, and transmutation costs, as well as a few minor items, like Legendary Elements and Legendary Jewels. Most of the items that you need can be obtained by crafting or farming the items via the "various" forms of content. For what we need gold for, the amount we get from daily and weekly content I believe is sufficient. I agree with gold reduction. Imagine if they never reduced the amount of gold you could receive in-game. Players would have lots of gold at their disposal. If players were to take that gold and purchase items from the marketplace like sacred oils, pet pods, or premium transformation stones at the prices they are at now, the market would crash immediately. The supply-demand ratio would be completely unbalanced. The reason why certain items are sold by players at an extremely high rate is not that there's not enough gold in-game, it's because the amount of time, materials, and gold needed to craft these items are high and the player needs to make some sort of return on the item they just obtained, crafted or transmuted. Yes, you need gold to craft and transmute a lot of items, but, if our progression system was structured better, that small amount of gold would be nothing for the average player to obtain. This leads me to my main point. Our progression system is the reason why we as a player base, whether new or veteran, cannot progress in a reasonable, normal, and enjoyable fashion. Let's break this down Most of the gear we need, in some form or fashion, requires 4 items: Moonstone/Crystals Soul stones/Crystals Elysian Orbs/Crystals Sacred Orbs/Crystals Now we all know that Sacred Orbs and Elysian Orbs can be easily obtained from dungeons and other forms of content, but not Moonstones or Soul stones. Their crystal forms however(or their untradable forms), can be easily obtained. Here is the big issue. A lot of our rare items like Sacred Oil, Premium Transformation Stones, Transformation Stones, Empyrean Spirit Stones, Pet stones, etc., require the tradable form of the item. Now I do not think there is anything wrong with this at all. But the reason why veterans and new players find themselves stuck in terms of progression is this. Moonstones and Soul stones are not Farmable. What do I mean by this? Well, let us take Naryu Coin for example. You can practically get it anywhere. But you are not going to get more than 5 Naryu Coin at one time. Whether from a daily quest, a mob drop, or a chest. However, because there is no cap on how much Naryu Coin you can obtain in a day, it would be very easy for any player to amount thousands and thousands of Naryu Coin because you can farm it with no restrictions whatsoever. Naryu Coin is farmable, not because you acquire a high quantity of the coins when they drop, but because you can continue to farm them as long as you want. This can be said for the crystal versions of Moonstones, soul stones, elysian orbs, and sacred orbs. These items, technically, are farmable. They drop from almost every dungeon in the game that was released after the level 50 update(I think). They can be obtained from the Celestial Basin, which is very old content. So, you can easily obtain peaches, and collect tons of pouches. Unfortunately, the same cannot be said for the tradable versions. The tradable versions are not farmable. Moonstones and Soul stones, for the most part, are only obtained from daily quests. Once you complete those daily quests, there really is no way for you to continue to farm these items. Because these tradable items are necessary for many crafting recipes, transmutations, and upgrades, it has caused veterans who don't need a lot of these items anymore to hoard them and hold on to them for later updates to gear, or they sell these items on the market for a high price to justify the amount of time and materials needed to obtain moonstones and soul stones, or to craft items that require moonstones or soul stones to be crafted. Now I know this is not the only problem with our progression system. We are all aware of the RNG mechanics, and unnecessary item upgrades that provide little to no benefit to the player. But this is something that needs to be addressed soon, or our player base will continue to fall at a rapid pace due to there being no way to for the average player to farm. So, what is the suggestion? Simple. 1. Remove Soul stone, Moonstone, Elysian, and Scared Crystals from the game [[Permanently]]. 2. Take Moonstones, Soul stones, Elysian Orbs, and Sacred Orbs, and add these 4 items into All Material Chests.(Meaning Treasure pouches, hidden promises chests, Lucent promises chests, etc.) 3. Make Soul stones and Sacred Orbs a guaranteed drop from all material chests and give Moonstones and Sacred Orbs a reasonable chance of dropping from all material chests. What you are doing is giving the player base the option to farm these items in small quantities, with no restrictions whatsoever. This will improve crafting, the marketplace, transmutation, and upgrading. This will also boost gold for the average player because players will no longer need to spend gold on certain items as often. But most importantly, this will give the newer players the resources to craft, transmute, and upgrade their gear. This is a small change, but this change alone would build a foundation that players need to gear up and enjoy the game. Utmost respect and thanks to the support team - [AdventFiya]
  17. Been needed this. If we can have a Lyn Warden, then we should get a weight sliders. Who's with me?
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