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YunoGasaiYandere

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  1. Actually I don't understand complaints. Literally. Getting gear isn't hard. It's just time consuming. But you can easily farm like 1.5-2k gold in week plus tons of mats. All you need to do is to have premium {which gives just +30% gold which means you still get 1k-1.5k/week} do daily/weekly challenges, BT,VT, SK raids tower of infinity and trial arena}. This way you won't need to farm any mats and buy only things like premium stones and sacred vials {even though you can farm and craft vials too}. As for UE4...most don't wait for it because of better graphics...they wait for it because UE4 engine has better performance in games like this. They wait for it because UE4 should make game run smoother and more FPS.They wait for it because UE4 use all cores instead of just one. Because it runs of direct X 11 instead direct X 9
  2. Actually I'm really curious. I can find basically all presets for basically every major story character and even raid bosses. Still, what puzzles me is this: why there's no character preset for dowager {scarlet empress}? I mean...it's possible to get her outfit from raid,but...why I can't find character preset for her...it would be really cool to make my character to look like exact copy of her once I get outfit...
  3. It's easy for stages 1-5. Blackram narrows...(yeah..that dungeon which with some gems and unity lv40 can be without any effort soloed at lv15) 1st boss drops upgradeable ring....just feed in with other jewelry from same dungeon and you should be fine
  4. Actually they don't profit. F2P is garbage. WOW has like 15 times more daily players (like 4-5 million) than blade and soul (less than 200k) . Final fantasy like 7 times (about 1.5million). Both of those games are buy to play with sub, but both have so many daily players that it's higher than rest games in the list combined...tbh FF XIV might have more daily players than all free MMORPG combined. And I'm talking about daily players. Average amount of players which are online each day...not useless thing, like number of characters or accounts
  5. Good. That's the point. Let current crappy version of bns die. Let's go back. Reset. Without making mistakes were done in current. Get rid of : unity system, hongmoon point system. Make max level 45 and max hongmoon 30 but with 10x less exp needed for each hongmoon level. How to solve ults and lv60 passives? easy. Just make them lv45 skills which will be added when required content comes out. New areas and progression? Well..game is gear based..that number which defines level is basically useless. All stas comes from gear. You actually don't even need to level up to complete story. This game actually would work as something without levels, just purely gear based...new skills and mats to upgrade your weapons could be given as rewards from story quests, lets say they give enough mats for everythign up to true infernal, awakened siren and beyond would be something you would need to farm.Also once legendaries arrive you should be able to transform your true boss accesorries into legendary quality, instead of just salvage for 30 legendary jewels. Instant crafting time with low amount of materials. Make it possible to craft pve gear without moonstones/soulstones. maybe separating gear for pvp and pve. In other words you could craft pve transformation stone and pvp transformation stone. There are lots of possibilities.
  6. Only visuals? Well... literally no one cares about that. People are waiting for UE4, because they hope that it'll fix performance. Only visuals will make like 90% of population to leave. Maybe even more...and full upgrade at 2021 or never? Well...game will die before it reaches 2021. Especially with only visuals upgrade instead of full UE4. They don't care about f2p players. That's stupid. Why even make game free to play then? Why not make buy to play with monthly sub, if you don't care about people who play for free? And actually B2P plus sub could save game. Most successful games use buy to play plus sub model. But well...ncsoft doesn't want game to be successful.
  7. I know which publisher this is...they already killed 4 games...
  8. And they would do it 2000 more... New content isnt priority if it kills the game. I rather have game with lv45 patch and only outfits in cash shop, than a trainwreck which it is now. Actually blade and soul now is just parody of itself and looks more like insult to gaming industry, than an actual game. Only way it can be fixed by starting overv and avoiding making mistakes they done with latest version. And they should get rid of unity system and reduce max hogmoon level to 5 or 10. Even at lv60 patch. Get rid of hongmoon point system. Max hongmoon level reacheable by everyone in like 2-3 months if you play at least 5 hours/day. Let the actual visible gear to see how strong you are. Not some hidden stats like unity or hongmoon points... Game in current state is such trash..that as I said before..I stopped playing it...there's literally nothing fun it..it needs to either get closed permannetly and stop draining money from fools orclose current servers, and start new ones from zero with ue4 engine..well..they could add all 12 classes from the beginning too...
  9. Horrible is the pay to win state the game is now. Tbh I hope they'll shut down current servers and start again from lv 45 patch on ue4. bringing it back to lv45 version actually would save game. Max hongmoon level 5. No need to upgrade billion items. No OP gems. No soul. No gloves,badges, heart, or brain. No stupid things like unity system and upgrade paths which make sense. Now game is such trainwreck, that I'm no longer interested in it.
  10. Actually prices will drop. Most likely a lot. Why? Because there'll be at least 360 times more of any craftable item. Previously you could have billion of mats and craft only 12 times per 24 hours with single character. Now you can craft 4320 times per 24 hours. So basically you can spend those billions of mats in single day. In other words. Previously it would took you one year to craft all those items. Now you can craft it in single day. And those who have tons of mats aka whales will quickly flood market with various craftables... Actually this could actually cause craftable item prices to drop 10 times or more...why? Because there's basically infinite supply of everything...
  11. I agree. No one use other channels? Well...it's time to start using. I have separate tabs for Region Party Clan Faction Pm NPC chat Normal chat (say, shout,emote) It's not that hard to do. Takes few minutes. Also party recruitment has separate tab. What makes it weird is the fact that no one use dragon spire to recruit, but instead pollutes chat with spam. We have perfect tool for finding parties for dungeons and raids, but no... people rather go full ❤ ❤ ❤ ❤ and spam faction chat.
  12. They don't care about this game. They have 4 blade and soul mobile games coming out soon. They might be killing this game on purpose..and focus only on mobile games..sure AION and lineage 2 has mobile versions too..but at least those are just oen game for lineage and one for aion...
  13. Spiders? huh...I never farmed spiders....you can farm other things..maybe a bit slower, but at least no one would ruin your experience...there are 4 zones to kill monsters in moon refuge. you can always pick one where whales don't take your mobs :)
  14. Read my post again and again untill you get it...allowing quest to be completed 11 times..this time 12 daily account wide....is not infinite. There are no difference between doing same quest (s) 12 times on single character or one time on 12 characters...tbh you even get less on one character than on 12 this way..simply because you can do raids only once/week on one character...so by doing same quests 12times/day on one character you actually even lose some rewards. And tbh there's basically no difference if you get 50 sacred oils/event by farming them on one character or on 12...except you won't be forced to have horde of characters to achieve something in game. Gold sellers? Even if they get tons of mats and sell them cheap....let them. What bad will happen? the price of mats will dropa nd peopel will actually have fair chance to catch up to whales if they spend lots of time? Wow..such terrible thing..and tbh I wish for NC Soft to bankrupt. They deserve it. Their greed is beyond limits. They forget one simple thing. That those whales...they are rich,impatient people who want everythign handed on silver plate. It doesn't matter that free players have chance to catch up to whales. Whales buy things anyway. Because they are lazy,impatient, rich people... Still..remember City of Heroes Tabula Rasa Master x Master Wildstar Those games are laready killed by NC soft and their greed. Pretty sure blade and soul is next in the list. that's why they throw pay to win events at us, that's why they are milking this game as much as possible. Seems nonsense? I doubt it. Why? because mobile games are easier to manage,lower cost and can genertae maybe even more.;..and they releasing 4...4 blade and soul mobile games. Why would they even care about expensive PC version..when much greater source of money is incoming. Pretty sure that lost of money gained from blade and soul goes into developing those 4 games..trablating tehm into english and making english version of them...once those 4 games comes out....I wouldn't be surprised if BNS NA/EU will be shutdown...
  15. actually...it could eb done to work perfectly fine with one character without being unlimited. Idea is simple. Event currency would have limit on how many times/day it could be claimed from specific dungeon. Make it 5 dungeons with dynamic quests which give event currency, but event currency could be claimed only 11times per day accountwide.Each dungeon would give 1 coin.each weekly challenge (Fas,snowjade and both halls) would give 3 coins extra 12/week That makes up to 55 coins/day, and since things like sacred vial or pet pack has weekly claim limit, it shouldnt be an issue. Sure peopel would get tons of octa gems..still..pretty sure you can easilly claim 11 octa gems during current event if you have 11 characters...and those who actually play each aday and do all daily and weekly challenges could claim like 20... lets see... weeklies gives 6+6+3+3=18 Daily challenge gives 6 login rewards most likely will give 3 as usua for premium. So if you're premium you get 9 event curerncy eah day with extar 18 from weeklies maximum 9x7+18=63+18=81. Octa box is worth 80... So in 4 weeks you get 324coins....aka 4 octa gems..and that's with single character. Having 11 characters would give 44 octa gems and 44 coins remaining 3564 gems in total... with my idea you could get 55x28+ 12x4+3x28=1540+48+84=1672...so tbh its low. very low..up to 20 octa boxes per event. So tbh it could be double. 2x from dynamic and and 6x from weekly. so it would be 110x28+24x4+3x28=3080+96+84=3260...or 40 octa boxes... still lower than now having 11 alts and doin daily+weekly challenges and having premium..lower by 4...so nope..you wouldn't get infinite tokens if there are limits applied. :)
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